shidaioa Posted August 25, 2025 Posted August 25, 2025 35 minutes ago, LittleWhiteNeko said: Are you using Player Death Aftermath mod? PDA has higher priority than SLPGN. If you want SLPGN to run instead, disable PDA from the MCM menu. So that's how it is, I read in the PDA that the two are compatible, and this is how they are compatible. Is there any plan to update it so that SLPGN can be triggered when PDA is not activated? Thank you very much.
LittleWhiteNeko Posted August 26, 2025 Posted August 26, 2025 21 hours ago, shidaioa said: So that's how it is, I read in the PDA that the two are compatible, and this is how they are compatible. Is there any plan to update it so that SLPGN can be triggered when PDA is not activated? Thank you very much. Click right-alt and pick Enable SLPGN. Or I think in MCM there is an option to pick what's the default behavior
WCSC Posted September 12, 2025 Posted September 12, 2025 (edited) So I have an issue that is coming back that I once had in the past. Starting a new game usually solved it, but with 3 new games in a row it's going away this time but here it is... When my followers are killed right before the PC, the necro anims are being activated with them and it looks weird having NPC's from other areas appearing in the fight to play with the dead followers. Or when trying to resurrect them they are stuck in animation I guess even though it's not enabled, seems llike maybe it's forced to Necro During Combat This is not the normal thing to happen right? Usually it happens only after the PC is killed right? Or maybe I have it wrong? If I don't have it wrong and something is going on, anything I should do or look for? Only thing different I hav added is the newest NG Decap, and the current PDA Thanks Edited September 12, 2025 by WCSC
LittleWhiteNeko Posted September 14, 2025 Posted September 14, 2025 On 9/13/2025 at 3:40 AM, WCSC said: So I have an issue that is coming back that I once had in the past. Starting a new game usually solved it, but with 3 new games in a row it's going away this time but here it is... When my followers are killed right before the PC, the necro anims are being activated with them and it looks weird having NPC's from other areas appearing in the fight to play with the dead followers. Or when trying to resurrect them they are stuck in animation I guess even though it's not enabled, seems llike maybe it's forced to Necro During Combat This is not the normal thing to happen right? Usually it happens only after the PC is killed right? Or maybe I have it wrong? If I don't have it wrong and something is going on, anything I should do or look for? Only thing different I hav added is the newest NG Decap, and the current PDA Thanks I can confirm at least in my version (or version less than 3) and PDA will only trigger after the player is killed.
FoxinTale Posted September 22, 2025 Author Posted September 22, 2025 On 9/14/2025 at 10:50 PM, yaboiied said: when i load into the game the mod is disabled If you're meaning when you install the mod for the first time, and load into the game right after, this is intentional. I did it this way as I wasn't liking the "default on" some mods have, so it defaults off upon installation, giving you time to configure the mod as you like before enabling. As long as it lets you enable it, and it stays enabled for each game load afterwards, we're good. If not, then we have an issue with the mod.
MysticDaedra Posted October 21, 2025 Posted October 21, 2025 Which mod has the most content, SLPGN, or PDA? Leaning towards using SLPGN on my next playthrough, but if PDA has a substantially greater amount of content (even if it is "passive", ie the player is dead dead) then I'd be tempted to use that instead. Augmenting Acheron/Practical Defeat/Yamate Kudasai since those don't always proc and my character dies occasionally.
LittleWhiteNeko Posted October 21, 2025 Posted October 21, 2025 27 minutes ago, MysticDaedra said: Which mod has the most content, SLPGN, or PDA? Leaning towards using SLPGN on my next playthrough, but if PDA has a substantially greater amount of content (even if it is "passive", ie the player is dead dead) then I'd be tempted to use that instead. Augmenting Acheron/Practical Defeat/Yamate Kudasai since those don't always proc and my character dies occasionally. PDA definitely have way more content than SLPGN it is not even close. But you can definitely use both. You just need to deactivate PDA from MCM or from PDA's right alt menu whenever you want SLPGN to play instead of PDA.
huyou44 Posted October 22, 2025 Posted October 22, 2025 Why I cant use fade out function? I don't like to see my pc wake up and teleport to that guy😂But nothing happened after I choose the fade out option. (it used to work in last version)
poetrycollectorme Posted February 13 Posted February 13 does resurrection via sex work? or is it recommended to just quickload.. since it might not trigger?
LittleWhiteNeko Posted February 13 Posted February 13 4 hours ago, poetrycollectorme said: does resurrection via sex work? or is it recommended to just quickload.. since it might not trigger? Last time I check it does work, but I still recommend loading previous save
poetrycollectorme Posted February 14 Posted February 14 could be something on my end, thank you! (bandits seemed to keep necro-ing the body while i'm stuck in ghost form.. there wasn't any resurrection after sex, despite setting it to 100% chance) 17 hours ago, LittleWhiteNeko said: Last time I check it does work, but I still recommend loading previous save
LittleWhiteNeko Posted February 14 Posted February 14 5 hours ago, poetrycollectorme said: could be something on my end, thank you! (bandits seemed to keep necro-ing the body while i'm stuck in ghost form.. there wasn't any resurrection after sex, despite setting it to 100% chance) I think Ghost Form disables resurrection
Mus3Mus3 Posted May 10 Posted May 10 (edited) Good evening, just wanted to share some bugs 🐛 that I noticed and some feedback: About the scene not starting issue descripted in the main page I noticed that if you kill the player through console the scene will always start (provided you set 100% chance of course). If the player is killed by enemies' attacks instead, the the bug can happen. Maybe this can help narrow down the source of the issue, but at least know that if you want to trigger the scenes consistently you can just use the console. Spank that ass can break scenes: it happens usually after the screen fades to black, I suppose that the actors are teleported in the same place, and this can trigger a STA event if you have the bumping option enabled (disable to avoid this issue). When that happens, the screen stays faded to black, and the scene doesnt progress. Some bugs noticed during the hired thugs events, dont know if they can also happen in other events: After being brought to the the torture room you can save the game between events (and also move and act freely, dont know if thats normal), but reloading that save makes the bandit aggro on you breaking further events. After the hired thugs punching bag scene, when they wanna sell you and the scene transitions starts by fading to black, i had a CTD. The CTD also happens if you resurrect the player via console while still dangling. This was caused by playing a beast race with the mods True Digitigrade Beast Races WIP and Digitigrade Beast Races with XP32 Physics support; removing them and running FNIS fixed the issue, probably related to skeletonbeast_female.nif file being overridden. Nevermind, it worked once, still not found a fix. When being resurrected in order for a scene to start: You can see the "dead/unconcious" character stand up since there is no sort of fade to black. Maybe its unavoidable, but its still kind of silly. If you were decapitated, you can also see the head stand up, as if it had another invisible body. Also, you are playing a beast race, said invisible body will also have a visible tail once ressurrected (I'm using HDT SMP fluffy beast race tail replacer, Dismembering framework and next gen decapitations, dont know if thats the cause). With the default options in MCM, triggered uncoscious sexlab scenes can use animations with necro tag. This makes no sense since in a lot of these the actor visibly dies, just for the event to progress acting as if you are unconcious. While in in curator mode, it would be nice to recieve a descriptive notification if something that has multiple outcomes based on random chance just happened, this way you can know that there are other outcomes you havent seen yet. Thanks for your time! Edited May 10 by Mus3Mus3
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