pinky6225 Posted February 10, 2014 Posted February 10, 2014 I dont use UNPB myself (CBBE here) but I've fixed that before by re-installing the texture pack since i think the crash is caused by a missing nude texture (assuming UNPB supports being fully naked and you choose the naked option rather than some sort of underwear one) i'm using so I'd give that a go. Â If that doesn't work try checking the UNPB page.
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 Requirements for Sexlab Submit SexLab 1.34+ SkyUI 4.1 SKSE 1.6.16  Will that also apply for SKSE as I've switched to the 1.7 alpha (it doesn't seem to cause a problem with the previous version of submit)  Also is there anywhere special i need to place SexLab Submit Serana.esp in the load order (BOSS has currently stuck it on the end) Yeah, unless something was broken in more recent versions, so long as you have what is listed or more current, then it should be good.  As to load order, only real requirement is that it comes after the base mod.
Apnea Posted February 10, 2014 Posted February 10, 2014 I dont use UNPB myself (CBBE here) but I've fixed that before by re-installing the texture pack since i think the crash is caused by a missing nude texture (assuming UNPB supports being fully naked and you choose the naked option rather than some sort of underwear one) i'm using so I'd give that a go. Â If that doesn't work try checking the UNPB page. OK that worked! thanks so much for the help!
velocitas eradico Posted February 10, 2014 Posted February 10, 2014 As a rule I never add mods once a play through has started, but see I'm in the soul cairn with Serana. I guess it's safe to say I'd mess the save up if I upgraded and added these last scripts?
Pet1Pet Posted February 10, 2014 Posted February 10, 2014 Not certain if that will help but here goes my experience..."submit" and "submit serana" ESPs loaded right before SkyUI.esp. I was using a save with "Marriable Serana" enabled and the save point was created right after clearing Dawnguard main quest but before triggering marriage dialogue (i.e. right after picking up Serana's mom from Soul Cairn). I have no trouble triggering the new SL Submit's Serana dialogue. From the limited time I tried...not seeing any log spamming. Hope it helps and many thanks to dkatryl.
7th guest Posted February 10, 2014 Posted February 10, 2014 Speechcraft dialogue did not displayed with female NPCs. I play game with female PC, so is this cause problem?
Militus Posted February 10, 2014 Posted February 10, 2014 How come that they always go for my sweet lizard manass and never for my companions when I do get captured? :I
kathol Posted February 10, 2014 Posted February 10, 2014 For the CTD, also try reinstalling the skeleton. Also make sure you have the right skeleton for your body. If they mismatch, it will crash too. Since you just installed the sexlab stuff, I would gop make sure you have a compatible skeleton
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 As a rule I never add mods once a play through has started, but see I'm in the soul cairn with Serana. I guess it's safe to say I'd mess the save up if I upgraded and added these last scripts? There really was nothing new added with the Serana plugin other than the .ESP and a .BSA that contains nothing but a .SEQ file. No new scripts, reuse 100% of the existing ones.  That said, the answer to your question should be yes, that should be a safe place to add it as any. (For my testing, I just took my existing play through, relatively new, only dabbling in the Companion quest, and just used the console to do a PlaceAtMe to test her)
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 Speechcraft dialogue did not displayed with female NPCs. I play game with female PC, so is this cause problem? Check your sexual preference in the MCM. Default is Hetero-. Pick either Homo- or Bi-
srayesmanll Posted February 10, 2014 Posted February 10, 2014 Speechcraft dialogue did not displayed with female NPCs. I play game with female PC, so is this cause problem?  Check your MCM settings, there is a sexuality setting (not sure of the name): 0=hetero, 1=homo, 2=bi. By default it is set to 0. Set to 1 or 2 and you should be good to go.   Damn, ninja'd by D .
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 Not certain if that will help but here goes my experience..."submit" and "submit serana" ESPs loaded right before SkyUI.esp. I was using a save with "Marriable Serana" enabled and the save point was created right after clearing Dawnguard main quest but before triggering marriage dialogue (i.e. right after picking up Serana's mom from Soul Cairn). I have no trouble triggering the new SL Submit's Serana dialogue. From the limited time I tried...not seeing any log spamming. Hope it helps and many thanks to dkatryl. Exactly. I would be very surprised if there was any issue adding the plugin with existing saves, since there were no new scripts added. All I do is add a custom Serana != 1 check to the original dialogs to prevent them from working on her, and a Serana == 1 to prevent the new ones from working on anyone else.  Should be easy peazy, no hassle.
germanicus Posted February 10, 2014 Posted February 10, 2014 For the CTD, also try reinstalling the skeleton. Also make sure you have the right skeleton for your body. If they mismatch, it will crash too. Since you just installed the sexlab stuff, I would gop make sure you have a compatible skeleton  I agree. DK's mod doesn't not causing CTD's when it comes to the animation triggering, rahter incompatibilites in skeletons and body meshes. For instance, I'm using DIMONIZED UNP female body as a base body and UNP Topmodel - UNP Topmodel BBP for texture in combination of SOS schlong, latest version and XP32 Maximum Skeleton -XPMS - XPMS 1-93a.  All I have to do is: if one of them is updated, I have to make sure that they are compatible.
7th guest Posted February 10, 2014 Posted February 10, 2014  Speechcraft dialogue did not displayed with female NPCs. I play game with female PC, so is this cause problem? Check your sexual preference in the MCM. Default is Hetero-. Pick either Homo- or Bi-     Speechcraft dialogue did not displayed with female NPCs. I play game with female PC, so is this cause problem?  Check your MCM settings, there is a sexuality setting (not sure of the name): 0=hetero, 1=homo, 2=bi. By default it is set to 0. Set to 1 or 2 and you should be good to go.   Damn, ninja'd by D .   Thanks so much for help!
Ainell Posted February 10, 2014 Posted February 10, 2014 Random funny Submit-related silliness that happened to me: Â One of my characters went into that one mine between Helgen and Riverwood (can't remember offhand what it was called, but it's the one that always has a Clairvoyance spell tome on a table), killed most of the bandits, made one of them (the one standing guard outside the room with said spell tome inside) submit to me, took her prisoner and made her come along with me. Â A few hours later, I got bored with my heavy armor + twohander setup and decided to make a brand new character, this time trying out a Destruction mage kind of thing. Played through the tutorial, went off to that same mine once I'd parted ways with Hadvar in Riverwood, and once I got to the spot with the bandit I'd taken prisoner on that other character... she was already stripped to rags with her arms tied behind her back. Dafuq?
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 Random funny Submit-related silliness that happened to me:  One of my characters went into that one mine between Helgen and Riverwood (can't remember offhand what it was called, but it's the one that always has a Clairvoyance spell tome on a table), killed most of the bandits, made one of them (the one standing guard outside the room with said spell tome inside) submit to me, took her prisoner and made her come along with me.  A few hours later, I got bored with my heavy armor + twohander setup and decided to make a brand new character, this time trying out a Destruction mage kind of thing. Played through the tutorial, went off to that same mine once I'd parted ways with Hadvar in Riverwood, and once I got to the spot with the bandit I'd taken prisoner on that other character... she was already stripped to rags with her arms tied behind her back. Dafuq? I have absolutely no answer to that. I could wrap my head around it if you said you went back with the SAME character, and the spawn somehow popped in stripped and bound, because for some reason it remembered the earlier version, and used the RefID and not the BaseID for the respawn.  But you started a new game. Everything is reset back to default, or *should* be.  Dafuq, indeed.  Out of curiousity, when you restarted, did you do it all from within the same gaming session, or did you close down Skyrim and relaunch for the new character? Curious if for some reason the info was, I don't know, erroneously being cached or something.
Thedeltamorisodemon Posted February 10, 2014 Posted February 10, 2014 I've got no animation and i dont know !
dkatryl Posted February 10, 2014 Author Posted February 10, 2014 I've got no animation and i dont know ! I add no animations. I suspect you might need to check your Framework/FNIS install.
Crate123 Posted February 10, 2014 Posted February 10, 2014 I had hoped you would add the support for a female character starting a 3some with 2 male npcs through dialogue in this update. The female character still starts in a male position and the scene has to be repositioned 4 times which takes time, is annoying and sometimes leads to out of position actors.
hullay Posted February 11, 2014 Posted February 11, 2014 Thank you for the great mod. Really love the way this handles player defeat. However, is there a way to make the mod handle Devious Devices or at least make the enemies strip only what is allowed in the main Sexlab framework mcm menu?
1conseq Posted February 11, 2014 Posted February 11, 2014 My man, one suggestion for this mod... Make the recently raped girls run away from the PC and add a bounty against the player (a big one), unless you kill the last witness, meaning, the woman you just raped, or someone who saw you having your way with her. Make the bounty thing optional, but I guess I don't have to ask you for that, because seemingly everything in this mod has a turn on/off option - which is great. It's kinda dumb that the woman you just raped, stole her armour off, will just start walking as if nothing happened, while also naked lol The whole rape thing will also become more interesting if it becomes something "wrong" with severe consequences   Â
nutluck Posted February 11, 2014 Posted February 11, 2014 My man, one suggestion for this mod... Make the recently raped girls run away from the PC and add a bounty against the player (a big one), unless you kill the last witness, meaning, the woman you just raped, or someone who saw you having your way with her. Make the bounty thing optional, but I guess I don't have to ask you for that, because seemingly everything in this mod has a turn on/off option - which is great. It's kinda dumb that the woman you just raped, stole her armour off, will just start walking as if nothing happened, while also naked lol The whole rape thing will also become more interesting if it becomes something "wrong" with severe consequences  You can accomplish this with using sexlab Utility.
Ainell Posted February 11, 2014 Posted February 11, 2014  Random funny Submit-related silliness that happened to me:  One of my characters went into that one mine between Helgen and Riverwood (can't remember offhand what it was called, but it's the one that always has a Clairvoyance spell tome on a table), killed most of the bandits, made one of them (the one standing guard outside the room with said spell tome inside) submit to me, took her prisoner and made her come along with me.  A few hours later, I got bored with my heavy armor + twohander setup and decided to make a brand new character, this time trying out a Destruction mage kind of thing. Played through the tutorial, went off to that same mine once I'd parted ways with Hadvar in Riverwood, and once I got to the spot with the bandit I'd taken prisoner on that other character... she was already stripped to rags with her arms tied behind her back. Dafuq? I have absolutely no answer to that. I could wrap my head around it if you said you went back with the SAME character, and the spawn somehow popped in stripped and bound, because for some reason it remembered the earlier version, and used the RefID and not the BaseID for the respawn.  But you started a new game. Everything is reset back to default, or *should* be.  Dafuq, indeed.  Out of curiousity, when you restarted, did you do it all from within the same gaming session, or did you close down Skyrim and relaunch for the new character? Curious if for some reason the info was, I don't know, erroneously being cached or something.   I honestly don't remember for sure whether or not I restarted Skyrim in between. I want to say that I did, but I'm only like... 51% sure at most. This was like a week ago at this point.Â
Ainell Posted February 11, 2014 Posted February 11, 2014 I also get occasional 'Farkas submits to your assailant' messages even when Farkas is not a follower or even in the same area as me. Not sure what's up with that. Hardly gamebreaking or anything, just funny. He doesn't suddenly show up and get raped or anything, I just get the message.
dkatryl Posted February 11, 2014 Author Posted February 11, 2014 That's really odd, considering he's generally only a "follower" during the Proving Honor quest.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now