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Posted

hello . what ıs dıference between  submıt  and defeat  modes ?

and better ?

 

Neither is better or worse they cover some things and somethings the other mod does not. This is just my opinion and keep in mind Defeat has not been updated for a couple of months while Submit has been updated about 10 times in that same time period. But Goubo is working on another update for defeat so things could change in the near future. But for now this is my opinion.

 

Player as victim

Submit - has death proof so you can die if you want to set it on, or you can have it set to trigger randomly, or you can manually submit at any time.

Defeat - Has a random chance but can use health or stamina.

Once knocked down, they both have your character gang raped by any NPC's nearby. After that

Submit - has you tied up where you have to escape the ropes and then has a hardcore option so even once you untie your feet to run away your hands are still tied and you need to find a weapon or a NPC to get untied.

Defeat - at the moment just has the NPC's go hostile again and you have to run away before they kill you.

 

Player as aggressor

Here both mods are very similar, the only thing I can think of that is currently different is in Submit you can turn in NPC's like bandits for bounty as a option.

 

Now both mods each do something the other one does not.

Submit - Has a seduction feature where with speech craft check you can attempt to convince any non-hostile NPC you meet into having sex with your character.

Defeat - Has NPC on NPC combat rape which is done pretty well, though I think it needs a little tweaking to customize it a bit more.

 

As for which is better it is a matter of personal taste really. Also there is no reason you can't use both of them. You can turn off certain features with each mod and leave on the features you want. So for example you could load up both and have Submit have PC as victim and seduction and let Defeat handle everything else.

 

Of course things might change a great deal with the next big update of Defeat comes out.

Posted

 

hello . what ıs dıference between  submıt  and defeat  modes ?

and better ?

[...]

Player as aggressor

Here both mods are very similar, the only thing I can think of that is currently different is in Submit you can turn in NPC's like bandits for bounty as a option.

[...]

Now both mods each do something the other one does not.

Submit - Has a seduction feature where with speech craft check you can attempt to convince any non-hostile NPC you meet into having sex with your character.

Defeat - Has NPC on NPC combat rape which is done pretty well, though I think it needs a little tweaking to customize it a bit more.

[...]

Expanding on these points:

 

Defeat has the option to tie up whoever you got, and deal with them later, which is very useful when there are more hostiles around. You can assault them, tie them up, then finish combat and return to them afterwards.

 

In contrast Submit doesn't allow you do do anything if you are still in combat.

 

What submit DOES allow you though is to be able to sneak assault NPCs while they perform idles (sitting in a chair, sweeping the floor, cooking, using a tanning rack, etc) Which is something that Defeat does not allow you do.

 

Defeat has no dialog options at all. Submit, not only has the seduction dialog options, but also in case the original attempt fails, then a dialog tree opens giving you more options, depending on who you are talking to. Apart from a second attempt at seduction, you can also attempt to bribe the NPC with gold, or to intimidate them into submitting. And of course if you fail they can turn hostile.

 

 

Overall, I think the combat stuff - with the exception of sneak assaults work better in Defeat, while all the rest seem to be more polished in Submit. And you CAN use both together without issues, you just have to pick which aspect is handled by each mod.

Posted

I seem to be having a lot of problems with NPCs randomly deciding to attack after PC submitting as other people have mentioned. 

 

If a guard kills the npc I have surrendered to, the guard seems to follow me forever unless I kill and resurrect him.

 

After running the mod for a while it always ends up breaking.  I think this tends to be after starting to submit, but the aggressive NPC is killed before escaping.  After this submitting seems to no longer work at all.

Guest Grestorn
Posted

I've created a child follower for Skykids. While he's blocked from being used by SexLab, as he should be, I can still see the dialog for SL Submit. 

 

Is there any way to tell SL Submit NOT to show its dialog options for a certain character? Some special keyword or other flag perhaps?

Posted

Issue resolved! It wasn't anything to do with Submit, after all. After I deleted the script files from Submit+DeviousDevices, I was able to surrender, enjoy my unwanted sexing, and escape without any problems at all!

 

Original comment left intact for posterity.

 

-----------------------------------------------------------------

 

I've been having some trouble with the "Player surrender" aspect of Submit.

 

Whenever I submit to an enemy, either through the "Auto-Submit" function or the manual surrender, my character throws up her hands and is immediately knocked to the ground. This is as it should be. Her items and gold are taken, rapings occur, and she is left hogtied on the ground.

 

This is where I run into trouble.

 

According to what others have said here, and my own experiences with earlier versions of Submit, once your character is tied up you're supposed to be able to attempt to escape. At first, once she was tied up absolutely nothing would happen. She would just lay there, all controls disabled until I gave up and reloaded the game. I figured it might have to do with the "Submit+Devious Devices" addon I had, so I disabled that and tried again.

This time, after being left tied up I see a notification pop up saying "You many now attempt to escape", or something to that effect. That message is immediately followed by "Your armbindings hold you more securely than cuffs ever could" (again, paraphrasing). Pressing the "Submit" hotkey at this point has no noticeable effect, so I don't think any attempt at escape is happening. Player controls are also partially active and I can sort of glide around on my boobs while remaining tied, but I'm still unable to open menus or equip spells.

 

With Submit+DeviousDevices esp inactive, I'm not sure what the issue could be. Possibly related: my follow is similarly hogtied after surrendering, but there are rope bindings displayed on his wrists and ankles. On my character, there is nothing on the wrists or ankles -- just a rope running between them.

 

Edit: It occured that there might be a script for Submit that was overwritten when I installed Submit+DeviousDevices. I'm going to completely reinstall Submit and see if that fixes anything!

 

 

Posted
Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now.

 

I know that UFO keeps the Teammate flag at 1 at all times, even when followers are dismissed, to prevent clothing/armor given to follower from breaking when dismissed, if the "You could dress better" option had been used on the NPC. This only affects follower NPCs who've been recruited before with the mod enabled, as it will be off until the first time they are asked to follow.

 

Not sure how this affects your mod, but in case you weren't aware of what UFO does, there it is.

Posted

Issue resolved! It wasn't anything to do with Submit, after all. After I deleted the script files from Submit+DeviousDevices, I was able to surrender, enjoy my unwanted sexing, and escape without any problems at all!

 

Original comment left intact for posterity.

 

-----------------------------------------------------------------

 

I've been having some trouble with the "Player surrender" aspect of Submit.

 

Whenever I submit to an enemy, either through the "Auto-Submit" function or the manual surrender, my character throws up her hands and is immediately knocked to the ground. This is as it should be. Her items and gold are taken, rapings occur, and she is left hogtied on the ground.

 

This is where I run into trouble.

 

According to what others have said here, and my own experiences with earlier versions of Submit, once your character is tied up you're supposed to be able to attempt to escape. At first, once she was tied up absolutely nothing would happen. She would just lay there, all controls disabled until I gave up and reloaded the game. I figured it might have to do with the "Submit+Devious Devices" addon I had, so I disabled that and tried again.

This time, after being left tied up I see a notification pop up saying "You many now attempt to escape", or something to that effect. That message is immediately followed by "Your armbindings hold you more securely than cuffs ever could" (again, paraphrasing). Pressing the "Submit" hotkey at this point has no noticeable effect, so I don't think any attempt at escape is happening. Player controls are also partially active and I can sort of glide around on my boobs while remaining tied, but I'm still unable to open menus or equip spells.

 

With Submit+DeviousDevices esp inactive, I'm not sure what the issue could be. Possibly related: my follow is similarly hogtied after surrendering, but there are rope bindings displayed on his wrists and ankles. On my character, there is nothing on the wrists or ankles -- just a rope running between them.

 

Edit: It occured that there might be a script for Submit that was overwritten when I installed Submit+DeviousDevices. I'm going to completely reinstall Submit and see if that fixes anything!

 

That sounds like a dirty save from a dirty uninstall of S+DD mod. Others have reported the same issue. Sometimes if you don't do a clean save and uninstall of a mod it can leave scripts behind in the saved game which cause the game to still think that mod is running even though it is not.

 

If that is the case you could try reinstalling S+DD mod and then doing a clean uninstall and save.

Posted

I've created a child follower for Skykids. While he's blocked from being used SexLab, as he should be, I can still see the dialog for SL Submit. 

 

Is there any way to tell SL Submit NOT to show it's dialog options for a certain character? Some special keyword or other flag perhaps?

Huh, there is a NPC != Child check at the root of the _SLSubmit quest that houses all of the dialog.  I don't believe it shows for the standard rugrats running around the game, even ones added by mods, like the Inconsequential NPC kids in Whiterun.

 

I'm not sure why a kid would get the dialogs. :unsure:

Guest Grestorn
Posted

 

I've created a child follower for Skykids. While he's blocked from being used SexLab, as he should be, I can still see the dialog for SL Submit. 

 

Is there any way to tell SL Submit NOT to show it's dialog options for a certain character? Some special keyword or other flag perhaps?

Huh, there is a NPC != Child check at the root of the _SLSubmit quest that houses all of the dialog.  I don't believe it shows for the standard rugrats running around the game, even ones added by mods, like the Inconsequential NPC kids in Whiterun.

 

I'm not sure why a kid would get the dialogs. :unsure:

 

 

Hm, maybe that gets overwritten if the char is a follower? How do you check that, by using the race's name? You can try it yourself, if you want to install Skykids. My follower can be downloaded here: http://www.loverslab.com/topic/22395-wip-skykids-child-races-other-technical-goodies-vanilladlc-npc-replacer-updated21714/page-38?do=findComment&comment=689086

Posted

Hm, maybe that gets overwritten if the char is a follower? How do you check that, by using the race's name? You can try it yourself, if you want to install Skykids. My follower can be downloaded here: http://www.loverslab.com/topic/22395-wip-skykids-child-races-other-technical-goodies-vanilladlc-npc-replacer-updated21714/page-38?do=findComment&comment=689086

Does it show if/when you talk to one of the kids WITHOUT them as a follower?  I don't know why being a follower would make a difference, a child is a child, and that's all it checks iirc.

 

As to the race, it's easy if it is a stock Skyrim race.  You just add a check from the drop down, select your race, set to !=.

If it is not a stock Skyrim race, then it won't be in the drop down, and the process just became several magnitudes more difficult, requiring dependencies to other mods, etc, to the point I'm not going to discuss how to do it.  Especially since it isn't for the CK novice, which is assumed given the question. :P

Guest Grestorn
Posted

I think there's a misunderstanding... I wanted to know how YOUR script checks what race it's dealing with :)

 

From the SL Arousal thread, where I posted a similar question, I learned that they're using the voice type. If it's "child" than the NPC is considered to be a child. That doesn't work with my follower, though, since I'm using "Young Male Eager" (since he's supposed to be 15 and I want him to be a fully voiced follower). 

 

It's not a deal breaker for me. However I consider this follower to be my adopted son whom I'm adventuring with, so to say, and I certainly don't want to have any sex talk with him. 

 

Ashal's check in SexLab seems to work differently, though, because that check works fine: The follower is not involved in any actual SexLab animation.

 

I just dismissed him to check if the dialog would still be there, and you know what happened? He immediately tried to beat me down because of his high Arousal (SL Victim does that, an NPC with a high arousal will try to beat you down and rape you). That's really something I *don't* want him to do, but I have to resolve that with redneck2x, they guy who made SL Arousal and Victim. 

 

To answer your question: Yes, the Submit dialog options are there even if he's currently not a follower.

 

And yes, I'm just starting to find my way around CK, but being a seasoned programmer, I'm hopeful that I'm be able to pick up the basics soon.

Posted

I think there's a misunderstanding... I wanted to know how YOUR script checks what race it's dealing with :)

 

From the SL Arousal thread, where I posted a similar question, I learned that they're using the voice type. If it's "child" than the NPC is considered to be a child. That doesn't work with my follower, though, since I'm using "Young Male Eager" (since he's supposed to be 15 and I want him to be a fully voiced follower). 

 

It's not a deal breaker for me. However I consider this follower to be my adopted son whom I'm adventuring with, so to say, and I certainly don't want to have any sex talk with him. 

 

Ashal's check in SexLab seems to work differently, though, because that check works fine: The follower is not involved in any actual SexLab animation.

 

I just dismissed him to check if the dialog would still be there, and you know what happened? He immediately tried to beat me down because of his high Arousal (SL Victim does that, an NPC with a high arousal will try to beat you down and rape you). That's really something I *don't* want him to do, but I have to resolve that with redneck2x, they guy who made SL Arousal and Victim. 

 

To answer your question: Yes, the Submit dialog options are there even if he's currently not a follower.

 

And yes, I'm just starting to find my way around CK, but being a seasoned programmer, I'm hopeful that I'm be able to pick up the basics soon.

Ah, gotcha.

 

There is no script check, it is directly handled in the quest file.  I make no race check, nor any voice checks EXCEPT for one related to Serana.  I simply make an ActorTypeNPC or whatever it was to ensure valid race.

 

I'm at work, but you can easily check it yourself, and if you have any kind of programming background, picking up on the CK shouldn't be too much of a hurdle.  If you don't already know about it, http://www.creationkit.com/ is the single best resource I know of for all things CK related.  90% of everything I know came from that, the other 10% from random Google searches and such.

 

That said, open Submit in the CK, there is a single quest called _SLSubmit where all the magic happens ( :P ).  In the first tab, there should be a list of checks, and, working off memory, there should be one for ActorTypeNPC and IsChild != 1 or something like that.  A couple of basic overriding ones that should prevent ANY of the dialogs from working on a child or animal.

 

Is the child a stock race, or a custom race?  Is the latter, is the race properly set as a child?  For instance, there is a NordChildRace, as I recall, which is different from the NordRace.

Posted

 

I think there's a misunderstanding... I wanted to know how YOUR script checks what race it's dealing with :)

 

From the SL Arousal thread, where I posted a similar question, I learned that they're using the voice type. If it's "child" than the NPC is considered to be a child. That doesn't work with my follower, though, since I'm using "Young Male Eager" (since he's supposed to be 15 and I want him to be a fully voiced follower). 

 

It's not a deal breaker for me. However I consider this follower to be my adopted son whom I'm adventuring with, so to say, and I certainly don't want to have any sex talk with him. 

 

Ashal's check in SexLab seems to work differently, though, because that check works fine: The follower is not involved in any actual SexLab animation.

 

I just dismissed him to check if the dialog would still be there, and you know what happened? He immediately tried to beat me down because of his high Arousal (SL Victim does that, an NPC with a high arousal will try to beat you down and rape you). That's really something I *don't* want him to do, but I have to resolve that with redneck2x, they guy who made SL Arousal and Victim. 

 

To answer your question: Yes, the Submit dialog options are there even if he's currently not a follower.

 

And yes, I'm just starting to find my way around CK, but being a seasoned programmer, I'm hopeful that I'm be able to pick up the basics soon.

Ah, gotcha.

 

There is no script check, it is directly handled in the quest file.  I make no race check, nor any voice checks EXCEPT for one related to Serana.  I simply make an ActorTypeNPC or whatever it was to ensure valid race.

 

I'm at work, but you can easily check it yourself, and if you have any kind of programming background, picking up on the CK shouldn't be too much of a hurdle.  If you don't already know about it, http://www.creationkit.com/ is the single best resource I know of for all things CK related.  90% of everything I know came from that, the other 10% from random Google searches and such.

 

That said, open Submit in the CK, there is a single quest called _SLSubmit where all the magic happens ( :P ).  In the first tab, there should be a list of checks, and, working off memory, there should be one for ActorTypeNPC and IsChild != 1 or something like that.  A couple of basic overriding ones that should prevent ANY of the dialogs from working on a child or animal.

 

Is the child a stock race, or a custom race?  Is the latter, is the race properly set as a child?  For instance, there is a NordChildRace, as I recall, which is different from the NordRace.

 

 

Sexlab doesn't check for just the Child flag.  It bans a number of custom races by name because the Child flag is insufficient since these races aren't using the Child flag.  If I recall correctly, neither RCOTS nor Skykids use the Child flag, so that's probably why Submit dialogue appears but nothing happens.  Submit checks for standard child races plus the Child flag.

Guest Grestorn
Posted

Sexlab doesn't check for just the Child flag.  It bans a number of custom races by name because the Child flag is insufficient since these races aren't using the Child flag.  If I recall correctly, neither RCOTS nor Skykids use the Child flag, so that's probably why Submit dialogue appears but nothing happens.  Submit checks for standard child races plus the Child flag.

 

 

Yes, that's exactly what I found out looking at the mods myself now. 

 

I guess the child mods cannot set the child flag for playable races without the main game misbehaving in several situations. 

 

Maybe Ashal can introduce a function in SexLab that can just be checked by all mods? That would be a universal solution and it wouldn't be necessary for each author to figure out the best way to check that.

Posted

 

Sexlab doesn't check for just the Child flag.  It bans a number of custom races by name because the Child flag is insufficient since these races aren't using the Child flag.  If I recall correctly, neither RCOTS nor Skykids use the Child flag, so that's probably why Submit dialogue appears but nothing happens.  Submit checks for standard child races plus the Child flag.

 

 

Yes, that's exactly what I found out looking at the mods myself now. 

 

I guess the child mods cannot set the child flag for playable races without the main game misbehaving in several situations. 

 

Maybe Ashal can introduce a function in SexLab that can just be checked by all mods? That would be a universal solution and it wouldn't be necessary for each author to figure out the best way to check that.

 

 

Or you could check Submit in CK and add the enfant or Skykids or whatever race in the exceptions :P  I doubt a universal way can be found, although I recall some check on Monli scale.  But scale will have several issues, so I doubt you can make a rule out of that.

Posted

I just checked, and yeah, I do a != 1 on BretonChildRace, NordChildRace, ImperialChildRace, IsChild, and make sure it's an ActorTypeNPC to prevent you talking to animals.

 

Anything outside of that is a custom race which I don't really care about, so I leave it up to the user to either modify the race to be a child or add their own dependency to their copy of Submit and add whatever race on their own.

 

Or, live with it showing up.

Posted

I'm not sure if this has been mentioned concerning Requiem and Submit buy you need to configure Requiem a little to play nice.

 

Requiem with Hardcore Escape Active (on):

- MCM -> Requiem -> Combat -> Armor Changeable In Combat checked.

 

If you do not allow armor to be changed in combat then after you escape your hands will be untied but you will not be able to access any inventory menus and talking to an npc will not give you the option to remove your bonds.

 

Requiem and carry weight with Hardcore Escape Active (on) (not a ciritcal thing/playstyle dependant):

- MCM -> Requiem -> Skills & Perks -> Carry Weight Modifier.

 

Personally I prefer to use a mod that adds bags and pouches to offset the very low inventory space that Requiem adds. Unfortunately if using hardcore escape you cannot equip these items and you are moving slower than normal walking making it impossible to get away. I have personally forgone the bags and pouches and use a vanilla type carry weight so I can use hardcore escape. If someone has another fix for this please let me know! You can always set this lower when you level up.

 

edit: I have also noticed that after being bound the npcs more often that not will stand directly beside me which is where they end up after the sexlab animations end. They almost never go back to where/what they were doing before I bothered them. This makes it very very hard to get away, is this a bug or something out of the real of Submit?

Posted

ok i recently downloaded this but want to uninstall it...but now my character wont die...she just goes down on 1 knee and just stays there...sometimes she goes down on 1 knee and auto revives...anything i can do to fix this?

Posted

Having played a while with SexLab Aroused installed I always felt it a little strange that the 2 mods dont interact. It would be wonderful if NPCs with a high lust score were easier to get to have sex with you.

Posted

ok i recently downloaded this but want to uninstall it...but now my character wont die...she just goes down on 1 knee and just stays there...sometimes she goes down on 1 knee and auto revives...anything i can do to fix this?

 

If you have "deathproof" turned on in the MCM options the bleedout animation (one knee) is what is expected when your PC gets to 0 health.  However, at that point the NPC should beat down and then rape your character.  Do you have any other mods installed (like Defeat or SD+) installed that might be conflicting?

 

Posted

 

ok i recently downloaded this but want to uninstall it...but now my character wont die...she just goes down on 1 knee and just stays there...sometimes she goes down on 1 knee and auto revives...anything i can do to fix this?

 

If you have "deathproof" turned on in the MCM options the bleedout animation (one knee) is what is expected when your PC gets to 0 health.  However, at that point the NPC should beat down and then rape your character.  Do you have any other mods installed (like Defeat or SD+) installed that might be conflicting?

 

 

i had the rape off on it...i was looking for a mod that is kinda like what happens to followers...they "bleedout" and then recover...and a friend told me to try this...i didnt like it so i uninstalled it and had that problem...its fixed now tho and uninstalled lol. but if you happen to know a good mod that makes you bleedout or w.e while you recover im all ears lol

Posted

I don't think this mod will work for that, since the deathproof is tied directly to the PC being raped and captured.

yea i know...my friend failed to tell me that...thats why i uninstalled it completely lol

Posted

 

Can someone aware me of the purpose of "your still in combat" addition??

 

Love this mod, but that feature is ruining the whole experience..

 

Every time I try to submit I get that message

The intended purpose is so that you don't get stuck in the middle of a sex scene with things still trying to kill you.

 

The problem seems to be some user are still getting considered in combat despite the calm effect that should be applied to everything within 2000 units.

 

That is the part I don't understand, as that scenario seems contrary to my own testing.

 

For some reason this happens for me everytime on autosubmit. What could I do to fix this?

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