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Which version of Skyrim is best for LL's mods?


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Posted

Hello, I used to play Skyrim a lot in the past, way before all of these new versions were released. Back then it was easy to choose, because with one version out there, one can hardly go wrong, but with couple of re-releases every once in a while, I kinda started to lose track of what's actually newer / better, or if the newer actually means better at all... Now, I actually own both the original (now supposedly called Legendary if I read that right on various websites) and the so called Special Edition.

 

I'd like to know which one of the versions released so far is best for the adult mods hosted here at Loverslab. Now I realized there's yet another version called Anniversary Edition, so if that's the one to go for, I guess I would have to buy an upgrade first, but first I'd like to kindly ask - could anyone give me a hand in this matter? Which one is the best?

 

Thanks in advance. ❤️

Posted (edited)

There are some mods that are exclusive to LE and some that are exclusive to SE and as far as I know none that are exclusive to AE(as far as sexlab related mods go).

 

If you are interested in more than just LL mods I would suggest SE so you can have the benefit of mods not related to LL that are SE only such as NET script framework and also you get the benefit of it being dx11 instead of dx9. There is also better compression and so on.

 

There are a few nice mods like animation control speed that are LE only, but I don't find them to be worth staying on LE for.

 

Also do understand that AE is a version thing that automatically downloads from steam and replaces your SE game .exe so if you own SE, you get the AE upgrade. If you want to stay on the 1.5.97 version of the game(and I highly suggest you do) you will likely need a downgrade patch.

Edited by yorpers
typos
Posted

SE is also considerably more stable than LE. I remember getting a stable mod list for LE was a nightmare when you were running 200+ mods, on SE I threw in over 300 and it just worked.

Posted

Thank you both!

 

So um... Looks like it's even more complicated than I first thought. I guess SE is the way to go then, while trying to avoid the upgrade to AE, I guess? At first I thought the upgrade is just a DLC which I could maybe uncheck, so that it wouldn't install if I didn't want to and I would be back in the standard SE, but since you put it that way it actually rewrites the game exe with a new one, who knows what else will be different and whatnot. I guess the safe side is basically the SE then...

 

Oh why did they have to make it so complicated, we just want to have some fun... lol

Posted
12 minutes ago, MrFuturehope said:

Thank you both!

 

So um... Looks like it's even more complicated than I first thought. I guess SE is the way to go then, while trying to avoid the upgrade to AE, I guess? At first I thought the upgrade is just a DLC which I could maybe uncheck, so that it wouldn't install if I didn't want to and I would be back in the standard SE, but since you put it that way it actually rewrites the game exe with a new one, who knows what else will be different and whatnot. I guess the safe side is basically the SE then...

 

Oh why did they have to make it so complicated, we just want to have some fun... lol

Yeah... I just went to AE. Most of the mods I use have been updated or work naturally with it. It does suck that it comes with several mods that I can't disable though, fishing and a survival mode I will never use...

 

 

Posted
5 hours ago, sila said:

SE is also considerably more stable than LE. I remember getting a stable mod list for LE was a nightmare when you were running 200+ mods, on SE I threw in over 300 and it just worked.

 

factually false.

Posted
1 hour ago, 27X said:

 

factually false.

Oh really? Should I be looking into getting a bunch of crash fixes that I don't need anymore on SE? Did I do something wrong with my 300+ mods that should clearly be crashing frequently? 

Should I get rid of the dozens of ESLs that don't count toward my esp limit? Those clearly are not an advantage over LE am I right?

 

I don't think I have seen anyone with this take before....

Posted
19 hours ago, sila said:

Oh really? Should I be looking into getting a bunch of crash fixes that I don't need anymore on SE? Did I do something wrong with my 300+ mods that should clearly be crashing frequently? 

Should I get rid of the dozens of ESLs that don't count toward my esp limit? Those clearly are not an advantage over LE am I right?

 

I don't think I have seen anyone with this take before....

 

27X will correct me if I'm wrong here, but the essential difference is that SE basically gives you "more rope to hang yourself with" - if that makes sense?

 

SE's main change is that it natively runs on x64 architecture, which greatly raised several limits on memory use, and a few similar things. SE's not more stable because it's better built, it just appears that way because it has a much larger capacity for errors to build up.

 

Some badly-coded mods and vanilla faults are covered up because they might not crash you as quickly or frequently as they do in LE, but if a mod would have corrupted your save or cause any sort of perpetually-growing problem in LE, the same rotten code faults will eventually do the same thing in SE, it just takes longer.

Posted (edited)
15 minutes ago, SmedleyDButler said:

 

27X will correct me if I'm wrong here, but the essential difference is that SE basically gives you "more rope to hang yourself with" - if that makes sense?

 

SE's main change is that it natively runs on x64 architecture, which greatly raised several limits on memory use, and a few similar things. SE's not more stable because it's better built, it just appears that way because it has a much larger capacity for errors to build up.

 

Some badly-coded mods and vanilla faults are covered up because they might not crash you as quickly or frequently as they do in LE, but if a mod would have corrupted your save or cause any sort of perpetually-growing problem in LE, the same rotten code faults will eventually do the same thing in SE, it just takes longer.

I can say that after playing heavily modded skyrim LE for over 2000 hours and playing heavily modded skyrim SE for 20 hours, the SE version crashes *significantly less often* *with almost the same mods* *in addition to several hundred ESL flagged plugins that are not possible without merged patches in LE*

 

I would get multiple ctds a session back on LE, I have crashed once in 20 hours in SE so far and that was because I accidentally overwrote a skeleton.

 

I was a hardliner for LE for years after SE came out. I didn't see the point. After spending the time to  do a fresh install for SE I can safely say I will *never* player LE again.

Edited by sila
Posted

 

13 minutes ago, SmedleyDButler said:

SE's not more stable because it's better built, it just appears that way because it has a much larger capacity for errors to build up.

 

The issue of stability is a non-issue. I have done close to 100% clears in both game versions lasting hundreds of hours with only a few crashes in both. If you have mods that fix bugs both games are stable. If you download unstable mods then neither game is stable. There is no semantics about it, stability is based on what the user allows to be in their game, and what they leave out. 

 

Posted
5 minutes ago, yorpers said:

 

 

The issue of stability is a non-issue. I have done close to 100% clears in both game versions lasting hundreds of hours with only a few crashes in both. If you have mods that fix bugs both games are stable. If you download unstable mods then neither game is stable. There is no semantics about it, stability is based on what the user allows to be in their game, and what they leave out. 

 

But SE does not need any of the crash fix and stability patches that LE does. It is a hell of a lot easier to get a solid load order for SE, especially for someone inexperienced with extensive modding.

 

Can you get a stable LE load order? Absolutely. It just takes quite a bit more effort.

Posted (edited)
8 minutes ago, sila said:

But SE does not need any of the crash fix and stability patches that LE does. It is a hell of a lot easier to get a solid load order for SE, especially for someone inexperienced with extensive modding.

 

Can you get a stable LE load order? Absolutely. It just takes quite a bit more effort.

I do agree wit this so a certain degree, but also realize we went through all of our modding mistakes back in LE too. My experience switching over was very easy because I already played LE for over 4000 hours and made about every mistake I could have. 

 

Really main thing SE has is netscriptframework. Back in LE if a mesh or texture was causing CTD it was a guessing game. In SE I just read the log and know exactly what the problematic mesh/texture is. 

 

I would say that makes SE easier to troubleshoot and mod, but not less or more stable. Perhaps it is a bit of semantics after all.?

Edited by yorpers
Typing error
Posted
1 hour ago, sila said:

I can say that after playing heavily modded skyrim LE for over 2000 hours and playing heavily modded skyrim SE for 20 hours, the SE version crashes *significantly less often* *with almost the same mods* *in addition to several hundred ESL flagged plugins that are not possible without merged patches in LE*

 

I would get multiple ctds a session back on LE, I have crashed once in 20 hours in SE so far and that was because I accidentally overwrote a skeleton.

 

I was a hardliner for LE for years after SE came out. I didn't see the point. After spending the time to  do a fresh install for SE I can safely say I will *never* player LE again.

 

You realize this doesn't actually contradict anything I said, right?

Posted
7 minutes ago, SmedleyDButler said:

 

You realize this doesn't actually contradict anything I said, right?

If I can play for over 30 hours with one crash and mostly the same mods I will say SE is more stable.

 

Maybe I missed a stability mod for LE, I don't know. I tried many of them.

 

SE doesn't need them and works fine.

  • 3 weeks later...
Posted

Is cool, yes:-)

...LSE is of course better. More energy-efficient so you spare electric energy. Means the next generations can also play SKYRIM.

Posted (edited)
On 8/31/2022 at 7:48 PM, sila said:

Yeah... I just went to AE. Most of the mods I use have been updated or work naturally with it. It does suck that it comes with several mods that I can't disable though, fishing and a survival mode I will never use...

 

 

 

Actually, you can just delete any Creation Club mods you don't want with no effect to the game.  They can be found in the Data folder with all your other mods (the file names all begin with "cc").

Edited by Redd99
Posted
49 minutes ago, Redd99 said:

 

Actually, you can just delete any Creation Club mods you don't want with no effect to the game.  They can be found in the Data folder with all your other mods (the file names all begin with "cc").

Except the the unofficial patch for AE requires the CC content, and a lot of mods I use require the unofficial patch.

Posted
On 9/1/2022 at 11:38 PM, sila said:

If I can play for over 30 hours with one crash and mostly the same mods I will say SE is more stable.

 

If my LE only made it to 30 hours without crashing I'd be wondering what was wrong.

 

On 9/1/2022 at 11:38 PM, sila said:

SE doesn't need them and works fine.

So what is the purpose of SE Engine Fixes?

It says on the description page: "skse64 plugin to fix various issues with the Skyrim Special Edition engine".

It has over 1 million unique downloads. ?

Posted (edited)
25 minutes ago, Grey Cloud said:

If my LE only made it to 30 hours without crashing I'd be wondering what was wrong.

 

So what is the purpose of SE Engine Fixes?

It says on the description page: "skse64 plugin to fix various issues with the Skyrim Special Edition engine".

It has over 1 million unique downloads. ?

It's not required. I do not have it installed. The fixes for LE were required for anyone with more than a few mods.

 

Also the one crash I had, as I mentioned before, was from overwriting a skeleton by mistake. It is still the only crash I have had in SE.

Edited by sila
Posted (edited)
9 minutes ago, SmedleyDButler said:

Ah yes, the classic "It's never happened to me, so the problem doesn't exist"

At this point? Its more of "My Toy is better then your Toy" Talk. Arguing pointless since nobody will settle with a simple "Let's agree to disagree".

Either Side has to be right, everyone else is wrong. That's how the world works now ?

 

This back and forth will go on until the Thread is closed

Edited by Gukahn
Posted
4 hours ago, sila said:

Except the unofficial patch for AE requires the CC content, and a lot of mods I use require the unofficial patch.

 

Unfortunately, it appears you are correct.  ? Tried installing the latest version of the USSEP and my game is CTD on startup.  Fortunately, I saved the previous version of the patch I had and reinstalled that one (which allows me to delete most of those Creation Club mods included in the AE).

Posted
3 hours ago, sila said:

It's not required.

 

Perhaps you should contact the author of the SE Engine Fixes and tell them that it is not needed so that they don't waste any more time and effort on it.

Posted
4 hours ago, sila said:

Except the the unofficial patch for AE requires the CC content, and a lot of mods I use require the unofficial patch.

There was a post about this a few weeks ago but I can't recall the outcome.

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