Euphoria Charm Posted March 18, 2023 Author Posted March 18, 2023 21 hours ago, Mickster said: There's this tutorial here:  Pretty sure you need to tick the Compress Archive option or the BSA will be massive.  I'm not sure how the game handles reading json files, more specifically if it can read them from within BSAs so I'd leave those outside the BSA. Personally I've had Issues with getting the Archive.exe method to work. I used BSArch to make the BSA using the multi-thread and compress arguments. It's quite fast and the BSA is significantly smaller than the loose texture files. You can grab it from the FNV nexus.  After you've created the BSA you'll need to add "in_bsa":1 to each overlay entry in the json file. For example here's what the anal.json would look like. [ {"name": "Fist Hole (ass)", "section":"Anal", "texture":"anal\\ass_fist_hole.dds", "area":"Body", "in_bsa": 1}, {"name": "Anal Slut", "section":"Anal", "texture":"anal\\butt_anal_slut_raz.dds", "area":"Body", "credit":"Raziel_br", "in_bsa": 1}, {"name": "Butt Slut", "section":"Anal", "texture":"anal\\butt_butt_slut_zqzqz.dds", "area":"Body", "credit":"zqzqz", "in_bsa": 1}, {"name": "This Anus Open...", "section":"Anal", "texture":"anal\\this_anus_open.dds", "area":"Body", "in_bsa": 1} ]  You need an ESL/ESP to have the game load the BSA with the textures. You can grab the empty ESL file from here if you don't know how to make one: https://www.nexusmods.com/skyrimspecialedition/mods/23658?tab=files  So basically for each mod you'd have something like (using the anal pack as a demonstration). Textures\Actors\Character\slavetats\anal.json (with the added "in_bsa":1 for each entry) SlaveTatsAIO Anal - Textures.bsa (internally this contains the folder structure Textures\Actors\Character\slavetats\anal with all the overlay textures) SlaveTatsAIO Anal.esl  Hope this helps.   PS: the packs I installed from the AIO are over 11GB uncompressed. When they're in BSA form it takes around 77MB.  Heya, thank you for the Tutorial, I will take a look at this at some point. I will return to this at some point, and sort the sizes.
Euphoria Charm Posted March 21, 2023 Author Posted March 21, 2023 So this morning, I have been taking a look at BSAs and looking into how I would make this work with the fomod. The making of the BSA isn't the issue, I do not understand how to include the textures BSA with the FOMOD that the user picks. I am not sure if anyone can assist with some knowledge here, but any help would be much appreciated. I will continue to look at this throughout the day but I cannot promise I can figure this out in haste.
RuinedRun Posted March 21, 2023 Posted March 21, 2023 (edited) Yo. Installed it with, not getting load ingame. Aka i can enter SlaveTats MCM etc, but no new options. I am letting it overwrite SlaveTats as said in description Edited March 21, 2023 by RuinedRun
Euphoria Charm Posted March 21, 2023 Author Posted March 21, 2023 28 minutes ago, RuinedRun said: Yo. Installed it with, not getting load ingame. Aka i can enter SlaveTats MCM etc, but no new options. I am letting it overwrite SlaveTats as said in description I would assume this lies with an incorrect install of Slavetats itself, as the install. I have never ran into this issue before. You do need to wait a good bit for Slavetats to finish loading first then wait again for the packs to be recognized.
RuinedRun Posted March 21, 2023 Posted March 21, 2023 9 minutes ago, Serreen said: I would assume this lies with an incorrect install of Slavetats itself, as the install. I have never ran into this issue before. You do need to wait a good bit for Slavetats to finish loading first then wait again for the packs to be recognized. I found out I'm a dumbass. I had assumed the "Add/remove tattoos" button was about applying it to the character, not loading new tattoos XD 2
Euphoria Charm Posted March 21, 2023 Author Posted March 21, 2023 On 3/17/2023 at 1:02 PM, Mickster said: There's this tutorial here:  Pretty sure you need to tick the Compress Archive option or the BSA will be massive.  I'm not sure how the game handles reading json files, more specifically if it can read them from within BSAs so I'd leave those outside the BSA. Personally I've had Issues with getting the Archive.exe method to work. I used BSArch to make the BSA using the multi-thread and compress arguments. It's quite fast and the BSA is significantly smaller than the loose texture files. You can grab it from the FNV nexus.  After you've created the BSA you'll need to add "in_bsa":1 to each overlay entry in the json file. For example here's what the anal.json would look like. [ {"name": "Fist Hole (ass)", "section":"Anal", "texture":"anal\\ass_fist_hole.dds", "area":"Body", "in_bsa": 1}, {"name": "Anal Slut", "section":"Anal", "texture":"anal\\butt_anal_slut_raz.dds", "area":"Body", "credit":"Raziel_br", "in_bsa": 1}, {"name": "Butt Slut", "section":"Anal", "texture":"anal\\butt_butt_slut_zqzqz.dds", "area":"Body", "credit":"zqzqz", "in_bsa": 1}, {"name": "This Anus Open...", "section":"Anal", "texture":"anal\\this_anus_open.dds", "area":"Body", "in_bsa": 1} ]  You need an ESL/ESP to have the game load the BSA with the textures. You can grab the empty ESL file from here if you don't know how to make one: https://www.nexusmods.com/skyrimspecialedition/mods/23658?tab=files  So basically for each mod you'd have something like (using the anal pack as a demonstration). Textures\Actors\Character\slavetats\anal.json (with the added "in_bsa":1 for each entry) SlaveTatsAIO Anal - Textures.bsa (internally this contains the folder structure Textures\Actors\Character\slavetats\anal with all the overlay textures) SlaveTatsAIO Anal.esl  Hope this helps.   PS: the packs I installed from the AIO are over 11GB uncompressed. When they're in BSA form it takes around 77MB.  The only way I can see this working is if I make the FOMOD only install the JSONs (modified versions by myself) and then a separate download for all textures from ALL packs in one BSA. Other then that, I can not think of any other way this will work.
Mickster Posted March 21, 2023 Posted March 21, 2023 (edited) 4 hours ago, Serreen said: The only way I can see this working is if I make the FOMOD only install the JSONs (modified versions by myself) and then a separate download for all textures from ALL packs in one BSA. Other then that, I can not think of any other way this will work. Right now you'd have something like this in your ModuleConfig.xml  <plugin name="SlaveTats Anal"> <description>Pack made by "murfk" - https://www.loverslab.com/files/file/619-slavetats/ -</description> <files> <folder source="Addons\SlaveTats Anal\Textures" destination="Textures" priority="0" /> </files> <typeDescriptor> <type name="Optional"/> </typeDescriptor> </plugin>  Now assuming your new folder structure for the FOMOD is something like:  Quote  ... Addons\SlaveTats Anal\Textures\Actors\Character\slavetats\anal.json (as mentioned before every overlay entry in this should have a "in_bsa":1 now) Addons\SlaveTats Anal\SlaveTats Anal.bsa (folder structure inside the BSA file is Textures\Actors\Character\slavetats\anal\ with all the DDS files) Addons\SlaveTats Anal\SlaveTats Anal.esl (this is an empty esl file that will make sure the game loads the BSA) ... fomod\ModuleConfig.xml fomod\info.xml ...   The corresponding entry in the new ModuleConfig.xml would look something like this:  <plugin name="SlaveTats Anal"> <description>Pack made by "murfk" - https://www.loverslab.com/files/file/619-slavetats/ -</description> <files> <folder source="Addons\SlaveTats Anal\Textures" destination="Textures" priority="0" /> <file source="Addons\SlaveTats Anal\SlaveTats Anal.bsa" destination="SlaveTats Anal.bsa" priority="0" /> <file source="Addons\SlaveTats Anal\SlaveTats Anal.esl" destination="SlaveTats Anal.esl" priority="0" /> </files> <typeDescriptor> <type name="Optional"/> </typeDescriptor> </plugin>  Notice that there are 2 new lines in the <files> section corresponding to the bsa and esl files. I don't know if there's a more generic option to move everything in the top folder to the data folder like: <folder source="Addons\SlaveTats Anal" destination="Data" priority="0" />  My knowledge of fomods is basically being able to look at the XML and understanding what it's doing. But the above solution with copying both files and the texture folder separately should work. Edited March 21, 2023 by Mickster
Euphoria Charm Posted March 22, 2023 Author Posted March 22, 2023 19 hours ago, Mickster said: Right now you'd have something like this in your ModuleConfig.xml  <plugin name="SlaveTats Anal"> <description>Pack made by "murfk" - https://www.loverslab.com/files/file/619-slavetats/ -</description> <files> <folder source="Addons\SlaveTats Anal\Textures" destination="Textures" priority="0" /> </files> <typeDescriptor> <type name="Optional"/> </typeDescriptor> </plugin>  Now assuming your new folder structure for the FOMOD is something like:   The corresponding entry in the new ModuleConfig.xml would look something like this:  <plugin name="SlaveTats Anal"> <description>Pack made by "murfk" - https://www.loverslab.com/files/file/619-slavetats/ -</description> <files> <folder source="Addons\SlaveTats Anal\Textures" destination="Textures" priority="0" /> <file source="Addons\SlaveTats Anal\SlaveTats Anal.bsa" destination="SlaveTats Anal.bsa" priority="0" /> <file source="Addons\SlaveTats Anal\SlaveTats Anal.esl" destination="SlaveTats Anal.esl" priority="0" /> </files> <typeDescriptor> <type name="Optional"/> </typeDescriptor> </plugin>  Notice that there are 2 new lines in the <files> section corresponding to the bsa and esl files. I don't know if there's a more generic option to move everything in the top folder to the data folder like: <folder source="Addons\SlaveTats Anal" destination="Data" priority="0" />  My knowledge of fomods is basically being able to look at the XML and understanding what it's doing. But the above solution with copying both files and the texture folder separately should work. Thank you very much for this in-depth answer, this should defiantly help me out. I will be a bit busy today, but I will be working on getting this sorting as soon as I can. Thank you.
Desiree42 Posted March 25, 2023 Posted March 25, 2023 slavetats is not detecting these, i keep getting the "slavetats no valid tattoo"
BladedRonin Posted March 27, 2023 Posted March 27, 2023 (edited) Windows is flagging the 1.6.4 version as having a trojan in it. the 1.6.2 version is clear as far as i can tell though. Thanks Mr. Otaku and oitenjay for helping figure out what was going on and what was safe.  EDIT: this is what windows thinks it found Edited March 28, 2023 by BladedRonin
BeranabusBarnes Posted April 8, 2023 Posted April 8, 2023 (edited) This is great. A compendium of previews would be amazing though, or if the description linked to the originals so we could take a look at the pictures there. FOMOD links are okay but have to be copied and pasted. Edited April 8, 2023 by BeranabusBarnes
Euphoria Charm Posted April 10, 2023 Author Posted April 10, 2023 On 3/28/2023 at 12:47 AM, BladedRonin said: Windows is flagging the 1.6.4 version as having a trojan in it. the 1.6.2 version is clear as far as i can tell though. Thanks Mr. Otaku and oitenjay for helping figure out what was going on and what was safe.  EDIT: this is what windows thinks it found I have never had any issues or any reports of this "virus/trojan" and would never intend on doing so. The only files that are contained are the ones that colme straight from the original downloads.  On 4/8/2023 at 8:15 PM, BeranabusBarnes said: This is great. A compendium of previews would be amazing though, or if the description linked to the originals so we could take a look at the pictures there. FOMOD links are okay but have to be copied and pasted. Ye, this was getting worked on, but due to the amount of packs, it will take an incredibly long time. But I will look into getting all the links together into a list, so finding them is easier at some point.
Langmans Posted May 6, 2023 Posted May 6, 2023 Hey there, Â AndroolSlut.json and AndroolSub.json have wrong paths to the textures (json file lists them in the "androol" folder)
JustNikoÅ› Posted June 12, 2024 Posted June 12, 2024 Hi, I'm reviving topic after a year of being silent, I have a problem with SlaveTats. I installed it, I was reinstalling it, I was trying different options during instalation, but the only option in MCM that shows is "Rape Tattoos", other mods like Public Whore are not detecting SlaveTats as installed, and I don't know where to look ;-;
Crota Posted August 23, 2024 Posted August 23, 2024 On 6/12/2024 at 6:32 AM, JustNikoÅ› said: Hi, I'm reviving topic after a year of being silent, I have a problem with SlaveTats. I installed it, I was reinstalling it, I was trying different options during instalation, but the only option in MCM that shows is "Rape Tattoos", other mods like Public Whore are not detecting SlaveTats as installed, and I don't know where to look ;-; Same. Did you ever figure anything out? I am guessing its just outdated as hell since this was released a while ago and there are newer versions of AE.
Raine_Hyd Posted August 24, 2024 Posted August 24, 2024 On 6/12/2024 at 8:32 AM, JustNikoÅ› said: Hi, I'm reviving topic after a year of being silent, I have a problem with SlaveTats. I installed it, I was reinstalling it, I was trying different options during instalation, but the only option in MCM that shows is "Rape Tattoos", other mods like Public Whore are not detecting SlaveTats as installed, and I don't know where to look ;-; Rape Tats and Slave tatas arent the same thing, make sure you're downloading Slave Tats. Slave tats shouldn't show rape tats MCM. Â
Dovahbear91 Posted September 26, 2024 Posted September 26, 2024 has anyone made a UBE patch for this mod?
Corvo269 Posted November 29, 2024 Posted November 29, 2024 Lyru Tattoo Pack Collections 2 was never converted to slavetats properly. Here's my patch for it. https://www.nexusmods.com/skyrimspecialedition/mods/135151
cockroach666 Posted May 30, 2025 Posted May 30, 2025 getting an "add failed: ["name"": slaveF (topback), "section" "BDoD"] error.
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