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9 hours ago, Crabrangooned said:

 

I'm SE. Whatever the last rollback before recent update was that uses SKSE 2.1.5

 

Yeah just confused in general why I have the MCM and it gives notifications but doesn't actually have any tattoos to select despite choosing various packs on install.

 

I might just try to find racemenuoverlay versions anyway. I have gameplay and scene roleplay that uses progressive state changes of characters (like they were an innocent mage and they become a slave and get dirtier and more corrupted) easiest way to organize this is with presets and using the MCM to configure tats might complicate that approach too much. Thanks anyway! This is a fantastic collection of tattoos at any rate.

Make sure you have got all of Slavetats requirements and make sure nothing is overriding it. The issue you are having seems to be down to Slavetats itself. Let me know if we need to do more troubleshooting. Also thank you for the kind words.

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52 minutes ago, Seristic said:

ANNOUCEMENT

In the next few days I will be releasing an update for this installer consisting of MORE Tat Packs so you lovely bunch of people can choose what tattoos you use and all in one place! NO SPOILERS!

I would like to announce this warning now, but I will also update the description too, while I have been testing the next update, the size of the Installer if you install ALL packs comes up to almost 60GB

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5 hours ago, Seristic said:

Make sure you have got all of Slavetats requirements and make sure nothing is overriding it. The issue you are having seems to be down to Slavetats itself. Let me know if we need to do more troubleshooting. Also thank you for the kind words.

 

Hey thought i'd give a little more info - on a save file for a game start that was created after Slavetats install the MCM and tat application is working. When I select a section or pattern I have to wait a good 15 seconds though before the input does anything. Sometimes 10 seconds, sometimes 20 seconds (accurate timing). Also when I open the console there are a ton of errors listed there saying something about characters added at the end of assets like [ , ]. I'll post a screenshot when I flip back to windows OS.

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10 minutes ago, Literally just a cat said:

after selecting the FOMOD options (only seems to contain LewdMarks) it doesn't install anything, just an empty folder

I downloaded and installed and have a 52g folder, are you sure you didn't miss a couple of windows of tats to install?

 

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On 10/2/2022 at 8:10 AM, Seristic said:

Make sure you have got all of Slavetats requirements and make sure nothing is overriding it. The issue you are having seems to be down to Slavetats itself. Let me know if we need to do more troubleshooting. Also thank you for the kind words.

 

Hey so i've played around a little more and have screen shots of the settings and console errors.

 

My initial problem was possibly load order or duplicate slave tat packs proceeding the AIO mod. I was getting stuff like this: https://i.imgur.com/2zgtYFd.jpg

 

I tried to sort that out and disabled the other packs which cleaned it up but I can only access face, hands and feet tats. Tested face and it does work. But body shows everything as EXTERNAL and nothing happens.

 

https://i.imgur.com/CLOUBvQ.jpg

https://i.imgur.com/tOnu7se.jpg

 

And also still gives 2 errors whenever I try to select body: https://i.imgur.com/LkdZO2x.jpg

 

Preview of the active mods:

 

https://i.imgur.com/vKAu36i.png

Edited by Crabrangooned
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27 minutes ago, Canaduh said:

I downloaded and installed and have a 52g folder, are you sure you didn't miss a couple of windows of tats to install?

The only option was for Lewdmarks, then finish

 

I'll try redownloading it and trying again

 

Edit: nope, same thing

Edited by Literally just a cat
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2 hours ago, Canaduh said:

Ok, next requests and questions lol.

 

Can this do what Sexy Supplemental does?

Can this do, or integrate with ZAO?

 

I am keen to go over to this completely, but I have already bundled a lot of my tattoo stuff together, so to deactivate it, I need the same functions available, not trying to be a pain, thanks.

 

 

When tats get suggested they get added in the next update plan is to get another update out ASAP

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32 minutes ago, Crabrangooned said:

 

Hey so i've played around a little more and have screen shots of the settings and console errors.

 

My initial problem was possibly load order or duplicate slave tat packs proceeding the AIO mod. I was getting stuff like this: https://i.imgur.com/2zgtYFd.jpg

 

I tried to sort that out and disabled the other packs which cleaned it up but I can only access face, hands and feet tats. Tested face and it does work. But body shows everything as EXTERNAL and nothing happens.

 

https://i.imgur.com/CLOUBvQ.jpg

https://i.imgur.com/tOnu7se.jpg

 

And also still gives 2 errors whenever I try to select body: https://i.imgur.com/LkdZO2x.jpg

 

Preview of the active mods:

 

https://i.imgur.com/vKAu36i.png

Images cannot be viewed. First thing to try, reinstall Racemenu. If that doesn't work refer to this page. Hopefully that will solve your issues.

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25 minutes ago, Seristic said:

Make sure nothing is blocking the file from downloading (antivirus etc.)

Nothing blocking it as far as I can tell

 

I tried looking in the .7z file manually, and it looks like everything is there, it seems like its just the FOMOD or installation (2 Folders "fomod" and "Addons". fomod contains "ModuleConfig.xml" and "info.xml". And Addons contains what looks like all the different tattoo packs (and the Lewdmarks one also has a fomod folder, which the others don't seem to))

 

I don't know anything about how the FOMODs work, so I'm just trying to give as much info as I can

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7 minutes ago, Literally just a cat said:

Nothing blocking it as far as I can tell

 

I tried looking in the .7z file manually, and it looks like everything is there, it seems like its just the FOMOD or installation (2 Folders "fomod" and "Addons". fomod contains "ModuleConfig.xml" and "info.xml". And Addons contains what looks like all the different tattoo packs (and the Lewdmarks one also has a fomod folder, which the others don't seem to))

 

I don't know anything about how the FOMODs work, so I'm just trying to give as much info as I can

Are you seeing this when you install it with a mod manager? https://i.imgur.com/O7WYh3Q.png

Edited by Seristic
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It depends on 2 things I guess. I've not used vortex so I can't speak from experience, but, going from the original nexus mod app to MO1, meant uninstalling all mods, but keeping the zips/rars and then manually adding them back through MO. You point its directory at the folder they are in as the "download folder", then let it create a "mod" directory as it installs them, as MO uses virtual folders, as opposed to actually unpacking anything into your skyrim directory. Which brings me to ;
Does Vortex use virtual folders to keep mods together, or does it unpack them? you may have to completely reinstall skyrim to purge them.

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20 minutes ago, Canaduh said:

It depends on 2 things I guess. I've not used vortex so I can't speak from experience, but, going from the original nexus mod app to MO1, meant uninstalling all mods, but keeping the zips/rars and then manually adding them back through MO. You point its directory at the folder they are in as the "download folder", then let it create a "mod" directory as it installs them, as MO uses virtual folders, as opposed to actually unpacking anything into your skyrim directory. Which brings me to ;
Does Vortex use virtual folders to keep mods together, or does it unpack them? you may have to completely reinstall skyrim to purge them.

This is correct, the way this mod works is it stored everything in a virtual textures folder. I will see if I can push a fix out some time today, can't promise though.

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ANNOUCEMENT

Vortex users will not be able to play Version 1.4 at this current time. I am currently working on a fix. I want to apologise because I might be a bit slow at releasing the fix since I have fallen ill and running on no sleep. However, I will get it out ASAP! While I work on a fix I will be making Version 1.3 available to download again. MO users, you are fine to keep using Version 1.4

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2 minutes ago, Literally just a cat said:

Okay, I'll take that to mean it IS vortex

 

I've made a lot of custom edits to various mods, so it'll be quite a bit of work going through them all, but it sounds doable

 

Thanks for helping with all that

No, I think I fucked something up in the FOMOD that Vortex didn't like. Version 1.3 works on Vortex so gonna fix it that way.

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5 hours ago, Canaduh said:

As you are probably working on a new version, currently, forgive me but I have one more request, which should let me switch to this mod ><

A humble request for Lyru's to be included.

 

Thank you kindly, and thanks for the hard work

Keep requesting XD. The more the better! Lyru's should be added in the next version too!

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ANNOUCEMENT

I am working extremely hard to fix the next version for Vortex which is going to take me a little bit longer then I planned. I am planning to work on this round the clock to get it fixed and released!

Sorry for the wait and issues!

Edited by Seristic
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