alvinsalinel Posted July 26, 2013 Posted July 26, 2013 Wel from that load order other that the realistic ragdol ending and the mod about the npcs heights I can think of anything. Still if those too would somehow interfere with Sexlab framework then the animations should be broken for Al sexlab plugins. It seems however that only this mod has a problem. Well lets go for the safest solution. Clean save. Make a clean save without this mod and reinstall it. Since you have XP32 skeleton dont forget to tick The Skeleton arm fix when you run FNIS tool. *Edit Also make sure you have the latest version of Sexlab and this mod okay i'll try that... Thank you very much... i'll post again for the results... =)
azmodan22 Posted July 26, 2013 Posted July 26, 2013 Wel from that load order other that the realistic ragdol ending and the mod about the npcs heights I can think of anything. Still if those too would somehow interfere with Sexlab framework then the animations should be broken for Al sexlab plugins. It seems however that only this mod has a problem. Well lets go for the safest solution. Clean save. Make a clean save without this mod and reinstall it. Since you have XP32 skeleton dont forget to tick The Skeleton arm fix when you run FNIS tool. *Edit Also make sure you have the latest version of Sexlab and this mod okay i'll try that... Thank you very much... i'll post again for the results... =) Re-reading my posts reminds me that spelling aint' exactly one of my strong points. And I'm not even drunk yet... daaamn. How can you mess up "two" with "too" for crying out loud.!
mainfct Posted July 26, 2013 Author Posted July 26, 2013 Mod's working fine but whatever I do I just can't start the quests. Dialogue option appears and all but the quest started only once. (It was home delivery and the place I had to go was locked because night time, even when I got in there client only said "You're not supposed to be here") Any help to solve this is really appreciated. Yes this will be improved in the next update. As suggested, try to go during the day for now.
Classy Cat Posted July 26, 2013 Posted July 26, 2013 Mod's working fine but whatever I do I just can't start the quests. Dialogue option appears and all but the quest started only once. (It was home delivery and the place I had to go was locked because night time, even when I got in there client only said "You're not supposed to be here") Any help to solve this is really appreciated. Havent started those quest yet, but try to get there when the place is open. That's what I did after I was stuck. Reloaded my save before starting the quest waited till it's day time and tried to started the quest. Dialogue options appeared again but quest didn't appear. By the way you can use the cheat OP gave to get the quest.( maybe that's the problem? Not sure)
azmodan22 Posted July 26, 2013 Posted July 26, 2013 Mod's working fine but whatever I do I just can't start the quests. Dialogue option appears and all but the quest started only once. (It was home delivery and the place I had to go was locked because night time, even when I got in there client only said "You're not supposed to be here") Any help to solve this is really appreciated. Yes this will be improved in the next update. As suggested, try to go during the day for now. Mind one more thing in this scenario. Since the NPC says "you are not supposed to be here", well you are not supposed to be there, wich means that entering that room is illegal. If a guard spots the player entering that house/room it will be considered a crime. However that might be a bit more tricky to solve than overcoming the "you are not supposed to be here" AI package.
azmodan22 Posted July 26, 2013 Posted July 26, 2013 Mod's working fine but whatever I do I just can't start the quests. Dialogue option appears and all but the quest started only once. (It was home delivery and the place I had to go was locked because night time, even when I got in there client only said "You're not supposed to be here") Any help to solve this is really appreciated. Havent started those quest yet, but try to get there when the place is open. That's what I did after I was stuck. Reloaded my save before starting the quest waited till it's day time and tried to started the quest. Dialogue options appeared again but quest didn't appear. By the way you can use the cheat OP gave to get the quest.( maybe that's the problem? Not sure) Yes I know that but I try not to use console comands to advance custom quest as this usualy breaks something. Hell it breaks something even in the vanila quests. I also wanted to see what happens after you have worked a while for an inkeeper. And now I know (spoiler alert to myself)
Classy Cat Posted July 26, 2013 Posted July 26, 2013 Oh sorry about that. Also I don't know anyone else mentioned about this but we should really find some clients outside the inns and maybe a MCM option something like "do you need date" because waiting can be boring after a while ( I saw someone was sayin dancing to seduce them which is pretty cool ). Other than that mod's really good even at this early stage.
mainfct Posted July 26, 2013 Author Posted July 26, 2013 Mod's working fine but whatever I do I just can't start the quests. Dialogue option appears and all but the quest started only once. (It was home delivery and the place I had to go was locked because night time, even when I got in there client only said "You're not supposed to be here") Any help to solve this is really appreciated. Havent started those quest yet, but try to get there when the place is open. That's what I did after I was stuck. Reloaded my save before starting the quest waited till it's day time and tried to started the quest. Dialogue options appeared again but quest didn't appear. By the way you can use the cheat OP gave to get the quest.( maybe that's the problem? Not sure) Yes I know that but I try not to use console comands to advance custom quest as this usualy breaks something. Hell it breaks something even in the vanila quests. I also wanted to see what happens after you have worked a while for an inkeeper. And now I know (spoiler alert to myself) That's the point of the setting the value instead of forcing the quest to start. If you do the later some variable won't be initialized properly. By setting the TotalClients count you tell the game you've had this many, then when you talk to the innkeeper it opens the dialogue and properly initialize all the variables. If the quest doesn't start, it's simply because all the necessary aliases couldn't find an actual reference. And there is not much I can do about that except expand the search.
azmodan22 Posted July 26, 2013 Posted July 26, 2013 That dancing idea does sound really cool. However since SexLab does not have any dancing animations ading dancing to the mod will also make it dependant on the dancing mod too. Personaly I dont object much to that but generaly it is tricky to make a mod that depends on two others. With that in mind the dialogue to approach the NPCs sounds more feasible. (I would prefer dancing though. Maybe as a second version?)
Classy Cat Posted July 26, 2013 Posted July 26, 2013 That dancing idea does sound really cool. However since SexLab does not have any dancing animations ading dancing to the mod will also make it dependant on the dancing mod too. Personaly I dont object much to that but generaly it is tricky to make a mod that depends on two others. With that in mind the dialogue to approach the NPCs sounds more feasible. (I would prefer dancing though. Maybe as a second version?) Actually sexlab lacks some important animations in my opinion. Dancing may be a optional one but undressing for rape, dressing or much more importantly resting after the sex animations ( even statics) are kind of a must I think. For dialogue option we can use "want something to drink, mister?" or something like that should fit much better since you are at an inn and you are kinda new to this stuff. wouldn't be more realistic if you could act more shy when you first take the job from inn keeper . Also there are already too much "you wanna date or let's fuck" option.
redeyesandlonghair Posted July 26, 2013 Posted July 26, 2013 Redeyes... Have you tried this one? http://skyrim.nexusmods.com/mods/29312/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D29312%26preview%3D&pUp=1 NO DEATH MOD That looks neat... I think I'll try it out ( assuming the other mod is one you can safely uninstall without starting a new game .-. ) Waking up naked in the woods is sexier than materializing in a temple :3
mainfct Posted July 26, 2013 Author Posted July 26, 2013 That dancing idea does sound really cool. However since SexLab does not have any dancing animations ading dancing to the mod will also make it dependant on the dancing mod too. Personaly I dont object much to that but generaly it is tricky to make a mod that depends on two others. With that in mind the dialogue to approach the NPCs sounds more feasible. (I would prefer dancing though. Maybe as a second version?) Actually sexlab lacks some important animations in my opinion. Dancing may be a optional one but undressing for rape, dressing or much more importantly resting after the sex animations ( even statics) are kind of a must I think. For dialogue option we can use "want something to drink, mister?" or something like that should fit much better since you are at an inn and you are kinda new to this stuff. wouldn't be more realistic if you could act more shy when you first take the job from inn keeper . Also there are already too much "you wanna date or let's fuck" option. Yes I'd like to add dancing as a prelude but I'm gonna wait till it makes it's way in the framework. I don't want to start increasing the list of dependencies more than necessary and I'm sure Sexlab will handle dancing in due time. As for: there are already too much "you wanna date or let's fuck", I couldn't agree more. I've tried, and I'm still trying, to smooth out the transition between getting a simple job, talking to the customer and eventually being talked into prostitution. The game itself offer plenty of sexy scenario and allusion to sex and prostitution, but game developer won't go there because of the general outrage that would provoke. We can. Leaving these scenario empty makes the virtual fantasy world seem incomplete and/or inconsistent, but changing the game into a simple pornographic simulation: press a button and everyone is having sex, is just a game breaking in my opinion.
Classy Cat Posted July 26, 2013 Posted July 26, 2013 That dancing idea does sound really cool. However since SexLab does not have any dancing animations ading dancing to the mod will also make it dependant on the dancing mod too. Personaly I dont object much to that but generaly it is tricky to make a mod that depends on two others. With that in mind the dialogue to approach the NPCs sounds more feasible. (I would prefer dancing though. Maybe as a second version?) Actually sexlab lacks some important animations in my opinion. Dancing may be a optional one but undressing for rape, dressing or much more importantly resting after the sex animations ( even statics) are kind of a must I think. For dialogue option we can use "want something to drink, mister?" or something like that should fit much better since you are at an inn and you are kinda new to this stuff. wouldn't be more realistic if you could act more shy when you first take the job from inn keeper . Also there are already too much "you wanna date or let's fuck" option. Yes I'd like to add dancing as a prelude but I'm gonna wait till it makes it's way in the framework. I don't want to start increasing the list of dependencies more than necessary and I'm sure Sexlab will handle dancing in due time. As for: there are already too much "you wanna date or let's fuck", I couldn't agree more. I've tried, and I'm still trying, to smooth out the transition between getting a simple job, talking to the customer and eventually being talked into prostitution. The game itself offer plenty of sexy scenario and allusion to sex and prostitution, but game developer won't go there because of the general outrage that would provoke. We can. Leaving these scenario empty makes the virtual fantasy world seem incomplete and/or inconsistent, but changing the game into a simple pornographic simulation: press a button and everyone is having sex, is just a game breaking in my opinion. I hear you bro. All we have to do is fill that scenario. Make the user believe PC is doing this because she really needs money and dialogues aren't the only way to make this happen. Like I said it can be something like this: You approach the client and say: " Hey.. um.. you wanna have a drink with me?"( question changes wheter you're a pro or not) and he accepts. Drinking animation plays for both NPC and PC followed with a small chit chat ( I can help you with this) He then compliments your body and you'll tell him you can be his for a fair price. Then the current "So what do you want to do with me?" options may follow and so on. I mean when you go to a bar you in real life no prostitute comes up and says hey wanna fuck? or something like that. I've had a little experience with this fantasy scenarios when I was workin on Potion of Reborn and I have tons of scenarios in my mind for a prostitute if you want to hear more.
Stormsone Posted July 26, 2013 Posted July 26, 2013 I have always thought for immersion that a prostitution mod would be made better by combining mods. If you take a mod that requires you to eat, a mod that makes the economy of skyrim a little more realistic, a mod that makes loot more rare, and a slavery mod, you would find prostitution might be the only way to survive in skyrim safely. Because now you need to buy and eat food, but going into dungeons is no longer as profitable or safe. I guess if there was a mod to make female characters weaker at non magic combat it might be more realistic too, and make it even harder to make a living without resorting to prostitution. I don't know if I really have any point with all this besides it being something I thought about to make prostitution in skyrim more realistic.
Angelvine Posted July 26, 2013 Posted July 26, 2013 This radiant prostitution mod didn't work to sex animation action like nothing and i have reset registry animation after radiant mod yet didn't work to start sex action animation i downloaded to new sex lab 1.14 after i start to sex action animation this radiant didn't work i tried to throw this one have problem file that is why. but i have mod for sex lab 1.14 has relation files mod is work perfect but one thing the radiant didn't work to start sex animation action that is all i think this radiant is dead mod i think so thank you
mainfct Posted July 27, 2013 Author Posted July 27, 2013 @Stormsone Yes, that resembles my setup very much, and the way I think of it when developing.
redeyesandlonghair Posted July 27, 2013 Posted July 27, 2013 This radiant prostitution mod didn't work to sex animation action like nothing and i have reset registry animation after radiant mod yet didn't work to start sex action animation i downloaded to new sex lab 1.14 after i start to sex action animation this radiant didn't work i tried to throw this one have problem file that is why. but i have mod for sex lab 1.14 has relation files mod is work perfect but one thing the radiant didn't work to start sex animation action that is all i think this radiant is dead mod i think so thank you .........dead after 3 days? That would be a new record I think. Except it's not dead.... at all. You're doing something wrong on your end if it's not working.
JUSSME Posted July 27, 2013 Posted July 27, 2013 i have to say i tested this mod in one of the inns i think its windhelm where the storm cloaks town is at and it worked pretty good. i liked the idea that i could even try to lie about how many customers i had of course they caught on to me . also i noticed that you could even see the prostitution in effect if your not working. i was just walking around and i got a messege saying whore is having sex with so and so. i used the 1.12
WaxenFigure Posted July 27, 2013 Posted July 27, 2013 As a future plan it would be nice if you had several different ways NPCs would approach you instead of them all using the same dialog. Not necessary to do now while you're still working at much more impotant things but a nice idea perhaps to have on the shelf. As for dancing, you could (if you can get the permissions by the author of the dances) include the animations in your own mod and play them.. To perform a dance you'd probably want to set it up as a scene anyway (look at the Sanguine's Debauchery mod to see how it's done in a scene, you could even ask jbezorg about the dances he uses in that mod.
mainfct Posted July 27, 2013 Author Posted July 27, 2013 As a future plan it would be nice if you had several different ways NPCs would approach you instead of them all using the same dialog. Not necessary to do now while you're still working at much more impotant things but a nice idea perhaps to have on the shelf. As for dancing, you could (if you can get the permissions by the author of the dances) include the animations in your own mod and play them.. To perform a dance you'd probably want to set it up as a scene anyway (look at the Sanguine's Debauchery mod to see how it's done in a scene, you could even ask jbezorg about the dances he uses in that mod. Yes the variability of the dialogues is something I very much work on... there are two approach dialogue so far. If someone has suggestion, write down something like: 1) what the event involves (the conditions) e.g.: a male nord approach a female khajiit prostitute. 2) the line itself e.g. "Hey kitty, I bet I can make you purr" However, some dialogue lines are "choke points" otherwise it becomes really confusing. The approach dialogue isn't a choke point luckily. Is there really no plan to add dancing animation to the sexlab framework?
rossignol Posted July 27, 2013 Posted July 27, 2013 Tried further and it's working fine. Just a few comment/suggestions : -Having a way to politely refuse a customer would be nice. So far, only option is to be rude, which doesn't really suit the char I want to play. Tried workaround, like accepting at first, then saying no to his requests, but then I don't get any other customers. The argonian in Riften keep on asking me and I really don't want to go that way, but don't want to be rude to him either as he's the inkeeper's fiancé. For now, though, not much of a problem, but if you plan to add consequences to that... ^^; -Does only male can be taged as customers ? If so, do you plan to get women asking the char even if same sex ? Would be nice, really. Skyrim is pretty open-minded over this. Maybe with less chances, but still chances. In any case, I really enjoy that mod.
azmodan22 Posted July 27, 2013 Posted July 27, 2013 As a future plan it would be nice if you had several different ways NPCs would approach you instead of them all using the same dialog. Not necessary to do now while you're still working at much more impotant things but a nice idea perhaps to have on the shelf. As for dancing, you could (if you can get the permissions by the author of the dances) include the animations in your own mod and play them.. To perform a dance you'd probably want to set it up as a scene anyway (look at the Sanguine's Debauchery mod to see how it's done in a scene, you could even ask jbezorg about the dances he uses in that mod. Yes the variability of the dialogues is something I very much work on... there are two approach dialogue so far. If someone has suggestion, write down something like: 1) what the event involves (the conditions) e.g.: a male nord approach a female khajiit prostitute. 2) the line itself e.g. "Hey kitty, I bet I can make you purr" However, some dialogue lines are "choke points" otherwise it becomes really confusing. The approach dialogue isn't a choke point luckily. Is there really no plan to add dancing animation to the sexlab framework? This update (1.14) will be the last for a month or two as Ashal said that he is working on some big changes for 1.2. I dont know if those changes involve dancing but even if they do, The will not be available before October. What you can do however is ask him. If he plans to include dancing in Sexlab and you are willing to wait for it, then you wait. Otherwise you can see if you can include it in a similar way with SD.
alvinsalinel Posted July 27, 2013 Posted July 27, 2013 Wel from that load order other that the realistic ragdol ending and the mod about the npcs heights I can think of anything. Still if those too would somehow interfere with Sexlab framework then the animations should be broken for Al sexlab plugins. It seems however that only this mod has a problem. Well lets go for the safest solution. Clean save. Make a clean save without this mod and reinstall it. Since you have XP32 skeleton dont forget to tick The Skeleton arm fix when you run FNIS tool. *Edit Also make sure you have the latest version of Sexlab and this mod okay i'll try that... Thank you very much... i'll post again for the results... =) Same results... it's a shame i cant use it properly... maybe i'll just wait for an update....
mainfct Posted July 27, 2013 Author Posted July 27, 2013 Tried further and it's working fine. Just a few comment/suggestions : -Having a way to politely refuse a customer would be nice. So far, only option is to be rude, which doesn't really suit the char I want to play. Tried workaround, like accepting at first, then saying no to his requests, but then I don't get any other customers. The argonian in Riften keep on asking me and I really don't want to go that way, but don't want to be rude to him either as he's the inkeeper's fiancé. For now, though, not much of a problem, but if you plan to add consequences to that... ^^; -Does only male can be taged as customers ? If so, do you plan to get women asking the char even if same sex ? Would be nice, really. Skyrim is pretty open-minded over this. Maybe with less chances, but still chances. In any case, I really enjoy that mod. That's a good suggestion. I added an option to lie to the client to politely turn him off in my development version. Yes, so far only MF (female PC). Once I'm satisfied with the features of MF I'll cover all the rest FM, FF and MM. Actually, I've already added all sexual orientations in the solicit prostitute feature that'll be in the next update.
luythen Posted July 27, 2013 Posted July 27, 2013 Works great. Thus far the other great suggestions and your WIP features aside I'd like it if the money you get would be more contextual aka bound to your skills, the service, possibly stamina/health and most importantly the customer. Some beggar paying 150 gold seems a bit out place. Maybe there is some way to value how much a customer would pay and thus limit the actions they want. Or the prices could be kind of tied to the establishment and later on the establishments more choosy what courtesans they'd allow in their place. So places with mostly rich fellas pay differently than those with poor ones and you have to choose where to pick your job. Other than that a way to tune the pay would be nice since e.g. I find 150 too high and too easy for a starter char. For some reason I'd also think that guards maybe intervene in outdoors actions if they stumble over it if only to force you to give them part of your income. Similarily the innkeepers probably could more greedy and more punitive if you try to trick them. Not sure if that lines up with your development intentions.
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