ASDASDASD_Smasher Posted October 10, 2024 Posted October 10, 2024 Hello, I have issues with lighting even though I did download replacement textures. Whenever my character is updated the body color turns all weird. This is temporarily fixed if I enter the racemenu but it will go back weird soon whenever the body is updated next time. Anyway to fix this?
Murphiee Posted October 11, 2024 Author Posted October 11, 2024 14 hours ago, ASDASDASD_Smasher said: Hello, I have issues with lighting even though I did download replacement textures. Whenever my character is updated the body color turns all weird. This is temporarily fixed if I enter the racemenu but it will go back weird soon whenever the body is updated next time. Anyway to fix this? Make sure you installed the normalmaps according to instructions in main page. And if you are having a visual issue, posting a screenshot is always helpful.
derhuso Posted October 11, 2024 Posted October 11, 2024 On 10/9/2024 at 3:42 PM, Murphiee said: No, Base mod is too engrained with sexlab, you can try the Ostim'sexlab event bridge mod, but no idea if it will work. No idea what could cause this, im in the middle of a rewrite of birthing/inserting, so might be fixed in next update, or might not. Been having the same issue and I'm also using Random labour animations. Sometimes multiple gems are inserted, then again only one. Sometimes multiple gems are birthed or multiple bottles milked and then again only one, dunno if it is random. Also after redressing I'm still stuck in an infinite milking animation which only ends when trying to milk again. The issue won't happen when selecting inserting single gem, birthing single gem or milking single bottle though.
arkdas Posted October 13, 2024 Posted October 13, 2024 On 10/3/2024 at 7:03 PM, aqeqqq said: здравствуйте, я удалила все слайдеры беременности в sgo mcm.Однако, когда я была беременна 6 драгоценными камнями, живот был очень большим .После того, как ПК рожает джем одного за другим, живот постепенно становится меньше, ожидается ли это при отсутствии слайдера беременности? не представляю, каким большим был бы живот с 12 драгоценными камнями. 6драгоценные камни: 1драгоценный камень: Hi, sorry for the question, but did you just install the mod and the body morphs worked right away? I can't understand why I don't have all the morphs of this mod at all, although fullherup works flawlessly, as does fertility mod.
PubliusNV Posted October 14, 2024 Posted October 14, 2024 On 10/9/2024 at 3:42 AM, Murphiee said: No idea what could cause this, im in the middle of a rewrite of birthing/inserting, so might be fixed in next update, or might not. Since you're rewriting the birthing code, are you planning on implementing the "Birth only largest gem" option that was present in some older versions of SGO? Thanks.
Murphiee Posted October 14, 2024 Author Posted October 14, 2024 19 hours ago, PubliusNV said: Since you're rewriting the birthing code, are you planning on implementing the "Birth only largest gem" option that was present in some older versions of SGO? Thanks. Nope. Its a major shift in how pregnancies work. And such an option wouldn't be compatible. Main part of new system is that multi pregnancies are gone. And instead every race has a (configurable) output tied to them. Similar to how each race already has a specific milk item tied to them. Still a big WIP tough, so this might not make it to a proper release for a while.
Haplessmodder Posted October 15, 2024 Posted October 15, 2024 Okay so I'm sure this has already been asked and answered but how exactly do you get Milkers? I saw someone say you needed a book to craft them but I haven't found anything else anywhere that mentions a book or where to get one so I'm kinda confused.
CG2424 Posted October 15, 2024 Posted October 15, 2024 (edited) Maybe I'm blind, but where exactly is the setting to enable normal map swapping? I've searched the mod's MCM and can't find it anywhere. I did see something about it in the mod's Default.json file, but surely it's also contained in the MCM too, right? Edited October 15, 2024 by CG2424
Murphiee Posted October 15, 2024 Author Posted October 15, 2024 1 hour ago, Haplessmodder said: Okay so I'm sure this has already been asked and answered but how exactly do you get Milkers? I saw someone say you needed a book to craft them but I haven't found anything else anywhere that mentions a book or where to get one so I'm kinda confused. You can either find the book in random bookcases, or use a additem mod. 1 hour ago, CG2424 said: Maybe I'm blind, but where exactly is the setting to enable normal map swapping? I've searched the mod's MCM and can't find it anywhere. I did see something about it in the mod's Default.json file, but surely it's also contained in the MCM too, right? Not all options have an mcm config. there are currently over 150 different config options, and keeping those all updated in the mcm is a pain. 1
CG2424 Posted October 16, 2024 Posted October 16, 2024 21 hours ago, Murphiee said: Not all options have an mcm config. I gotcha, no worries. I've turned it on through the JSON and hopefully it works. Kinda makes this a bit of a moot point though 🤣 On 8/6/2022 at 4:48 PM, Murphiee said: Almost Everything is configurable ingame through the MCM That being said, and I'm not trying to tell you how to do things, it might be a good idea to mention that the swappable normal maps is enabled/disabled in the JSON file and not through the MCM. Especially with that being a top feature of the mod and all (#3 in the "features" list in the OP). Still, cheers.
Murphiee Posted October 16, 2024 Author Posted October 16, 2024 14 hours ago, CG2424 said: it might be a good idea to mention that the swappable normal maps is enabled/disabled in the JSON file and not through the MCM. Especially with that being a top feature of the mod and all (#3 in the "features" list in the OP). I've been meaning to make some proper documentation, il include this when i get to it.
hipsterjesus Posted October 17, 2024 Posted October 17, 2024 (edited) It's a shame that the inflation framework is woefully outdated, i really liked the slow incremental inflation it gave with older versions of Soul Gem Oven. Edited October 17, 2024 by hipsterjesus edit
Murphiee Posted October 18, 2024 Author Posted October 18, 2024 On 10/17/2024 at 8:59 AM, hipsterjesus said: It's a shame that the inflation framework is woefully outdated, i really liked the slow incremental inflation it gave with older versions of Soul Gem Oven. Smooth belly inflation is already a thing in this mod.
Murphiee Posted October 18, 2024 Author Posted October 18, 2024 On 8/7/2024 at 6:24 AM, vanm said: having an issue with gems falling through the floor after birth is there a way to fix the Hight in wich they spawn Rechecked code, Assuming you are using the OAR replacer. it is an issue with the actual animation. Mod looks for the "AnimObjectA" bone to decide where to spawn the object, if an animation has said bone animated at a suboptimal spot, spawned items will have issues.
Rayvan27 Posted October 18, 2024 Posted October 18, 2024 Do anyone know how to replicate the belly scaling from SGO3? I wanted to copy that into this version.
PubliusNV Posted October 18, 2024 Posted October 18, 2024 5 hours ago, Murphiee said: Rechecked code, Assuming you are using the OAR replacer. it is an issue with the actual animation. Mod looks for the "AnimObjectA" bone to decide where to spawn the object, if an animation has said bone animated at a suboptimal spot, spawned items will have issues. In answer to the original poster, the Direct to Inventory option in the MCM is a useful workaround for your PC or follower if you're in a spot where the gems disappear. For NPCs it's not so great since the gems go into their inventory.
Public_Swan Posted October 19, 2024 Posted October 19, 2024 Shouldn't inserting semen increase cumflation now instead of seeding a gem? Also, I got myself a mod to craft soulgem fragments, it's pretty nifty.
Nickolkiin Posted October 20, 2024 Posted October 20, 2024 what does the SLSO Hakkey's Tweaks Integration do?
Public_Swan Posted October 20, 2024 Posted October 20, 2024 7 hours ago, ntmcadams said: what does the SLSO Hakkey's Tweaks Integration do? You can check the Defaul.json of the mod and also change the values there.
Murphiee Posted October 20, 2024 Author Posted October 20, 2024 14 hours ago, Public_Swan said: Shouldn't inserting semen increase cumflation now instead of seeding a gem? Also, I got myself a mod to craft soulgem fragments, it's pretty nifty. Problem is that cumflation is based on actor loadsize, and currently the mod is not set up to take into account load size while extracting semen, i have some ideas on how to fix this, but probably not for the next update. 10 hours ago, ntmcadams said: what does the SLSO Hakkey's Tweaks Integration do? If you use SLSO Hakkey's Tweaks, you can increase/decrease how fast an actor gets to an orgasm, depending on gem levels and whatnot, check Default.json.
Public_Swan Posted October 20, 2024 Posted October 20, 2024 2 hours ago, Murphiee said: Problem is that cumflation is based on actor loadsize, and currently the mod is not set up to take into account load size while extracting semen, i have some ideas on how to fix this, but probably not for the next update. Whoah, I didn't even take loadsize into account. I was just thinking flat out 10 because... jar size I guess, lol.
Nickolkiin Posted October 20, 2024 Posted October 20, 2024 6 hours ago, Murphiee said: Problem is that cumflation is based on actor loadsize, and currently the mod is not set up to take into account load size while extracting semen, i have some ideas on how to fix this, but probably not for the next update. If you use SLSO Hakkey's Tweaks, you can increase/decrease how fast an actor gets to an orgasm, depending on gem levels and whatnot, check Default.json. Yes but how does that effect SGO4? I'm not getting how its relevant.
Mrmanandu Posted October 21, 2024 Posted October 21, 2024 (edited) On 8/11/2023 at 2:53 AM, Murphiee said: What you input in the bodymorphs tab is how much the body will scale while at full capacity/weight at level 0. Capacity/Weightmult multiplies said maximum limit depending on your level. If you want to cap out your morphs you can either add an individual morph cap, or a level cap (which will effectively cap the capacity/weight multiplier? Basically, you take your endgame target Scrotum scaling apparently works if you manually input values into default.json (or so i have heard), something with adding through the mcm breaks things. Okay so I had essentially the same question that the guy had before this. What exactly am I looking at in the default (or custom).json when I'm looking to customize the size I want to achieve. I read this reply and it answers the question but makes zero sense. I've attached a screenshot of the default values for brevity. Firstly; I've come to understand that whatever slider you nominate under 'Belly' is what scales with your pregnancies progression, and thus it'll immediately scale back when giving birth. But then you have, by default, 9 sliders set to scale under 'Gems'. What does this mean? Are these CBBE sliders or BHUNP sliders? (I have two menus of sliders when I showRaceMenu) I've read that these scale with your 'weight' but that mechanic seems unclear. You definitely lose size in areas other than just your pregnant belly when you give birth. How much residual weight is gained while pregnant? Do you need to take a gem to full term to gain this weight? Is there a maximum weight and how do I change that? Do these values represent what your bodyslide slider values will be when you reach max size? Or are the sliders affected by this value multiple times as your weight increases? Let's make this simpler; In the provided screenshot, what would happen if I set the "Max" of "ChubbyWaist" to be 2? And why is that happening in relation to the value I set? Edited October 21, 2024 by Mrmanandu
Public_Swan Posted October 22, 2024 Posted October 22, 2024 Can I somehow target the normal map swapping towards Unique Character? The regular (0% pregnancy) map defaults to the base body instead of Unique.
Murphiee Posted October 22, 2024 Author Posted October 22, 2024 On 10/20/2024 at 7:33 PM, ntmcadams said: Yes but how does that effect SGO4? I'm not getting how its relevant. It doesn't affect sgo4. Sgo4 affects your performance in sexlab scenes while using SLSO Hakkey's Tweaks. On 10/21/2024 at 7:05 PM, Mrmanandu said: -snip- First of all, Looks like you are using an old version of the mod. Are you sure you are using the latest version from this page? To answer your question, The morphs are whatever your body has support for, can be either BHUNP CBBE or 3BA or anything else for that matter. In current versions of the mod there are 4 different slider configs, What they do are as follows: Milk: What morph values to add when an actor is full of milk, Think of this as 100% scaling. This can be further increased by milk leveling, getting you to for example 180% scaling. Gem: What morph value to use when an actor is fully pregnant, Nothing can cause this to go over 100% scaling. Weight: What morph values to add when an actor is at 100% weight, Weight is slowly gained while pregnant, and lost while not pregnant (this is changed in next version), Can exceed 100% through gem leveling, adding maximum weight and lingering weight. Semen: This is an outlier, Similar to previous morphs, but it tracks maximum CAPACITY, Not current value. Starting at 0 and increasing with Semen leveling, Semen Capacity Mult. at 100% increased semen capacity, you will have the scaling set in the semen config. 4 hours ago, Public_Swan said: Can I somehow target the normal map swapping towards Unique Character? The regular (0% pregnancy) map defaults to the base body instead of Unique. Planning to add this to next update. It will require a bit of work for the end user tough. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now