skyrimfet Posted September 23, 2024 Posted September 23, 2024 Hi @Murphiee I think something is wrong, the body scales changed at first but after some time they stopped and now no matter what I click in debug the character looks identical. weight stopped at about 90. full or empty breasts always look 100% - belly I can't judge but I don't think it works either. setting in debug weight to 0 does not help, only mod reset helps but then the problem does not disappear scales still do not change only that the character is slim, has no breasts and has a flat belly.... any advice?
AureumCustos Posted September 23, 2024 Posted September 23, 2024 Im having a weird issue in that when my character gives birth to gems there spawn in too low and drop beneath the world terrain and disappear. i am using the random labor animations mod so I dont know if thats causing alignment issues but if anybody could help that be great.
Murphiee Posted September 23, 2024 Author Posted September 23, 2024 13 hours ago, skyrimfet said: Hi @Murphiee I think something is wrong, the body scales changed at first but after some time they stopped and now no matter what I click in debug the character looks identical. weight stopped at about 90. full or empty breasts always look 100% - belly I can't judge but I don't think it works either. setting in debug weight to 0 does not help, only mod reset helps but then the problem does not disappear scales still do not change only that the character is slim, has no breasts and has a flat belly.... any advice? I'm assuming you have read through the FAQ. Try on a new save. if things are still broken, something might have broken your configs. if that is the case, Write down any custom settings you want to keep, delete your custom.json config, let mod regenerate it and implement the custom settings again. If mod does work on a new save, something broke mid game, and unless you figure out what is wrong yourself, i can't really help you, as i don't know your setup. 44 minutes ago, AureumCustos said: Im having a weird issue in that when my character gives birth to gems there spawn in too low and drop beneath the world terrain and disappear. i am using the random labor animations mod so I dont know if thats causing alignment issues but if anybody could help that be great. For now, use direct to inventory, il see if i can add configuration options for "where" the gem is spawned, would have to look a little more into the spawning logic tough, so no promises.
AureumCustos Posted September 24, 2024 Posted September 24, 2024 5 hours ago, Murphiee said: I'm assuming you have read through the FAQ. Try on a new save. if things are still broken, something might have broken your configs. if that is the case, Write down any custom settings you want to keep, delete your custom.json config, let mod regenerate it and implement the custom settings again. If mod does work on a new save, something broke mid game, and unless you figure out what is wrong yourself, i can't really help you, as i don't know your setup. For now, use direct to inventory, il see if i can add configuration options for "where" the gem is spawned, would have to look a little more into the spawning logic tough, so no promises. Thanks man you the GOAT. Also I don't know if the milker is supposed to do this or not but in og Soulgem the milker would auto milk one bottle from you when your chracters breasts were full. It isnt doing this right now so I was just curious.
Murphiee Posted September 25, 2024 Author Posted September 25, 2024 On 9/24/2024 at 6:22 AM, AureumCustos said: Thanks man you the GOAT. Also I don't know if the milker is supposed to do this or not but in og Soulgem the milker would auto milk one bottle from you when your chracters breasts were full. It isnt doing this right now so I was just curious. should be fixed in the next update.
splashzone Posted September 25, 2024 Posted September 25, 2024 How required is Dylbills Papyrus functions? it keeps crashing my game randomly according to my crash log
Murphiee Posted September 30, 2024 Author Posted September 30, 2024 On 9/26/2024 at 12:28 AM, splashzone said: How required is Dylbills Papyrus functions? it keeps crashing my game randomly according to my crash log Needed for color selection for womb tattoo glow. You can try skipping this, unsure if mod will work at all, but if it does, do not attempt to use the "soultint" power.
foreveraloneguy Posted September 30, 2024 Posted September 30, 2024 (edited) It seems like the morphs for this mod aren't working for pregnancy. I have actors with full pregnancies but the belly isn't changing. Is there a way to reset or force the morphs? I'm using 3BA with morph names copied from outfit studio. Edited September 30, 2024 by foreveraloneguy
DadPrefersDads Posted October 1, 2024 Posted October 1, 2024 On 2/16/2024 at 5:29 AM, kawaiinekomimimaid said: probably just a temporary fix but stopquest dse_sgo_QuestGemUI and resetquest dse_sgo_QuestGemUI then saving and reloading might fix the issue of the widget being "busy". i have no idea what the side effects of messing with it like this might be but we all probably already accepted the fact that using mods like SGO are as safe to our savegames as bargaining with daedras. Thanks for posting this! For anyone else having the "widget is busy" problem, I can attest that using these two commands, saving, and then reloading does indeed work! You might have to fuck around with it a little bit to prevent it from overlaying twice, though 1
Murphiee Posted October 1, 2024 Author Posted October 1, 2024 On 9/30/2024 at 9:45 PM, foreveraloneguy said: It seems like the morphs for this mod aren't working for pregnancy. I have actors with full pregnancies but the belly isn't changing. Is there a way to reset or force the morphs? I'm using 3BA with morph names copied from outfit studio. Due to how smooth scaling is implemented, only the first morph gets used, rearange your config. (more morphs means more latency, latency which i don't want.) 11 hours ago, DadPrefersDads said: Thanks for posting this! For anyone else having the "widget is busy" problem, I can attest that using these two commands, saving, and then reloading does indeed work! You might have to fuck around with it a little bit to prevent it from overlaying twice, though Neat, il add it to the faq.
foreveraloneguy Posted October 2, 2024 Posted October 2, 2024 5 hours ago, Murphiee said: Due to how smooth scaling is implemented, only the first morph gets used, rearange your config. (more morphs means more latency, latency which i don't want.) Well, fuck. Is that tru for all the morph configurations? Weight gain, milk, etc?
Murphiee Posted October 2, 2024 Author Posted October 2, 2024 12 hours ago, foreveraloneguy said: Well, fuck. Is that tru for all the morph configurations? Weight gain, milk, etc? Only gems have smooth scaling. so its only for gems. 1
SHIIIZA117 Posted October 2, 2024 Posted October 2, 2024 can you use this besides fill her up - or should i remove Fill her up?
PubliusNV Posted October 3, 2024 Posted October 3, 2024 On 9/30/2024 at 11:43 PM, DadPrefersDads said: Thanks for posting this! For anyone else having the "widget is busy" problem, I can attest that using these two commands, saving, and then reloading does indeed work! You might have to fuck around with it a little bit to prevent it from overlaying twice, though This worked for me, too. Thanks! On another topic, has anyone seen the situation where trying to birth a single gem actually births two? And when that happens, the order of the remaining gems is reversed, so that, for example, if I had 6, 6, 6, 3, 3 after birthing the first two the order is now 3, 3, 6. The two instead of one doesn't always happen, it's intermittent.
DadPrefersDads Posted October 3, 2024 Posted October 3, 2024 12 hours ago, SHIIIZA117 said: can you use this besides fill her up - or should i remove Fill her up? They work fine together for me, but I'm also using Sexlab Inflation Framework which was developed specifically to allow mods like these to work together seamlessly, so you might consider also using that. However, if you do, keep in mind that apparently SLIF was never finished (and never will be finished afaik) and from what I've heard has caused some problems for people in the past. It's never caused any problems for me, but I thought I'd let you know
SHIIIZA117 Posted October 3, 2024 Posted October 3, 2024 5 hours ago, DadPrefersDads said: They work fine together for me, but I'm also using Sexlab Inflation Framework which was developed specifically to allow mods like these to work together seamlessly, so you might consider also using that. However, if you do, keep in mind that apparently SLIF was never finished (and never will be finished afaik) and from what I've heard has caused some problems for people in the past. It's never caused any problems for me, but I thought I'd let you know thank you - i see that SGO has some similar features like Fillher up - what are the major differences?
aqeqqq Posted October 3, 2024 Posted October 3, 2024 (edited) hello,I deleted all pregnance slider in sgo mcm.However, when pregnant with 6 gems, the belly was very big .After the PC give birth to gem one by one, the belly gradually gets smaller, Is this expected while no pregnance slider ? can’t imagine how big the belly would be with 12 gems. 6gems: 1gem: Edited October 3, 2024 by aqeqqq add more information
Murphiee Posted October 3, 2024 Author Posted October 3, 2024 14 hours ago, PubliusNV said: This worked for me, too. Thanks! On another topic, has anyone seen the situation where trying to birth a single gem actually births two? And when that happens, the order of the remaining gems is reversed, so that, for example, if I had 6, 6, 6, 3, 3 after birthing the first two the order is now 3, 3, 6. The two instead of one doesn't always happen, it's intermittent. pregnancy/birthing is getting a overhaul in next update. your current issues will not be a thing, say hello to new issues. 7 hours ago, SHIIIZA117 said: thank you - i see that SGO has some similar features like Fillher up - what are the major differences? Fhu has animations specific to deflation. SGO4IF has smooth scaling and normalmap replacement. 17 minutes ago, aqeqqq said: hello,I deleted all pregnance slider in sgo mcm.However, when pregnant with 6 gems, the belly was very big .After the PC give birth to gem one by one, the belly gradually gets smaller, Is this expected while no pregnance slider ? can’t imagine how big the belly would be with 12 gems. Your sliders are baked into your save. you have to let SGO4IF empty belly or set sliders to 0 value, before removing sliders (if you have current visual scaling). If you remove sliders without letting the mod remove scaling,SGO4IF will not know which sliders to set to 0.
aqeqqq Posted October 3, 2024 Posted October 3, 2024 14 minutes ago, Murphiee said: Your sliders are baked into your save. you have to let SGO4IF empty belly or set sliders to 0 value, before removing sliders (if you have current visual scaling). If you remove sliders without letting the mod remove scaling,SGO4IF will not know which sliders to set to 0. This is a new game start, and the pregnancy sliders were deleted in a previous save, so there are no sliders in the MCM at the beginning. By the way, I use FHU together; does this affect SGO4 too?
Nova4 Posted October 4, 2024 Posted October 4, 2024 (edited) Hello I'm having an issue with OSGO, For some reason t hat I can't figure out, when I adjust the milk streams with the debug axis they adjust just fine, but when I turn off that setting the streams don't remember the settings that I just configured. Edit: I fixed it, Had to manually add the values into the "SGO4IF/configs/dse-soulgem-oven/settings/Default.json." file. SInce I already commented what is the meaning of this values in that file? " "Weight100BonusX": 0.0, "Weight100BonusY": 0.0, "Weight100BonusZ": 0.0, "ScalingCapX": 0.0, "ScalingCapY": 0.0, "ScalingCapZ": 0.0," Edited October 4, 2024 by Nova4
DadPrefersDads Posted October 4, 2024 Posted October 4, 2024 18 hours ago, SHIIIZA117 said: thank you - i see that SGO has some similar features like Fillher up - what are the major differences? Well they set out to do different things. SGO allows your character to become pregnant with soul gems, while FHU is a cum inflation mod. SGO makes your character's belly grow slowly over time and then get a nice reward for doing so, while FHU is for instant belly growth directly after sex, with no real practical benefit (aside from getting to see your character be inflated nice and full). The mods do inherently different things.
Murphiee Posted October 4, 2024 Author Posted October 4, 2024 (edited) 20 hours ago, aqeqqq said: This is a new game start, and the pregnancy sliders were deleted in a previous save, so there are no sliders in the MCM at the beginning. By the way, I use FHU together; does this affect SGO4 too? Did you read the FAQ? Should help you troubleshoot most basic issues, Main point is: Try the mod with a minimal load order. If things start working properly, there is a mod conflict. Are you loading a racemenu preset from when you were pregnant? Racemenu presets "save" current morph overrides, even from external mods. essentially corrupting them if you don't remember the exact morph's you use. Could also just be FHU inflation that is lingering. There is no compatibility between FHU and SGO4IF, so you will get double scaling, (which seems to be the case for you) 12 hours ago, Nova4 said: Hello I'm having an issue with OSGO, For some reason t hat I can't figure out, when I adjust the milk streams with the debug axis they adjust just fine, but when I turn off that setting the streams don't remember the settings that I just configured. Edit: I fixed it, Had to manually add the values into the "SGO4IF/configs/dse-soulgem-oven/settings/Default.json." file. SInce I already commented what is the meaning of this values in that file? " "Weight100BonusX": 0.0, "Weight100BonusY": 0.0, "Weight100BonusZ": 0.0, "ScalingCapX": 0.0, "ScalingCapY": 0.0, "ScalingCapZ": 0.0," What is OSGO? Those values are where you are supposed to enter OLactis leak overlay offsets. Check main page configuration dropdown for instructions. Edited October 4, 2024 by Murphiee
AureumCustos Posted October 5, 2024 Posted October 5, 2024 HI again im having a weird issue where when i go into labor to remove my gems I only get out one then my character stops the animation gets up and gets redressed. Then i for some reason keep getting put into the labor animations (im using OAR random labor animations mod). SO i dont know if this is an issue with OAR or SGO. if anybody knows whats going on that be great. funnily enough a similar issue happens when i insert gems. I insert one my character stops the animation gets cloth then SGO has to force update the gems inside my character all at once. 1
Guest Posted October 8, 2024 Posted October 8, 2024 Can you please add a native support to Ostim Standalone sex framework?
Murphiee Posted October 9, 2024 Author Posted October 9, 2024 On 10/8/2024 at 4:57 AM, Sicumbaka said: Can you please add a native support to Ostim Standalone sex framework? No, Base mod is too engrained with sexlab, you can try the Ostim'sexlab event bridge mod, but no idea if it will work. On 10/5/2024 at 6:17 AM, AureumCustos said: HI again im having a weird issue where when i go into labor to remove my gems I only get out one then my character stops the animation gets up and gets redressed. Then i for some reason keep getting put into the labor animations (im using OAR random labor animations mod). SO i dont know if this is an issue with OAR or SGO. if anybody knows whats going on that be great. funnily enough a similar issue happens when i insert gems. I insert one my character stops the animation gets cloth then SGO has to force update the gems inside my character all at once. No idea what could cause this, im in the middle of a rewrite of birthing/inserting, so might be fixed in next update, or might not.
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