IcicleInn Posted December 1, 2024 Posted December 1, 2024 (edited) On 11/19/2024 at 12:56 AM, BL00DSH0T4TW said: Can also say I'm having the issue where the event chance sliders are broken, creature robbery for example cannot be changed at all, always resetting to 50. The robbery event also seems to be broken, spawning a bag of your items basically right on top of you and making the NPCs neutral immediately while leaving you down forever unless you heal. Haven't found a solution yet but I'm going to try forcing it to off using the configuration file. The actual assaults work fine, it's just the bugged robbery event that you can't turn off that's dragging it down. Wonder if it's incompatible with other outcome mods like practical defeat or simple defeat somehow? Just chiming in to see if there's any known fix for this. I am currently on .1170 using Acheron 1.5.3.1, YK 2.2.1.2 and Practical Defeat Reanimated 0.4.7 Spoiler I am currently unable to get the red circled feature (Creature Robbery) to stay on 0, and periodically get YK Assault (NPC) filled in with a value after setting it to 0 Edited December 1, 2024 by IcicleInn
BL00DSH0T4TW Posted December 1, 2024 Posted December 1, 2024 (edited) 1 hour ago, IcicleInn said: Just chiming in to see if there's any known fix for this. I am currently on .1170 using Acheron 1.5.3.1, YK 2.2.1.2 and Practical Defeat Reanimated 0.4.7 Hide contents I am currently unable to get the red circled feature (Creature Robbery) to stay on 0, and periodically get YK Assault (NPC) filled in with a value after setting it to 0 Yeah, if you check the .ini file in the mod, edit the chances manually there, set the file to read-only, and restart the game, it will stick in-game. Meaning you can force the robbed chance to 0. Of course this will prevent you from editing it in-game but it's a minor issue honestly. Sorry, more specifically, it will be in overwrite if you are using MO2. Overwrite -> SKSE -> Acheron -> Consequences -> Weights.yaml Can be edited with NP++ no problem, just set it to read-only and when you start the game you will see the values you input reflected. Tested this extensively and the event has been gone for good. Edited December 1, 2024 by BL00DSH0T4TW
IcicleInn Posted December 1, 2024 Posted December 1, 2024 13 hours ago, BL00DSH0T4TW said: Yeah, if you check the .ini file in the mod, edit the chances manually there, set the file to read-only, and restart the game, it will stick in-game. Meaning you can force the robbed chance to 0. Of course this will prevent you from editing it in-game but it's a minor issue honestly. Sorry, more specifically, it will be in overwrite if you are using MO2. Overwrite -> SKSE -> Acheron -> Consequences -> Weights.yaml Can be edited with NP++ no problem, just set it to read-only and when you start the game you will see the values you input reflected. Tested this extensively and the event has been gone for good. Thanks I'll try this out. Preliminary check is that it works as far as loading and viewing the numbers, haven't tested extensively if i'll get a robbery event or not.
ohsnapdragon Posted December 30, 2024 Posted December 30, 2024 (edited) Does anyone have a link to the old (1.2) version of YK that they can share, the one that doesn't require Acheron? I like the mod, but the newest version update requires so many dependencies to get the same features as Yamete 1.2 . Essentially, I need: Acheron Yamete v2.x (for surrender/assault) Practical Defeat (for simple slavery and other post-defeat outcomes) @Scrab's custom Papyrus Extender as a hard requirement for Practical Defeat Backport ESL, Paired Animation Improvements, etc... All of those mods just to get the same thing that one mod did, which was surrender, assault, creature support, stripping and defeat outcomes. I'm trying to cut down on my modlist, so less is better. I would be very appreciative if someone could share the 1.2 version here, since I've unfortunately lost it. Edited December 30, 2024 by ohsnapdragon
LelouchViBritannia Posted January 19, 2025 Posted January 19, 2025 is there any way i can get this and Follower Slavery Mod working together?
Scrups Posted January 28, 2025 Posted January 28, 2025 so every time i get robbed im just stuck on the ground forever. is there a fix to this or what? seen this problem from others too and no one has addressed the issue 1
Scrups Posted January 29, 2025 Posted January 29, 2025 till this gets some more polishing ima stick to practical defeat cus im assuming that does relatively the same thing other than a couple features this has that practical doesnt. first off ive tried turning off robbing through the mcm many times but it never really gets turned off. second, getting robbed bugs me out and leaves me in the downed state forever till i load a previous save. its a good ass mod just needs some fixes nd the bugs are mad dealbreakers for me
alright alright alright Posted January 29, 2025 Posted January 29, 2025 From what I can tell there's a mod conflict between Practical Defeat and Yamete Kudasai. The reason you can't adjust the sliders in Acheron is because one of the two mods isn't loading properly. If you put Yamete Kudasai higher in the load priority than Practical defeat it's MCM is gonna show up and it's working properly otherwise it's not.
EnhancedLeonidas Posted January 31, 2025 Posted January 31, 2025 On 1/28/2025 at 11:58 PM, alright alright alright said: From what I can tell there's a mod conflict between Practical Defeat and Yamete Kudasai. The reason you can't adjust the sliders in Acheron is because one of the two mods isn't loading properly. If you put Yamete Kudasai higher in the load priority than Practical defeat it's MCM is gonna show up and it's working properly otherwise it's not. I don't have and never have installed PD, yet my sliders are broken the same way everyone else's seem to be (the only sliders that don't auto-adjust themselves back to default is Hostile assault, Acheron default, NPC assault and Simple Rescue, although SR is a separate mod entirely.) Both hostile and creature robbed outcomes are broken entirely, causing infinite Calmed status, forcing me backing into unsheathed stance unable to interact with anything and if I sheathe I got into infinite bleedout until I save + load (and even then Resaver freaks out and reports over 100 events from Robbed trying to activated in a handful of frames.) Personally, I'm just going back to Bane's Defeat + Dynamic Defeat and doing a Resaver clean, a slightly smoother defeat framework isn't worth the comparative lack of customization and none of Scrab's mods playing nice with literally anything else.
astor2015 Posted February 27, 2025 Posted February 27, 2025 Hey, completely new to this mod, i been running defeat baka edition for 3 years now, can this mod and addon replace all the functions of SLD baka edition or you have to sacrifice something? From everything i seen it all points that this mod or sl defeat bane edition are the new and best thing, im trying to get the same functions and also maintanining stability with babofactory mods. I would apreciate any input, i been modding for a while but never tried other defeat mods.
Someone92 Posted February 27, 2025 Posted February 27, 2025 What features of Baka Defeat you do not want to miss under any circumstances, and what features are "nice-to-have"s? With those information we can give you a more accurate answer.
astor2015 Posted February 27, 2025 Posted February 27, 2025 (edited) 11 minutes ago, Someone92 said: What features of Baka Defeat you do not want to miss under any circumstances, and what features are "nice-to-have"s? With those information we can give you a more accurate answer. Mainly the integration with baka mods and stability. I also use follower slavery framework and i know that works with defeat bane edition but i dont know about this one, im willing to give a bit of stability for more content integration. Edited February 27, 2025 by astor2015
Attenater Posted March 7, 2025 Posted March 7, 2025 Hello, Whenever my Female PC assaults male NPC, it only filters male aggressor necro animations through, even though tags in mcm are set to femdom and cowgirl for FonM assault. If i disable the necro animations, filter only lets through male aggressor on female animations, still no cowgirl/femdom like it should be. Any idea whats going on?
Fraying9981 Posted March 8, 2025 Posted March 8, 2025 Hi, is there a way to make this work With SL Defeat SSE? I installed Acheron & just tried the assault npc -> "assault failed due to unexpected error"
gurorim Posted March 14, 2025 Posted March 14, 2025 (edited) Tried installing Yamete Kudasai on OCM modlist and I'm also getting "assault failed due to unexpected error". I'm not using any other defeat mods. Is there a way to debug the mod? Edit: Nvm I was missing Scrab's Papyrus Extender Edited March 14, 2025 by gurorim
spuer Posted March 18, 2025 Posted March 18, 2025 do you think you can you can add an autoswitch for sexlabtoostim to turn it on/off when it's a creature ?
LittleVampire Posted March 29, 2025 Posted March 29, 2025 Here is a small patch for YameteKudasai 2.2.1.2: A script property was filled with a spell instead of the expected quest. That led to at least a log error. Not sure about other consequences, I just did a "driveby" fix while testing some edits for PracticalDefeat, but I believe it did help. YameteKudasai - Blackout Fix.7z
Fraying9981 Posted March 31, 2025 Posted March 31, 2025 Just tried on a new save, it works on NPCs but not on me. I don't get CTD which is always nice, but basically I just stand back up on my feet: no yamete interface, no defeat event, no slavery. On NPCs: - I see them defeated. I see the nice UI with the different options, didn't try all of them but they seem to work. - Interestingly normal citizen NPCs inside towns are affected. I don't see the fight but I see them defeated somewhere in town, crawling. I wonder why For PC: - If I get to 0 health by guards -> I go to prison - If I get to 0 health -> I start crawling. then after a while i can stand back up. - No menu, nothing. No QTE struggle visible. - Surrender key just calms everyone. - I only tried inside a tavern by hitting npcs and turning them hostile until I get to 0, not "real hostiles", but I believe something is wrong. I did install all these mods: Acheron (Patreon / Nexus) Struggling QTE (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers Papyrus log is attached: seems like Yamete is properly detected as defeat mod by another mod (Sexcraft). But on loading the save initially there is this error with Acheron "[03/31/2025 - 11:59:44PM] Error: Property AcheronBlackout on script KudasaiAssault attached to Kudasai_Assault (FE0D9872) cannot be bound because (FE00E807) is not the right type" also sexlab scenes seem to be triggered according to paprus log, they just don't happen So yeah just wondering what is going on, why is Yamete not triggered. Thanks in advance for your ideas/tips!Papyrus.0.log
Guest Posted April 6, 2025 Posted April 6, 2025 At last, a mod that together with Acheron convinces me to finally replace Defeat. VERY NICE WORK!
cryingcrow122 Posted April 30, 2025 Posted April 30, 2025 If you are experiencing Assault closing on its own, try turning off Acheron's automatic return from Defeat (both HP and time) Or rather, it would be nice if the YK side could disable this area once when entering Assault.
aslab Posted May 1, 2025 Posted May 1, 2025 Is there any way to have the teleportation teleport the PC to an inn after the rape and robbing event, instead of just teleporting to a nearby location. Kind of like a simple outcome but after the rape and robbing.
Risoma Posted May 14, 2025 Posted May 14, 2025 I tried three defeat mods and this is the one that worked at least 70% of the time out of the gate. a couple of tweaks and it hasn't failed since. it just works 👍
DoroLL Posted May 17, 2025 Posted May 17, 2025 (edited) Hello. Yamete Kudasai = やめてください. This mod has a Japanese title, is there a Japanese version? Does it work with 1.59.7? Need to play a new game? Can this be combined with Simple Defeat? Edited May 17, 2025 by DoroLL
pingbi146 Posted May 17, 2025 Posted May 17, 2025 Trying to get simple slavery to work with YK, but I am pretty shit at scripts, has anyone happened to do this already?
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