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Posted (edited)
On 11/19/2024 at 12:56 AM, BL00DSH0T4TW said:

Can also say I'm having the issue where the event chance sliders are broken, creature robbery for example cannot be changed at all, always resetting to 50. The robbery event also seems to be broken, spawning a bag of your items basically right on top of you and making the NPCs neutral immediately while leaving you down forever unless you heal. Haven't found a solution yet but I'm going to try forcing it to off using the configuration file. The actual assaults work fine, it's just the bugged robbery event that you can't turn off that's dragging it down. Wonder if it's incompatible with other outcome mods like practical defeat or simple defeat somehow?

Just chiming in to see if there's any known fix for this.  I am currently on .1170 using Acheron 1.5.3.1, YK 2.2.1.2 and Practical Defeat Reanimated 0.4.7

 

Spoiler

image.png.859cd22514c9755521ae44c680b366c2.png

 

I am currently unable to get the red circled feature (Creature Robbery) to stay on 0, and periodically get YK Assault (NPC) filled in with a value after setting it to 0

Edited by IcicleInn
Posted (edited)
1 hour ago, IcicleInn said:

Just chiming in to see if there's any known fix for this.  I am currently on .1170 using Acheron 1.5.3.1, YK 2.2.1.2 and Practical Defeat Reanimated 0.4.7

 

  Hide contents

image.png.859cd22514c9755521ae44c680b366c2.png

 

I am currently unable to get the red circled feature (Creature Robbery) to stay on 0, and periodically get YK Assault (NPC) filled in with a value after setting it to 0

Yeah, if you check the .ini file in the mod, edit the chances manually there, set the file to read-only, and restart the game, it will stick in-game. Meaning you can force the robbed chance to 0. Of course this will prevent you from editing it in-game but it's a minor issue honestly.
Sorry, more specifically, it will be in overwrite if you are using MO2. Overwrite -> SKSE -> Acheron -> Consequences -> Weights.yaml
Can be edited with NP++ no problem, just set it to read-only and when you start the game you will see the values you input reflected. Tested this extensively and the event has been gone for good.

Edited by BL00DSH0T4TW
Posted
13 hours ago, BL00DSH0T4TW said:

Yeah, if you check the .ini file in the mod, edit the chances manually there, set the file to read-only, and restart the game, it will stick in-game. Meaning you can force the robbed chance to 0. Of course this will prevent you from editing it in-game but it's a minor issue honestly.
Sorry, more specifically, it will be in overwrite if you are using MO2. Overwrite -> SKSE -> Acheron -> Consequences -> Weights.yaml
Can be edited with NP++ no problem, just set it to read-only and when you start the game you will see the values you input reflected. Tested this extensively and the event has been gone for good.

Thanks I'll try this out.  Preliminary check is that it works as far as loading and viewing the numbers, haven't tested extensively if i'll get a robbery event or not.

  • 4 weeks later...
Posted (edited)

Does anyone have a link to the old (1.2) version of YK that they can share, the one that doesn't require Acheron?

 

I like the mod, but the newest version update requires so many dependencies to get the same features as Yamete 1.2 . Essentially, I need:

  1. Acheron
  2. Yamete v2.x (for surrender/assault)
  3. Practical Defeat (for simple slavery and other post-defeat outcomes)
  4. @Scrab's custom Papyrus Extender as a hard requirement for Practical Defeat
  5. Backport ESL, Paired Animation Improvements, etc...

All of those mods just to get the same thing that one mod did, which was surrender, assault, creature support, stripping and defeat outcomes. I'm trying to cut down on my modlist, so less is better.

 

I would be very appreciative if someone could share the 1.2 version here, since I've unfortunately lost it.

Edited by ohsnapdragon
  • 3 weeks later...
  • 2 weeks later...
Posted

so every time i get robbed im just stuck on the ground forever. is there a fix to this or what? seen this problem from others too and no one has addressed the issue

Posted

till this gets some more polishing ima stick to practical defeat cus im assuming that does relatively the same thing other than a couple features this has that practical doesnt. first off ive tried turning off robbing through the mcm many times but it never really gets turned off. second, getting robbed bugs me out and leaves me in the downed state forever till i load a previous save. its a good ass mod just needs some fixes nd the bugs are mad dealbreakers for me

Posted

From what I can tell there's a mod conflict between Practical Defeat and Yamete Kudasai. The reason you can't adjust the sliders in Acheron is because one of the two mods isn't loading properly. If you put Yamete Kudasai higher in the load priority than Practical defeat it's MCM is gonna show up and it's working properly otherwise it's not.

 

Posted
On 1/28/2025 at 11:58 PM, alright alright alright said:

From what I can tell there's a mod conflict between Practical Defeat and Yamete Kudasai. The reason you can't adjust the sliders in Acheron is because one of the two mods isn't loading properly. If you put Yamete Kudasai higher in the load priority than Practical defeat it's MCM is gonna show up and it's working properly otherwise it's not.

 


I don't have and never have installed PD, yet my sliders are broken the same way everyone else's seem to be (the only sliders that don't auto-adjust themselves back to default is Hostile assault, Acheron default, NPC assault and Simple Rescue, although SR is a separate mod entirely.) Both hostile and creature robbed outcomes are broken entirely, causing infinite Calmed status, forcing me backing into unsheathed stance unable to interact with anything and if I sheathe I got into infinite bleedout until I save + load (and even then Resaver freaks out and reports over 100 events from Robbed trying to activated in a handful of frames.)

Personally, I'm just going back to Bane's Defeat + Dynamic Defeat and doing a Resaver clean, a slightly smoother defeat framework isn't worth the comparative lack of customization and none of Scrab's mods playing nice with literally anything else.

  • 4 weeks later...
Posted

Hey, completely new to this mod, i been running defeat baka edition for 3 years now, can this mod and addon replace all the functions of SLD baka edition or you have to sacrifice something?

From everything i seen it all points that this mod or sl defeat bane edition are the new and best thing, im trying to get the same functions and also maintanining stability with babofactory mods.

I would apreciate any input, i been modding for a while but never tried other defeat mods. 

Posted

What features of Baka Defeat you do not want to miss under any circumstances, and what features are "nice-to-have"s? With those information we can give you a more accurate answer.

Posted (edited)
11 minutes ago, Someone92 said:

What features of Baka Defeat you do not want to miss under any circumstances, and what features are "nice-to-have"s? With those information we can give you a more accurate answer.

Mainly the integration with baka mods and stability. 

I also use follower slavery framework and i know that works with defeat bane edition but i dont know about this one, im willing to give a bit of stability for more content integration.

Edited by astor2015
Posted

Hello,
Whenever my Female PC assaults male NPC, it only filters male aggressor necro animations through, even though tags in mcm are set to femdom and cowgirl for FonM assault.
If i disable the necro animations, filter only lets through male aggressor on female animations, still no cowgirl/femdom like it should be. 
Any idea whats going on?

Posted (edited)

Tried installing Yamete Kudasai on OCM modlist and I'm also getting "assault failed due to unexpected error".

I'm not using any other defeat mods.

Is there a way to debug the mod?

 

Edit: Nvm I was missing Scrab's Papyrus Extender

Edited by gurorim
  • 2 weeks later...
Posted

Just tried on a new save, it works on NPCs but not on me. I don't get CTD which is always nice, but basically I just stand back up on my feet: no yamete interface, no defeat event, no slavery.

 

On NPCs:

- I see them defeated. I see the nice UI with the different options, didn't try all of them but they seem to work.

- Interestingly normal citizen NPCs inside towns are affected. I don't see the fight but I see them defeated somewhere in town, crawling. I wonder why

 

For PC:

- If I get to 0 health by guards -> I go to prison

- If I get to 0 health -> I start crawling. then after a while i can stand back up.

- No menu, nothing. No QTE struggle visible.

- Surrender key just calms everyone.

- I only tried inside a tavern by hitting npcs and turning them hostile until I get to 0, not "real hostiles", but I believe something is wrong.

 

 

I did install all these mods:

Acheron (Patreon / Nexus)
Struggling QTE (optional)
SexLab
Fuz Ro D-oh
SkyUI
PapyrusUtil
JContainers

 

Papyrus log is attached: seems like Yamete is properly detected as defeat mod by another mod (Sexcraft).

But on loading the save initially there is this error with Acheron "[03/31/2025 - 11:59:44PM] Error: Property AcheronBlackout on script KudasaiAssault attached to Kudasai_Assault (FE0D9872) cannot be bound because  (FE00E807) is not the right type"

also sexlab scenes seem to be triggered according to paprus log, they just don't happen

 

So yeah just wondering what is going on, why is Yamete not triggered. Thanks in advance for your ideas/tips!Papyrus.0.log

Posted

At last, a mod that together with Acheron convinces me to finally replace Defeat.

VERY NICE WORK! :mrgreen:

  • 4 weeks later...
Posted

If you are experiencing Assault closing on its own, try turning off Acheron's automatic return from Defeat (both HP and time)

Or rather, it would be nice if the YK side could disable this area once when entering Assault.

Posted

Is there any way to have the teleportation teleport the PC to an inn after the rape and robbing event, instead of just teleporting to a nearby location. Kind of like a simple outcome but after the rape and robbing.

  • 2 weeks later...
Posted

I tried three defeat mods and this is the one that worked at least 70% of the time out of the gate. a couple of tweaks and it hasn't failed since. it just works 👍

Posted (edited)

Hello. Yamete Kudasai = やめてください. This mod has a Japanese title, is there a Japanese version? Does it work with 1.59.7? Need to play a new game? Can this be combined with Simple Defeat?

 

Edited by DoroLL

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