lidowxxx Posted November 23, 2013 Share Posted November 23, 2013 Unfortunately changing "waitbusyrenderer=true" costs me 7-10 fps:( Â Wish I could use this along with ENB without additional performance loss. Think I will go back to regular TBBP for now until the author comes up with a solution to this. Link to comment
Dazrus Posted November 23, 2013 Share Posted November 23, 2013 Made HDT Physics Collision work with CBBE Manga body but not as good as I wanted. Â Â I have still yet to actually find this idle animation download anywhere for some reason, could use some help. Link to comment
Eu4orick Posted November 23, 2013 Share Posted November 23, 2013 IDLE: Take your pick but read this post before! Â http://www.loverslab.com/topic/21287-what-mod-is-this-vi/?p=570201 Â http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=48783 Â Works well with v9.28 of HDT physics but starts to look or change oddly because it's not as yet to my knowledge been updated as an when HDT has progressed. Link to comment
Monsto Brukes Posted November 23, 2013 Author Share Posted November 23, 2013 Alright I finally got the domain up n running. I'm still doing forum setup at the moment, but everything works as expected.  I figure I'll add all the current releases and the install/setup docs and then announce the url.  Link to comment
Jarka Ruus Posted November 23, 2013 Share Posted November 23, 2013 Seems like there's a new version of both xml and dll. Link to comment
D_ManXX2 Posted November 23, 2013 Share Posted November 23, 2013 i am currently using the v9.28 of HDT but i am looking for a fix for breast when collision is on: Â Â Â Â how do i fix a dead female breast when she dies ?? Â Â Â Not sure why but the butt seem to look alright just the breast seem to be all mangled up within the mesh. skeleton is xp32 1.91 with the butt fixed from sexlab also named 1.91 with TBBP Link to comment
Crowzer Posted November 23, 2013 Share Posted November 23, 2013 Didn't read the whole thread, but anyone have CTDs when entry a house or place related to HDT Physics Extensions (version 11.16) ? I played a while then I crashed when I went to a house in Danwstar. After a re-lauch of Skyrim, it was fine. Â I didn't know if it is Physics Extensions or mods that crashed my game earlier. Link to comment
pclp2014 Posted November 23, 2013 Share Posted November 23, 2013 Didn't read the whole thread, but anyone have CTDs when entry a house or place related to HDT Physics Extensions (version 11.16) ? I played a while then I crashed when I went to a house in Danwstar. After a re-lauch of Skyrim, it was fine. Â I didn't know if it is Physics Extensions or mods that crashed my game earlier. Â Â Try it once the current version of today (DLL + XML). http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions Link to comment
GlaiveCZ Posted November 23, 2013 Share Posted November 23, 2013 Hi guys, I was testing this hair mod ( it is pure awesomeness  ) and I found annoying glitch. When I select havok hair in character creation, few black stripes appear from ribbon between head and ponytail, to crosshair in center of screen ( visible on screenshots ). These stripes won´t disappear even when I´m actualy playing. I am using latest version of HDT plugin and latest version of hair mod. I appreciate every help. Please, forgive my english, it isn´t my native language.    Link to comment
xp32 Posted November 23, 2013 Share Posted November 23, 2013 Seems like there's a new version of both xml and dll. I wonder what the new version do this time Link to comment
Jerbsinator Posted November 23, 2013 Share Posted November 23, 2013 Seems like if I place 11-15 over 9-28 I get a CTD every time I load up a game. Not sure if you need to put the updated xml file as well for it to work but I am not willing to do that as I have my xml customization where I want it and I dont want to go back and change everything again. I'll just wait until there is a stable release, I don't need the collision for this idle that everyone seems to be losing their shit over. Link to comment
Guest Posted November 23, 2013 Share Posted November 23, 2013 I'm sorry I don't rly see where i could verify this so: Is unp or any versions of unp compatible with tbbp and thus compatible with this mod? Link to comment
Jarka Ruus Posted November 23, 2013 Share Posted November 23, 2013 I'm sorry I don't rly see where i could verify this so: Is unp or any versions of unp compatible with tbbp and thus compatible with this mod? Â There's a bpp version of unp. For tbbp (and bbp) support you might want to use unp bodyslide here http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/ Link to comment
Guest Posted November 23, 2013 Share Posted November 23, 2013  I'm sorry I don't rly see where i could verify this so: Is unp or any versions of unp compatible with tbbp and thus compatible with this mod?  There's a bpp version of unp. For tbbp (and bbp) support you might want to use unp bodyslide here http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/   Ah so bbp is tbbp? I dont rly get these expressions but if it's unp and it works ill take it thank you! Link to comment
Shaydow Posted November 23, 2013 Share Posted November 23, 2013  Seems like there's a new version of both xml and dll. I wonder what the new version do this time   I'm wondering this myself. I noticed some jitter with older XML's using today's .dll, so for the time being I rolled back to 11 15.  I checked the 3dmgames thread and didn't see an update there either on the new version and what it did.   Seems like if I place 11-15 over 9-28 I get a CTD every time I load up a game. Not sure if you need to put the updated xml file as well for it to work but I am not willing to do that as I have my xml customization where I want it and I dont want to go back and change everything again. I'll just wait until there is a stable release, I don't need the collision for this idle that everyone seems to be losing their shit over.  While I understand %100 what you mean about the collision, understand that the newer .dll's are NOT compatible with some of the older XML's. It has nothing to do with the collision either, it has to do with stretching fixing, changes for hair, etc. You WON'T find a new release that will be compatible with your 9-28 XML, sorry to say.    I'm sorry I don't rly see where i could verify this so: Is unp or any versions of unp compatible with tbbp and thus compatible with this mod?  There's a bpp version of unp. For tbbp (and bbp) support you might want to use unp bodyslide here http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/   Ah so bbp is tbbp? I dont rly get these expressions but if it's unp and it works ill take it thank you!   BBP and TBBP are NOT the same thing. BBP has 2 breastbones, but TBBP has 2 breastbones AND buttbones IIRC. Needless to say, you should just be using a TBBP compatible body and skeleton if you want to get the most out of this plugin. Link to comment
Saeros Posted November 24, 2013 Share Posted November 24, 2013 I have a strange problem: HDT breast flashes every 5 seconds. (blinking breast) if I remove the file "skeleton_female.hkx"  in \Data\Meshes\actors\character\character assets female , this problem disappears.. (but I don't like the result)  I'm using the latest version of XP32 Maximum Skeleton (v 1.92) Link to comment
Jerbsinator Posted November 24, 2013 Share Posted November 24, 2013     Seems like if I place 11-15 over 9-28 I get a CTD every time I load up a game. Not sure if you need to put the updated xml file as well for it to work but I am not willing to do that as I have my xml customization where I want it and I dont want to go back and change everything again. I'll just wait until there is a stable release, I don't need the collision for this idle that everyone seems to be losing their shit over.  While I understand %100 what you mean about the collision, understand that the newer .dll's are NOT compatible with some of the older XML's. It has nothing to do with the collision either, it has to do with stretching fixing, changes for hair, etc. You WON'T find a new release that will be compatible with your 9-28 XML, sorry to say.    No no I get that and I will update to the latest version eventually but right now 9-28 is the most stable. I imagine that will change eventually and I will use that but right now the minor release just doesn't seem stable....for me anyway. I am in no rush and I don't need to have this immediately. Everyone seems to be going batshit insane over this idle and really it's a nice idle but it's not the end of the world if there is no collision, plus my characters boobs jiggle like crazy anyway you probably wouldnt even notice the collision.....lol. Link to comment
fenrir19 Posted November 24, 2013 Share Posted November 24, 2013 when they will start works with hello santa or apachi D:looks great if each of their hair mod have physic  Link to comment
fenrir19 Posted November 24, 2013 Share Posted November 24, 2013 Seems like if I place 11-15 over 9-28 I get a CTD every time I load up a game. Not sure if you need to put the updated xml file as well for it to work but I am not willing to do that as I have my xml customization where I want it and I dont want to go back and change everything again. I'll just wait until there is a stable release, I don't need the collision for this idle that everyone seems to be losing their shit over.  absolutely agree :3 Link to comment
Monsto Brukes Posted November 24, 2013 Author Share Posted November 24, 2013 Â I see there's a new version dated yesterday. Thanks. Â What's new? Link to comment
xp32 Posted November 24, 2013 Share Posted November 24, 2013 Â Â I see there's a new version dated yesterday. Thanks. Â What's new? Â I dunno, but I found that the breast give some realistic physics than previous one.. seems it fix the inertia or momentum... when the character jump, in mid air the breast also follow the momentum. When the PC walk, foot left > foot right > so on.. the right and the left breast follow different characteristic of movement, asymmetric but kinda realistic on its own Link to comment
Uriel Posted November 24, 2013 Share Posted November 24, 2013 I wonder if it's possible to do collisions between objects using hdtPE. Like touching those havoked boobs for example? Link to comment
Illuminati Posted November 24, 2013 Share Posted November 24, 2013 I'm curious to see how far this is going to go. Havok physics on characters and creatures is going to bring whole new life to Skyrim. Link to comment
Jarka Ruus Posted November 24, 2013 Share Posted November 24, 2013 Thank you Shaydow for clarifying my post. About the new version hopefully Hydrogensayshdt will drop by, trying it myself I couldn't notice any difference ingame, though I'm using the new xml with default setting so no surprise there. Link to comment
zupra Posted November 24, 2013 Share Posted November 24, 2013 A question. When i remove skeleton_female.hkx it causes the breast to go torpedo likes, which is easy to see when some breast increasing mod kicks in. Is this something i just have to live with or is it problem in my end? Link to comment
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