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Posted

Is there something I need to do for the mod to register followers from nether's framework? Nothing seems to happen to them through defeat or SS and if I try to manually do it none of them show up in the list.

Posted (edited)
11 hours ago, Yuuen said:

Is there something I need to do for the mod to register followers from nether's framework? Nothing seems to happen to them through defeat or SS and if I try to manually do it none of them show up in the list.

It should be automatic on load and also (as a fall back) once you open a dialogue with them - what version of Skyrim are you using? Post a papyrus log and I'll see if I can spot your issue.

Edited by Bane Master
Posted
20 hours ago, Bane Master said:

It should be automatic on load and also (as a fall back) once you open a dialogue with them - what version of Skyrim are you using? Post a papyrus log and I'll see if I can spot your issue.

I'm on SE/1.5, the only one that shows up on the list is a follower I don't even have anymore so I think something broke at some point. I cleaned it out and re-installed and that all worked fine but it didn't fix the issue. I'll enable logging and try things out later.

Posted (edited)

So i tried reading back the site to how to add serana to the enslave list and if i understnad right i have to remove her from the blacklist

then add her to the followers with amazing followers tweaks or nether followers right? Cause i did all that and she is still not showing up

Can anyone help me or give a small guide on what to do and how to do? my only guess is that she is still not eligible for enslavement, but then what else should i give to her to be eligable?

(The dlc is completed, thats why i wanna add her to the list, and there is no mod on her)

edit: using ssee edit i added the actornpc keyword, and also added her to to potential follower faction but i still can't see her in the list

Edited by Niki69
  • 2 weeks later...
Posted

Hello.

I've been using this mod for a while, but there's a problem with the latest version.

When I try to buy a companion's items from their owner, the trade window opens, but after I click on the first item, it immediately closes.

The gold is spent, but the items don't appear in my inventory. I didn't notice this in previous versions.

For now, I've solved the problem by changing the MCM settings from "buy items" to "automatic return when buying out of slavery."

Posted
4 hours ago, Adolis2019 said:

Hello.

I've been using this mod for a while, but there's a problem with the latest version.

When I try to buy a companion's items from their owner, the trade window opens, but after I click on the first item, it immediately closes.

The gold is spent, but the items don't appear in my inventory. I didn't notice this in previous versions.

For now, I've solved the problem by changing the MCM settings from "buy items" to "automatic return when buying out of slavery."

Item Buyback is working fine in my testing and I have seen no other reports of this so I suspect there is an issue with your game setup.

 

Post a papyrus log that covers a buyback attempt and I'll see if I can spot anything.

Posted
On 3/27/2026 at 12:35 PM, Bane Master said:

Item Buyback is working fine in my testing and I have seen no other reports of this so I suspect there is an issue with your game setup.

 

Post a papyrus log that covers a buyback attempt and I'll see if I can spot anything.

Papyrus.0.log

Posted
12 hours ago, Adolis2019 said:

It looks like you have Follower Goes On a Trip FSM compatibility patch SE/LE installed and this is throwing multiple errors.

 

I did not make the patch and can't offer support for it - the patch was last updated in August 2024 so is almost certainly not compatible with the current version of FSM.

Posted

Hey all, just sharing something that helped me.

 

I've just spent 2 days troubleshooting an issue I was having:

 

Followers would not show up in the 'enslavement tab' (yes, despite me talking to them normally in an attempt to register them), I therefore couldn't use MCM to enslave them.

 

The Issue was that I had SPID installed (spell perk item distributor) as part of my MO2 profile. Disabling SPID instantly fixed the functionality for the FSM MCM. 

Hope that helps somebody out there! :)

Posted
3 hours ago, Thelegitsalazar said:

Hey all, just sharing something that helped me.

 

I've just spent 2 days troubleshooting an issue I was having:

 

Followers would not show up in the 'enslavement tab' (yes, despite me talking to them normally in an attempt to register them), I therefore couldn't use MCM to enslave them.

 

The Issue was that I had SPID installed (spell perk item distributor) as part of my MO2 profile. Disabling SPID instantly fixed the functionality for the FSM MCM. 

Hope that helps somebody out there! :)


I use SPID and the FSM Enslavement page works correctly for me.

Posted
9 hours ago, Herowynne said:

I use SPID and the FSM Enslavement page works correctly for me.

I also use SPID with FSM without any issues

Posted
On 3/18/2026 at 1:27 AM, Niki69 said:

So i tried reading back the site to how to add serana to the enslave list and if i understnad right i have to remove her from the blacklist

then add her to the followers with amazing followers tweaks or nether followers right? Cause i did all that and she is still not showing up

Can anyone help me or give a small guide on what to do and how to do? my only guess is that she is still not eligible for enslavement, but then what else should i give to her to be eligable?

(The dlc is completed, thats why i wanna add her to the list, and there is no mod on her)

edit: using ssee edit i added the actornpc keyword, and also added her to to potential follower faction but i still can't see her in the list

I don't know you find a way yet but if you are like me and remove her name from Utiliity.json blacklist it will not work but still remove it just to be sure, the working blacklist is on FSMFollowerBlacklist.json need to remove her name from there, I hope this help if it work then good i was lost for a while too xD

Posted (edited)
21 hours ago, ohmza477 said:

I don't know you find a way yet but if you are like me and remove her name from Utiliity.json blacklist it will not work but still remove it just to be sure, the working blacklist is on FSMFollowerBlacklist.json need to remove her name from there, I hope this help if it work then good i was lost for a while too xD

She is removed from both but still doesn't shows upimage.png.e072a40a05c6df977826cbb107581c35.png

Edited by Niki69
Posted
1 hour ago, Niki69 said:

She is removed from both but still doesn't shows upimage.png.e072a40a05c6df977826cbb107581c35.png

She does not appear because she does not have the ActorTypeNPC keyword - not having this makes her ineligible for FSM slavery

Posted
7 hours ago, Bane Master said:

She does not appear because she does not have the ActorTypeNPC keyword - not having this makes her ineligible for FSM slavery

Could be, but as i said in the earlier post, i already gave her the ActorTypeNPC keyword by using SSEE edit

Posted
On 4/5/2026 at 8:48 PM, Niki69 said:

Could be, but as i said in the earlier post, i already gave her the ActorTypeNPC keyword by using SSEE edit

Here is the FSM eligibility code - if you edit Serena to comply with the requirements she will be eligible for enslavement - in addition, for MCM Enslavement she will also need to be recruited as a Follower to appear in the List.

Spoiler


Bool Function bCanBeEnslaved(Actor akActor)
	Bool bIsValidActor
	bIsValidActor = akActor && akActor.HasKeyword(ActorTypeNPC) && !akActor.IsChild() && !akActor.IsDead() && !IsFSMEnslaved(akActor)				;Is an eligible NPC
	bIsValidActor = bIsValidActor && bGenderFilter(akActor)																							;Is the correct gender
	bIsValidActor = bIsValidActor && ( bIsFollowerorHireling(akActor) || GetIntValue(akActor, "fsm_CanEnslaveNPC", 0) == 1 ) 						;Is a Follower or Hireling or (Added in V1.05) flagged as an Enslaveable NPC
	bIsValidActor = bIsValidActor && GetIntValue(akActor, "DF_FollowerMaster", 0) == 0 																;Is NOT the current "Devious Followers" Master
	bIsValidActor = bIsValidActor && akActor != GetFormValue(PlayerRef, "_SD_CurrentOwner", None) as Actor											;Is NOT the current "Sanguine's Debauchery" Master
	bIsValidActor = bIsValidActor && !akActor.HasKeyword(_SD_Slave)	&& !akActor.IsInFaction(zbfFactionSlave)										;Is NOT a "Sanguine's Debauchery" or zbf Slave
	bIsValidActor = bIsValidActor && !bIsdaymoylHeld(akActor)																						;Is NOT being held prisoner by Death Alternative																				
	bIsValidActor = bIsValidActor && ( strBlacklistedFollowers.Find(akActor.GetLeveledActorBase().GetName()) == -1 )								;Is NOT in the Follower Blacklist
	If GetStringValue(Self, "fsm_FollowerMod") == "Nether's Follower Framework" && nwsIgnoreToken
		bIsValidActor = bIsValidActor && akActor.GetItemCount(nwsIgnoreToken) == 0 																	;Is using NFF and is NOT carrying an nwsIgnoreToken
	EndIf							
	Return bIsValidActor && !bIsLolaMaster(akActor)																									;Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer
EndFunction

Bool Function bIsFollowerorHireling(Actor akActor) ;Is a current or potential follower/hireling - Added in V1.01
	Return ( bIsRecruited(akActor) || akActor.IsInFaction(PotentialFollowerFaction) || akActor.IsInFaction(PotentialHireling) ) 
EndFunction

Bool Function bIsRecruited(Actor akActor) ;Is a current follower or hireling - Added in V1.01
	Return ( akActor.IsInFaction(CurrentFollowerFaction) || akActor.IsInFaction(CurrentHireling) )
EndFunction

 

Posted
6 hours ago, phobos33 said:

Any update with new features for this mod coming soon?

I feel it's pretty complete as is but always happy to hear suggestions

Posted

These are just random ideas that popped in so no idea on feasibility, interest etc:

  • More randomised dialogue when speaking to both slaves and masters
  • Additional scenes outside of sex e.g slaves getting whipped or punished, dialogue between master and slave etc
  • Some sort of dialogue post rescue? E.g follower thanking you for saving them maybe with variations depending on how that happened.
  • Potential integration with mods like DoM where you can buy your follower back but keep them as a slave
  • Temporary slave names for enslaved followers
  • Maybe some sort of 'broken' stat where the longer you wait to rescue the follower the more broken and used to slavery they become.
Posted
47 minutes ago, Wastelanddom said:

Temporary slave names for enslaved followers

That's a fun idea.  They could be generic like Sex Slave or Slut, cute like Cupcake or Pumpkin, or something more derogatory.  If not generic, that could well be more work than Bane Master wants to take on, since each player will have different preferences, since it might involve reading in a list of player-supplied names.  Maybe more effort than Bane Master thinks is worthwhile, but I'm imagining finally seeing Lydia again as Sex Slave or Cupcake and thinking "What have you done to my follower?!", (possibly followed up with "Hey, nice work, do I owe you extra for that?").

Posted (edited)
On 4/7/2026 at 12:36 AM, Bane Master said:

Here is the FSM eligibility code - if you edit Serena to comply with the requirements she will be eligible for enslavement - in addition, for MCM Enslavement she will also need to be recruited as a Follower to appear in the List.

  Reveal hidden contents

 

 

Bool Function bCanBeEnslaved(Actor akActor)
	Bool bIsValidActor
	bIsValidActor = akActor && akActor.HasKeyword(ActorTypeNPC) && !akActor.IsChild() && !akActor.IsDead() && !IsFSMEnslaved(akActor)				;Is an eligible NPC
	bIsValidActor = bIsValidActor && bGenderFilter(akActor)																							;Is the correct gender
	bIsValidActor = bIsValidActor && ( bIsFollowerorHireling(akActor) || GetIntValue(akActor, "fsm_CanEnslaveNPC", 0) == 1 ) 						;Is a Follower or Hireling or (Added in V1.05) flagged as an Enslaveable NPC
	bIsValidActor = bIsValidActor && GetIntValue(akActor, "DF_FollowerMaster", 0) == 0 																;Is NOT the current "Devious Followers" Master
	bIsValidActor = bIsValidActor && akActor != GetFormValue(PlayerRef, "_SD_CurrentOwner", None) as Actor											;Is NOT the current "Sanguine's Debauchery" Master
	bIsValidActor = bIsValidActor && !akActor.HasKeyword(_SD_Slave)	&& !akActor.IsInFaction(zbfFactionSlave)										;Is NOT a "Sanguine's Debauchery" or zbf Slave
	bIsValidActor = bIsValidActor && !bIsdaymoylHeld(akActor)																						;Is NOT being held prisoner by Death Alternative																				
	bIsValidActor = bIsValidActor && ( strBlacklistedFollowers.Find(akActor.GetLeveledActorBase().GetName()) == -1 )								;Is NOT in the Follower Blacklist
	If GetStringValue(Self, "fsm_FollowerMod") == "Nether's Follower Framework" && nwsIgnoreToken
		bIsValidActor = bIsValidActor && akActor.GetItemCount(nwsIgnoreToken) == 0 																	;Is using NFF and is NOT carrying an nwsIgnoreToken
	EndIf							
	Return bIsValidActor && !bIsLolaMaster(akActor)																									;Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer
EndFunction

Bool Function bIsFollowerorHireling(Actor akActor) ;Is a current or potential follower/hireling - Added in V1.01
	Return ( bIsRecruited(akActor) || akActor.IsInFaction(PotentialFollowerFaction) || akActor.IsInFaction(PotentialHireling) ) 
EndFunction

Bool Function bIsRecruited(Actor akActor) ;Is a current follower or hireling - Added in V1.01
	Return ( akActor.IsInFaction(CurrentFollowerFaction) || akActor.IsInFaction(CurrentHireling) )
EndFunction

 

So i shouldn't put this code anywhere, this is a papyrus code right? it just says what other things i need to configure at SSEE edit for serana, 

first ActorTypeNPC
second in game addfac 0005C84D 1 setrelationshiprank player 4
And don't use any framework like nff or aft
After that should i refresh the mod someway or smth? like reinstall or anything?

Edited by Niki69
Posted

IT WORKED! Turns out my problem was that i gave ActorTypeNPC to the dawnguard.esm, when i have a grapic mode buxom serana.esm that overwrites it, had to switch the cells at SSEE edit and it worked

Posted
23 hours ago, Wastelanddom said:

 

  • More randomised dialogue when speaking to both slaves and masters
  • Additional scenes outside of sex e.g slaves getting whipped or punished, dialogue between master and slave etc
  • Maybe some sort of 'broken' stat where the longer you wait to rescue the follower the more broken and used to slavery they become.

There are fire. especially the last one. Almost as if the slave doesn't want to run away with you anymore. Until you slay her master.

Posted
1 hour ago, phobos33 said:

There are fire. especially the last one. Almost as if the slave doesn't want to run away with you anymore. Until you slay her master.

Yeah I was thinking something along those lines, or even after you rescue them they remain submissive etc (see you as replacement master instead of companion). Maybe need to do something special to return them their former selves.

But again these are just a bunch of ideas I just threw out. I imagine most of that stuff would be hideously complicated/impossible to add.

Posted
21 hours ago, Wastelanddom said:

Yeah I was thinking something along those lines, or even after you rescue them they remain submissive etc (see you as replacement master instead of companion). Maybe need to do something special to return them their former selves.

But again these are just a bunch of ideas I just threw out. I imagine most of that stuff would be hideously complicated/impossible to add.

I think they should no longer become compatible as followers as they should be broken from willpower after being used and abused. Such a mechanic would be a good replacement to currently the reaction we get after picking a fight with a follower.

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