Ariaan Posted September 22, 2025 Posted September 22, 2025 On 9/20/2025 at 10:17 AM, Bane Master said: What's New in Version 1.731 Released Just now The list of potential Bleedout Mode aggressor Slavers will now be cleared when a follower passes through a Load Door Thank you very much @Bane Master!! Much appreciated!  2
Revis-Linker Posted September 23, 2025 Posted September 23, 2025 I'm looking for a way to prevent the outfits set in "Outfit" from being removed when you unslaving a follower and have the setting to return the equipment they were wearing before they were enslaved. Currently, if you have disabled the return of equipment when unslaving, the follower will continue to have the outfit even after returning from enslavement, but if you return the equipment, the outfit they were wearing while enslaved will be deleted. Is there a way to return the equipment without deleting it and keep it in their possession?
Carl1960 Posted September 23, 2025 Posted September 23, 2025 Hi, I can't get the ( middle file , Defeat SSE ) the defeat one to work, I get a crash on load. is this UpToDate ?
Bane Master Posted September 24, 2025 Author Posted September 24, 2025 12 hours ago, Carl1960 said: Hi, I can't get the ( middle file , Defeat SSE ) the defeat one to work, I get a crash on load. is this UpToDate ? Sorry - I'm not sure what you mean by "( middle file , Defeat SSE ) the defeat one" Â A crash on load usually means you are missing a master file for one of your mods
Bane Master Posted September 24, 2025 Author Posted September 24, 2025 On 9/23/2025 at 3:44 PM, Revis-Linker said: I'm looking for a way to prevent the outfits set in "Outfit" from being removed when you unslaving a follower and have the setting to return the equipment they were wearing before they were enslaved. Currently, if you have disabled the return of equipment when unslaving, the follower will continue to have the outfit even after returning from enslavement, but if you return the equipment, the outfit they were wearing while enslaved will be deleted. Is there a way to return the equipment without deleting it and keep it in their possession? This should already be possible: Set Item Sell Chance to 0%, Discard items Worth Less than to 0 Septims Uncheck Remove Restraints when Bought Then when you buy the slave you will be offered the chance to buy the gear back (or loot it from their dead master if hostile) but they will still be wearing their dDs 2
Revis-Linker Posted September 25, 2025 Posted September 25, 2025 21 hours ago, Bane Master said: This should already be possible: Set Item Sell Chance to 0%, Discard items Worth Less than to 0 Septims Uncheck Remove Restraints when Bought Then when you buy the slave you will be offered the chance to buy the gear back (or loot it from their dead master if hostile) but they will still be wearing their dDs  Thank you! I'll try it right away! Â
HeckMeck95 Posted October 2, 2025 Posted October 2, 2025 For some reason i cant change some settings, they are just greyed out for me and i cant figure out why. I tried a new save, tried reinstalling the mods and dependencies but nothing works. I hope some of you have an idea why. Â In System Settings -> Animations Both options are greyed out and unticked. I dont use T&L, but i use SL, all other mods recognize it, just not FSM. Â In slavery -> Sexual Slavery I cant change anything here, everything is greyed out. Would like to do some tweaking here. Â FSM is still finding the SL Defeat, SS++, FM, DEC and DD mods and i can change settings in Simple Slavery/Interfaces tabs. Â Â Among other mods, i use: SkyrimSE 1.6.1170.0 FSM v1.731 SL v1.66b PapyrusUtil SE v4.6 PapyrusTweaks v4.1.0 Powerofthree Papyrus Extender v6.1.1 Powerofthree Tweaks v1.14.1 JContainers v4.2.9 SkyUI v5.2SE SS++ v6.3.26 SE DD v5.2 DD NG v0.4 SL Defeat SSE.5.3.6 (Bane) Dynamic Defeat LRG Patch v1.6.3 (Bane) FM v3.0.1 DEC SE v13.25.0
bendan123 Posted October 7, 2025 Posted October 7, 2025 It is hoped that an option can be added where there is a probability that one's followers cannot be redeemed.
Lackom Posted October 7, 2025 Posted October 7, 2025 Would be great if instead of just followers, there was an option for this to happen randomly to a list of NPC created in the MCM. Or just lovers, etc... Like the "Bandit Attack"Â vanilla rescue mission.
Bane Master Posted October 9, 2025 Author Posted October 9, 2025 On 10/7/2025 at 1:44 PM, bendan123 said: It is hoped that an option can be added where there is a probability that one's followers cannot be redeemed. I'm not sure I want to force that situation on a user - if you don't want to free them then you can just leave them where they are  On 10/7/2025 at 3:16 PM, Komandante88 said: Ostim? Sexlab!  On 10/7/2025 at 3:19 PM, Lackom said: Would be great if instead of just followers, there was an option for this to happen randomly to a list of NPC created in the MCM. Or just lovers, etc... Like the "Bandit Attack" vanilla rescue mission. It's not trivial to do and I don't have time right now but maybe at some point I'll look at it 1
Bane Master Posted October 9, 2025 Author Posted October 9, 2025 On 10/2/2025 at 3:36 PM, HeckMeck95 said: I hope some of you have an idea why. Not seen this before - post a papyrus log and I'll see if I can spot anything
loversusers Posted October 11, 2025 Posted October 11, 2025 can the follower limit be set to zero ? Â I want to use this mod just as a passthrough to send followers to captive followers mod.
Bane Master Posted October 12, 2025 Author Posted October 12, 2025 8 hours ago, loversusers said: can the follower limit be set to zero ? Â I want to use this mod just as a passthrough to send followers to captive followers mod. I'm afraid FSM does not support an adjustable Follower limit 1
bendan123 Posted October 12, 2025 Posted October 12, 2025 On 10/9/2025 at 10:07 PM, Bane Master said: I'm not sure I want to force that situation on a user - if you don't want to free them then you can just leave them where they are  Sexlab!  It's not trivial to do and I don't have time right now but maybe at some point I'll look at it Setting the default value to 0 and allowing players to decide for themselves whether to enable this feature, do you think that’s a feasible approach?
Bane Master Posted October 13, 2025 Author Posted October 13, 2025 15 hours ago, bendan123 said: Setting the default value to 0 and allowing players to decide for themselves whether to enable this feature, do you think that’s a feasible approach? I could add global toggle to allow the sell Dialogue to be hidden for all slaves - I'll give it some thought next time I am working on FSM 1
bendan123 Posted October 13, 2025 Posted October 13, 2025 5 hours ago, Bane Master said: I could add global toggle to allow the sell Dialogue to be hidden for all slaves - I'll give it some thought next time I am working on FSM Thank you; I really love this feature.
Lackom Posted October 13, 2025 Posted October 13, 2025 On 10/9/2025 at 4:07 PM, Bane Master said: It's not trivial to do and I don't have time right now but maybe at some point I'll look at it  Thanks for answering. Wouldn't it be as simple as launching the same function as the manual one in MCM? Or does the mod only revolve around the enslaved being a follower?
Bane Master Posted October 14, 2025 Author Posted October 14, 2025 14 hours ago, Lackom said: Â Thanks for answering. Wouldn't it be as simple as launching the same function as the manual one in MCM? Or does the mod only revolve around the enslaved being a follower? The main issue is that many NPC's in the game could cause unpredictable issues if enslaved, either breaking quests/scenes they are involved in or breaking FSM and there's no easy way to filter them out. Â Â
Lackom Posted October 14, 2025 Posted October 14, 2025 (edited) 10 hours ago, Bane Master said: The main issue is that many NPC's in the game could cause unpredictable issues if enslaved, either breaking quests/scenes they are involved in or breaking FSM and there's no easy way to filter them out. Â I see. Maybe letting the player do the list of potential randomly enslaved NPC themselves and be responsible for the consequences could be the solution? Either in the MCM, or by editing some file. Edited October 14, 2025 by Lackom
Bane Master Posted October 16, 2025 Author Posted October 16, 2025 On 10/14/2025 at 7:42 PM, Lackom said: by editing some file This is a possibility - I'll give it some thought next time I'm working on FSM
shinshun Posted October 22, 2025 Posted October 22, 2025 There is no version in skyrim le, or any way to run it?
Bane Master Posted October 23, 2025 Author Posted October 23, 2025 14 hours ago, shinshun said: There is no version in skyrim le, or any way to run it? There is only one version it's compatible with AE/SE/LE and AFAIK VR
ttpt Posted November 1, 2025 Posted November 1, 2025 (edited) I'm having this weird issue where if a follower gets enslaved after a SLdefeat scene and after killing their master, once they are back, after I go through a load door, they will be naked. I'm using nff and the "let trade trade items" dialogue menu doesn't work as well as the openactorcontainer console command, both are supposed to open their inventory to change their equipment but it's not working.  They do still have their equipment on their inventory, I was able to return it to them when killing their master, since the dialogue option worked fine at the time.  I am able to make the dialogue and console command work, by using nff to move them to the game slot and then back to their nff slot, trade dialogue will work both on the game slot and when they're back in the slot. but regardless of slot, once I go through another load door, or even if I just disable and enable them, they will be back naked and refusing to put on the items in their inventory.  I had this happen once before and the only permanent solution I could find was to remove and save clean the follower from my load order. Once I add them back in and rerecruit them, their inventory worked fine once more. Edited November 1, 2025 by ttpt
Bane Master Posted November 2, 2025 Author Posted November 2, 2025 14 hours ago, ttpt said: I'm having this weird issue Not come across this before - any errors in the log regarding the Follower in question?
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