Jump to content

Recommended Posts

Posted
17 hours ago, mrtorq said:

i am trying to add a male npc from my own mod into the masters list but its not reading it and saying its neither a location or npc ,can we add newer npcs from other mods to this json ?

Yes you can add any NPC  as long as they are persistent.

Posted (edited)

How does this work with custom voiced followers? Say like, SDA Serana, or Daegon, rigmor of bruma etc? Would it break their unique scripts?

Edited by theman123
Posted
5 hours ago, theman123 said:

How does this work with custom voiced followers? Say like, SDA Serana, or Daegon, rigmor of bruma etc? Would it break their unique scripts?

 

It does not in my experience, which is pretty extensive

Posted

3 questions:

 

1. Are followers who are enabled as Devious Followers not eligible to be sold through FSM? Example: Lydia is my current Devious Follower and will not show up in the "enslavement" MCM category, even after multiple conversations with her. If sold via SS++, she will remain waiting in the initial cage where the player is held.

 

2. Is it possible to re-enable/force followers to be registered by this mod? (For scenarios similar to the first question)

 

3.) Anyone else having trouble with the DD integration aspect of this mod? No matter what bondage the follower is in (heavy, blindfold, etc), no NPCs will assault them, even if the player has the same level of bondage as well and cannot "Protect" them. Wondering if Unforgiving Devices patching over some of the device behavior is causing issues with this. 

Posted
3 hours ago, UncontrolledShadowComment said:

Are followers who are enabled as Devious Followers not eligible to be sold through FSM?

Yes - they are not Eligible

 

3 hours ago, UncontrolledShadowComment said:

Is it possible to re-enable/force followers to be registered by this mod? (For scenarios similar to the first question)

Followers are registered with FSM either on game load or  the first time you speak to them in a normal dialogue (depending on the Follower Framework you are using).  They only need to be registered once - they just won't be displayed in the enslave menu if they are not eligible for enslavement.

 

3 hours ago, UncontrolledShadowComment said:

Anyone else having trouble with the DD integration aspect of this mod?

Haven't seen any other reports of this

Posted

I seem to have a problem with the MCM. i can't select some options like slave gender, equipment handling, enslavement mode,... i see them in MCM but i can't change them. 

 

Here is my papyrus if someone could know whats wrong.

Papyrus.0.log

Posted
52 minutes ago, Prenosi11 said:

I seem to have a problem with the MCM. i can't select some options like slave gender, equipment handling, enslavement mode,... i see them in MCM but i can't change them. 

 

Here is my papyrus if someone could know whats wrong.

Papyrus.0.log 258.2 kB · 0 downloads

Well your game is throwing this error

 

[12/08/2025 - 12:35:31PM] Error: Cannot divide by zero
stack:
    [fsm_MCMQuest (3701EDB2)].fsm_mcmscript.OnSelectST() - "fsm_mcmscript.psc" Line 706
    [fsm_MCMQuest (3701EDB2)].fsm_mcmscript.SelectOption() - "SKI_ConfigBase.psc" Line 1173
    [SKI_ConfigManagerInstance (19000802)].SKI_ConfigManager.OnOptionSelect() - "mgddgfsedsolmrqyulorz" Line 172

 

I've never seen this before - it seems that SkyUI has a problem as its trying to select a nonsense option "mgddgfsedsolmrqyulorz"

 

Sorry - not sure what to suggest other than checking you have the correct versions of SkyUI and other dependencies and making sure nothing is overwriting them.

Posted
4 hours ago, Bane Master said:

Yes - they are not Eligible

 

Followers are registered with FSM either on game load or  the first time you speak to them in a normal dialogue (depending on the Follower Framework you are using).  They only need to be registered once - they just won't be displayed in the enslave menu if they are not eligible for enslavement.

 

Haven't seen any other reports of this

Thanks for the responses Bane. Appreciate it

 

Will try messing around with the DD integration again. Prob something on my end. 

Posted (edited)
On 12/8/2025 at 12:35 PM, Bane Master said:

Well your game is throwing this error

 

[12/08/2025 - 12:35:31PM] Error: Cannot divide by zero
stack:
    [fsm_MCMQuest (3701EDB2)].fsm_mcmscript.OnSelectST() - "fsm_mcmscript.psc" Line 706
    [fsm_MCMQuest (3701EDB2)].fsm_mcmscript.SelectOption() - "SKI_ConfigBase.psc" Line 1173
    [SKI_ConfigManagerInstance (19000802)].SKI_ConfigManager.OnOptionSelect() - "mgddgfsedsolmrqyulorz" Line 172

 

I've never seen this before - it seems that SkyUI has a problem as its trying to select a nonsense option "mgddgfsedsolmrqyulorz"

 

Sorry - not sure what to suggest other than checking you have the correct versions of SkyUI and other dependencies and making sure nothing is overwriting them.

 

@Bane Master

 

EDIT:  Following on from what went below, ie re log stack dump errors including 

 

  [SKI_ConfigManagerInstance (30000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359

 

....I am getting the same error also being generated by another, totally different mod from that which I referred to, ie its errors ALSO stack the SKI_Configmanager error, resulting in saves being loaded with related suspended stacks

 

This SKI error actually seems from another, third, mod entirely (one of PAMA's which I may have screwed up the installation of) and it seems to generate, and show up, the same error, but normally 'on its own'm a single recurring event, within the log.  However that error does not seem to generate the suspended SKI stack

 

Only thing I can think that may be happening is that any mods stacking their own errors are occasionally 'sweeping up' the SKI error as well and that's getting generated as a suspended stack, and whilst the other errors dumped are being cleaned up later in some way, the SKI one is not 

 

SO it's nothing to do with FSM, per se, but might be of interest as just another quirk that can stab you in the back unexpectedly 😏

 

Not sure if I've explained that too well, but hope it helps someone 😉

 

DQW

 

 

BELOW IS FOR CONTEXT INFO ONLY

 

 

 

FWIW, I've started getting similar errors

 

 

=======

 

suspended stacks showing up in my saves, eg

 

Script: SKI_ConfigManager
Event: OnMenuOpen
Flags: 00000000
Unknown variable: REF : SKI_ConfigManager: *SkyUI_SE.esp:30000802 (0000022ccc335a60)
1 function variables.

 

=======

 

log shows

 

[12/07/2025 - 04:59:08AM] [FillHerUp]: Cum amount multiplier set to: 0.600000
[12/07/2025 - 04:59:33AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [sr_inflateConfig (A6001D8C)].sr_inflateconfig.OnPageReset() - "sr_inflateConfig.psc" Line 617
    [sr_inflateConfig (A6001D8C)].sr_inflateconfig.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (30000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359
[12/07/2025 - 04:59:33AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [sr_inflateConfig (A6001D8C)].sr_inflateconfig.OnPageReset() - "sr_inflateConfig.psc" Line 617
    [sr_inflateConfig (A6001D8C)].sr_inflateconfig.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (30000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359
[12/07/2025 - 04:59:33AM] warning: Assigning None to a non-object variable named "::temp30"

 

and so on

 

=======

 

The only thing that I can think of as a cause is that I had very recently changed an MCM setting in 'Fill her up', in this case the cum multiplier.  Does the log imply maybe that the save has data in it that is looking for the pre-change setting and is having a hissy fit when it finds they no longer match?

 

The other thing that has changed is I have updated Diary of Mine and most NPCs 'using' FHU are DOM slaves, so there might be some changes to their base data that is leading to this.  If you had multiple FSM slaves that might have been 'adjusted' in any detail by FSM updates, if that were the casue you might get a similar effect 

 

Obviously this is just related to looking at the 'Conundrum of Curious Connections', as opposed to any real tech certainty 😉

 

Given your fix, if I can get my game to restart again - it's got that bad - I'm going to first try a reset of the mod, and then maybe a reinstall to see if either clear this.  I'll feed back if it does, just to maybe add to the fund of human knowledge

 

DQW 

Edited by DonQuiWho
Posted
4 hours ago, DonQuiWho said:

If you had multiple FSM slaves that might have been 'adjusted' in any detail by FSM updates,

When FSM gets any major update all slaves are released, quests stopped and restarted by the FSM manager, then the followers are re-enslaved anew, so that scenario should never occur.

Posted

May I ask if there is a limit on the number of slaveoutfit.json files? When I generated hundreds of outfits through permutation and combination, I found that MCM had exceeded the limit for viewing. I'm sorry that I was too lazy to carefully review and handle the Papyrus code for this part

Posted
17 hours ago, WE new high v said:

May I ask if there is a limit on the number of slaveoutfit.json files? When I generated hundreds of outfits through permutation and combination, I found that MCM had exceeded the limit for viewing. I'm sorry that I was too lazy to carefully review and handle the Papyrus code for this part

TBH I never considered anyone making Hundreds of outfits. The limit will be dictated by the maximum size of papyrus arrays used internally in SkyUI which is likely to be 128

Posted

@Bane Master: I have a feature request. Could you please add an option to give captured followers some configurable amount of Bimbos of Skyrim corruption points per day as long as they're being captured?

 

I know @jib_buttkiss made it easy for other mods to add corruption and I think it would be a nice feature that when a follower gets enslaved, they get Stockholm Bimbo Syndrome. 

Posted
On 12/11/2025 at 7:39 PM, Wut1969 said:

@Bane Master: I have a feature request. Could you please add an option to give captured followers some configurable amount of Bimbos of Skyrim corruption points per day as long as they're being captured?

 

I know @jib_buttkiss made it easy for other mods to add corruption and I think it would be a nice feature that when a follower gets enslaved, they get Stockholm Bimbo Syndrome. 

I'm happy to look at it assuming it can be done simply and dependency free - but as I don't play BOS I  have no idea what would be an appropriate level to add.

Posted
1 hour ago, Bane Master said:

I'm happy to look at it assuming it can be done simply and dependency free - but as I don't play BOS I  have no idea what would be an appropriate level to add.

Maybe you can add a slider? Otherwise, I'd say 10 or 12 points per day would be a nice middle ground. 

The transformation will start when someone reaches 100 points. So you get a reasonable amount of time to try and free them. Obviously they could already have aquired corruption, so the tranaformation might even kick in sooner.

BTW, you don't even have to check if the NPC is male or female.

 

There is a For Modders section on 

that describes how to add corruption, but the TL;DR is:

 

The "CC_ModActorCorruption" event to increase or reduce an NPC's bimbo corruption.

Call it like so:

         int eventHandle = ModEvent.Create("CC_ModActorCorruption")
         ModEvent.PushForm(eventHandle , actor TargetNPC)
         ModEvent.PushInt(eventHandle , int corruptionAmount)
         ModEvent.Send(eventHandle)

This has both a ceil and a floor, so there's no need to worry about sending huge amounts at it.

 

 

Posted

What's New in Version 1.734

Released 

  • Added Bimbos of Skyrim Integration: Followers can gain Corruption whilst enslaved by FSM  (configurable via MCM)
Posted (edited)
1 hour ago, Bane Master said:

What's New in Version 1.734

Released Just now

  • Added Bimbos of Skyrim Integration: Followers can gain Corruption whilst enslaved by FSM  (configurable via MCM)

*blink*

 

You're quick. Thanks!

 

This is going to be a fun playthrough. 😁

Edited by Wut1969
Posted
8 hours ago, jib_buttkiss said:

 

I just saw this conversation, cool! Let me know if you do this, I'll add a link to here in BoS's mod integration section..

Is it possible for us to get an auto-equip custom outfit list for Bimbos to wear like the one in FSM mod?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...