Lord ChiruChiru Posted April 20 Posted April 20 I mean it would be nice to have more mechanics but he did say he considers it mechanically complete. The suggestions are nice but we may as well be twisting in the wind.
Kanerah Posted April 27 Posted April 27 Bimbos of Skyrim Enslaved followers can be corrupted by their time as a slave Any chance to do something similar with DoM ( Diary of Mine). That is, followers gain submission over time, and become enslaved when maxed. Then when you free them, they are transferred as slaves to player. 1
Bane Master Posted April 27 Author Posted April 27 7 hours ago, Kanerah said: Bimbos of Skyrim Enslaved followers can be corrupted by their time as a slave Any chance to do something similar with DoM ( Diary of Mine). That is, followers gain submission over time, and become enslaved when maxed. Then when you free them, they are transferred as slaves to player. It's possible if DoM has a dependency free way to add submission (usually a ModEvent)? 2
Kanerah Posted April 27 Posted April 27 3 hours ago, Bane Master said: It's possible if DoM has a dependency free way to add submission (usually a ModEvent)? Hmm, I'm not sure. With former, as I understand it, corruption stat is added gradually until npc reaches bimbo state. With DoM, submission is just additional stat that is added after npc is enslaved. So it would most likely need a patch ( basically just delaying until npc automatically becomes part of PAHE system and then adding max submission stat after player rescues them).
Wolfen09 Posted May 1 Posted May 1 i read somewhere earlier in the thread about it taking a lot of work and not just copy paste to add more master slots over the base 10, im curious as to what the process is and if it requires creation kit or can be done in xedit
Bane Master Posted May 2 Author Posted May 2 13 hours ago, Wolfen09 said: i read somewhere earlier in the thread about it taking a lot of work and not just copy paste to add more master slots over the base 10, im curious as to what the process is and if it requires creation kit or can be done in xedit It requires The Creation Kit and to add one slot requires 22 discreet steps many of which contain multiple actions
Wolfen09 Posted May 2 Posted May 2 7 hours ago, Bane Master said: It requires The Creation Kit and to add one slot requires 22 discreet steps many of which contain multiple actions Fair enough, I stay away from CK so was hoping it could be done with xedit and a bunch of steps there, but if thats the case I won't bother
phobos33 Posted May 13 Posted May 13 On 4/7/2026 at 4:07 AM, Bane Master said: I feel it's pretty complete as is but always happy to hear suggestions I think a lot of suggestions were presented so what do you think?
afa Posted May 15 Posted May 15 (edited) Well if suggestions are still somewhat open here is kind of an odd one given the nature and the name of the mod. Simply put expand the NPC assaulting bound/collar (but free) follower sex event; from a somewhat counterintuitive point of view make is so that followers don't need to be bound/collar in order to be attack, and ideally have different relevant dialogue for different state. long answer Spoiler Either I am not aware of what other mods are out there or this mod is somehow the premier NPCs assault on follower mod despite the slavery part being the primary focus. The only other mod that is more feature rich and gives its events some sort of context would probably be Aroused Creatures, but that mod pertains to only creatures as far as I know. TDF might be the next closest with follower having dialogue to step in and take the assault for the PC when NPC approaches, but they always play out the same way, and still depends on PC being the target first There's also Slaverun which thematically makes sense, but need sort of a state of the world change SLHH has a follower also gets assault alongside PC feature, but it is more of a +1 animation tagged on with followers having no contextual inputs Public Whore has 1 minor event where NPC ask PC for using the follower instead The pie in the sky ideas I think would be mirror Aroused Creatures a little, but with NPCs and follower dialogue/chase/interactions, gangbang and multi scenes possibilities, occasions of followers able to escape assault, maybe tag on SLHH stripping/animation if it is even possible. The possibility of slavery should also stay as a setting and perhaps can be use as negotiation/threat Edited May 15 by afa
Bane Master Posted May 15 Author Posted May 15 2 hours ago, afa said: Well if suggestions are still somewhat open here is kind of an odd one given the nature and the name of the mod. Simply put expand the NPC assaulting bound/collar (but free) follower sex event; from a somewhat counterintuitive point of view make is so that followers don't need to be bound/collar in order to be attack, and ideally have different relevant dialogue for different state. long answer Hide contents Either I am not aware of what other mods are out there or this mod is somehow the premier NPCs assault on follower mod despite the slavery part being the primary focus. The only other mod that is more feature rich and gives its events some sort of context would probably be Aroused Creatures, but that mod pertains to only creatures as far as I know. TDF might be the next closest with follower having dialogue to step in and take the assault for the PC when NPC approaches, but they always play out the same way, and still depends on PC being the target first There's also Slaverun which thematically makes sense, but need sort of a state of the world change SLHH has a follower also gets assault alongside PC feature, but it is more of a +1 animation tagged on with followers having no contextual inputs Public Whore has 1 minor event where NPC ask PC for using the follower instead The pie in the sky ideas I think would be mirror Aroused Creatures a little, but with NPCs and follower dialogue/chase/interactions, gangbang and multi scenes possibilities, occasions of followers able to escape assault, maybe tag on SLHH stripping/animation if it is even possible. The possibility of slavery should also stay as a setting and perhaps can be use as negotiation/threat I think that what you are describing is an entirely new mod given the scale of work required to achieve your goals. I'm afraid I don't think this is within the scope of FSM. 1
afa Posted May 15 Posted May 15 no problem, just toss it out there, like i said your mod as is is already kind of the top of the bunch in terms of that particular function
DonQuiWho Posted May 15 Posted May 15 Hi If you're still taking suggestions, is it possible to have an outcome to send the player to 'Captive Player'? ie I'm not sure about the technicalities, but at the moment the only route to that mod from your current Defeat mod is via Simple Slavery. ie Defeat > Simple Slavery > (by Simple Slavery chance) Captive Player (basically because it has its own Acheron based Defeat process) But you can get to the outcome direct from Simple Slavery. So, without interfering with FSM outcomes for followers, if followers were sent to FSM by Defeat, could the player be sent by FSM, at the same time, direct to Captive Player, as opposed to any of the other defeat outcomes? - maybe by simply overriding those and using the same sort of mechanism Simple Slavery uses to send the player to Captive Player from the auction house? Whatever, if that's all too weird, wonderful or complicated, forget I mentioned it! 😊 DQW
43deadwood Posted May 15 Posted May 15 1 hour ago, DonQuiWho said: Hi If you're still taking suggestions, is it possible to have an outcome to send the player to 'Captive Player'? ie I'm not sure about the technicalities, but at the moment the only route to that mod from your current Defeat mod is via Simple Slavery. ie Defeat > Simple Slavery > (by Simple Slavery chance) Captive Player (basically because it has its own Acheron based Defeat process) But you can get to the outcome direct from Simple Slavery. So, without interfering with FSM outcomes for followers, if followers were sent to FSM by Defeat, could the player be sent by FSM, at the same time, direct to Captive Player, as opposed to any of the other defeat outcomes? - maybe by simply overriding those and using the same sort of mechanism Simple Slavery uses to send the player to Captive Player from the auction house? Whatever, if that's all too weird, wonderful or complicated, forget I mentioned it! 😊 DQW This might not be exactly what you want but from a comment by the author of Captive Player: "There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario." Quoted from the author's post on Feb 11 1
DonQuiWho Posted May 15 Posted May 15 4 hours ago, 43deadwood said: This might not be exactly what you want but from a comment by the author of Captive Player: "There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario." Quoted from the author's post on Feb 11 Thanks for the reply Yep, I was aware of that, but Bane's Defeat version is superior to all the others out there and if I have to choose one from the many, there's no contest My suggestion is really more about having not only my cake, but eating the icing off someone else's too 😊 Let's see what he says 😉 DQW 1
Bane Master Posted May 16 Author Posted May 16 (edited) On 5/15/2026 at 11:47 AM, DonQuiWho said: If you're still taking suggestions, is it possible to have an outcome to send the player to 'Captive Player'? Not from FSM since it doesn't handle player defeat! 🙂 I'm guessing you are thinking about Defeat but I'm not really in the market for adding content - I always intended to just fix what bugs I could In theory FMEA might link to Captive Player for KO's etc. but since it sends the player to SS already that outcome is available via the SS route Edited May 16 by Bane Master
DonQuiWho Posted May 17 Posted May 17 11 hours ago, Bane Master said: Not from FSM since it doesn't handle player defeat! 🙂 I'm guessing you are thinking about Defeat but I'm not really in the market for adding content - I always intended to just fix what bugs I could In theory FMEA might link to Captive Player for KO's etc. but since it sends the player to SS already that outcome is available via the SS route Thanks for the reply I really hadn't thought dabbling with Defeat was a practicable option, given its current complexity - and its ongoing stability! Only the Sad & Mad crowd would want to mess with that! I'd just had the 'bright idea', on following up on the thread's suggestions, that maybe the FSM outcomes could be 'hijacked' as a simple method of avoiding the loop via SS++ 😜 I really wasn't terribly hopeful, but if you don't ask, you never get 😊 Regards DQW
billypark2192 Posted June 20 Posted June 20 当玩家被击败并通过 Simple Slavery++ 出售后,原版游戏中的随从仍会被关在笼子里,并且不会被分配主人。但是,他们的名字仍然会出现在 MCM 菜单的“奴役随从”选项中,玩家可以手动选择他们。
Bane Master Posted June 21 Author Posted June 21 On 6/20/2026 at 7:49 AM, billypark2192 said: 当玩家被击败并通过 Simple Slavery++ 出售后,原版游戏中的随从仍会被关在笼子里,并且不会被分配主人。但是,他们的名字仍然会出现在 MCM 菜单的“奴役随从”选项中,玩家可以手动选择他们。 As I have no other reports of this I have to assume something is not set up correctly in your game. Post a papyrus script log of the Simple Slavery event and I'll see if I can spot anyting
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