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1 hour ago, Corsec said:

Will it cause any strange bugs if the masters are also available as followers?

I'm afraid FSM is not designed to allow followers to be Masters - adding them won't cause any bugs but they will be excluded from selection when a random Master is chosen

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4 minutes ago, Bane Master said:

I'm afraid FSM is not designed to allow followers to be Masters - adding them won't cause any bugs but they will be excluded from selection when a random Master is chosen

 

Glad that I thought to ask now lol. I have a lot of modded NPCs patched as followers so that they can be available for the Sexlab Survival forced escort feature. In that case they won't work as FSM masters. I won't add more masters then, but thanks anyway!

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9 hours ago, HowDoYouDoFellowModders said:

is there anyway to reset the mod? My follower was enslaved, but I had to reload the save, and now my follower speaks as if she were a slave

Can you give me a bit more information please?

 

What do you mean by speaks like a slave?

 

Assuming this is FSM dialog....

 

Is your follower listed on the "Slave" dropdown  of the Enslavement page of the MCM? If so then select them and free them.

 

If not are they listed in the "Enslave a follower dropdown? If so enslave them to a nearby NPC using the crosshair selection mode wait 30 seconds and then free them using the MCM.

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On 12/17/2022 at 10:00 AM, Bane Master said:

Can you give me a bit more information please?

 

What do you mean by speaks like a slave?

 

Assuming this is FSM dialog....

 

Is your follower listed on the "Slave" dropdown  of the Enslavement page of the MCM? If so then select them and free them.

 

If not are they listed in the "Enslave a follower dropdown? If so enslave them to a nearby NPC using the crosshair selection mode wait 30 seconds and then free them using the MCM.

Yes, I mean the FSM dialogue. My follower was not listed in the "slave" dropdown.

 

I also tried enslaving the follower before and freeing him, but that did not work either.

 

I have made a new save file, and I will see if this is recurring or it was a one time bug. It is maybe worth to note that this is a follower from a mod (not vanilla), I don't know if that has any effect.

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I have expanded the Masters.json with the locations of bandit camps from the following 2 mods-

Note that it uses the VANILLA version of the Captor Bandits mod, not the COMPLETE version (which requires the Gray Cowl of Nocturnal mod). It should be fine with either the Explorer or Regular versions of More Bandit Camps.

 

In total, 50 new locations are added. Note that I haven't tested it ingame, although I did run it through a json validator. Obviously it needs the mods for new bandit camps installed. I just added the location FormIDs to the list, I assumed that would be enough.

FSM Masters Expanded for Mod Bandit Camps 20_12_2022.7z

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8 hours ago, Corsec said:

I assumed that would be enough.

Yes - that's all that is needed, the BossRef bandit in each location will now be an eligible Master. If either/both of the mods is not installed then the Locations will be ignored other than a missing Ref warning showing in the Masters Audit Log.

 

Thanks for sharing again! 

Edited by Bane Master
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12 hours ago, Bane Master said:

Yes - that's all that is needed, the BossRef bandit in each location will now be an eligible Master. If either/both of the mods is not installed then the Locations will be ignored other than a missing Ref warning showing in the Masters Audit Log.

 

When you say BossRef, do you mean entry #1 here in the "LCSR"?-

Spoiler

1.jpg.7d2c831b9bc60f807120c7c376e65dc0.jpg

I just want to ask because i'm not sure what a BossRef is and I want to check if the .json will work as intended.

 

Also I found that some of the More Bandit Camps use forsworn/warlocks rather than bandit NPCs. I assume that's not a problem? It does mean that not all forsworn/warlock lairs are clearly marked as such in the FSM MCM.

 

9 hours ago, Bane Master said:

?

 

Fine with me. Better to consolidate them somewhere that users can more easily find them, but that's up to you. I'd suggest maybe packing them as an optional into the main download?

 

I know this is a pushy question, but is there any possibility that in the future you might ever make a mod to send the player to a randomised destination for slavery? I would love to see SS++ or a similar mod do for player slavery what this mod does for followers. Right now I have to make a list of potential masters in Notepad++, roll an RNG to determine the new owner, and then teleport to them and submit manually with SD+.

 

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1 hour ago, Corsec said:

I know this is a pushy question, but is there any possibility that in the future you might ever make a mod to send the player to a randomised destination for slavery? I would love to see SS++ or a similar mod do for player slavery what this mod does for followers. Right now I have to make a list of potential masters in Notepad++, roll an RNG to determine the new owner, and then teleport to them and submit manually with SD+.

 

 

@Corsec

 

I'm not certain how well developed, or reliable, these are, but they might do something similar to what you want? 

 

If they don't, can you please tell us, so as we don't mess up our games by trying to use them for a 'player slavery' option? ?

 

I think that somethings similar to the Demo mod's capabilities have been added to the (leter) latest version of SLOS

 

'Version 0-0-0-6:

Added new addon: slavers capture player

this one makes use some scripts so palyer can be captured by slavers OR slavers can be captured by Player!

full functionality needs slavers of skykrim + paradise halls enchancted'

 

TIA

 

DQW

 

 

 

 

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14 hours ago, Corsec said:

but is there any possibility that in the future you might ever make a mod to send the player to a randomised destination for slavery?

Hmmm - I'll give it some thought, basically what you are suggesting is a mod with an SS+ outcome link that sends you to a Master selected from a json list?

 

14 hours ago, Corsec said:

When you say BossRef, do you mean entry #1 here in the "LCSR"?-

Yes - that's the one, most Bandit/Warlock/Vampire locations have this but not all. FSM uses this as the Master for the Location. Locations in the JSON without Location Ref Type "Boss" will be ignored.

 

 

14 hours ago, Corsec said:

 

Fine with me. Better to consolidate them somewhere that users can more easily find them

 

Many thanks - I might actually just add these to the default files as they are common Mods, can be deselected in the MCM if not wanted  and it causes no harm if the Mods are not installed.

 

Other than that I'm going to have to start learning about fomods ?

Edited by Bane Master
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13 hours ago, DonQuiWho said:

I'm not certain how well developed, or reliable, these are, but they might do something similar to what you want? 

 

If they don't, can you please tell us, so as we don't mess up our games by trying to use them for a 'player slavery' option? 

 

Those mods look like they make the player get sent to SS++. I was thinking of something that would use a .json to control which master the player would be sent to at the end of the SS++ auction.

 

26 minutes ago, Bane Master said:

Hmmm - I'll give it some thought, basically what you are suggesting is a mod with an SS+ outcome link that sends you to a Master selected from a json list?

 

Yes, exactly. Currently if SS++ sends you to an SD+ master it only sends you to be enslaved by a small list of followers that are added by SS++, it doesn't have a chance of sending you to any vanilla/modded NPCs. If you select Submissive Lola and Devious Followers as an SS++ outcome then it can only send you to one follower that you have already manually selected in the MCM. It would be a huge improvement in gameplay for any of these player slavery mods if there could be a .json to give a randomly selected master after the SS++ auction.

 

The only mod that I know of which currently does anything like this is Deviously Enslaved, but that is only a result of the mod's own forcegreet enslavement events and it doesn't affect SS++ outcomes. Sexlab Survival has a feature to give you a forced follower that is randomly selected from a json, but it doesn't initiate player slavery.

 

35 minutes ago, Bane Master said:

Many thanks - I might actually just add these to the default files as they are common Mods, can be deselected in the MCM if not wanted  and it causes no harm if the Mods are not installed.

 

Other than that I'm going to have to start learning about fomods ?

 

The nice thing about More Bandit Camps is that if you also use Devious Bandit Captives then your enslaved follower will have some company.

 

If there are any particular mods that you want added to the .jsons then I don't mind doing the work, if you request.

 

You might find this helpful for learning how to make fomods.

https://www.nexusmods.com/fallout4/mods/6821

 

Anyway, thanks for the work. Vinfamy's kidnapped mod had a similar feature but I found their work to be buggy. This is a huge improvement, it's my favourite new LL mod of the last few years.

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5 hours ago, Corsec said:

Currently if SS++ sends you to an SD+ master it only sends you to be enslaved by a small list of followers that are added by SS++, it doesn't have a chance of sending you to any vanilla/modded NPCs.

Custom SD masters probably would work best as a feature of SS++ (unless Bane Master just really wants to build something like that).  SS++ would just use an alternate process for selecting a SD master and send the PC to that master's current location.  Of course, you'd still have the problem of SD masters who don't seem to want to do anything, but a player who selects that outcome would understand that.

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2 hours ago, HexBolt8 said:

Custom SD masters probably would work best as a feature of SS++ (unless Bane Master just really wants to build something like that).  SS++ would just use an alternate process for selecting a SD master and send the PC to that master's current location.  Of course, you'd still have the problem of SD masters who don't seem to want to do anything, but a player who selects that outcome would understand that.

 

And, very succinctly, therein lies the $64K conundrum

 

Whilst, SD+ is a nice piece of modding art, and its older versions from long long ago gave the impression that the player was indeed in slavery, being dragged round Skyrim by a bumbling, 'ornery, slavekeeper, the current version is flaky, unpredictable and, for some of us, in its hardcore settings, often just downright boring. 

 

When you find that, as the player, you get bored to the point that seeking freedom is best found by trying to get the 'boss' killed by putting him, or her, in the way of a friendly, or maybe not so friendly, tiger or bear, there is something wrong about its casual playability

 

So, the problem (still) lies in finding some sort of 'playable' slavery. 

 

SS+ can redirect your course to some good mods that will derail gameplay long, and disruptively enough, to make progress challenging, eg Public Whore's hard start is good, and will be better once Visio Diaboli gets the rough edges knocked off the current version being developed, Red Wave, Devious Cidnha and Submissive Lola come to mind.  But there really is no particularly good 'Player Slavery' mod - see below for what my personal take on that is

 

I has hoped that SLOS might be getting there, but @Corsec kindly pointed out above that I might well have misread/misunderstood how its player slavery module worked

 

So if @Bane Master did develop some sort of direct PC slavery/capture/escape outcome, straight off his version of Defeat, where the PC is delivered into the victorious bad guy or girl's hands, with some sort of conditional escape mechanic, that would be a really good thing. 

 

Closest that I can recall to that sort of gameplay was found in the earlier versions of @Code Serpent 's 'Peril' etc mods.  That particular component part was superb.  I remember once spending 24+ in game hours trying to work out how to, and then manage to, escape from a captor Troll (the one from the cave just outside Dawnstar) and that was probably amongst the most challenging pieces of gameplay that I can remember in Skyrim

 

@Nymra 's  'Naked Defeat' tried to do something similar, but that mod seemed overly ambitious, tried to do too much , all at once, and the author seems to have moved on

 

But the concept remains, one where the bad boys and girls 'keep' the PC as a playtoy beside them, whilst the PC tries to escape by outwitting them.  That can make for really good gameplay - no fetching food and drink and trying to curry favour - escape or suffer further penalties if caught. 

 

So if @Bane Master feels up to doing something like that, great!  Everything else has been good so far!

 

Sorry for the length.  Trust you all manage to have a good break over the holiday period

 

DQW

 

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3 hours ago, HexBolt8 said:

Custom SD masters probably would work best as a feature of SS++ (unless Bane Master just really wants to build something like that). 

Not at all - it makes perfect sense for it to be a feature of SS++ so I'll leave the implementation to you

 

9 hours ago, Corsec said:

You might find this helpful for learning how to make fomods.

https://www.nexusmods.com/fallout4/mods/6821

Many thanks I'll take a look

 

9 hours ago, Corsec said:

If there are any particular mods that you want added to the .jsons then I don't mind doing the work, if you request.

Thanks again! One thing I was wondering about was using some of the persistent masters from Hydra Slavegirls - sure there are lots of other good suggestions though, hopefully folks will add their thoughts

 

9 hours ago, Corsec said:

it's my favourite new LL mod of the last few years.

You are too kind - glad you are enjoying it

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1 hour ago, Bane Master said:

Not at all - it makes perfect sense for it to be a feature of SS++ so I'll leave the implementation to you

Okay, I'll add custom SD masters to my to-do list for SS++.  (I'm working on an update for Submissive Lola now, so it would be after that.)

 

1 hour ago, DonQuiWho said:

But the concept remains, one where the bad boys and girls 'keep' the PC as a playtoy beside them, whilst the PC tries to escape by outwitting them.  That can make for really good gameplay - no fetching food and drink and trying to curry favour - escape or suffer further penalties if caught. 

That is the holy grail of defeat enslavement, and (sadly) probably just as elusive.

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On 12/21/2022 at 10:51 PM, Bane Master said:

Thanks again! One thing I was wondering about was using some of the persistent masters from Hydra Slavegirls - sure there are lots of other good suggestions though, hopefully folks will add their thoughts

 

I was also considering using the HSG masters. In fact, I made the json a few weeks ago lol.

 

The reason I didn't upload it is because I have released a set of patches for HSG, and those patches turn all the HSG slavers into followers for compatibility with DFC and sLOLA. When you told me that FSM won't work with followers I realised that it would conflict with my patches. But if anyone wants it I'm happy to upload it, fortunately I didn't delete it. You said that it shouldn't cause any bugs, FSM should detect if my patches make HSG into followers and then they will be automatically excluded from selection, is that correct?

 

Note that I only included the slavers that wander the overworld, some of them already have slaves following them. I excluded the ones in the dungeon locations because those are unfinished and not well-designed as dungeons for combat gameplay. There are 27 new masters in total.

 

Here's all my additions packed together.

 

On 12/21/2022 at 10:47 PM, DonQuiWho said:

When you find that, as the player, you get bored to the point that seeking freedom is best found by trying to get the 'boss' killed by putting him, or her, in the way of a friendly, or maybe not so friendly, tiger or bear, there is something wrong about its casual playability

 

Yes, this was my exact problem with SD+, player slavery ended either because of bugs or because I dragged the master into a combat encounter. In theory it's great because it's the only mod that offers an open-ended slavery experience to enemies as a result of combat defeat. In practice the limitations it places on the player are merely inconvenient, the chores are boringly repetitive and it doesn't prevent you from exploiting NPC AI.

 

I was too bored to become free by legitimate methods. That's why I switched to using DFC as a SS++ outcome with an essential follower, there is no way to kill the Owner and the player is punished with debt as a somewhat effective disincentive. I also activate Submissive Lola for extra fun, to add personality to the owner.

 

On 12/21/2022 at 7:21 PM, HexBolt8 said:

Custom SD masters probably would work best as a feature of SS++ (unless Bane Master just really wants to build something like that).  SS++ would just use an alternate process for selecting a SD master and send the PC to that master's current location.  Of course, you'd still have the problem of SD masters who don't seem to want to do anything, but a player who selects that outcome would understand that.

 

Submissive Lola and Devious Followers require the player to manually select an NPC as the Owner for the auction outcome. Is that a limitation of those mods, or is it a limitation for SS++?

 

If I had any scripting skill then I would love to edit the SS++ quests and scripts to add more NPCs as auction outcomes, but learning coding merely for the sake of porn is probably too much lol. Editing text files is easy though.

 

Since modding is increasingly relying on .json files that their users can edit, it feels like it would be a huge upgrade and update to SS++, or indeed any of the big old LL mods.

 

EDIT: File removed, use ttpt's corrected version on the next page. Link here-

Spoiler

 

 

 

Edited by Corsec
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This mod continues to be great.  Just had my girl sent to SS++ after a defeat, and her two followers were there naked and shackled... with one minor thing that seemed off. One of them had her sword attached to her back, and the other her ammunition.

 

Does anyone know the best way to prevent that from happening?

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50 minutes ago, HexBolt8 said:

That is the holy grail of defeat enslavement, and (sadly) probably just as elusive.

 

Would it be worth it to start a brainstorming thread about it? While I'm inclined to agree that it's probably quite elusive (and you'd know better than I), talking about what the features might be and how it'd work could potential inspire someone... or just be a pleasant conversation on a topic many of us are interested in.

Edited by Anunya
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39 minutes ago, Corsec said:

Submissive Lola and Devious Followers require the player to manually select an NPC as the Owner for the auction outcome. Is that a limitation of those mods, or is it a limitation for SS++?

Submissive Lola 2.0.55 added the ability to select more than one auction buyer to be randomly chosen.  (That's handled by SubLola, not SS++, so a similar capability for DF would require development there.)

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