carthoris Posted September 1, 2013 Posted September 1, 2013 It's one of Spectrum toys. It should be in here: http://www.loverslab.com/files/file/195-spectrumstoypack/ Found the problem, There must be a conflict of some sort with Spectrum's other sex mods. Inactivating all of them and re-activating the above file worked. Thanks. Now, of course, I have to be on the lookout for any dependencies with the files I just switched off. Oh, well. The never ending battle.
SkatingJesus Posted September 1, 2013 Posted September 1, 2013 Hi, sorry, but I don't exactly understood what should happen with the last version of this (awesome) mod. When you say there is a Legion Slaver now, do I need to let my female PC being captured by a Legion soldier, before waiting for the slaver to come, buy, and take the PC? Or will it happen with any NPC (Raider, Prison dudes, etc...) who would capture the PC (and so, a Legion Slaver will come to take the girl)?. Thanks in advance for the answer!
BigOnes69 Posted September 2, 2013 Posted September 2, 2013 Glad to see you over here. I really enjoyed your mod from Oblivion. Got to watch it develop from the start. Do you plan on having multiple adventures like the Oblivion Mod? Will this conflict with msex Veronica if you are enslved to Cass or Veronica or could you make it add a little flavor to that relationship?
Polonium Posted September 2, 2013 Posted September 2, 2013 I have a problem with the Legion slaver, when I get enslaved by fiends they always attack the slaver.
panthercom Posted September 3, 2013 Posted September 3, 2013 Well, this looks promising. I'm really liking where you're going with this. I hope you'll incorporate some more restraint poses. Definitely already made some fantasies come true being captured by the Fiends. I did notice that the gangbang sequence seems to break the Positioning mod; when it's showing 'sexcount 1' etc. in the console is when it occurs. Since your making a new mod, maybe Astymma could give you some pointers on making the two play nice with each other right from the get-go. Back to back scripted sex sequences seem to be the culprit. A few times the 'W' key became nonresponsive when the sexcam was running; could have been interference with nearby walls at the start of the scene. It happened when character would be forcibly moved to a new location at the start of a single sex act during the prolonged captivity part of the mod. Load order FWIW: GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 NSkies URWLified.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutStore.esm=1 ProjectBrazil.esm=0 SexoutLegion.esm=0 NSkies URWLifiedDM.esp=1 NSkies URWLifiedOWB.esp=1 NSkies URWLifiedHH.esp=1 Dry Canyon.esp=1 FAFFNV.esp=0 st.esp=1 LewisNV.esp=1 ae86seiryuu_easy.esp=1 Readius_NV.esp=1 LessIntrusiveKillCam.esp=1 The Mod Configuration Menu.esp=1 weapons mods.esp=1 GoodspringsHome.esp=1 armor mods.esp=1 SexoutSexAssault.esp=1 SapphireNV.esp=1 Nevada Skies.esp=1 SexoutPlayerSlave.esp=1 SexoutZAZ.esp=1 SexoutPositioning.esp=1
mollydeal Posted September 7, 2013 Posted September 7, 2013 I played pse on oblivion and enjoyed thier few buts though on it. First think would be great player mod source if do basics for it and if do any quest in it do quests on a seprate mod.Second prehabes thier be way for player take more active role in process oblivion you where totally passive in the process if some how more active part in the slavery for player.Thirds a slower downward spiral for slavery for player prehabs either more time get enslaved harder to get free or higher level you are and get enslaved harder be to get free.
Rabblerouser Posted September 12, 2013 Posted September 12, 2013 Why the question about the DLC? Should note I don't have them. I got the game early.. unfortunately being punished for early adoption.
obviouslurker Posted September 12, 2013 Posted September 12, 2013 Why the question about the DLC? Should note I don't have them. I got the game early.. unfortunately being punished for early adoption. I can only guess it's easier than making a non-DLC *.esp if a vast majority of people already have it. Also an eventual expansion into DLC territory, I hope. Did you get your New Vegas copy on Steam? If so, you could wait for the Autumn sale and this mod will have made more progress than its current state. I forgot how much I got all 4 expansions for during the summer sale, but it shouldn't have been more than $5 dollars for all 4. If not and you don't mind having another copy, you can buy the Ultimate Edition on Steam when that sale arrives (estimate of $10).
Rooker Posted September 13, 2013 Posted September 13, 2013 I never did get Dead Money. They refused to release it for PC right away, so I spent my money elsewhere. By the time it was available, I'd heard all about it and it sounded awful. Don't plan to ever get it.
mrph Posted September 17, 2013 Posted September 17, 2013 for more realism to add a slave collar sorry for my bad english
Ichabod Posted September 21, 2013 Author Posted September 21, 2013 Firstly...apologies for long delay in replying. New town, new house, new job and various other new things all conspiring to keep me busy. SkatingJesus: The slaver should appear when you are captured by any of the morally dubious humans of the wasteland (Legion, Powder Gangers, Vipers and Jackals). He will buy you from the latter three or just requisition you in the case of the Legion. BigOnes69: Potentially I will be adding in some of the Tryouts and the Fort to this. Rather than 'volunteering' for them, you will be dragged in as a slave and forced to take part. Not sure if I will get round to writing enslavement encounters myself as PSE. Polonium: I will check my factions for him. Probably missed one out. Is it all Fiends or were you in a specific location when it failed? Panthercom: Not sure why the forward key would be acting up. I will have to look into that. Mollydeal: I may add in difficulty to escape as an option. I will probably vary it depending on your captor (easier for gangers rather than experienced slavers, etc). I will be leaving the more active slavery to the other mods on that theme I think... although if I get the feed ins working those mods will take over from PSNV and the player will become active there. Rabblerouser: Just thinking about having those in PSNV so it works there. That causes issues for those who do not have them though. Rooker: Dead Money is not a bad DLC. Good for those who like the 'making do' side of gaming. Mrph: Slave collars will be making an appearance in the latter end of the slave process. Initially the player should have a good chance to escape. Once the bomb collar goes on, it tends to be game over on the escape front and you have to find another way out.
Polonium Posted September 21, 2013 Posted September 21, 2013 I was captured near the place where Cook-Cook is.
zlytry Posted September 26, 2013 Posted September 26, 2013 Thank you for your mode, this mode is very good , i love it. Is there any possible that player can set what dress and item are wearing when enslave in next version ?
Ichabod Posted September 26, 2013 Author Posted September 26, 2013 Cheers Polonium. I will look at that. Trader definitely associated with the Fiends faction so could be another faction or a major negative overriding it. Zlytry: I should probably get round to figuring out MCM so players can play with some options. Not really thought on amending what the player is wearing on enslavement. What did you have in mind?
Polonium Posted September 26, 2013 Posted September 26, 2013 Thanks for the reply, it's good to see that this mod continues to be developed. It has such potential.
zlytry Posted September 27, 2013 Posted September 27, 2013 Thanks for your reply,for the player the most important thought in my mind is that i prefer to be gorgeous/charming/sexy than naked when on enslavement. Shackle is good idea , in my opinion , it is better to add two pair more , one pair are at elbow , one pair are at knee. if there are more bondage posture ,you are genius! oh , one more for player , you can use some bondage toys on player when on enslavement , such as collar、cufft、blindfold、vibrator and so on , i think SpectrumsToyPack 20130707 is just enough for the capturer/master , she/he can decide player's fate , because the player is boundage and helpless all the time .there are some option i thought: 1: capturer can sell player to another NPC for money 2: capturer can make player be forced into prostitution and capturer keep the money 3: capturer can whip player by use ZAZ mode 4: capturer can execute/kill player ,such as throw the player into rivar 、leave player in the wild、give as a present to Supermutants and Feral Ghouls , under these circumstances, the player have chance to escape. These are for your reference only.Thanks again! i love this mode and can't wait for the next version of this mode !
nalal Posted September 28, 2013 Posted September 28, 2013 Got a problem, I have SCR and several other plugins on, I get a startup crash when using player slave. could this be from other SCR plugins?
panthercom Posted September 28, 2013 Posted September 28, 2013 A little suggestion for a bit more realism; when the player is bound and immobile why not activate one the the face expressions or morphs included within Sexout; and activated with the 'playidle' command. I would suggest either an open mouth for use with a gag, or something like: fe27 - yawning (for gag usage, also works great for oral sex) fe19 - scared fe14 - miserable So just enable the face expression before the bound pose and do 'player.playidle resetface' if the character escapes. (and save me the trouble of doing it everytime )
Rooker Posted September 30, 2013 Posted September 30, 2013 I've had a weird issue. With PlayerSlave active, the tour of the fort given by Marissa after being enslaved in Tryout Legion goes nuts. She's supposed to walk you to people, introduce them, they do their thing and then she walks you to someone else. But she kept coming back to say her introduction line over and over and over, interrupting the animations and glitching the whole thing. I thought it was because I was trying the Tryout beta, but I switched back to the stable version, started a new game and it still happened. Disabled PlayerSlave, made a new game and cheated my way into the fort. Her little tour worked as expected when PlayerSlave wasn't active. Here's the load order if that's any help FalloutNV.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1CaravanPack.esm=1GunRunnersArsenal.esm=1aHUD.esm=1Advanced Recon Tech.esm=1Primary Needs HUD.esm=1Sexout.esm=1SexoutCommonResources.esm=1SexoutSharedResources.esm=1SexoutStore.esm=1msexBase.esm=1msexTopsOffice.esm=1NPC Project.esm=1SexoutSlavery.esm=1SexoutLegion.esm=1SexoutWorkingGirl.esp=1SexoutKhans.esp=1SexoutNCR.esp=1SexoutPowderGangers.esp=1SexoutKings.esp=1SexoutFiends.esp=1SunnyCompanion.esp=1TLB Device.esp=1NPC Project - Freeside.esp=1Distant Gunfire Sound Fix V2.1 - Machienzo.esp=1Alternate Power Armor Training.esp=1DarNifiedUINV.esp=1The Mod Configuration Menu.esp=1DK_BulletTime_NV.esp=1PerkEveryLevel.esp=1VanGraffHostilityQuestFix.esp=1Better armor n weapons in NCR safehouse.esp=1Easy Unlocking and Easy Hacking.esp=1ED-E_BuzzKill.esp=110mmPistol-SigSauer_Replacement_NewSounds_v1.0.esp=1Advanced Recon Armor.esp=1Advanced Recon Armor-Easier Stealth.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1outsidebets.esp=1TheBackpack.esp=1SpaceSuitGloveFix.esp=1FlashlightNVSE.esp=1TorresFix.esp=1Neckchains.esp=1Shut up stupid messages.esp=1Soda Isn't Salt Water.esp=1Dynamic Quantity Prompt.esp=1Patient Gown at Startup by TheCalculator.esp=1HZBagOfHolding.esp=11SBSteamOutfit.esp=1faces.esp=1Better Binoculars.esp=1Companion Sandbox Mode3.esp=1NCR Rearmament v1.5.esp=1BlackMountainRadioRhonda.esp=1Weapon Tweaks.esp=1Armor Tweaks.esp=1No Grenade Spamming Raiders.esp=1merccustom.esp=1Alternative Start.esp=1Goodsprings statue.esp=1ELECTRO-CITY - Imaginator.esp=1Merged Patch.esp=1SexoutStraponSex.esp=1SmallerTalk.esp=1SexoutHookupsAlt.esp=1SexoutZAZ.esp=1SexoutSexAssault.esp=1SexoutRapist.esp=1NCRCF Reinforcements.esp=1SexoutPowderGangers (HPT Tweaks).esp=1Tryout - Hard Prison Time.esp=1SexoutFadeToBlack.esp=1SexoutCompanions.esp=1SexoutSS_C.esp=1SexoutConsequences.esp=1SexoutPlayerSlave.esp=0
prideslayer Posted October 3, 2013 Posted October 3, 2013 As PlayerSlave isn't using SexoutSlavery, conflicts between it and Tryouts (Legion and PG) sounds fairly likely. Though the exact problem you're having is not one I'd expect, I haven't looked at what playerslave is doing either.
Loogie Posted October 4, 2013 Posted October 4, 2013 I've had a weird issue. With PlayerSlave active, the tour of the fort given by Marissa after being enslaved in Tryout Legion goes nuts. She's supposed to walk you to people, introduce them, they do their thing and then she walks you to someone else. But she kept coming back to say her introduction line over and over and over, interrupting the animations and glitching the whole thing. I thought it was because I was trying the Tryout beta, but I switched back to the stable version, started a new game and it still happened. Disabled PlayerSlave, made a new game and cheated my way into the fort. Her little tour worked as expected when PlayerSlave wasn't active. Here's the load order if that's any help FalloutNV.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 CaravanPack.esm=1 GunRunnersArsenal.esm=1 aHUD.esm=1 Advanced Recon Tech.esm=1 Primary Needs HUD.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutSharedResources.esm=1 SexoutStore.esm=1 msexBase.esm=1 msexTopsOffice.esm=1 NPC Project.esm=1 SexoutSlavery.esm=1 SexoutLegion.esm=1 SexoutWorkingGirl.esp=1 SexoutKhans.esp=1 SexoutNCR.esp=1 SexoutPowderGangers.esp=1 SexoutKings.esp=1 SexoutFiends.esp=1 SunnyCompanion.esp=1 TLB Device.esp=1 NPC Project - Freeside.esp=1 Distant Gunfire Sound Fix V2.1 - Machienzo.esp=1 Alternate Power Armor Training.esp=1 DarNifiedUINV.esp=1 The Mod Configuration Menu.esp=1 DK_BulletTime_NV.esp=1 PerkEveryLevel.esp=1 VanGraffHostilityQuestFix.esp=1 Better armor n weapons in NCR safehouse.esp=1 Easy Unlocking and Easy Hacking.esp=1 ED-E_BuzzKill.esp=1 10mmPistol-SigSauer_Replacement_NewSounds_v1.0.esp=1 Advanced Recon Armor.esp=1 Advanced Recon Armor-Easier Stealth.esp=1 Advanced Recon Gear.esp=1 Advanced Recon Tech.esp=1 outsidebets.esp=1 TheBackpack.esp=1 SpaceSuitGloveFix.esp=1 FlashlightNVSE.esp=1 TorresFix.esp=1 Neckchains.esp=1 Shut up stupid messages.esp=1 Soda Isn't Salt Water.esp=1 Dynamic Quantity Prompt.esp=1 Patient Gown at Startup by TheCalculator.esp=1 HZBagOfHolding.esp=1 1SBSteamOutfit.esp=1 faces.esp=1 Better Binoculars.esp=1 Companion Sandbox Mode3.esp=1 NCR Rearmament v1.5.esp=1 BlackMountainRadioRhonda.esp=1 Weapon Tweaks.esp=1 Armor Tweaks.esp=1 No Grenade Spamming Raiders.esp=1 merccustom.esp=1 Alternative Start.esp=1 Goodsprings statue.esp=1 ELECTRO-CITY - Imaginator.esp=1 Merged Patch.esp=1 SexoutStraponSex.esp=1 SmallerTalk.esp=1 SexoutHookupsAlt.esp=1 SexoutZAZ.esp=1 SexoutSexAssault.esp=1 SexoutRapist.esp=1 NCRCF Reinforcements.esp=1 SexoutPowderGangers (HPT Tweaks).esp=1 Tryout - Hard Prison Time.esp=1 SexoutFadeToBlack.esp=1 SexoutCompanions.esp=1 SexoutSS_C.esp=1 SexoutConsequences.esp=1 SexoutPlayerSlave.esp=0 It was actually a flaw in the design. Not sure how exactly to fix it. Basically if she hits the trigger point again during the scene, she'll spout her dialog again. It's a rare occurrence, but annoying.
drazil Posted October 5, 2013 Posted October 5, 2013 How about the possibility of being sold to Gamorra? They engage in shady business with their prostitutes, so it wouldn't be out of the question for them to insist you pay back the money they spent on you, then charge interest or expenses to keep you enslaved. It could make for an interesting quest.
Loogie Posted October 5, 2013 Posted October 5, 2013 Noted. Will fix, somehow. It's a base game flaw having to do with patrol waypoints - it comes down to her hitting the precise waypoint again. I guess some kind of DoOnce variable in the end script should fix it.
prideslayer Posted October 5, 2013 Posted October 5, 2013 I'm thinking of trying some simple things first, like disable/enable on the waypoints at the right time, but a DoOnce or something would probably work too and I'll try that as well.
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