Ichabod Posted July 9, 2013 Posted July 9, 2013 Initial WIP for Player Slave in New Vegas: **** THIS IS A WORK IN PROGRESS. DO NOT SAVE OVER YOUR MAJOR SAVES **** This is a similar idea to PSE for Oblivion. If the player is raped during combat then she will be enslaved to whoever she was fighting (or one of those if many enemies). Up to four companions can be enslaved with you. If you have more than four it could mess this up. Once enslaved the player and companions will be stripped of caps, weapons, armour, clothing and lockpicks. Then the player will be passed around the slavers. Activity after that is limited to being tied on the floor and used by your master (ditto companions). There is a random chance every time that you will be able to lift a bobby pin or bent bit of metal (based on lockpick skill and luck). To pick the lock on your restraints, press L. The usual lockpick minigame will appear and you can pick your lock. Once free (there is a couple of seconds delay while the animation resets), you will be able to move, sneak away, brutalise your former master, etc. Your master will keep you alive and give you food/water every so often. There is a Legion Slaver now. Escaping from his clutches will be more difficult (better lock). He will buy/collect you if you are enslaved too long and escort you to the Legion raiding camp or Cottonwood Cove. You must escape from there or you will be transported to the Fort and forced into slavery. You will need mSexFort for this! There is also a Fiend Slaver who will drag you off to a random encounter with a Fiend boss. Potential Bad End warning there. Like the Legion Slaver he is harder to escape from. V0.31 -Stops Nightstalkers being masters -Temp fix to stop the Vault 3 mini area issue V0.3 -mSexFort lead in and Fiend encounters -NCR auto escape (if you did not start the fight) V0.21 -Amended GB code so it does not hang should all participants die - Raider faction added to Slaver code plus check that player is female added Major restrictions (no pun intended) in place: - Anything will enslave you. No realism mode yet. - Limited slave activity Requirements: - Sexout, SCR and SexoutStore (including its requirements like Spectrum's Toy Pack: http://www.loverslab.com/files/file/195-spectrumstoypack-20130620/) are needed for the ESP - SexAssault or BrutalRapers will be needed to get enslaved. Note that it is based on GetRestrained and GetUnconscious so other things that set the player as 'vulnerable' could end up in enslavement. Plan to amend this to include Sexout.NumRaped in future. - mSexFort needed for Legion slavery (plus its requirements naturally) - Thanks to ChaosLord for the Slave In Pose animations Future plans: - Generally fitting this to the lore of the NV Wasteland. Legion, PowderGangers, Jackals, etc will be enslaving rather than NCR, etc (unless I get a wild west justice thing going and bad karma could lead to a bad end). Supermutants and Feral Ghouls may enslave you but the activities will change and likely lead to a bad end (even if it is just the current danger of being helplessly tied up in a radiation zone). Animals will not enslave you generally (no thumbs) but certain abominations could do with varying activities based on the creature. PlayerSlaveNV.rar SexoutPlayerSlave.esp 3
Thulas Posted July 9, 2013 Posted July 9, 2013 You, sir, just made me play Fallout again. I am glad to see that you want to create your mod for Fallout, too, and of course you can get as much input as you want to make the creating a bit easier for you. Just ask if you need something, maybe I actually can help from time to time.
Ichabod Posted July 9, 2013 Author Posted July 9, 2013 I hope you enjoy. Thank you. Feedback welcome. Especially with a new mod. It works on my set up but it may clash with others out there (running my ESP at the bottom BTW). It is very basic at the moment but hope it makes the wasteland a little more interesting. I will expand on the future updates as I see how far I want to take this. Follow on note on slavery: If it deviates from this, it may have gone base over apex - Combat and player is raped - During rape you should see caps, lockpicks, etc being removed and restraints added - After rape ends, you should see the hostiles going non-hostile - Several seconds after that you should toggle in and out of tfc and be in the slave pose - Every minute your captor will rape you. If you open the console, you should see lockpick variables in there. Your captor will stick you with some chem (or water if he is feeling nice) - Your captor will feed and water you every so often - When you get a lockpick, pick the lock (press L) and close the container, you will do the TFC toggle again and be free (and things will get hostile again)
Thulas Posted July 9, 2013 Posted July 9, 2013 Didn't all great mods started very basic? Do you plan to do similar entcounters like in your Oblivion-version? Well, ones that are fitting to the desert of Nevada, of course. I'll take a look at it within the next half hour, lets see how many bugs I can count.
Ichabod Posted July 9, 2013 Author Posted July 9, 2013 Not planning on doing any major encounters like in Oblivion at the moment. They are likely to be mini localised encounters based on the slaver. Although I may do encounters if I chose to add in a mobile slaver like PSE (Caesar is bound to have a few slaver buyers around the place and the Fiends may have their own Slavemaster). Unlike PSE I plan to have those in their proper factions, so the NCR could ride in old wild west cavalry film style and save the day. Depending on how far I go, I could have an optional ESP that leads in to the other slavery mods out there (PG Hard Time, Fort, etc). No promises there though. I look forward to seeing your feedback. It is a fairly basic system but no doubt you will find at least a few bugs in there. Note: I have had an issue with non-humans going permanently non-hostile. I did find a fix for this but I am not sure if it just my set up (if you open up the ESP you will see code commented out). I am curious if everyone else gets the same issue. The smell in SCR should only affect creatures for its duration (seen in EFF) and then they should go hostile again. It is not resetting on my setup.
Mailamea Posted July 9, 2013 Posted July 9, 2013 You sir are awesome. If only fallout has facial animations fixed. lol
D_ManXX2 Posted July 9, 2013 Posted July 9, 2013 I hope you eventually build a system that will allot the player to enslave npc too to set this straight.
Ichabod Posted July 9, 2013 Author Posted July 9, 2013 Mailamea: Thank you That would be splendid. The participants do look frightfully bored. D_Man: Enslavement of NPCs (other than perhaps your companions being enslaved with you as PSE) will not be in the scope of this mod.
Mailamea Posted July 9, 2013 Posted July 9, 2013 Mailamea: Thank you That would be splendid. The participants do look frightfully bored. D_Man: Enslavement of NPCs (other than perhaps your companions being enslaved with you as PSE) will not be in the scope of this mod. Im excited cause i'm seeking something kinda PSE, + works awesome with arwen or imps.
hornguy6 Posted July 10, 2013 Posted July 10, 2013 There's a similar mod to this for Skyrim on LoversLab called Sanguine's Debauchery. If you need more ideas, maybe try looking at that for some inspiration.
Riggswolfe Posted July 10, 2013 Posted July 10, 2013 I was a big fan of your Oblivion mod and hope to see you do something similar here. May I suggest looking at the tryout mods for inspiration? Particularly the Caeser's fort stuff and the Powder Gang stuff. Heck, you might be able to talk to someone who has a Fort mod going and find a way to integrate yours. I know Malva(?) has one that is pretty interesting.
cuceta Posted July 10, 2013 Posted July 10, 2013 Hello, when i become enslaved, a giant red-white exclamation stuff showed up in the center of PC. Am i missing something? I have Sexout, SCR, SexoutStore and BrutalRapers installed.
Ichabod Posted July 10, 2013 Author Posted July 10, 2013 cuceta: Sounds like you are missing something from Store. It needs the leg & wrist irons and the open gag from there. Riggswolfe: I may tie this into the various slavery mods out there as a different way to end up doing them rather than 'volunteering'. No promises. Mailamea: Hopefully with the feeding and watering, you will not die too much with Arwens/IMPS. I just had a look at it and it looks interesting. The medical option looks potentially rather brutal. Need something to make the wasteland more interesting. I like the new stuff in AWOP but power levels are a bit excessive in that.
cuceta Posted July 10, 2013 Posted July 10, 2013 cuceta: Sounds like you are missing something from Store. It needs the leg & wrist irons and the open gag from there. Thanks for your answer, but now i'm a little confused. Is that necessary to buy something from the store? Also, some items showed up when enslaved (wrist and leg irons, but not open gag)
brocules Posted July 10, 2013 Posted July 10, 2013 cuceta: Sounds like you are missing something from Store. It needs the leg & wrist irons and the open gag from there. Thanks for your answer, but now i'm a little confused. Is that necessary to buy something from the store? Also, some items showed up when enslaved (wrist and leg irons, but not open gag) I'm not sure why Ichabod made SexoutStore a master, but in any case it sounds like you are missing SpectrumsToyPack, which is one of the requirements for SCR.
The Jazz Man Posted July 10, 2013 Posted July 10, 2013 yay !!! your PSE mod for Oblivion is awesome and I am a huge fan. I still play Fallout all the time and I have been looking forward to more of your amazing work. you Sir are legendary.
cuceta Posted July 11, 2013 Posted July 11, 2013 Thanks @brocules. I've installed SpectrumsToyPack and now is working.
Ichabod Posted July 11, 2013 Author Posted July 11, 2013 cuceta: Glad you are working now. Brocules: I made Store necessary to avoid duplication of assets. Store should have everything I need for slave toys (now and in the future). All I need to have in my Add On files are the poses. Not planning on repeating the Add On files of PSE which are a touch large. Jazz_man: Thank you. Hopefully I can get a basic system working for Fallout.
ronttu Posted July 11, 2013 Posted July 11, 2013 For me, it does what you promised it does, 's not much, but seems to be bug free. One thing, though, as you can't move when in shackles, you keep teleporting around if your captor is of the moving sort, and can end up in rather odd places. Never got stuck, mind.
Ichabod Posted July 11, 2013 Author Posted July 11, 2013 ronttu: Cracking. Cheers. Sounds like it is doing what it should. The teleport things is the current basic leash system in operation. I tried the leash system from PSE but it was very stuttering. I plan to stick that in its own really fast quest and see if that does the job. No PSE bound sexy walk though. I may add in the possibility that your owner just leaves you tied up in the wastelands to be claimed/used/eaten by the next creature to happen along. Lots of thoughts at the moment.
brocules Posted July 11, 2013 Posted July 11, 2013 Brocules: I made Store necessary to avoid duplication of assets. Store should have everything I need for slave toys (now and in the future). All I need to have in my Add On files are the poses. Not planning on repeating the Add On files of PSE which are a touch large. But Store is only referencing stuff in SCR and simply provides a way to procure them. All the toys, clothes and armor are in SCR. Unless I'm missing something here.
HMTSM Posted July 12, 2013 Posted July 12, 2013 A great work!!! Long time i have waited for port of PlayerSlave from Oblivion to NV. Now my dreams come true. Hope this mod will be sometimes as good as the original. I love it!!!
Ichabod Posted July 12, 2013 Author Posted July 12, 2013 Brocules: I thought Store had extra bits that were not in SCR. May be not. New at the GECK. I may only need the resources in SCR in the end anyway. HMTSM: Thank you. Not going to be as big as PSE (I want to go back to that at some point) but hopefully it will add interesting wasteland experiences.
cathese Posted July 12, 2013 Posted July 12, 2013 I'm very excited to see the Playerslave Mod in NV. Thanks for Ichabod for your work. Buy the way, I think maybe some thing/actions can be added to cause a bad end for PC -- maybe trying to run away too many times (failed to run away and be captured for too many times), uncooperative with the slaver or slave training. And for wasteland justice, I think every parts/groups... may have a different kind of judgement ( I mean maybe different groups have different judge for bad karma. PC may get good karma from one groups but this is bad for another goups), so PC maybe captured and get hanged by different Legion, PowderGangers, Jackals, etc. Well, I think this will be very difficult to achieve. lol
RitualClarity Posted July 13, 2013 Posted July 13, 2013 Brocules: I thought Store had extra bits that were not in SCR. May be not. New at the GECK. I may only need the resources in SCR in the end anyway. HMTSM: Thank you. Not going to be as big as PSE (I want to go back to that at some point) but hopefully it will add interesting wasteland experiences. Sexout store only references the clothes and toys and such that SCR provides. Sexout Store provides none of the armors and equipment that the vendors sell. If you don't need a central place for the sale of SCR armors and such then you might not need Store. You can try to reference everything through SCR. I would try not using SexoutStore as a requirement if all you want is some armors that are provided by SCR.
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