MegaMydakXD Posted May 14, 2022 Posted May 14, 2022 Wastelander's Storage View File Requires: F4SE LooksMenu Mod Configuration Menu Bodyslide body with builded morphs Attention I believe that the mod is still in beta so be careful and let me know about all the bugs! Mod description: This mod is an analogue of the extra pocket for skyrim, made by me using part of the code of the extra pocket itself. This mod has the same functionality as its mastermind: Now you can use your womb as a small storage for your belongings. Using a special tool to access your womb, you can put different things there. Since the mod was inspired by extra pocket, it also has: Slowing down the player when carrying things in the womb Restrictions not allowing access to the womb in armor and combat Restrictions on the transfer of certain types of things All these parameters can be changed in MCM How to use: To get access to your womb, you need to craft a womb access instrument on Chem Workbench. After crafting, it will fit into the help section, you can use both from the pip boy and from the favorites menu. It is enough in the amount of 1 piece, because after use it will be added to your inventory again. Installation: Can be installed via NMM or by yourself by unpacking Data containes from archive to Fallout 4 Data folder. Uninstallation: Grab all your items from womb In MCM menu find and press Wastelander's Storage -> Debug -> Stop MCM Close MCM Save Game Quit Game Unisntall from directory or your MO Knowing bugs: In fallout 4, movement from the 3rd person is buggy. When the effect of slowing down a heavy body from your womb correctly changes your running and walking speed from the 1st person, in the 3rd person you can run at the same speed as before the effect. I dont know how to fix it. Credits: Extra Pocket 1.0 by Code Serpent ty for a code MCM by reg2k - Neanka - shadowslasher410 LooksMenu by Expired6978 Submitter MegaMydakXD Submitted 05/15/2022 Category Other Requires F4SE, LooksMenu, MCM 2
ebbluminous Posted May 14, 2022 Posted May 14, 2022 Interesting mod. An idea - If chems or drugs are stored, a random chance they will leak and be consumed... 1
Krazyone Posted May 14, 2022 Posted May 14, 2022 (edited) This mod has a lot of possibilities, for add-ons. 1. Drug Mule... get stuff crammed into Nora's body, and get given the ultimatum of it being there until she does the job. 2. Semen Injectors... Nora is nothing more than a breeder, forced to be pregnant constantly. Nefarious people inserting various creature injectors in her sleep, after drugging her. 3. Devious Devices... stuff added in deep, into Nora. That can't be removed without help. 4. Baby not happy... stuff crammed inside of Nora, is agitating her baby. Her baby kicking her stomach, making her off balance for scoping with guns. 5. Bomb Collar inside... bomb added inside of Nora, adding rules of what she can wear, and do. Limiting her areas she can visit, like FO4 NudeBasics shock collars. Good luck getting that one unlocked... 6. Expanded stomach... her stomach expansion, means she cannot wear clothes over her bump. Nothing fits... no maternity shops in the Wasteland. 7. Proximity encumbrance device... get weighed down, when too close to a certain person, or creature. Signalling you as a slave, or breeding partner. 8. Hidden inventory... Nora's Womb pocket is not accessible, but can have stuff forcibly inserted into it. Leading to a lot of problems, after black-outs, sleeping, and rapes. Creatures setting up home inside, such as Radroaches. Devices being inserted after rapes, items being inserted with no way to get them out after sleeping or being drugged, Synth devices crawling into her, Semen filling up the inventory, Creature Eggs filling up the space. Doctor visits showing what's up there, as they examine her... Devices, Eggs, Babies, Semen, Creatures, Parasites. It would be a good additions to Wasteland Dairy, and Family Planning Enhanced Redux. To see what's actually growing inside Nora. Nice looking mod... Edited May 14, 2022 by Krazyone 11
Hangot Posted May 14, 2022 Posted May 14, 2022 1 hour ago, Krazyone said: This mod has a lot of possibilities, for add-ons. 1. Drug Mule... get stuff crammed into Nora's body, and get given the ultimatum of it being there until she does the job. 2. Semen Injectors... Nora is nothing more than a breeder, forced to be pregnant constantly. Nefarious people inserting various creature injectors in her sleep, after drugging her. 3. Devious Devices... stuff added in deep, into Nora. That can't be removed without help. 4. Baby not happy... stuff crammed inside of Nora, is agitating her baby. Her baby kicking her stomach, making her off balance for scoping with guns. 5. Bomb Collar inside... bomb added inside of Nora, adding rules of what she can wear, and do. Limiting her areas she can visit, like FO4 NudeBasics shock collars. Good luck getting that one unlocked... 6. Expanded stomach... her stomach expansion, means she cannot wear clothes over her bump. Nothing fits... no maternity shops in the Wasteland. 7. Proximity encumbrance device... get weighed down, when too close to a certain person, or creature. Signalling you as a slave, or breeding partner. 8. Hidden inventory... Nora's Womb pocket is not accessible, but can have stuff forcibly inserted into it. Leading to a lot of problems, after black-outs, sleeping, and rapes. Creatures setting up home inside, such as Radroaches. Devices being inserted after rapes, items being inserted with no way to get them out after sleeping or being drugged, Synth devices crawling into her, Semen filling up the inventory, Creature Eggs filling up the space. Doctor visits showing what's up there, as they examine her... Devices, Eggs, Babies, Semen, Creatures, Parasites. It would be a good additions to Wasteland Dairy, and Family Planning Enhanced Redux. To see what's actually growing inside Nora. Nice looking mod... This this this. So many possibilities
Haberdasher Posted May 15, 2022 Posted May 15, 2022 (edited) Cool mod, sounds like fun. I have yet have to give it a proper test, but I noticed on using the 'Womb access device' that it triggered thirst in survival (or rather in Advanced Needs 76), I guess the item is actually flagged as medicine or stimpack or something? I don't know if that's what you intended, but it does add an extra consideration to using the item. I might end up creating an alternate version of the item for my own purposes anyway, more themed around you character just manually stuffing stuff up the duff rather than it being a medical item. Edit: The womb inventory doesn't really open if the item it used from normal inventory (it worked maybe 1 time out of 30), opens fine when used via favorites though (or Wheel menu mod). Having everything fall out when you go over the limit is frustrating when there's no feedback as to what the limit is. Edit on that, it's OK now that I've come to terms with it, slowly trying to find the current limit incrementally is kind of fun, in a Jenga tower kind of way. Edited May 15, 2022 by Haberdasher
Weissdorn Posted May 15, 2022 Posted May 15, 2022 (edited) Hi there... Naughty little mod... but interesting... also for RP... so 'Liked' ?. But question: can you create a version without bodyslot restriction? Bodyslot 36 and 41 are locked, means you can only 'open' the storage if no clothes are worn on bodyslot 36 and 41- both torso. Since I - and I think many others as well - don't use full body costumes, but mix and match outfits from various sets, like from Vtaw or also VGS, LionelRRossi, etc. the slots 36 and 41 are mostly assigned with tops or armwear/ jewelry... and it is not logical to have to take off your t-shirt or bikini top for this... Update: Nevermind... my mistake... found it... ? Edited May 15, 2022 by Weissdorn
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 3 hours ago, Haberdasher said: Cool mod, sounds like fun. I have yet have to give it a proper test, but I noticed on using the 'Womb access device' that it triggered thirst in survival (or rather in Advanced Needs 76), I guess the item is actually flagged as medicine or stimpack or something? I don't know if that's what you intended, but it does add an extra consideration to using the item. I might end up creating an alternate version of the item for my own purposes anyway, more themed around you character just manually stuffing stuff up the duff rather than it being a medical item. Edit: The womb inventory doesn't really open if the item it used from normal inventory (it worked maybe 1 time out of 30), opens fine when used via favorites though (or Wheel menu mod). Having everything fall out when you go over the limit is frustrating when there's no feedback as to what the limit is. Edit on that, it's OK now that I've come to terms with it, slowly trying to find the current limit incrementally is kind of fun, in a Jenga tower kind of way. Pip boy closes and nothing happens or it doesn't even close? Perhaps this can be fixed by increasing the delay time for closing pip boy
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 4 hours ago, Haberdasher said: Cool mod, sounds like fun. I have yet have to give it a proper test, but I noticed on using the 'Womb access device' that it triggered thirst in survival (or rather in Advanced Needs 76), I guess the item is actually flagged as medicine or stimpack or something? I don't know if that's what you intended, but it does add an extra consideration to using the item. I might end up creating an alternate version of the item for my own purposes anyway, more themed around you character just manually stuffing stuff up the duff rather than it being a medical item. Edit: The womb inventory doesn't really open if the item it used from normal inventory (it worked maybe 1 time out of 30), opens fine when used via favorites though (or Wheel menu mod). Having everything fall out when you go over the limit is frustrating when there's no feedback as to what the limit is. Edit on that, it's OK now that I've come to terms with it, slowly trying to find the current limit incrementally is kind of fun, in a Jenga tower kind of way. I have uploaded a new version, it may fix access to pip-boy, please check it 1
Guest Posted May 15, 2022 Posted May 15, 2022 Hey, this is a really cool concept. I was just wondering if this will conflict with any version of FPE enhanced/redux or any mod that also alters morph slider values? Thanks.
Haberdasher Posted May 15, 2022 Posted May 15, 2022 0.5 mostly seems to fix the open when using item in pipboy, very rarely failed to open.
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 3 minutes ago, Haberdasher said: 0.5 mostly seems to fix the open when using item in pipboy, very rarely failed to open. Thanks for the feedback, I have already uploaded a new version where I increased the waiting time to exit the pip battle. Well, I edited the slowdown effect a little more. 1
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 14 minutes ago, thjoq said: Hey, this is a really cool concept. I was just wondering if this will conflict with any version of FPE enhanced/redux or any mod that also alters morph slider values? Thanks. Most likely it will conflict because it changes the PregnancyBelly slider, anything that also changes this slider will most likely conflict, however I think that it is possible to add a special setting type of change to this node through addition with an already existing parameter. Maybe I'll do it later.
rubber_duck Posted May 15, 2022 Posted May 15, 2022 [Bugs Report and a few recommendations] First of all, great idea! Really looking forward to seeing how this mod progresses! However, I did experience a few issues while trying it out. 1) Unknown carry capacity - not really a bug, but I'd like to see what's the current maximum amount that player can carry. 2) Inconsistent morphs - this is a major one; when I stuffed various items inside player's womb the body got morphed as expected. However, I then removed all the items from the womb and the body was still morphed. Opening womb inventory again using the crafted tool fixed the issue, but created another one - no matter how much I put into the womb, the body does not get morphed. 3) This one's minor, but why doesn't it show debuffs as a perk? I noticed the first time I put some items into the womb that top-left notification reported '+ Heavy Body', but there was no perk? 4) Using the access tool causes thirst in survival - again, a minor one, but worth mentioning nonetheless. Bugs/issues aside, I really like the idea. The best way to make it work is to add a perk that applies certain debuffs to the player depending on the amount they're carrying inside the womb. For example: 0 - 10 = no debuffs 10 - 50 = Agility -1, Endurance -2 50 - 75 = Agility -2, Endurance -3, Strength -1 75 - 100 = Agility -3, Endurance -4, Strength -5 Something like that. It's up for you to decide, but at least consider it. That being said, I'd really like to see integration with Ego's Family Planning Enhanced. Being pregnant reduces the womb carry capacity (by 75%, at least). Overall, I really like the mod. However, there are some problems with it. When you address those issues (especially the Inconsistent morphs) the mod will be great, I'm sure! Not only that, but I feel like it can be a great base for new quest mods (being a drug mule, like somebody already mentioned). Keep up the great work and thank you for sharing the mod! 2
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 4 minutes ago, rubber_duck said: [Bugs Report and a few recommendations] First of all, great idea! Really looking forward to seeing how this mod progresses! However, I did experience a few issues while trying it out. 1) Unknown carry capacity - not really a bug, but I'd like to see what's the current maximum amount that player can carry. 2) Inconsistent morphs - this is a major one; when I stuffed various items inside player's womb the body got morphed as expected. However, I then removed all the items from the womb and the body was still morphed. Opening womb inventory again using the crafted tool fixed the issue, but created another one - no matter how much I put into the womb, the body does not get morphed. 3) This one's minor, but why doesn't it show debuffs as a perk? I noticed the first time I put some items into the womb that top-left notification reported '+ Heavy Body', but there was no perk? 4) Using the access tool causes thirst in survival - again, a minor one, but worth mentioning nonetheless. Bugs/issues aside, I really like the idea. The best way to make it work is to add a perk that applies certain debuffs to the player depending on the amount they're carrying inside the womb. For example: 0 - 10 = no debuffs 10 - 50 = Agility -1, Endurance -2 50 - 75 = Agility -2, Endurance -3, Strength -1 75 - 100 = Agility -3, Endurance -4, Strength -5 Something like that. It's up for you to decide, but at least consider it. That being said, I'd really like to see integration with Ego's Family Planning Enhanced. Being pregnant reduces the womb carry capacity (by 75%, at least). Overall, I really like the mod. However, there are some problems with it. When you address those issues (especially the Inconsistent morphs) the mod will be great, I'm sure! Not only that, but I feel like it can be a great base for new quest mods (being a drug mule, like somebody already mentioned). Keep up the great work and thank you for sharing the mod! Thanks for the prompt feedback, I'll try to fix the bugs you found.
MegaMydakXD Posted May 15, 2022 Author Posted May 15, 2022 (edited) 32 minutes ago, rubber_duck said: [Bugs Report and a few recommendations] First of all, great idea! Really looking forward to seeing how this mod progresses! However, I did experience a few issues while trying it out. 1) Unknown carry capacity - not really a bug, but I'd like to see what's the current maximum amount that player can carry. 2) Inconsistent morphs - this is a major one; when I stuffed various items inside player's womb the body got morphed as expected. However, I then removed all the items from the womb and the body was still morphed. Opening womb inventory again using the crafted tool fixed the issue, but created another one - no matter how much I put into the womb, the body does not get morphed. 3) This one's minor, but why doesn't it show debuffs as a perk? I noticed the first time I put some items into the womb that top-left notification reported '+ Heavy Body', but there was no perk? 4) Using the access tool causes thirst in survival - again, a minor one, but worth mentioning nonetheless. Bugs/issues aside, I really like the idea. The best way to make it work is to add a perk that applies certain debuffs to the player depending on the amount they're carrying inside the womb. For example: 0 - 10 = no debuffs 10 - 50 = Agility -1, Endurance -2 50 - 75 = Agility -2, Endurance -3, Strength -1 75 - 100 = Agility -3, Endurance -4, Strength -5 Something like that. It's up for you to decide, but at least consider it. That being said, I'd really like to see integration with Ego's Family Planning Enhanced. Being pregnant reduces the womb carry capacity (by 75%, at least). Overall, I really like the mod. However, there are some problems with it. When you address those issues (especially the Inconsistent morphs) the mod will be great, I'm sure! Not only that, but I feel like it can be a great base for new quest mods (being a drug mule, like somebody already mentioned). Keep up the great work and thank you for sharing the mod! It looks like I caught a bug with the belly morph, it happened to me when I opened the wombs from pip boy, it looks like this is the result of my access fixes from pip boy, I will fix it soon Edited May 15, 2022 by MegaMydakXD
Haberdasher Posted May 15, 2022 Posted May 15, 2022 6 hours ago, MegaMydakXD said: Most likely it will conflict because it changes the PregnancyBelly slider, anything that also changes this slider will most likely conflict, however I think that it is possible to add a special setting type of change to this node through addition with an already existing parameter. Maybe I'll do it later. In theory you just need to give SetMorph a unique keyword. However I've seen some other mods that even when set up correctly with their own keywords don't work on the same morph. I want to set up my own test case to narrow down the issue but not sure when I'll get round to it. Anyway, I initially thought you already were setting the keyword since you have it set up in your script, but your kwMorph property on your item/script seems to be empty if I'm looking at your esp correctly. So I think that means your mod is currently setting the base/None value for the morph, so will conflict with the users value, and any other mods that don't set the keyword when changing the morph (I should do a check to see if there are other mods making the same mistake). This also means the user of you mod will have an orphaned morph value/the base morph value will still be set when updating the mod to the new version (if they actually used the mod before). So any users upgrading should empty the womb on the current version (I think you already mention this somewhere) before upgrading to the fixed version (when you actually release it). I think it also means user upgrading will have to drop the existing womb item and get a new one so the keyword property is actually updated, since properties are saved as their default values when the object is first initialized (or is that only on properties for quests?) Finally, you have your PregnancyBelly morph as "PregnancyBelly" which is for CBBE, you'll want to add an option for FusionGirl which uses the morph name "Belly Pregnant" 1
DerpedPerd Posted May 16, 2022 Posted May 16, 2022 (edited) On 5/15/2022 at 5:58 AM, Krazyone said: This mod has a lot of possibilities, for add-ons. 2. Semen Injectors... Nora is nothing more than a breeder, forced to be pregnant constantly. Nefarious people inserting various creature injectors in her sleep, after drugging her. 8. Hidden inventory... Nora's Womb pocket is not accessible, but can have stuff forcibly inserted into it. Leading to a lot of problems, after black-outs, sleeping, and rapes. Creatures setting up home inside, such as Radroaches. Devices being inserted after rapes, items being inserted with no way to get them out after sleeping or being drugged, Synth devices crawling into her, Semen filling up the inventory, Creature Eggs filling up the space. i've always wondered why hasn't there any mods for "Eggs Laying" since there're various eggs ingame such as Gulper, Deathclaw, Mirelurk, etc.. such as in SSE's mod. Sleep-pregnation? Especially when triggering a mini status pop-up saying: "You feel something's sloshing around inside your womb..." Edited May 16, 2022 by DerpedPerd 3
MegaMydakXD Posted May 16, 2022 Author Posted May 16, 2022 21 hours ago, Haberdasher said: In theory you just need to give SetMorph a unique keyword. However I've seen some other mods that even when set up correctly with their own keywords don't work on the same morph. I want to set up my own test case to narrow down the issue but not sure when I'll get round to it. Anyway, I initially thought you already were setting the keyword since you have it set up in your script, but your kwMorph property on your item/script seems to be empty if I'm looking at your esp correctly. So I think that means your mod is currently setting the base/None value for the morph, so will conflict with the users value, and any other mods that don't set the keyword when changing the morph (I should do a check to see if there are other mods making the same mistake). This also means the user of you mod will have an orphaned morph value/the base morph value will still be set when updating the mod to the new version (if they actually used the mod before). So any users upgrading should empty the womb on the current version (I think you already mention this somewhere) before upgrading to the fixed version (when you actually release it). I think it also means user upgrading will have to drop the existing womb item and get a new one so the keyword property is actually updated, since properties are saved as their default values when the object is first initialized (or is that only on properties for quests?) Finally, you have your PregnancyBelly morph as "PregnancyBelly" which is for CBBE, you'll want to add an option for FusionGirl which uses the morph name "Belly Pregnant" I haven't run tests yet either, but after reading a few reviews, adding your own keyword can really solve this problem. As for the fusuion girl, it will be easy to add the functionality of changing the morph name to the mcm and openstorage scripts, however, in addition to this, I am thinking about implementing the ability to enter the name of the node myself through mcm, but I don’t know yet how best to implement it.
Krazyone Posted May 16, 2022 Posted May 16, 2022 (edited) 3 hours ago, DerpedPerd said: i've always wondered why hasn't there any mods for "Eggs Laying" since there're various eggs ingame such as Gulper, Deathclaw, Mirelurk, etc.. such as in SSE's mod. Sleep-pregnation? Especially when triggering a mini status pop-up saying: "You feel something's sloshing around inside your womb..." Wasteland dairy is a brilliant mod, Nora and NPC's getting pregnant, and birthing various things. Nora Birthing various Eggs. Wasteland Dairy, Lay a Deathclaw Egg, as well as other Eggs. There are no Egg Laying animations, that I know of... I'd like to see a Wasteland Dairy add-on for the Wasteland Storage mod, so you can see in your characters Womb, what is actually inside. Sort of like the inventories in XCom games. Eg... Nora goes to the Doctor, this allows you to see whats in her Womb. Possibles... - x6 Puppies - x2 Baby Twins - x8 Baby Octuplets ( Simpsons Apu and Manjula reference... ) - Deathclaw Egg - x20 Parasites - x6 Bloatfly Larvae - 2 Pints of Supermutant Cum - Devious Shock Orb - Brahmiluff Semen Injector - Poorly wrapped, leaking, drug bag. ( forced Drug Mule Nora ) - Beer Bottle... Raiders well and truly rammed items into Nora, after their rape. - Institute Tracking Device... the institute stuffed something deep into Nora, to keep an eye on her. Not all at once, obviously... As for Sleep Impregnation... Dangerous Nights has Nora waking up surrounded by various things, that want to have sex with her, with MCM setting for what has a chance of appearing when she wakes up. Edited May 16, 2022 by Krazyone 1
ebbluminous Posted May 16, 2022 Posted May 16, 2022 4 hours ago, DerpedPerd said: i've always wondered why hasn't there any mods for "Eggs Laying" since there're various eggs ingame such as Gulper, Deathclaw, Mirelurk, etc.. such as in SSE's mod. Sleep-pregnation? Especially when triggering a mini status pop-up saying: "You feel something's sloshing around inside your womb..." I'm still wondering why Estrus never got a port from Skyrim...
Haberdasher Posted May 16, 2022 Posted May 16, 2022 5 hours ago, MegaMydakXD said: I haven't run tests yet either, but after reading a few reviews, adding your own keyword can really solve this problem. As for the fusuion girl, it will be easy to add the functionality of changing the morph name to the mcm and openstorage scripts, however, in addition to this, I am thinking about implementing the ability to enter the name of the node myself through mcm, but I don’t know yet how best to implement it. I think it also might be good to have an option to not apply the morph at all, so you or someone else can add support for the next (not yet released) version of Rad Morphing Redux. This would allow users to do whatever morphs they want via your StorageWeight value.
MegaMydakXD Posted May 16, 2022 Author Posted May 16, 2022 14 minutes ago, Haberdasher said: I think it also might be good to have an option to not apply the morph at all, so you or someone else can add support for the next (not yet released) version of Rad Morphing Redux. This would allow users to do whatever morphs they want via your StorageWeight value. I think I can put this function along with choosing the name of the body node
covid-20 Posted May 16, 2022 Posted May 16, 2022 This looks great. Might give me a reason to fire up my modded game again. Any possibilities for follower/NPC support in the future?
DerpedPerd Posted May 17, 2022 Posted May 17, 2022 (edited) 22 hours ago, Krazyone said: Wasteland dairy is a brilliant mod, Nora and NPC's getting pregnant, and birthing various things. Nora Birthing various Eggs. Wasteland Dairy, Lay a Deathclaw Egg, as well as other Eggs. There are no Egg Laying animations, that I know of... I'd like to see a Wasteland Dairy add-on for the Wasteland Storage mod, so you can see in your characters Womb, what is actually inside. Sort of like the inventories in XCom games. Eg... Nora goes to the Doctor, this allows you to see whats in her Womb. Possibles... - x6 Puppies - x2 Baby Twins - x8 Baby Octuplets ( Simpsons Apu and Manjula reference... ) - Deathclaw Egg - x20 Parasites - x6 Bloatfly Larvae - 2 Pints of Supermutant Cum - Devious Shock Orb - Brahmiluff Semen Injector - Poorly wrapped, leaking, drug bag. ( forced Drug Mule Nora ) - Beer Bottle... Raiders well and truly rammed items into Nora, after their rape. - Institute Tracking Device... the institute stuffed something deep into Nora, to keep an eye on her. Not all at once, obviously... As for Sleep Impregnation... Dangerous Nights has Nora waking up surrounded by various things, that want to have sex with her, with MCM setting for what has a chance of appearing when she wakes up. yes, i have both already egg laying animations could use the vanilla squatting cos SSE does it also, with perma-buffs from the types of eggs also. the wasteland dairy could try to implement this eg: bloatfly - jumps slightly higher deathclaw - resist rads by %amount/ slight chance to piñata the enemies when power bashing (idk) gulper - stagger enemies when running into them mirelurk - slightly additional DEF by %amount (idk, breathe underwater maybe?) dangerous nights is when you are forced to wake up, rather than to wake up with a warm tummy. Edited May 17, 2022 by DerpedPerd
Krazyone Posted May 17, 2022 Posted May 17, 2022 4 hours ago, DerpedPerd said: dangerous nights is when you are forced to wake up, rather than to wake up with a warm tummy. Dangerous Nights... wake up with a chance of a gang of people or creatures, wanting sex. With MCM options, for what can wake you up, and if they are locals or from anywhere.
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