AlphaAndOmega Posted September 3, 2025 Posted September 3, 2025 (edited) On 8/31/2025 at 8:00 PM, botticelli said: Not quite. Those are meant to kick in once the actor's weight crosses 50. Maybe in your experience that coincided with stage 14. Each stage adds a base amount to the body weight value, the *morphs* kick in at 50. Ok, understood, thanks. Is there a specific reason why do they start at >=50 instead of it being weight independent? On 9/2/2025 at 6:22 PM, botticelli said: Mod load order has nothing to do with this. This is caused by overlay stacking order. Imagine all the overlay slots e. g. on the body of your character to be sheets of paper in a stack. The sheet at the bottom would be hidden by the next one, etc. up to the very top. With 2.1.2 I *changed* the slot reservation for BAC SE to use the lowest 13 body slots. Previously it used to topmost 13 slots but only because nobody told me that this stacking order is reversed between LE and SE. In LE any Ovl[0] slot is the lowest slot while in SE it's the topmost one. As a result any mods not regarding this order (and/or using SlaveTats) will apply their tats still in the slots with the lower numbers thus overlaying any BAC tats. This is the desired effect since you *want* regular tattoos to stay on top of the fur. Check RaceMenu overlay page and/or SlaveTats. In SlaveTats, BAC tats appear as EXTERNAL on the last page of every section. After looking through racemenu I'm moderately sure that everything else is either blank or transparent and yet the problem persists. I'd like to test it further, but I'm unable to set the problematic overlays to any slot at will, due to there not being such an option (as in only BaC has access to veins, cellulite, etc while slavetats and racemenu only have access to fur and ritual markings). Is there a way to do it without creating a mod for this specific purpose? Edited September 3, 2025 by AlphaAndOmega
botticelli Posted September 3, 2025 Author Posted September 3, 2025 14 hours ago, Arastal said: so i cant get after the storm now that i did the quest? dang i mean i could reset the story right? Story reset is untested for many years 🙂 I'd recommemd making a named save before you do. There are two alternate story paths leading to enslavement but no, they are not meant to be experienced both in a single playthrough. 4 hours ago, AlphaAndOmega said: Ok, understood, thanks. Is there a specific reason why do they start at <=50 instead of it being weight independent? Other than history, no. That's in there since the beginning of time and has never yet been questioned. 4 hours ago, AlphaAndOmega said: Is there a way to do it without creating a mod for this specific purpose? You could try it with exchanging the files in data\textures\actures\character\SlaveTats\BAC with e. g. Data\textures\actors\character\SlaveTats\blank.dds: Veins1/2 = breast_mut1/2.dds DirtyCow = dirty_*.dds UntamedMilk/Horny = liq*.dds stretch marks = Stretch*.dds
RozVamp Posted September 4, 2025 Posted September 4, 2025 (edited) On 8/26/2025 at 1:45 AM, Ricordi said: Big thanks for the update! Just finished updating my custom morph file for the new version. Also gave the udders a little polish: inverted a couple of sliders, did some light sculpting, and fixed up the weightpaint for physics (hooked to the belly node). On top of that, I tweaked some tats for the Breast veins mutation — added an overlay with bigger areolas from TitKit for the nipples, plus a darker anus and vagina texture (diffuse pulled from BnP). For these custom morphs I’d recommend using the 3BA body with UBE anus for the “full experience.” Personally I’m not a fan of the long spine mutation, so you won't see it on the screenshots. If you’re playing a character starting out at weight “100,” I suggest disabling the “Allow to change leg nodes” option — otherwise the thighs blow up with fat already at stage two. Turning that off also helps avoid super chonky thighs in the later stages. I also tweaked the HPH heads shared by @Dudemer in this post to make them 'slightly more grotesque' (requirements: HPH BAC heads and High poly Head SMP). And here are some examples of how the body changes as the transformation progresses. Reveal hidden contents bac_2.1.2_SE_3ba_(ube_anus)_BodyMorph_JSON.7z 3.86 kB · 72 downloads BAC_3BA_alt_meshes.zip 2.08 MB · 77 downloads BAC HPH SMP heads - tweaked.7z 284.08 kB · 69 downloads bac_tats_breastveins.7z 1.68 MB · 62 downloads the images looks great , which skyrim mods are u using or downloadble version of this? want to try myself to work in skyrim like this especially the visuals and skin body , and light are so good If u can share the info would be awesome Edited September 4, 2025 by RozVamp
Ricordi Posted September 4, 2025 Posted September 4, 2025 17 hours ago, RozVamp said: the images looks great , which skyrim mods are u using or downloadble version of this? want to try myself to work in skyrim like this especially the visuals and skin body , and light are so good If u can share the info would be awesome For the skin body i use 3BA w/ UBE anus + BnP. Visuals and lights are Community Shaders AIO by jiaye (can download on discord server of CS) + Light Placer and True light. Here is my modlist at the moment. modlist.txt
SilentOption Posted September 5, 2025 Posted September 5, 2025 @botticelli , when I run wrye bash, I got an unrecognized version on my prompt. Should I be concerned?
safado Posted September 5, 2025 Posted September 5, 2025 On 9/2/2025 at 5:03 PM, Arastal said: so i cant get after the storm now that i did the quest? dang i mean i could reset the story right? What about loading a save before the mistake? Skyrim has always been glitchy, and it is common and logical to have a save at important stages of the gameplay.
botticelli Posted September 5, 2025 Author Posted September 5, 2025 10 hours ago, SilentOption said: @botticelli , when I run wrye bash, I got an unrecognized version on my prompt. Should I be concerned? As I've already posted: I now need to create the LE version using some xEdit script (currently this one). Perhaps the result isn't working correctly. If so, please download the SE version, extract that esp and try yourself with any tool that might work. If you find one, post it and I'll be happy to use it next time.
MissMinus Posted September 5, 2025 Posted September 5, 2025 On 8/25/2025 at 2:45 PM, Ricordi said: Big thanks for the update! Just finished updating my custom morph file for the new version. Also gave the udders a little polish: inverted a couple of sliders, did some light sculpting, and fixed up the weightpaint for physics (hooked to the belly node). On top of that, I tweaked some tats for the Breast veins mutation — added an overlay with bigger areolas from TitKit for the nipples, plus a darker anus and vagina texture (diffuse pulled from BnP). For these custom morphs I’d recommend using the 3BA body with UBE anus for the “full experience.” Personally I’m not a fan of the long spine mutation, so you won't see it on the screenshots. If you’re playing a character starting out at weight “100,” I suggest disabling the “Allow to change leg nodes” option — otherwise the thighs blow up with fat already at stage two. Turning that off also helps avoid super chonky thighs in the later stages. I also tweaked the HPH heads shared by @Dudemer in this post to make them 'slightly more grotesque' (requirements: HPH BAC heads and High poly Head SMP). And here are some examples of how the body changes as the transformation progresses. Reveal hidden contents bac_2.1.2_SE_3ba_(ube_anus)_BodyMorph_JSON.7z 3.86 kB · 77 downloads BAC_3BA_alt_meshes.zip 2.08 MB · 82 downloads BAC HPH SMP heads - tweaked.7z 284.08 kB · 74 downloads bac_tats_breastveins.7z 1.68 MB · 67 downloads if i may ask, what bodyslide preset are you using?
Ricordi Posted September 5, 2025 Posted September 5, 2025 6 minutes ago, MissMinus said: if i may ask, what bodyslide preset are you using? https://www.nexusmods.com/skyrimspecialedition/mods/128700
SilentOption Posted September 5, 2025 Posted September 5, 2025 (edited) 12 hours ago, botticelli said: As I've already posted: I now need to create the LE version using some xEdit script (currently this one). Perhaps the result isn't working correctly. If so, please download the SE version, extract that esp and try yourself with any tool that might work. If you find one, post it and I'll be happy to use it next time. @botticelli Both versions cause CTD issues and have the Wrye Bash massage warning I even did the conversion on both files and none of them launch it CTD for me disappointed for little support for LE going back bac 2.1.1 hopefully no more crashes Edited September 5, 2025 by SilentOption
botticelli Posted September 6, 2025 Author Posted September 6, 2025 9 hours ago, SilentOption said: @botticelli Both versions cause CTD issues and have the Wrye Bash massage warning I even did the conversion on both files and none of them launch it CTD for me disappointed for little support for LE going back bac 2.1.1 hopefully no more crashes consider moving to SE/AE 1.6.1170?
SilentOption Posted September 6, 2025 Posted September 6, 2025 (edited) 3 hours ago, botticelli said: consider moving to SE/AE 1.6.1170? No, thank you. There are mods in my LE that are not available in SE/AE, since it appears you are likely abandoning LE. I'll probably just stick with BAC version 2.1.1 since that's the only one that works Edited September 6, 2025 by SilentOption
botticelli Posted September 6, 2025 Author Posted September 6, 2025 8 hours ago, SilentOption said: There are mods in my LE that are not available in SE/AE Yep had that, too. Those I cannot live without, I had to port myself. It only sucks with mods that ship dlls but so far I found replacements for all of them.
SilentOption Posted September 6, 2025 Posted September 6, 2025 27 minutes ago, botticelli said: Yep had that, too. Those I cannot live without, I had to port myself. It only sucks with mods that ship dlls but so far I found replacements for all of them. There are two reasons I haven’t upgraded from Skyrim Legendary Edition (LE) to Skyrim Special Edition (SE) or Anniversary Edition (AE), and they involve two mods. First, the Temptress Race mod has not been ported to SE/AE. Second, the All-in-One HDT mod from Leyenda, which includes a FOMOD installer with options to add 2K and 4K textures for the Bjinn mods, Serana, Serenaholic, and Temptress Race, is only available for LE. While there is a Leyenda mod for SE/AE that provides textures, it lacks the FOMOD installer option for these mods, which is why I’ve stayed with LE. Although the Temptress Race mod for LE technically works in SE, the character’s face looks off and does not match the original appearance from LE.
Little_Loki Posted September 6, 2025 Posted September 6, 2025 Hey, I have a problem. I don't know why during morpsh body is turning completly blue. How can I fix that?
jackinthebox2 Posted September 7, 2025 Posted September 7, 2025 20 hours ago, botticelli said: consider moving to SE/AE 1.6.1170? i play with different wabbajack lists some of them are 1.5.97, some are later versions it's not that uncommon i can't get the new version to work on it 2.1.1 LE can be made to work on it by opening it in the 1.5.97 CK and saving it which is buried in the support forum here i suggest making note of it on the main page's mod installation instructions
botticelli Posted September 7, 2025 Author Posted September 7, 2025 2 hours ago, jackinthebox2 said: i play with different wabbajack lists some of them are 1.5.97, some are later versions it's not that uncommon i can't get the new version to work on it 2.1.1 LE can be made to work on it by opening it in the 1.5.97 CK and saving it which is buried in the support forum here i suggest making note of it on the main page's mod installation instructions The problem is not the 2.1.1, it's rather the 2.1.2 LE version. 2.1.1 I made under LE and ported it to SE and that still works. 2.1.2 I made unde 1.6.1170 and backported it to LE with xEdit scripts and that doesn't seem to work.
botticelli Posted September 7, 2025 Author Posted September 7, 2025 (edited) 10 hours ago, SilentOption said: Although the Temptress Race mod for LE technically works in SE, the character’s face looks off and does not match the original appearance from LE. ...and I take it running it through NifOptimizer didn't help either? A FOMOD is basically a bunch of folders from which you choose some to install. After you did that in LE, you could open the installed esp (each of them if there are more than one) in CK there and create a BSA archive, then take that, the esp, and any other related files (compare with the installer, mostly SEQ, some interface files sometines, any plugins, any CalienteTools files) out of there, make your own mod package and then port that to SE. Afterwards, it's not a FOMOD any longer but you've got all the options you had in LE. Edited September 7, 2025 by botticelli
botticelli Posted September 7, 2025 Author Posted September 7, 2025 5 hours ago, djmoose said: how would i turn an NPC into a cow? a) make her a milk maid, then (if you set curse start to something other that milk units): b) use the curse start you chose in BAC MCM, e. g. hand her a Blended Lactacid potion
SilentOption Posted September 7, 2025 Posted September 7, 2025 (edited) 13 hours ago, botticelli said: ...and I take it running it through NifOptimizer didn't help either? A FOMOD is basically a bunch of folders from which you choose some to install. After you did that in LE, you could open the installed esp (each of them if there are more than one) in CK there and create a BSA archive, then take that, the esp, and any other related files (compare with the installer, mostly SEQ, some interface files sometines, any plugins, any CalienteTools files) out of there, make your own mod package and then port that to SE. Afterwards, it's not a FOMOD any longer but you've got all the options you had in LE. I have already done that when the Special Edition was released and also during the AE Update. I managed to get the FOMOD to work, but the original face I got from LE did not transfer over very well to SE/AE. Additionally, the option for FOMOD did not appear for my Bjiinn option, and the prompt did not work. My temptress looks younger—like 18 or 19—and far from the original; she looks like she's in her twenties. I'm just stating that it did not resemble the original temptress preset I had. Edited September 7, 2025 by SilentOption
botticelli Posted September 8, 2025 Author Posted September 8, 2025 16 hours ago, SilentOption said: but the original face I got from LE did not transfer over very well to SE/AE I had that with the cow heads as well. @Obryanov's post helped me there. It's a little bit of work in OutfitStudio, but it did the job.
SilentOption Posted September 8, 2025 Posted September 8, 2025 will for now I'm sticking with the bac 2.1.1 since i have no ctd issues
someone42002 Posted September 8, 2025 Posted September 8, 2025 What body mod would be best for using this mod?
someone42002 Posted September 8, 2025 Posted September 8, 2025 Just now, someone42002 said: What body mod would be best for using this mod? Legendary edition
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