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Posted (edited)

Really enjoying the mod so far and have a few questions (one of them being if I can search inside of this comment section for others with the same problems- 229 pages is insane lol!)

Other than that, I noticed the milk slushing volume slider doesn't actually lower the volume- I tried setting it to 0 and doing a quick save and load for good measure in case it was caching weird, but no luck. I really like the sound but its drowning out the bell and hoof sounds (maybe the other audio sliders aren't doing anything either and I didn't notice- also I can't hear tail swooshing at all despite putting it to 100%)

 

My other question, which I'm sure has been a topic on here, is whether you can get the mutations that change specific sliders to work with SL Inflation Framework- from the little bit I've tried it seems to be one or the other and without SLIF I don't think I had working MME volumetric breast sizing working, maybe worth trying again. My solution so far has been to either disable some of the mutations or to allow them to happen, do nothing, and then I manually race menu what I think the result should look like.

Edit: Forgot to mention I am using 3BA body

 

Edit2: Ah another quick question is if there's a guide anywhere on how to trigger the good and bad quests that I saw in the MCM?

Thanks!!

Edited by BrainRottedMaso
Posted
3 hours ago, datpowerranger said:

So I think there may be a compatibility issue with Scrabs Papyrus Extender which I downloaded as a requirement for another mod. It causes CTD when reaching stage 6, and turning it off fixed the crashes, but just so people are aware.

That normally happens when PO3's papyrus extender is installed with the wrong version. BAC does not call Scrabs Extender, so idk if deinstalling that will fix the overall problem.

Posted
11 hours ago, BrainRottedMaso said:

Really enjoying the mod so far and have a few questions (one of them being if I can search inside of this comment section for others with the same problems- 229 pages is insane lol!)

try the box on the upper right hand side: image.png.56017f51c85c03ce7ce236ff0d6a6d63.png

11 hours ago, BrainRottedMaso said:

Other than that, I noticed the milk slushing volume slider doesn't actually lower the volume-

That is correct. As I wrote in the Changelog when introducing this, the slider only affects the sloshing volume during SexLab's animation stage changes because then that sound is played by a script and can be influenced. Else it's attached to the udders as a fottstep sound and thus handled by the game itself. You can influence that volume via the game settings->sound->footstep.

 

11 hours ago, BrainRottedMaso said:

Edit: Forgot to mention I am using 3BA body

I'm trying to cope with that, too and want to remove SLIF from the equation. So far it's in the process of getting the morph values right. As for SLIF, there's a morph list around caled the "Tullius version" (you should be able toggole that) that will cover about 40% of the 3BA morphs correctly.

 

11 hours ago, BrainRottedMaso said:

Ah another quick question is if there's a guide anywhere on how to trigger the good and bad quests that I saw in the MCM?

They come as part of the quest line. Before quest "Being A Cow" has started, they won't work anyway.

Posted (edited)
23 hours ago, BrainRottedMaso said:

Really enjoying the mod so far and have a few questions (one of them being if I can search inside of this comment section for others with the same problems- 229 pages is insane lol!)
Thanks!!

 

The site search is buggy.  Try Google-fu;

 

google.com search prompt:  site:loverslab.com being a cow terms

 

replace "being a cow term" with your search tags, like bac hdt tails or anything to be search in Loverslab.

 

The patch for MME 3ba body and SLIF morphs. It will create a new MCM MilkMod Morph Editor, after MCM init, open its MCM, External Save/Load. Apply Default.  That should set it for 3BA. 

 

Spoiler

Recommend testing in MilkMod (MME MCM) Debug Milk Maid before tuning it settings, also do it with a nude body. 

Debug, debug enable need to be set first. 

Go to Debug Milk Maid, Set the Milk Maid level to something like 69, go to another menu and return to Debug Milk Maid, that will update it. You may need to make PC a MilkMaid first. 

Then raise the Milk Stored to max, 

Go to MME Setting, set Maximum visual scale, Increase per milk, Increase per Level, enable Volumetric

Go back to Debug Milk Maid, check breast effective size.

Go back to game, and if morph requirements are in place, you will see the breast size change.

Go back, test rinse\repeat until it morphs are good for you, try different levels and milk stored values.

Also try tuning morphs MilkMod Morph Editor, you can add\remove default morphs and save. 

After all testing, you can use remove Milk maid option to reset PC\NPC to zero.

 

The testing steps can be used to enable BAC on NPC\PC and features test, but it requires a little more work.  Add more than 10 Lactacid in debug to trigger BAC, depends on BAC trigger setup. 

 

Edited by safado
Posted

im on SE and i believe i haveall the depencies as well, ill set up to get the curse from blended lactaid, go thru the orgasm, but my character is not registered as a cow, any idea why?

 

Posted (edited)
7 hours ago, djmoose said:

im on SE and i believe i haveall the depencies as well, ill set up to get the curse from blended lactaid, go thru the orgasm, but my character is not registered as a cow, any idea why?

 

if starting out as no milkmaid: 1st time any lactacid (be it blended or not) is consumed -> MilkMaid, 2nd time -> Cow. BAC has to wait out MME here.

Edited by botticelli
Posted (edited)

Hey, so how do I fix breast size sending my skills into the double-digit negative numbers and slowing my movement to a crawl?
 

I already went to Acolyte Jensen and had him do the breast reduction ritual, but my tits are still at sixty pounds, and so big they swap places during milking. 
 

Edit: Never mind, found the options in Milk Mod. My bad. Still need help with breast size though. 

Edited by SixArmedSweater
Posted
7 hours ago, SixArmedSweater said:

I already went to Acolyte Jensen and had him do the breast reduction ritual, but my tits are still at sixty pounds, and so big they swap places during milking. 

You're on SE/AE, I take it? I made that version still on LE and there NiOverride.UpdateModelWeight() does the rescaling. Sadly on SE/AE it needs Actor.QueueNiNodeUpdates() afterwards. Also, do you use the standard (i. e. SLIF) body morphs or the json file with direct morphing? The first you'd need to address with SLIF, the latter: as a workaround it's normally sufficient to change location like e.g. from the temple in Whiterun to outside of the temple in Whiterun or use showracemenu in the console, optionally change a slider a notch and back again and the save and exit racemenu. It will be fixed in the next version.

Posted (edited)

Thank you. Also, for some reason Mandy keeps going hostile on me in Coldharbor? Had to disable her just now.

 

Still struggling to figure out what counts as the “same time” for the buttons. It would help if Hugh would stop walking back into his cell after every single attempt. 
 

At this point I’m not even sure he’s pressing the button at all, and opening the console and clicking on the button and typing “activate” isn’t keeping it turned on. 
 

…I give up. There seems to be no way to actually progress this quest. I’ve been trying for over an hour, and eventually the Master quest activates and starts increasing my breast size, activating an endless loop of: 

 

1) Paul increases my breast size. 
2) I start milking myself. 
3) I gain Milk Maid levels, increasing my breast size faster than I can milk them. 
 

This creates a hard time limit where if I’m not out of Coldharbor by then, I’m trapped in the milking animation forever. 

Edited by SixArmedSweater
Frustration
Posted (edited)
7 hours ago, SixArmedSweater said:

Thank you. Also, for some reason Mandy keeps going hostile on me in Coldharbor? Had to disable her just now.

That happens if you're in some faction which is hostile to cows (e. g. Sabre Cat Faction). Some mods/quests could put you into such factions.

 

7 hours ago, SixArmedSweater said:

Still struggling to figure out what counts as the “same time” for the buttons. It would help if Hugh would stop walking back into his cell after every single attempt.

When I make him my follower he stays with me (which makes that only slightly better). You need to keep the command mode active until he presses the button. With non-playable-race followers the command mode seems to end immediately when you exit that early and the follower "forgets" their command. This is supposed to be annoying 🙂 The time interval is 5 seconds. You tell Hugh to press the button and run to the other one. When you hear the sound of the first button being pressed, Press Esc to leave the command mode, then immediately press the second button (you might need to crouch down for that depending on how much CowBack/TallCow you've got).

 

7 hours ago, SixArmedSweater said:

At this point I’m not even sure he’s pressing the button at all, and opening the console and clicking on the button and typing “activate” isn’t keeping it turned on.

There's a sound being played at the player's location whenever such a button is pressed, so you should hear it. console "activate" needs an actor, e. g. "activate player". That'd be the bailout if all else fails.

 

7 hours ago, SixArmedSweater said:

This creates a hard time limit where if I’m not out of Coldharbor by then, I’m trapped in the milking animation forever. 

In MME turn off mobile milking animations. That's a must with BAC.

Edited by botticelli
Posted

Hi. I have a question. After I caught the curse and moved on to the stage where horns appear, the character's thighs swell dramatically. Is there a way to avoid this without affecting other mechanics of the mod? Playing on SE.

Posted
37 minutes ago, Ricordi said:

Hi. I have a question. After I caught the curse and moved on to the stage where horns appear, the character's thighs swell dramatically. Is there a way to avoid this without affecting other mechanics of the mod? Playing on SE.

apart from the overall weight which is gradually increased by BAC and will also swell the thighs, any body morphs can be configured by altering the json file - if you have that installed. If not, install it first (bac_2.0.3_BodyMorph_JSON.7z). I'd wager the morphs of section "ChangeAss" are the culprits.

Posted
30 minutes ago, botticelli said:

apart from the overall weight which is gradually increased by BAC and will also swell the thighs, any body morphs can be configured by altering the json file - if you have that installed. If not, install it first (bac_2.0.3_BodyMorph_JSON.7z). I'd wager the morphs of section "ChangeAss" are the culprits.

 

This happens regardless of the character's weight or which morphs are activated in BodyMorph_JSON (I tried disabling all morphs that were possible). Maybe NiOverride works differently in the SE version—I don't know. The only option that affects the thighs is "Allow to deform limbs", but it also enables/disables all morphs entirely.

Posted

Ok so using LE here, I wanted to fix a spelling error that was driving me crazy {namely, I changed the line "these horns just grew larger" to "My horns, they just got bigger!"} but just to open the CK, is there supposed t obe a dozen warnings {including an assert popup} ? This hasnt happened to me before so I am just wondering if it is normal {If its supposed to happen I'll ignore it its no huge deal}

Posted (edited)
6 hours ago, Tiruil said:

Ok so using LE here, I wanted to fix a spelling error that was driving me crazy {namely, I changed the line "these horns just grew larger" to "My horns, they just got bigger!"} but just to open the CK, is there supposed t obe a dozen warnings {including an assert popup} ? This hasnt happened to me before so I am just wondering if it is normal {If its supposed to happen I'll ignore it its no huge deal}

If you create a new mod and just add Skyrim.esm and all the Bethesda DLCs as masters you'll already get around 5 warnings (object IDs in the warnings all start with 00 (Skyrim.esm), 01 (Update.esm), 02 (Dawnguard.esm), 03 (HearthFires.esm)). One such warning comes from SexLab.esm (05). Having ZaZ as a master doubles that number since it adds texture and model errors. Not sure if any other masters add up. I try to remove any new warnings created by BAC itself (IDs start with 09) except one about triangles in bacColdharbourStables which have opposite normals but I need them that way. The assert popup doesn't appear in my SE anymore and is related to ENB, assuming you're referring to this one

Spoiler

image.png.c021a6abb6fd633553d88f148cf8dd98.png

...look here. The culprit is the ENB .dll. Btw. If you'd post the message ID, I could fix that message here. I only found that text about the ears (bac_PhaseEars2) but not the horns.

 

18 hours ago, Ricordi said:

 

This happens regardless of the character's weight or which morphs are activated in BodyMorph_JSON (I tried disabling all morphs that were possible). Maybe NiOverride works differently in the SE version—I don't know. The only option that affects the thighs is "Allow to deform limbs", but it also enables/disables all morphs entirely.

In SE, you need different morphs - at least for 3BA, but the leg deformation attached to the MCM option comes with the weight changes and is done be node transform scale, the more so with fat cows, the less with slim ones. This is supposed to move the knees a little ways downward thus shrinking the calves and feet and enlarging the thighs on the way. Due to shrunk feet and calves the enlargement of the thighs actually appears greater than its technical value. The same happens with ShortArms mutation with the arms btw.

Not sure what I should do about that, though. Adding a ton more options for each body part will probably not help. I could open up a slider on the fatFactors that are used in the calculation ([player]fatFactor1 currently being 0.2 and [player]fatFactor2 being 1.1), see here (with weight ranging from 0 to 100):

Spoiler
		float fat1 = BACConfig.fatFactor1
		float fat2 = BACConfig.fatFactor2
		if (acActor == Game.getPlayer())
			fat1 = BACConfig.PlayerfatFactor1
			fat2 = BACConfig.PlayerfatFactor2
		endif
		float param = 1 + ((fat1*weight)/100)
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_THIGH,  "BAC", param )
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_CALF,   "BAC", 2 - (param*fat2) ) ;was 1.2
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_THIGH, "BAC", param )
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_CALF,  "BAC", 2 - (param*fat2) )
		UpdateNodeTransform(acActor, BAC_Leg_Nodes)

		if HasShortArms(acActor)
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_UPPERARM,  "BAC", param )
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_FOREARM,    "BAC", 2 - (param*fat2) ) ;was 1.2
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_UPPERARM, "BAC", param )
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_FOREARM,   "BAC", 2 - (param*fat2) ) ;was 1.2
			UpdateNodeTransform(acActor, BAC_Arm_Nodes)
		endif

 

 

Edited by botticelli
Posted
3 hours ago, botticelli said:

Not sure what I should do about that, though. Adding a ton more options for each body part will probably not help. I could open up a slider on the fatFactors that are used in the calculation ([player]fatFactor1 currently being 0.2 and [player]fatFactor2 being 1.1), see here (with weight ranging from 0 to 100):

  Reveal hidden contents
		float fat1 = BACConfig.fatFactor1
		float fat2 = BACConfig.fatFactor2
		if (acActor == Game.getPlayer())
			fat1 = BACConfig.PlayerfatFactor1
			fat2 = BACConfig.PlayerfatFactor2
		endif
		float param = 1 + ((fat1*weight)/100)
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_THIGH,  "BAC", param )
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_CALF,   "BAC", 2 - (param*fat2) ) ;was 1.2
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_THIGH, "BAC", param )
		NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_CALF,  "BAC", 2 - (param*fat2) )
		UpdateNodeTransform(acActor, BAC_Leg_Nodes)

		if HasShortArms(acActor)
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_UPPERARM,  "BAC", param )
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_LEFT_FOREARM,    "BAC", 2 - (param*fat2) ) ;was 1.2
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_UPPERARM, "BAC", param )
			NiOverride.AddNodeTransformScale(acActor, False, True, BAC_NINODE_RIGHT_FOREARM,   "BAC", 2 - (param*fat2) ) ;was 1.2
			UpdateNodeTransform(acActor, BAC_Arm_Nodes)
		endif

 

 

 

Is it possible to make NiOverride optional only for these body parts, since all other morphing works properly?

Posted
1 hour ago, Ricordi said:

 

Is it possible to make NiOverride optional only for these body parts, since all other morphing works properly?

...until the next body part happens to have a go at it... I run BAC on SE 1.6.1170 with CBBE 3BA now and haven't had any problems with that. Just got FatCow1 and yeah she's a bit wider than before but nothing out of the ordinary. I'll make a skinny cow option for that, not including the arms since you can simply disable the ShortArms mutation.

Posted
1 hour ago, botticelli said:

...until the next body part happens to have a go at it... I run BAC on SE 1.6.1170 with CBBE 3BA now and haven't had any problems with that. Just got FatCow1 and yeah she's a bit wider than before but nothing out of the ordinary. I'll make a skinny cow option for that, not including the arms since you can simply disable the ShortArms mutation.

 

Thanks. This happens when your character’s weight is already above 50 btw (ex. my character's weight in racemenu is 100 from the start).

Posted
On 7/29/2025 at 4:43 AM, botticelli said:

There's a sound being played at the player's location whenever such a button is pressed, so you should hear it. console "activate" needs an actor, e. g. "activate player". That'd be the bailout if all else fails.

 

In MME turn off mobile milking animations. That's a must with BAC.

Ah, that explains it! Trying too many times must have made him miss the button after a while or something. 
 

And will do! Once again, thank you so, so much for the help. 💕

Posted
On 8/4/2025 at 8:10 AM, botticelli said:

If you create a new mod and just add Skyrim.esm and all the Bethesda DLCs as masters you'll already get around 5 warnings (object IDs in the warnings all start with 00 (Skyrim.esm), 01 (Update.esm), 02 (Dawnguard.esm), 03 (HearthFires.esm)). One such warning comes from SexLab.esm (05). Having ZaZ as a master doubles that number since it adds texture and model errors. Not sure if any other masters add up. I try to remove any new warnings created by BAC itself (IDs start with 09) except one about triangles in bacColdharbourStables which have opposite normals but I need them that way. The assert popup doesn't appear in my SE anymore and is related to ENB, assuming you're referring to this one

  Hide contents

image.png.c021a6abb6fd633553d88f148cf8dd98.png

...look here. The culprit is the ENB .dll. Btw. If you'd post the message ID, I could fix that message here. I only found that text about the ears (bac_PhaseEars2) but not the horns.

I will have to restart Ck and get into it so I can get the actual ID of the message; I always hit ignore all on all popups because I expect CK to freak out on issues so minute like that, so 10 warnings on start up two for everything thanks to ZaZ, I.... I actually dont remmebmer if there was any warnings from BAC I know there was warnings at one point a very long time ago for me when I first tried BAC back when Skyrim ferret was making the mod, again, still an awesome old mod dont get me wrong. {But thats way back when, lets focus on now,}

 

Again all I am doing is just spelling fixes where needed in the mod, nothing else, I am not affecting even uneven breast sizes, or even nipple length changes, I am more focused strickly on message thoughts that pop up on the screen as transformation progresses along, or in this case also regresses along I just remembered as of writing this I need to fix something about returning to normal sizes.

 

Either way, thank you for the answer and clearing up a bit of confusion on my part

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