KoolHndLuke Posted August 30, 2025 Posted August 30, 2025 Oh fuck! Doja Cat totally invented this shit, lol!
botticelli Posted August 30, 2025 Author Posted August 30, 2025 3 hours ago, McRutt said: It's one of the things NymphoElf (Advanced Nudity detection, Sexlab Sexual Fame RELOADED) is developing. A framework to replace MME, essentially. It can be found at his subscribestar (https://subscribestar.adult/nymphoelf) and I thought you may have already been aware of it. The fact that BAC is set to not work without MME is a bit of a limiting factor is determining how much would potentially work already. I get a 404 with that link.
botticelli Posted August 30, 2025 Author Posted August 30, 2025 9 hours ago, zonder4213 said: Double checked to make sure they're all ticked to all. Tried the .ini but the npc's are still not getting 'cowified'. I'm using the basic cbbe curvy body type so that shouldn't be an issue. its not like i'm using a custom race/face. I tried a total reset too (uninstalled/deleted mods, uninstalled and reinstalled skyrim), before posting here with no luck. Did you install the 2.1.1 tats archive? Probably yes, since the pc works. Did you run BodySlide to generate the armor items?
Alisss Posted August 30, 2025 Posted August 30, 2025 20 hours ago, botticelli said: I converted the esp using the xEdit conversion script found here. You may try that yourself with the SE esp. I have no longer a functioning LE installation to test that, so it is provided as-is. Has anyone else tried the new version on LE? Tried doing this, and I either I did something wrong or it just straight up causes skyrim LE to crash (not even a window pop up) when backported manually. Somebody more experienced is gonna have to look at it at some point to offer a fix because I'm moving on to SE in maybe a month.
Mustang1998 Posted August 30, 2025 Posted August 30, 2025 (edited) Well, I have a problem and I don't know how to solve it. As you can see in this image, my character should have some visible mutations, such as (imaginary pregnancy, breast expansion, facial modification, butt expansion, etc.), but nothing happens, as the BAC phrases appear indicating that part of her body has changed. To test it out, I did an evil mission for Paul, and when he put the chains on me, all of my character mods started working (except for my face, which still has the same issue). Does anyone know why they only change when Paul puts the chains on me? Edited August 30, 2025 by Mustang1998
botticelli Posted August 30, 2025 Author Posted August 30, 2025 (edited) 1 hour ago, Mustang1998 said: To test it out, I did an evil mission for Paul, and when he put the chains on me, all of my character mods started working (except for my face, which still has the same issue). Does anyone know why they only change when Paul puts the chains on me? When you run BodySlide for your main body you need to enable BodyMorphs, else only equipped armor will show this. Edited August 30, 2025 by botticelli
zonder4213 Posted August 30, 2025 Posted August 30, 2025 I did another full reboot and its working now. Flipping technology lol. I didn't do a dang thing different. But whatever. >_<
McRutt Posted August 31, 2025 Posted August 31, 2025 18 hours ago, botticelli said: I get a 404 with that link. You were defeated by a bracket. https://subscribestar.adult/nymphoelf
botticelli Posted August 31, 2025 Author Posted August 31, 2025 (edited) 6 hours ago, McRutt said: You were defeated by a bracket. https://subscribestar.adult/nymphoelf Ok, got there. I'm not going to link pay content to this mod and more importantly, I'm not going to pay for downloading a mod I should support with mine. So, for the time being, the answer is no. I'm having a look a MME anyway since Ed86 doesn't want to maintain it any longer. Edited August 31, 2025 by botticelli 2
ebbluminous Posted August 31, 2025 Posted August 31, 2025 29 minutes ago, botticelli said: Ok, got there. I'm not going to link pay content to this mod and more importantly, I'm not going to pay for downloading a mod I should support with mine. So, for the time being, the answer is no. I'm having a look a MME anyway since Ed86 doesn't want to maintain it any longer. Nympho's mods are paid to get it in advance. Eventually MAL will be on here, you'll just pay if you want the latest version early.
botticelli Posted August 31, 2025 Author Posted August 31, 2025 2 hours ago, ebbluminous said: Nympho's mods are paid to get it in advance. Eventually MAL will be on here, you'll just pay if you want the latest version early. I pay for mods I want to have not for those that want me to adapt my mod to. 4
AlphaAndOmega Posted August 31, 2025 Posted August 31, 2025 Hello, I'm having a misunderstanding with the WeightChange bodymorph. I expect, based on the explanation in the json, that having non-zero multipliers would result in non-zero morphs from the first level and further. Yes, minor, but non-zero. However, testing in the starting cell with the debug items, I'm seeing that it remains zero up to level 14 and then applies the correct bodymorphs all at once. Thus, getting the fat cow mutation at level <14 results in only change in body weight and nothing else. All other morphs are fine, it's just WeightChange. Is it an error/oversight? If not, why 14? Am at SE, latest patch + the default json from the downloads.
AlphaAndOmega Posted August 31, 2025 Posted August 31, 2025 On an unrelated note, did anyone encounter strange behavior from the tats in this mod? As in, it looks like they are cut off by the skin in some places? For example, the breast veins begin, disappear for a centimeter or two and then continue (with a visible cutoff line). The same can be said about untamed milk, dirt and a few others. I've been scratching my head about this one and was very confused since I'm not seeing anything like this from the million other slavetats mods. Is there a reason why this happens and what one should do about it?
botticelli Posted August 31, 2025 Author Posted August 31, 2025 56 minutes ago, AlphaAndOmega said: On an unrelated note, did anyone encounter strange behavior from the tats in this mod? As in, it looks like they are cut off by the skin in some places? For example, the breast veins begin, disappear for a centimeter or two and then continue (with a visible cutoff line). The same can be said about untamed milk, dirt and a few others. I've been scratching my head about this one and was very confused since I'm not seeing anything like this from the million other slavetats mods. Is there a reason why this happens and what one should do about it? That usually means that some other mod is placing an overlay on top of BAC's. 1 hour ago, AlphaAndOmega said: However, testing in the starting cell with the debug items, I'm seeing that it remains zero up to level 14 and then applies the correct bodymorphs all at once. Not quite. Those are meant to kick in once the actor's weight crosses 50. Maybe in your experience that coincided with stage 14. Each stage adds a base amount to the body weight value, the *morphs* kick in at 50. 1
bamaboy891 Posted September 1, 2025 Posted September 1, 2025 This runs constantly, causing my game to lag and stutter when it does. Should it be running so often?
wscwsc Posted September 1, 2025 Posted September 1, 2025 SGO it still being developed if you do not wish to use mme
botticelli Posted September 1, 2025 Author Posted September 1, 2025 (edited) 11 hours ago, bamaboy891 said: Should it be running so often? It runs every 6 seconds which is normally not an issue. The console message only appears with logging verbosity set to at least "Normal". If you set it to "Brief", only essential messages appear. The more cows you have the more is done by this script but it causing stutter is something I last experienced about 2016 when I last changed to my rig with LE. The script itself only does some checks and as long as the Start/Stop messages keep appearing, there shouldn't be any cause for stutter, else there would be some other messages in between. But you can check that out with "stopquest bac_main" in the console (don't save the game afterwards, you won't get that quest started correctly again). Edited September 1, 2025 by botticelli
Arasu69 Posted September 1, 2025 Posted September 1, 2025 so the auction is bugged in every part i cant even make it to the actual auction either the milking scene breaks the transport scene breaks cause the master didnt appear or the auction scene itself which i only made it to once breaks cause the i dont know they dont do anything
PRIME96 Posted September 1, 2025 Posted September 1, 2025 On 8/25/2025 at 2:45 PM, Ricordi said: Big thanks for the update! Just finished updating my custom morph file for the new version. Also gave the udders a little polish: inverted a couple of sliders, did some light sculpting, and fixed up the weightpaint for physics (hooked to the belly node). On top of that, I tweaked some tats for the Breast veins mutation — added an overlay with bigger areolas from TitKit for the nipples, plus a darker anus and vagina texture (diffuse pulled from BnP). For these custom morphs I’d recommend using the 3BA body with UBE anus for the “full experience.” Personally I’m not a fan of the long spine mutation, so you won't see it on the screenshots. If you’re playing a character starting out at weight “100,” I suggest disabling the “Allow to change leg nodes” option — otherwise the thighs blow up with fat already at stage two. Turning that off also helps avoid super chonky thighs in the later stages. I also tweaked the HPH heads shared by @Dudemer in this post to make them 'slightly more grotesque' (requirements: HPH BAC heads and High poly Head SMP). And here are some examples of how the body changes as the transformation progresses. Reveal hidden contents bac_2.1.2_SE_3ba_(ube_anus)_BodyMorph_JSON.7z 3.86 kB · 68 downloads BAC_3BA_alt_meshes.zip 2.08 MB · 73 downloads BAC HPH SMP heads - tweaked.7z 284.08 kB · 64 downloads bac_tats_breastveins.7z 1.68 MB · 59 downloads How do you get the calves and ankles so big? The ankles on my character are always so small
botticelli Posted September 1, 2025 Author Posted September 1, 2025 2 hours ago, Arastal said: so the auction is bugged in every part i cant even make it to the actual auction either the milking scene breaks the transport scene breaks cause the master didnt appear or the auction scene itself which i only made it to once breaks cause the i dont know they dont do anything The scene in Riften is quite script-heavy to get the onlookers into their positions and so on. I had this stripped down several versions ago but it still causes considerable lag. Also, the guard patrolling the alley may break the walk scene when forcing the master to stop. I usually do the following: when having arrived next to Honeyside and waiting for the master, open console, wait a little, and then close console again. That causes running scripts to get processed but will not start any new RegisterForUpdate[GameTime]() instances, sometimes I need to do that more than once until the master and the 2nd hunter appears. If the patrolling guard also appears, target him in the console and type disable (if you want to enable him again, note his ID down for a prid and enable later). Don't interfere with the walk and stay behind the master. It's not necessary to reach the bottom of the stairs yourself, the scene ends when the master does. I had no problems with the auction scene though. It needs some positioning time in the beginning, especially when the hunter pushes the pc to one side, but it usually catches on. With SE, I have the impression that the automatic milk machine activation doesn't work which would be a ZaZ issue, but you can activate the machine yourself once on the platform, then the scene should commence.
Arasu69 Posted September 1, 2025 Posted September 1, 2025 (edited) 2 hours ago, botticelli said: The scene in Riften is quite script-heavy to get the onlookers into their positions and so on. I had this stripped down several versions ago but it still causes considerable lag. Also, the guard patrolling the alley may break the walk scene when forcing the master to stop. I usually do the following: when having arrived next to Honeyside and waiting for the master, open console, wait a little, and then close console again. That causes running scripts to get processed but will not start any new RegisterForUpdate[GameTime]() instances, sometimes I need to do that more than once until the master and the 2nd hunter appears. If the patrolling guard also appears, target him in the console and type disable (if you want to enable him again, note his ID down for a prid and enable later). Don't interfere with the walk and stay behind the master. It's not necessary to reach the bottom of the stairs yourself, the scene ends when the master does. I had no problems with the auction scene though. It needs some positioning time in the beginning, especially when the hunter pushes the pc to one side, but it usually catches on. With SE, I have the impression that the automatic milk machine activation doesn't work which would be a ZaZ issue, but you can activate the machine yourself once on the platform, then the scene should commence. yeah i got in the machine then nothing happened when i managed to get there as for the walk for some reason the master doesnt even appear EDIT: after doing what you said i got it working however i could not stay in milk pump because unforgiving devices was suspending it because i guess it noticed it was in a event kicking me out of the milking device repeatedly good news is i was still able to finish the event also someone mentioned after the storm quest and when i skipped story when i was trying to get it to work i also saw that but how do we get the quest? theres also a bunch of quests i didnt know existed from what i can tell in the story page in the mod also is there a way to remove the tats at least the face one? i use a custom race so most tats that go on the face is a problem for me Edited September 1, 2025 by Arastal
bamaboy891 Posted September 2, 2025 Posted September 2, 2025 On 8/31/2025 at 10:00 AM, AlphaAndOmega said: On an unrelated note, did anyone encounter strange behavior from the tats in this mod? As in, it looks like they are cut off by the skin in some places? For example, the breast veins begin, disappear for a centimeter or two and then continue (with a visible cutoff line). The same can be said about untamed milk, dirt and a few others. I've been scratching my head about this one and was very confused since I'm not seeing anything like this from the million other slavetats mods. Is there a reason why this happens and what one should do about it? Having the same issue with the breast veins, I've loaded BAC at the bottom of my load order and it still happens, the only other mod i have using slave tats is YPS Fashion, and its loaded higher than BAC, and I've never had an issue with them in the past, but I built a new computer and had to reinstall everything.
Ricordi Posted September 2, 2025 Posted September 2, 2025 13 hours ago, PRIME96 said: How do you get the calves and ankles so big? The ankles on my character are always so small Make sure you’re using latest version of the bac. Go to BAC MCM —> Settings and uncheck “Allow to change leg nodes” option.
botticelli Posted September 2, 2025 Author Posted September 2, 2025 19 hours ago, Arastal said: because unforgiving devices was suspending it I can't help there with problem caused by other mods. 19 hours ago, Arastal said: also someone mentioned after the storm quest and when i skipped story when i was trying to get it to work i also saw that but how do we get the quest? That would've started if you had killed the hunters several times over. 19 hours ago, Arastal said: also is there a way to remove the tats at least the face one? Not in an immersive way other than to get rid of the curse and Paul's leash. Technically there is, though. There's a faction bac_mark (xx013633, xx = BAC's mod ID) with ranks used by the updater like this: Paul's tats (After Storm questline) hunter body tats hunter body+face tats So, you can use setfactionrank in the console to change that rank and then wait for the updater (full update about once/hour) to change it. 14 hours ago, bamaboy891 said: Having the same issue with the breast veins, I've loaded BAC at the bottom of my load order and it still happens, the only other mod i have using slave tats is YPS Fashion, and its loaded higher than BAC, and I've never had an issue with them in the past, but I built a new computer and had to reinstall everything. Mod load order has nothing to do with this. This is caused by overlay stacking order. Imagine all the overlay slots e. g. on the body of your character to be sheets of paper in a stack. The sheet at the bottom would be hidden by the next one, etc. up to the very top. With 2.1.2 I *changed* the slot reservation for BAC SE to use the lowest 13 body slots. Previously it used to topmost 13 slots but only because nobody told me that this stacking order is reversed between LE and SE. In LE any Ovl[0] slot is the lowest slot while in SE it's the topmost one. As a result any mods not regarding this order (and/or using SlaveTats) will apply their tats still in the slots with the lower numbers thus overlaying any BAC tats. This is the desired effect since you *want* regular tattoos to stay on top of the fur. Check RaceMenu overlay page and/or SlaveTats. In SlaveTats, BAC tats appear as EXTERNAL on the last page of every section.
Arasu69 Posted September 2, 2025 Posted September 2, 2025 5 hours ago, botticelli said: I can't help there with problem caused by other mods. That would've started if you had killed the hunters several times over. Not in an immersive way other than to get rid of the curse and Paul's leash. Technically there is, though. There's a faction bac_mark (xx013633, xx = BAC's mod ID) with ranks used by the updater like this: Paul's tats (After Storm questline) hunter body tats hunter body+face tats So, you can use setfactionrank in the console to change that rank and then wait for the updater (full update about once/hour) to change it. Mod load order has nothing to do with this. This is caused by overlay stacking order. Imagine all the overlay slots e. g. on the body of your character to be sheets of paper in a stack. The sheet at the bottom would be hidden by the next one, etc. up to the very top. With 2.1.2 I *changed* the slot reservation for BAC SE to use the lowest 13 body slots. Previously it used to topmost 13 slots but only because nobody told me that this stacking order is reversed between LE and SE. In LE any Ovl[0] slot is the lowest slot while in SE it's the topmost one. As a result any mods not regarding this order (and/or using SlaveTats) will apply their tats still in the slots with the lower numbers thus overlaying any BAC tats. This is the desired effect since you *want* regular tattoos to stay on top of the fur. Check RaceMenu overlay page and/or SlaveTats. In SlaveTats, BAC tats appear as EXTERNAL on the last page of every section. so i cant get after the storm now that i did the quest? dang i mean i could reset the story right?
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