StripedWhite Posted August 24, 2025 Posted August 24, 2025 3 hours ago, botticelli said: It's just basic json so any json checker (I use Sublime editor, but you could also use some tool on the internet) should be able to find the error. I found two extra commas at sections ends "], ]". Fixed version below. Strangely my JsonUtil.IsGood() reported true even with the commas in there. actor_base.7zFetching info... That did it! Thank you so much! ❤️
tholos Posted August 25, 2025 Posted August 25, 2025 Given that this mod will now be focused on SE/AE, I should someday move from LE to SE aswell.. Out of curiosity, which body type are you using botticelli ?
Ricordi Posted August 25, 2025 Posted August 25, 2025 (edited) Big thanks for the update! Just finished updating my custom morph file for the new version. Also gave the udders a little polish: inverted a couple of sliders, did some light sculpting, and fixed up the weightpaint for physics (hooked to the belly node). On top of that, I tweaked some tats for the Breast veins mutation — added an overlay with bigger areolas from TitKit for the nipples, plus a darker anus and vagina texture (diffuse pulled from BnP). For these custom morphs I’d recommend using the 3BA body with UBE anus for the “full experience.” Personally I’m not a fan of the long spine mutation, so you won't see it on the screenshots. If you’re playing a character starting out at weight “100,” I suggest disabling the “Allow to change leg nodes” option — otherwise the thighs blow up with fat already at stage two. Turning that off also helps avoid super chonky thighs in the later stages. I also tweaked the HPH heads shared by @Dudemer in this post to make them 'slightly more grotesque' (requirements: HPH BAC heads and High poly Head SMP). And here are some examples of how the body changes as the transformation progresses. Spoiler bac_2.1.2_SE_3ba_(ube_anus)_BodyMorph_JSON.7z BAC_3BA_alt_meshes.zip BAC HPH SMP heads - tweaked.7z bac_tats_breastveins.7z Edited August 25, 2025 by Ricordi 9
botticelli Posted August 25, 2025 Author Posted August 25, 2025 39 minutes ago, tholos said: Given that this mod will now be focused on SE/AE, I should someday move from LE to SE aswell.. Out of curiosity, which body type are you using botticelli ? I started out with the standard 3ba body since that's what most of you seem to be using.
peishibo Posted August 26, 2025 Posted August 26, 2025 2.1.2 The new version cannot use the tattoo system, but the old version can. What's going on? This "actor_base.json" How do I enable JSON files in the game after they are placed in the game directory?
botticelli Posted August 26, 2025 Author Posted August 26, 2025 6 hours ago, peishibo said: 2.1.2 The new version cannot use the tattoo system, but the old version can. What's going on? This "actor_base.json" How do I enable JSON files in the game after they are placed in the game directory? The json is activa automatically if present. The tats are still in the tats archive bac_2.1.1_LE+SE_tats.7z which didn't change, you still need those, of course.
peishibo Posted August 26, 2025 Posted August 26, 2025 Just now, peishibo said: My point is that my tattoo works normally in version 2.1.1, but in version 2.1.2, it cannot be enabled under the same operation, and there is no indication that slots are being used in the slave tats.
botticelli Posted August 26, 2025 Author Posted August 26, 2025 1 hour ago, peishibo said: My point is that my tattoo works normally in version 2.1.1, but in version 2.1.2, it cannot be enabled under the same operation, and there is no indication that slots are being used in the slave tats. Check your SlaveTats again. With the new version, the slots are assigned in the inverted order, so you'll need to check the last page in any section of your SlaveTats MCM menu again (one page only display 12 slots, you need to change the page viewed at the top of the menu). The 2.1.1 version used LE slot ordering in SE too which caused the fur to overlay everything. In LE, slot 0 is the lowest of the stack while in SE it's the topmost slot. With version 2.1.2 I've moved to SE and changed that (nobody told me before). I believe I put that in the ChangeLog as well. Spoiler
lonewolfingit11 Posted August 27, 2025 Posted August 27, 2025 Super weird question. Just started playing again recently, and got to the quest where you go to Madesi in Riften for the circlet or tiara for the horns. Got the items and handed them over, and was told that the item would be sent over to Paul once Madesi was done making it. I've probably waited over 60 in game days, and it still hasn't shown up. Not sure if I screwed something up, or what exactly to do to reset the quest or whatever to make it work, or allow Paul to actually equip the item, if anyone has any insight?
someperson1423 Posted August 27, 2025 Posted August 27, 2025 (edited) Is there an easy way to only have a small udder? Like the 1st stage of the udder caused by regular curse progression. I already have the "Big udder" mutation to NPCs only, but I'd to just have the smallest one on my PC. Thinking I could just replace the .nifs of the larger one with the smaller one, but then NPCs would never get the larger one. Not a big deal but didn't know if anyone else had a better solution. Edit: Also, has anyone got the old moo audio replacer to work? Seems to not work properly for me with this version of the mod. Edited August 27, 2025 by someperson1423
peishibo Posted August 27, 2025 Posted August 27, 2025 If it turns into a cow, can it be transformed back? It seems the spell isn't working.
botticelli Posted August 27, 2025 Author Posted August 27, 2025 (edited) 1 hour ago, peishibo said: If it turns into a cow, can it be transformed back? It seems the spell isn't working. Player or npc? npc: deregister the npc from MME (Debug Milk Maid menu on the bottom) pc: go through the quest line. You'll get enslaved by Paul with a debt. Clear half of that by running errands for Paul every 7 days, then go to Acolyte Jenssen in Whiterun. He'll point you to a misc quest that lets you find a recipe for a potion. Craft that at least 3 times at a tanning rack and use the resulting scrolls one each on different npc cows you've created in the meantime. An emissary of Molag Bal will appear and have a dialogue option for you to get rid of the curse. 10 hours ago, lonewolfingit11 said: I've probably waited over 60 in game days, and it still hasn't shown up. You get a letter from Madesi via vanilla courier after 12 to 36 game hours. If the object "Letter from Madesi" is in your inventory, read it. If not, go to some new location where a courier would usually show up. If the courier doesn't show up, you've got a mod installed that blocks the OnLocationChange event for vanilla quest WICourier. I had that once and it's a nuisance to find, since you need to check every single mod in the load order before BAC in CK for additions to the OnLocationChange SM node that have the continue flag set to off (which will cause the event handler to stop right there and not check other quests). You usually notice this by missing events like the courier or radiant quests in towns (e. g. bounty quests) not reappearing. Edited August 27, 2025 by botticelli
botticelli Posted August 27, 2025 Author Posted August 27, 2025 (edited) 6 hours ago, someperson1423 said: Also, has anyone got the old moo audio replacer to work? Seems to not work properly for me with this version of the mod. Make sure you have set [Archive] bInvalidateOlderFiles=1 in your Skyrim.ini. Some versions of ModOrganizer tend to set that to 0 again. Files in the directory tree take precedence over those in BSAs only if that flag is set to 1. 6 hours ago, someperson1423 said: Is there an easy way to only have a small udder? I'd rephrase that question to "Is there an easy way to not have the player character only proceed beyond small udders?", the answer is no. The standard (phased) mutations that happen until stage 19 are hardcoded and not configurable other that turning them off entirely. Edited August 27, 2025 by botticelli
zurtrin69 Posted August 27, 2025 Posted August 27, 2025 (edited) I can't seem to get the milking machine in Dragonsreach during After the Storm to work. Getting in gives me a breast enlarge potion and sets my character's milk to 50 but no milking actually happens and I'm stuck. Normal pumps work fine. Edit: Nevermind, I got it working. For anyone in the future the issue was installing MME incorrectly, you need to enable the ZaZ patch in the installer. Edited August 27, 2025 by zurtrin69
Catastrophic Posted August 27, 2025 Posted August 27, 2025 I still love this mod and the custom made 3D models are amazingly well done. It's a bit weird to me how quickly the "snorting" sounds start, even before most physical transformations have occurred. Wouldn't it make more sense to have the snorting start when the nose has changed? I really like the effect over all I just think it should show up a bit later in the transformation.
peishibo Posted August 27, 2025 Posted August 27, 2025 6 hours ago, botticelli said: 玩家还是 npc?npc:从 MME 中注销 npc(底部的调试奶女仆菜单) PC:通过任务线。你会被保罗奴役,负债累累。每 7 天给保罗跑腿一次,清除其中一半,然后去怀特伦的侍僧詹森那里。他会给你指点一个杂项任务,让你找到药水的配方。在晒黑架上制作至少 3 次,并在您同时创建的不同 npc 奶牛上使用生成的卷轴。莫拉格·巴尔的使者将出现,并有一个对话选项供你摆脱诅咒。 游戏 12 到 36 小时后,您会通过原版快递收到 Madesi 的一封信。如果您的库存中有“来自马德西的信”对象,请阅读它。如果没有,请前往快递员通常会出现的新地点。如果快递员没有出现,则您安装了一个模组来阻止原版任务 WICourier 的 OnLocationChange 事件。我有过一次,发现它很麻烦,因为您需要在 CK 中检查加载顺序中的每个 mod,以查找将 continue 标志设置为 off 的 OnLocationChange SM 节点的添加(这将导致事件处理程序就在那里停止并且不检查其他任务)。您通常会通过错过诸如城镇中的信使或光辉任务(例如赏金任务)等事件不会再次出现来注意到这一点。 Although the milk maid was removed, all 12 slots in the "Slave tats" body part were still occupied, preventing me from using other tattoos for the NPC. Is there a solution? If I install the tattoo I want on the NPC in advance, is it feasible for the NPC to become a milk maid?
botticelli Posted August 27, 2025 Author Posted August 27, 2025 3 hours ago, peishibo said: Although the milk maid was removed, all 12 slots in the "Slave tats" body part were still occupied, preventing me from using other tattoos for the NPC. Is there a solution? After you remove the milkmaid, you need to wait some time until BAC comes around to *notice* that she's no longer a milk maid (should happen about once every game hour). Until then those slots stay occupied. Only after BAC de-registers her as well, the slots get freed up. 3 hours ago, peishibo said: If I install the tattoo I want on the NPC in advance, is it feasible for the NPC to become a milk maid? Yes of course, but I don't think you understood what I said in my earlier post. Let's assume, you enabled 30 body overlay slots in skee64.ini, those slots will be shown in SlaveTats from 0 to 29. Any tattoos you apply should end up in slots with small numbers to stay on top of everything BAC might apply. BAC reserves 13 body slots – thus in our example it would reserve slots 17 to 29 – to stay *below* any tattos you might want to apply and not hide or cover them. This means there should be no problem with npcs being cows *and* having tattoos. I use YPS and BoS and those mods apply tattoos as well on top of the fur. With your npc: If you installed the new version on a running save game, you might need to re-assign the slots via BAC MCM "Cow Settings" page manually. There is an option "Reset overlay slots" there. Set that to "all" with your npc cow selected and BAC will move the used slots from 0..12 to 17..29. Of course, this only works if she's still a milk maid. Else make her one again.
Alisss Posted August 28, 2025 Posted August 28, 2025 After updating to the newest version on LE, the mod seems to no longer function. Older saves get stuck in a loop of pain calculation and the menu for BaC eventually removes itself. New saves don't even register BaC as being present. What could be causing this?
McRutt Posted August 29, 2025 Posted August 29, 2025 Is there any intention on getting this working with Mammeries and Lactation instead of Milk Mod Economy?
botticelli Posted August 29, 2025 Author Posted August 29, 2025 (edited) 5 hours ago, McRutt said: Is there any intention on getting this working with Mammeries and Lactation instead of Milk Mod Economy? Couldn't find that mod, can you post a link? 11 hours ago, Alisss said: After updating to the newest version on LE, the mod seems to no longer function. Older saves get stuck in a loop of pain calculation and the menu for BaC eventually removes itself. New saves don't even register BaC as being present. What could be causing this? I converted the esp using the xEdit conversion script found here. You may try that yourself with the SE esp. I have no longer a functioning LE installation to test that, so it is provided as-is. Has anyone else tried the new version on LE? Edited August 29, 2025 by botticelli
tholos Posted August 29, 2025 Posted August 29, 2025 (edited) On 8/25/2025 at 9:14 PM, botticelli said: I started out with the standard 3ba body since that's what most of you seem to be using. Well I'm actually looking to move from LE to SE. Before I get to mod installs, are you using AE (1.6.1170) or did you downgrade your Skyrim AE instance to the Skyrim SE (version 1.5.97) ? I'm stuck in the process of downgrading and I'm still considering if I chose version 1.5.97 or 1.6.1170 before continuing and installing many mods. EDIT: It seems, the SKSE version to use when looking for Sexlab download page is 2.2.6 so I really think I'm downgrading the game for nothing am I right ? EDIT2: After a bit of digging, it seems SE and AE does mean nothing, what's more important is the version used. I'm pretty sure everyone here uses SKSE 2.2.6 so their Skyrim version should be 1.6.1170 Can confirm ? Edited August 29, 2025 by tholos
zonder4213 Posted August 29, 2025 Posted August 29, 2025 Npc's are not getting the cow mutations. I double checked to make sure that bplayeronly=0 in the .in file. BAC is recognizing them as a cow and the transformation sound plays along with the notification (npc is now at cow stage 2) but there's no visual change and they aren't getting the 'cow items' (the horns aren't showing up in their inventory etc). Also player is getting the proper changes and items for the transformations.
botticelli Posted August 29, 2025 Author Posted August 29, 2025 7 hours ago, tholos said: Can confirm ? At least for me, yes. 2 hours ago, zonder4213 said: BAC is recognizing them as a cow and the transformation sound plays along with the notification (npc is now at cow stage 2) but there's no visual change and they aren't getting the 'cow items' (the horns aren't showing up in their inventory etc). Also player is getting the proper changes and items for the transformations. Did you check the Settings page of BAC MCM, section "Regular items"? All of those need to be set to "ALL". If they are set to "PLAYER", the situation you describe occurs. Just for comparison: this is my skee64.ini and I can confirm that it works. skee64.7z 1
zonder4213 Posted August 29, 2025 Posted August 29, 2025 40 minutes ago, botticelli said: At least for me, yes. Did you check the Settings page of BAC MCM, section "Regular items"? All of those need to be set to "ALL". If they are set to "PLAYER", the situation you describe occurs. Just for comparison: this is my skee64.ini and I can confirm that it works. skee64.7z 2.71 kB · 0 downloads Double checked to make sure they're all ticked to all. Tried the .ini but the npc's are still not getting 'cowified'. I'm using the basic cbbe curvy body type so that shouldn't be an issue. its not like i'm using a custom race/face. I tried a total reset too (uninstalled/deleted mods, uninstalled and reinstalled skyrim), before posting here with no luck.
McRutt Posted August 30, 2025 Posted August 30, 2025 15 hours ago, botticelli said: Couldn't find that mod, can you post a link? It's one of the things NymphoElf (Advanced Nudity detection, Sexlab Sexual Fame RELOADED) is developing. A framework to replace MME, essentially. It can be found at his subscribestar (https://subscribestar.adult/nymphoelf) and I thought you may have already been aware of it. The fact that BAC is set to not work without MME is a bit of a limiting factor is determining how much would potentially work already.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now