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Posted

For some reason, at some point in the last 7 months or so my version of this mod seems to have basically completely broken (the image from last year is from August since that's the last time I took a screenshot that had basically no text on screen, dark skin is because of SL Hormones).

Since the end of last year my character has consistently had a stiff tail, incorrectly meshed/hitboxed large/huge hooves, and semi-consistently not had the fur textures apply correctly. Effectively turning my character into Violet the Floating Stiff-tailed Cowgirl (screenshot from just a few minutes ago as of posting for reference).

I wanna know why it seems to be so broken on my end.

20220830211511_1.jpg

20230706213713_1.jpg

Posted (edited)
7 hours ago, dalek2150 said:

I wanna know why it seems to be so broken on my end.

 

2 hours ago, leko345 said:

i have problem how can i fix udder and hooves?

This both seems related to missing textures excepting the stiff tail, which is probably a physics engine mismatch. The tail I put in the package is a HDT-PE tail. If you run Skyrim with HDT-SMP, check out some of the first posts in this thread or ask user @LatencyRemix ()see this post) for alternative tail packages and then replace the nifs in data\meshes\bac\{brown,spots,white}\cowtail*.nif with those. It may be necessary to edit the texture paths in the new tails.

 

For the textures: There is an extra texture package in the download section that needs to be installed. I cannot pack it with the mod because then the file size exceeds LL's limit.

image.png.7b9a1d89934610ab765eb9eb0786f5e9.png and optionally image.png.d955eb80ee18b74ef8dff979f6db3ece.png

 

For the unmatched hooves, etc: Run BodySlide batch build to build those

Spoiler

image.png.bfaea0eb5408e68d6ac2733593108420.png

image.png.dc84222b3af4c06b68659d58e1576ade.png

image.png.4699a485feea5cd6ed2c023e7e851d9e.png

 

 

Edited by botticelli
Posted

Ive been a huge fan of this mod. Have you considered adding a snuff part to it? When you're being auctioned off, maybe have the option to tell Paul to not buy you, so you can be a victim to one of the other owners. Maybe for example you can have your limbs removed and hung up pouring milk into a fountain forever. I think something like that could be really interesting.

Posted
On 7/8/2023 at 2:24 AM, MuffinKirby said:

Maybe for example you can have your limbs removed and hung up pouring milk into a fountain forever. I think something like that could be really interesting.

How? It would end any gameplay. You do know this is a game, yes? Like, you're supposed to interact with it more than rubbing one out?

Posted
On 7/8/2023 at 2:24 AM, MuffinKirby said:

Ive been a huge fan of this mod. Have you considered adding a snuff part to it? When you're being auctioned off, maybe have the option to tell Paul to not buy you, so you can be a victim to one of the other owners. Maybe for example you can have your limbs removed and hung up pouring milk into a fountain forever. I think something like that could be really interesting.

I would not invest any time in that. If you want it, feel free to make a patch and build it yourself.

Posted

I'm having a funky issue where the Uneven Breasts Mootation isn't showing up.. I dunno if its a SLIF issue, since i cant get aspects of that to work

Posted

I'm not getting any issues with mine but I wonder why you folks are having issues with the mod. Maybe your downloading the wrong version or missing a texture pack or something.

Posted
12 hours ago, Sancti said:

I'm having a funky issue where the Uneven Breasts Mootation isn't showing up.. I dunno if its a SLIF issue, since i cant get aspects of that to work

Uneven Breasts is done without slif, only NiOverride.AddTransformScale() to NPC L Breast or NPC R Breast (randomly chosen at cow register). Maybe, you should check data\SKSE\Plugins\nioverride.ini (LE) or skee64.ini (SE), if you somehow have disabled bodymorphs in section

[General]

iScaleMode=0

iBodyMorphMode=0

 

does ususally the most visible change, the other settings amount to much smaller changes.

Posted

I also had trouble with the skin textures, installing the loose files seemed to not do anything. Upon uninstalling the mod, my character's skin remains blue?

Posted
On 7/14/2023 at 2:05 AM, SilentOption said:

I'm not getting any issues with mine but I wonder why you folks are having issues with the mod. Maybe your downloading the wrong version or missing a texture pack or something.


It mostly boils down to either having wrong settings or not having dependencies for certain mods. Some people who aren't really well versed in modding can make quite a few mistakes while downloading and installing

Posted

Hi, first time downloading this mod, and I think I've almost made it work. My (so far) only problem is that my character's face is still human even late into the transformation: ie; big body, and long tongue. I find it odd because everything else seems to be working just fine, and i put the head files from the patch into data>meshes>bac. Both as its own file and as just the nif(s) into the base bac file. Does anyone know what could be causing this? Did I miss a step? I'm on the SE version just in case.

 

Actually, one more thing. My character's bodyweight doesn't seem to be expanding all that much. Some breast and ass and belly expansion, but not as much as I expected. Should I fix this in bodyslide batches or is there something else that could be the problem?

Posted (edited)
13 hours ago, xtkrzx said:

Hi, first time downloading this mod, and I think I've almost made it work. My (so far) only problem is that my character's face is still human even late into the transformation: ie; big body, and long tongue. I find it odd because everything else seems to be working just fine, and i put the head files from the patch into data>meshes>bac. Both as its own file and as just the nif(s) into the base bac file. Does anyone know what could be causing this? Did I miss a step? I'm on the SE version just in case.

 

Actually, one more thing. My character's bodyweight doesn't seem to be expanding all that much. Some breast and ass and belly expansion, but not as much as I expected. Should I fix this in bodyslide batches or is there something else that could be the problem?

see FAQ on the file page: make sure bEnableFaceOverlays is set to 1 in section [Overlays] in data\SKSE\Plugins\skee64.ini and enable enough overlay slots there.

 

The visual head mutations will not be visible with custom races. If you play a custom race mod, check the pdf enclosed with BAC if you want to go for the trouble and get it to work.

 

The bodyweight issue depends on a) the bodymorphs used here (if you downloaded the JSON, check in there) and b) the min/max settings of your specific bodyslide body setting, i. e. if min value equals max value, no slider and no bodymorph will do any good and if the difference is too small, you'll experience only small changes because those go in % of the difference.

Edited by botticelli
Posted
1 hour ago, botticelli said:

see FAQ on the file page: make sure bEnableFaceOverlays is set to 1 in section [Overlays] in data\SKSE\Plugins\skee64.ini and enable enough overlay slots there.

 

The visual head mutations will not be visible with custom races. If you play a custom race mod, check the pdf enclosed with BAC if you want to go for the trouble and get it to work.

 

The bodyweight issue depends on a) the bodymorphs used here (if you downloaded the JSON, check in there) and b) the min/max settings of your specific bodyslide body setting, i. e. if min value equals max value, no slider and no bodymorph will do any good and if the difference is too small, you'll experience only small changes because those go in % of the difference.

Sorry, I should have specified; I already went in the sksee file and changed the all the overlay values to what you reccomended on the FAQ page. FaceOverlays and all the additional slots for the rest of the body including her face, as well as FsliderMultiplier. Her nose DOES change, but her mouth is still normal shaped with a protruding tongue, and yes I'm absolutely sure. I'm not using any mods that aren't necessary or optional for this mod because I didn't want some strange conflict coming up. My character is a normal Nord.

 

As for the bodyslides, I didn't download the json files because I wasn't sure if it would work or not (also they weren't on the first or second post so I didn't find them) so how can I alter the minimums maximums of the bodyslide? I know you can put in a percentage value higher than 100 and lower than 0 for the sliders to get a larger change. Is there some way to set a new base 0 and 100? Should I change the other slider multipliers in sksee? Sorry to be a bother. I'm not well versed in mod literature, and I don't want to change things around that could foul up my game.

Posted
18 minutes ago, xtkrzx said:

Sorry, I should have specified; I already went in the sksee file and changed the all the overlay values to what you reccomended on the FAQ page. FaceOverlays and all the additional slots for the rest of the body including her face, as well as FsliderMultiplier. Her nose DOES change, but her mouth is still normal shaped with a protruding tongue, and yes I'm absolutely sure. I'm not using any mods that aren't necessary or optional for this mod because I didn't want some strange conflict coming up. My character is a normal Nord.

 

As for the bodyslides, I didn't download the json files because I wasn't sure if it would work or not (also they weren't on the first or second post so I didn't find them) so how can I alter the minimums maximums of the bodyslide? I know you can put in a percentage value higher than 100 and lower than 0 for the sliders to get a larger change. Is there some way to set a new base 0 and 100? Should I change the other slider multipliers in sksee? Sorry to be a bother. I'm not well versed in mod literature, and I don't want to change things around that could foul up my game.

Okay. If she does not have any CowHead mutations, this is perfectly normal. The tongue should stick out with no head mutation As for the mouth, it gets set to the racemenu mouth preset # you specified in MCM. If you didn't change anything, that would be 11. Now if you chose that mouth on character creation already, it will not change The default presets are 4 (nose), 11 (mouth), and 8 (eyes). Those are there from all the beginnings. I personally prefer 22 (nose), 28 (mouth), and 21 (eyes).

 

The JSON is right there in the downloads on the file page:image.png.dd270190ac4245b77aef7937dbd5ed61.png.

The slider settings in BodySlide depend on your body replacer and (optionally) bodyslide preset. I'm on LE and use Cosio HD body. My presets look like this:

Spoiler

image.thumb.png.e03e210a7a53b2da1f8ac08956f9fdc2.png

image.thumb.png.31119f184402b56f1a538b60c31b8e0f.png

image.png.a2656a66a0610b9a65e1ae50976ba01c.png

 

  • 2 weeks later...
Posted

Is there a list of all the Mutations and what exactly they do? I'm setting up a character and want to know what I do and don't want. I've used the mod before, so I know some of the basics, but it'd be nice to have a proper list.

Posted

Has anyone converted the most recent version to SE/AE and experienced a problem with the hooves?

 

I use HeelFixes and MuJointFix in AE, and I noticed that the heel heights are not applying correctly in AE (probably SE too).

 

I noticed that the NIFs have both HDT HighHeel-style StringData and NiO-Style FloatData.

 

I know that this has caused problems for me in the past; could this be the culprit? Maybe just have 1 or the other for this scenario?

Posted

Having the most infurating CTD upon loading or starting a new game, yes I am using the latest version of AE, but all the dependiences works just fine, no errors, crashes or missing functioaility, they all work just fine, however the instant I activate BAC (any of the SE versions) instacrash

Been trying to figure out/resolve the issue, inclduing finding and using any altternative versions of the requirements, but I have had no luck

 

Crashlog included, can somebody pleasure lend a hand making this work?

crash-2023-07-27-15-48-59.log

Posted
3 hours ago, cakeman said:

Having the most infurating CTD upon loading or starting a new game, yes I am using the latest version of AE, but all the dependiences works just fine, no errors, crashes or missing functioaility, they all work just fine, however the instant I activate BAC (any of the SE versions) instacrash

Been trying to figure out/resolve the issue, inclduing finding and using any altternative versions of the requirements, but I have had no luck

 

Crashlog included, can somebody pleasure lend a hand making this work?

crash-2023-07-27-15-48-59.log 25.72 kB · 0 downloads

normally that's related to the wrong ZaZ version. Follow the link on BAC file page to the SE version, but don't download the version from the download area. Go to the first post instead and download the 8.0+ version from there:

image.png.c1c01021cd7d83211a6202e0763b327c.png

Posted
1 hour ago, botticelli said:

normally that's related to the wrong ZaZ version. Follow the link on BAC file page to the SE version, but don't download the version from the download area. Go to the first post instead and download the 8.0+ version from there:

image.png.c1c01021cd7d83211a6202e0763b327c.png

Aye that worked, thanks

Posted

 This is my favorite transformation mod on this site, I got a question though will there ever be content with, comments about or at least any kind acknowledgment, perks etc related to actual pregnancy from fertility mode? It is already one of the ways to start lactating and might eventually lead to becoming a cow, but anything even just comments would be nice. Maybe small feature where player gets locked plug after breeding session. I know there is one comment for imaginary pregnancy.

Posted (edited)

Edit: NVM I got it to work (my NIF Optimizer was out of date, and CAO didn't want to fix the meshes)

Edited by w234aew

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