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Posted

Is there a way to skip the No One Escapes from Cidhna Mine quest? It's just one of my least favorite quests in the game, and having to do it every time I start a new playthrough with BAC is a little old now lol. I understand that the state of Markarth needs to be a certain way for the Coldharbour quest, but... there's gotta be a way to skip this, right? :/

Posted
9 minutes ago, MysticDaedra said:

Is there a way to skip the No One Escapes from Cidhna Mine quest? It's just one of my least favorite quests in the game, and having to do it every time I start a new playthrough with BAC is a little old now lol. I understand that the state of Markarth needs to be a certain way for the Coldharbour quest, but... there's gotta be a way to skip this, right? :/

 

I think there's a way to just use commands to skip the entire quest but I think it would just break your game entirely. I'd just suggest to bear through it and skip all dialogue...

Posted (edited)
3 hours ago, MysticDaedra said:

Is there a way to skip the No One Escapes from Cidhna Mine quest? It's just one of my least favorite quests in the game, and having to do it every time I start a new playthrough with BAC is a little old now lol. I understand that the state of Markarth needs to be a certain way for the Coldharbour quest, but... there's gotta be a way to skip this, right? :/

I put that requirement in because the pc ending up in Nepos' house can mess up things if you want to do Cidhna mine afterwards. Else only House of Horrors is affected.

Edited by botticelli
Posted
8 hours ago, botticelli said:

I put that requirement in because the pc ending up in Nepos' house can mess up things if you want to do Cidhna mine afterwards. Else only House of Horrors is affected.

Ah, that's great! Thanks for this clarification :)

Posted (edited)

Hi, it's me again, got bizzare little bug, the head morphs work on npcs, but the texture overlay is not, inspite of disabling the "bplayeronly" and other adjustments are suggested in the FAQ in skee64 and the feet to hooves aint working at all, player or NPC anyone got any clues?

ScreenShot0.png

Edited by cakeman
Posted

Hi. I have a little problem.  My PC transformed properly, up the point where your legs turn into hoofs completely. But a few stages later legs reverted to stage 8, i think (highheels with fur). Everything else works properly (tats, tails etc.) and in a accord with my current stage. Can i push somehow legs forward again, maybe through console command? 

Posted
1 hour ago, voberon13 said:

Hi. I have a little problem.  My PC transformed properly, up the point where your legs turn into hoofs completely. But a few stages later legs reverted to stage 8, i think (highheels with fur). Everything else works properly (tats, tails etc.) and in a accord with my current stage. Can i push somehow legs forward again, maybe through console command? 

Make sure you do not have any other mod (e. g. Devious Training or YPS) forcing your feet into "Cinderella feet" upon not recognizing the fottwear.

Posted (edited)

Hi, I'm having an issue where after I've got a few stages of progression, my tongue sticks out but my face doesn't change at all. Furthermore my tail is incredibly distorted and doesn't move. My feet and fingers also completely disappear

ScreenShot3.bmp

Edited by darkmoon1234
Adding context
Posted

I keep hearing a mooing sound and a notification appears saying "Something weird has happened to <follower>'s body..." It is happening about ever 5-10 seconds or so. The BAC MCM also will not open at all. I have two suspended stacks in my save, one is bac_actor.Cows and the other is bac_actor.getActorList. My character has not yet turned into a cow (set to activate after 10 lactacid), and my follower is not even a milkmaid, but again, I cannot open the BAC MCM to check what's going on.

Posted (edited)
5 hours ago, MysticDaedra said:

I keep hearing a mooing sound and a notification appears saying "Something weird has happened to <follower>'s body..." It is happening about ever 5-10 seconds or so. The BAC MCM also will not open at all. I have two suspended stacks in my save, one is bac_actor.Cows and the other is bac_actor.getActorList. My character has not yet turned into a cow (set to activate after 10 lactacid), and my follower is not even a milkmaid, but again, I cannot open the BAC MCM to check what's going on.

This smells of a deprecated MCM script still in your data folder. bac_actor.cows is an array, not a function. Did you clean out all old scripts before installing the new ones?

 

6 hours ago, darkmoon1234 said:

Hi, I'm having an issue where after I've got a few stages of progression, my tongue sticks out but my face doesn't change at all. Furthermore my tail is incredibly distorted and doesn't move. My feet and fingers also completely disappear

The tongue is intended to stick out. It has 7 stages with CowHead8 but will only progress 3 stages with no CowHead mutation. As long as you have not gotten any CowHead mutations, it may look a little weird. Tail physics are old style (HDT PE). If you are using HDT SMP, it will spasm and distort. Look around this thread, some people have made SMP replacements. Tats not appearing means you forgot to install the tats package image.png.182c5bac6273a8207972285fef8fbc5d.png (it is separated because of LL file size limit) and also possibly forgot the BodySlide generation (results in no hands and feet).

Edited by botticelli
Posted
2 hours ago, botticelli said:

This smells of a deprecated MCM script still in your data folder. bac_actor.cows is an array, not a function. Did you clean out all old scripts before installing the new ones?

This is a completely fresh installation of BAC on a completely fresh installation/profile of MO2, so there is zero possibility of an old script remaining, unless it was packaged with 2.0.5.

Posted

anyone else having issues with getting SLIF to pick up the transformations? like i cant seem to get it to register the BAC mod to do anything so nothing is expanding like it should.  i have the json files and everything where i assume it should be but ¯\_(ツ)_/¯.  i think its a load order issue but im at my wits end with whats wrong. 

 

on a side note, any chance of this getting to a true all fours transformation? 

 

also what about a possibility of paul not buying you and you go to a milk farm that you have to escape from after some more forced transformations?

 

just a thought about where to expand the mod

Posted
8 hours ago, lildis89 said:

anyone else having issues with getting SLIF to pick up the transformations? like i cant seem to get it to register the BAC mod to do anything so nothing is expanding like it should.  i have the json files and everything where i assume it should be but ¯\_(ツ)_/¯.  i think its a load order issue but im at my wits end with whats wrong. 

 

on a side note, any chance of this getting to a true all fours transformation? 

 

also what about a possibility of paul not buying you and you go to a milk farm that you have to escape from after some more forced transformations?

 

just a thought about where to expand the mod

1: Works fine for me, it took a little tweaking on installing it but I use MO2 and it did it all there for me easily

 

2: good question, but also scary, but good question and I second it and alas I think the answer is gonna be no, its a good question though

 

3 How about the possiblity of Alahm or Olfina buying you ? Maybe even hulda buying you or even adrianne buying you ? ANYONE BUT PAUL!!! {though when you think about it Alham wanting to buy you to spite her husband when she finds out HE wants to buy you couldf make an awesome quest; I detailed suchj an idea few times already}

Posted (edited)
14 hours ago, lildis89 said:

on a side note, any chance of this getting to a true all fours transformation? 

As I have answered about at least 4 times over: no. I'm not going to build a skeleton (I wouldn't even know how to do it) plus all the animations then required for the new skeleton plus loads of other stuff. If anyone wants to do that: Feel free.

Edited by botticelli
Posted
15 hours ago, MysticDaedra said:

This is a completely fresh installation of BAC on a completely fresh installation/profile of MO2, so there is zero possibility of an old script remaining, unless it was packaged with 2.0.5.

Well BAC MCM hangs when bac_update.pex is not able to find all dependencies. Especially when it finds a wrong ZaZ version, it can hang indefinitely. Did you check on the BAC update notices in the console when starting the game? It needs to update all the way until internal version 6.2 which is 2.0.5.

Posted (edited)
4 hours ago, botticelli said:

Well BAC MCM hangs when bac_update.pex is not able to find all dependencies. Especially when it finds a wrong ZaZ version, it can hang indefinitely. Did you check on the BAC update notices in the console when starting the game? It needs to update all the way until internal version 6.2 which is 2.0.5.

Oh gosh I can't remember. I know that when I start a new game, I let it sit for an extended period of time to allow all the various mods to process and install. This bug started occurring quite a ways into the playthrough.

 

Here's what I found in resaver:

Spoiler

image.png.f64b79f40aac596d657fbcdeee637714.png

Note that I've not yet actually started BAC, my character has not turned yet nor have any other NPCs to the best of my knowledge.

 

The most troubling thing is that I can't open the BAC MCM menu. It just sits there on the splash screen.

Edited by MysticDaedra
Posted
2 hours ago, MysticDaedra said:

The most troubling thing is that I can't open the BAC MCM menu. It just sits there on the splash screen.

As I said, the menu will work when bac_updater allows it to work. Since it doesn't, it looks to me that some dependency is not met here. The suspended instances look normal. Those are all functions that do a RegisterForUpdate[GameTime] at some point and thus get suspended.

One main mod that disallows BAC is MME. If Game.GetModbyName("MilkModNEW.esp") fails, the menu is blocked. Did you somehow get a renamed MME mod that doesn't feature an esp with that name (MilkModNEW.esp)?

Posted
9 hours ago, botticelli said:

As I said, the menu will work when bac_updater allows it to work. Since it doesn't, it looks to me that some dependency is not met here. The suspended instances look normal. Those are all functions that do a RegisterForUpdate[GameTime] at some point and thus get suspended.

One main mod that disallows BAC is MME. If Game.GetModbyName("MilkModNEW.esp") fails, the menu is blocked. Did you somehow get a renamed MME mod that doesn't feature an esp with that name (MilkModNEW.esp)?

I have MilkModNEW.esp in my load order, just checked. Version of ZaZ is 8.0+, so that's not a missing dependency. Not sure if it matters, but I am on AE.

Posted (edited)
On 7/31/2023 at 3:31 AM, botticelli said:

The tongue is intended to stick out. It has 7 stages with CowHead8 but will only progress 3 stages with no CowHead mutation. As long as you have not gotten any CowHead mutations, it may look a little weird. Tail physics are old style (HDT PE). If you are using HDT SMP, it will spasm and distort. Look around this thread, some people have made SMP replacements. Tats not appearing means you forgot to install the tats package image.png.182c5bac6273a8207972285fef8fbc5d.png (it is separated because of LL file size limit) and also possibly forgot the BodySlide generation (results in no hands and feet).

Thanks you very much, that helped a ton - managed to fix all the issues!

 

 

---

 

 

Hey botticielli, do you know which cowhead mutation this one is? The face mutation I got only made my nose stick out a bit - I was hoping for something far more dramatic like what cakeman had.

On 7/29/2023 at 1:45 PM, cakeman said:

ScreenShot0.png

 

Any guidance for how to achieve this would be appreciated :)

 

Edited by darkmoon1234
Posted
4 hours ago, darkmoon1234 said:

Any guidance for how to achieve this would be appreciated

CowHead mutations come in 8 steps. You need to wait out one after the other. If at the maximum stage you have not gotten all of them, try either mutation potions (console: help mutagen) or set the mutation after sex chance in BAC MCM to something greater than 0 and go on until it happens. Btw.: When you're done, you might want to chisel out the face in RaceMenu. I cannot do that from the mod because FaceGen morphs are not accessible via script.

Posted
10 hours ago, MysticDaedra said:

I have MilkModNEW.esp in my load order, just checked. Version of ZaZ is 8.0+, so that's not a missing dependency. Not sure if it matters, but I am on AE.

OK. AE explains a lot. Check *really* carefully what you installed for AE compatibility. ZaZ 8.0+ is, but PO3 and also Q2C are not. There are AE packages out there now. Check some pages back where someone managed to get it all running under AE.

Posted
14 minutes ago, jayce113 said:

I have this mental picture of @botticellireading the same question for the 20th time, looking at the ceiling, taking a shot of alcohol and screaming while pulling their hair.

Time for a FAQ update

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