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Sexy Bandit Captives © [WIP] Support Thread


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Posted
57 minutes ago, Deadly Kitten said:

Regarding screen name, i hadn't settled on a username for gaming yet, and didn't like my old ones. So when i started to play Overwatch, i hit random name a bunch of times, and one was DeadlyKitten. It made my little sister giggle, so i kept it lol.

Cute.  Reminiscent of an electronic warfare target generator known as Angry Kitten. :classic_tongue:

ANGRY KITTEN - Georgia Tech Research Corporation Trademark Registration

 

1 hour ago, Deadly Kitten said:

I didn't find any captives nearby, or cages, just a run down hut/house. I deleted that save when i reverted to an older save. I'll try again. Worst case i'll need to try  a new game i guess

There should have been a Quest marker for the Captive.  As long as its a clean save, it really shouldn't matter if it's a new game or not.  A clean save is new to SBC.

Posted (edited)
1 hour ago, Blackbird Wanderer said:

There should have been a Quest marker for the Captive.  As long as its a clean save, it really shouldn't matter if it's a new game or not.  A clean save is new to SBC.

Hrmmm... Ok there wasn't a single marker once i got close until i killed bandit leader, then i could see i needed to loot the journal and read it.... I do use YIffy age, but i don't see why that would muck with spawning NPCs? I'll look at the OP again and make sure i've not missed anything.

 

Edited by Deadly Kitten
Posted
On 5/10/2022 at 4:31 PM, devildx said:

On the college and just about to release Fawn. Like previous versions just before releasing them you have the option to ask for sex but none of the options is working here. It just don't start any animations. Playing here with futa player (female+schlong).

Replicated this scenario on the first Captive and on SSE v0.98f + patch; no problems.  Scene started as expected.  The earlier supposition about it being unique to the first Captive was incorrect; that save just hadn't had SexLab initiated yet.

 

One thing that may be worth checking on your end if you've still got that save is if either participant is a member of SexLabAnimatingFaction (Rank>=0) as a leftover from a previous scene.  That would likely tag them as invalid for a scene attempting to execute.

Posted
17 minutes ago, Deadly Kitten said:

Hrmmm... Ok there wasn't a single marker once i got close until i killed bandit leader, then i could see i needed to loot the journal and read it.... I do use YIffy age, but i don't see why that would muck with spawning NPCs? I'll look at the OP again and make sure i've not missed anything.

Would that mod change the race of the Captive?

Posted
Just now, Deadly Kitten said:

Shouldn't change race afaik, just changes appearance. 

The disclaimer about altering assets?  That probably counts as altering assets.  It's very likely Yiffy Age is 100% incompatible with SBC.

Posted
14 hours ago, Naps-On-Dirt said:

Camp Aspen Creek, but I don't recognize that name so I can't just go to it. 

 

Because I did not see this answered (though shouldn't be needed with the fixed script) but just in case.... Aspen is one of EtR's new ones, and is a little south east of the Rift orc camp, by the bridge over the ravine.

 

 

4 hours ago, Deadly Kitten said:

Regarding screen name, i hadn't settled on a username for gaming yet, and didn't like my old ones. So when i started to play Overwatch, i hit random name a bunch of times, and one was DeadlyKitten. It made my little sister giggle, so i kept it lol.

 

I've always liked the ones with adjectives that don't match the nouns with them (though I used Four Pawed Cat for a while) one I remember is Radioactive Carrot. One college friend used Like a Vacuum for an FPS game we played a lot, because he said he sucked.  My brother uses Barney Fife, though we're not old enough to have watched that show originally, some who were have recognized it and appreciated him using it in FPS games.

 

Posted
12 hours ago, Blackbird Wanderer said:

Since you're post CW, can you report whether the Jarl / Steward on the notes are displaying the current or the past ones?  That will tell if the RefAliases need to be cleared each pass if they're not emptying when the scan/Quest stops.

I installed the new patch and went to Riften and Hemming gave me the info on two new places plus Aspen Creek, and his name was on all the reports.  Is that what you're asking?   :)

Posted

Using the latest SE version with the patch from the front page, the option to reward a follower with sex from your SBC subjugated slave has stopped working for me. This was previously working on the D version but now when i select it nothing happens. Triggering sex between a SBC slave and a follower by another mod (sexlab eager NPC's) works fine so its like SBC isn't making the call to sexlab after selecting the dialogue options

Posted
53 minutes ago, AttilaMagyar said:

Help, After reading the note in Belethor's shop, goiing to Hulda, she tells me to go to the rift , I can't get anyone from the rift to give me direction on where to proceed in finding the captives. Am I missing something here? :( 

Did you talk to the Steward (as suggested in the Quest Journal)?  Anuriel before CW or Hemming after if Imperials win.

Posted
54 minutes ago, AttilaMagyar said:

Help, After reading the note in Belethor's shop, goiing to Hulda, she tells me to go to the rift , I can't get anyone from the rift to give me direction on where to proceed in finding the captives. Am I missing something here? :( 

Talk to the Steward Anuriel (if this is before finishing the Civil War, Hemming if Riften is now under Imperial control after the Civil War is completed for the Imperials) and ask her for info on the disappearances.  The innkeepers tell you the hold to check, the stewards tell you where the camps are.

Posted
1 minute ago, Naps-On-Dirt said:

I installed the new patch and went to Riften and Hemming gave me the info on two new places plus Aspen Creek, and his name was on all the reports.  Is that what you're asking?   :)

Yes, thanks!  Was Maven also listed as the Jarl on the note?

Posted

( .98f patch 3) Camp Frostdrake: the location target was outside, but the SBCs were inside, and when I went in it said "leaving vicinity, please proceed to...".  To avoid what I've done so many times before, I teleported each captive outside into the camp so that I got their "Find ____ in Camp Frostdrake" quest active before freeing them.   All freed with no incident.  So there's no problem now, but that pointer needs to be put inside, like in White River Watch (which I had just done before this one.)

Posted
18 hours ago, Blackbird Wanderer said:

Will add to the incompatible list with the next update.

It was only incompatible whem talking with the captive post void vision scene. After I could talk with Fawn with the mod enabled.

Posted (edited)
1 hour ago, Naps-On-Dirt said:

So there's no problem now, but that pointer needs to be put inside, like in White River Watch (which I had just done before this one.)

Not sure why we put it outside unless there was a now abandoned thought to make the site one of those with Captives both inside and outside.  But that's a fine point; thanks!  [Edit: now corrected and tested.  That explains why the Last Bandit sequence never seemed to happen in there.]

Edited by Blackbird Wanderer
Posted
16 hours ago, Blackbird Wanderer said:

Replicated this scenario on the first Captive and on SSE v0.98f + patch; no problems.  Scene started as expected.  The earlier supposition about it being unique to the first Captive was incorrect; that save just hadn't had SexLab initiated yet.

 

One thing that may be worth checking on your end if you've still got that save is if either participant is a member of SexLabAnimatingFaction (Rank>=0) as a leftover from a previous scene.  That would likely tag them as invalid for a scene attempting to execute.

Went back to the save with the Patch3 and now is working. Probably something was broken with my scripts before.

Posted
1 hour ago, devildx said:

Went back to the save with the Patch3 and now is working. Probably something was broken with my scripts before.

Could have been the recompiled scripts with Patch3.  The world will never know. :classic_tongue:

Posted (edited)

I don't know what's wrong here but, I'm not getting the captives that I keep to do any sexual animations with me other than when I first persuade them to convince me to help them (Blowjobs). they will self pleasure themselves when i ask them to put on a little show for me.  I know my sexlab animations work as they work with any other NPC in the game. Please advise Thx  ;) 

P.S. Yes i ran FNIS and Nemesis to be sure the mod was recognized. 

Edited by AttilaMagyar
added text
Posted
15 hours ago, Naps-On-Dirt said:

Talk to the Steward Anuriel (if this is before finishing the Civil War, Hemming if Riften is now under Imperial control after the Civil War is completed for the Imperials) and ask her for info on the disappearances.  The innkeepers tell you the hold to check, the stewards tell you where the camps are.

I just realized that I was in Falkreath and not in Riften, thx for redirecting me  ;) 

Posted
38 minutes ago, AttilaMagyar said:

I'm not getting the captives that I keep to do any sexual animations

It would help to know which version you've installed, which patch you may have applied, and on which platform you're on (LE/SE/AE).

For now, update this script pack.  It's agnostic as to version and platform.

SBC v0.98f Patch 3 LE&SSE.7z

Posted

0.98f patch 3, I was notified to look for info in The Pale, so I went to Dawnstar and talked to the new Jarl, who gave me two sites in Eastmarch (Lost Knife and Traitors Post.)  Is that supposed to happen?  

Posted (edited)
13 minutes ago, Naps-On-Dirt said:

Is that supposed to happen?

No.  Something is wrong with calculating the Steward to Hold reference, but it's coming up with 0 as the Hold index, which is Eastmarch.  That at least indicates something.  Sounds like it isn't game breaking for you though.  There should certainly be something afoot at Lost Knife and Traitor's Post regardless of where you heard it.

Edited by Blackbird Wanderer
Posted

I'm also still occasionally crashing when I fail a release attempt.  Its rare because all my relevant skills are 100, just is annoying.  I get bounced back in the purple worldspace and then CTD. 

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