devildx Posted May 17, 2022 Posted May 17, 2022 On 5/16/2022 at 4:23 PM, Blackbird Wanderer said: The first captive theory was disproved; it was a case of a new game in testing where SexLab hadn't been initiated yet. Your 2nd Captive probably won't work either. Just found my next captive to test. 3 captives at once to be more precise. I can confirm that the pre release sex request is not working. One thing that is happening is that during the sex scene for the "binding" before escort them they are shooting some shock spells that if hits the player the sex stops. Is this a desired effect?
Blackbird Wanderer Posted May 17, 2022 Author Posted May 17, 2022 1 hour ago, devildx said: One thing that is happening is that during the sex scene for the "binding" before escort them they are shooting some shock spells that if hits the player the sex stops. Is this a desired effect? Nope. Never seen in testing. Sounds like it's hitting a trigger with SexLab to break scene in the event of hostilities. Not sure what would be producing that effect; once you're through the 1st Captive there's no check to fail for escort duties, but testing usually has escort sex unselected in the MCM. Will examine.
eldritch68 Posted May 17, 2022 Posted May 17, 2022 Hi, just noticed that although I have More Bandit Camps installed, it's not being detected in the SBC MCM. I've also got More Bandit Encampments, and it's being detected just fine. I'm loving all the changes and refinements you've made to this mod. I used to play it on Oldrim aaaaages ago. I didn't bother with this thread for the longest time, because I thought it would only have the LE version. I only play SE now.
Blackbird Wanderer Posted May 18, 2022 Author Posted May 18, 2022 50 minutes ago, eldritch68 said: Hi, just noticed that although I have More Bandit Camps installed, it's not being detected in the SBC MCM. Why some are not detecting remains a mystery, but it doesn't happen in testing, and it doesn't happen uniformly. PAHE is a big problem with a lot of people, but not in testing. Like, we can't even make it happen.
eldritch68 Posted May 18, 2022 Posted May 18, 2022 42 minutes ago, Blackbird Wanderer said: Why some are not detecting remains a mystery, but it doesn't happen in testing, and it doesn't happen uniformly. PAHE is a big problem with a lot of people, but not in testing. Like, we can't even make it happen. Is using Alternate Start a potential issue? I *may* have added SBC or MBC after the start of game, but before I left the starter cell. Next time I'll have both active right from the very beginning, see if that makes a difference. Having said that, I added More Bandit Encampments after I ventured out into the world, and SBC detected it straight away. Hmmm. I did notice that Vortex was earmarking SBC Patch 3 as an empty mod that could be disabled. I ignored that, and left it active. I think when you update the main file I'll start a new game with all mods installed right from the start. See how I go.
devildx Posted May 18, 2022 Posted May 18, 2022 5 hours ago, Blackbird Wanderer said: Nope. Never seen in testing. Sounds like it's hitting a trigger with SexLab to break scene in the event of hostilities. Not sure what would be producing that effect; once you're through the 1st Captive there's no check to fail for escort duties, but testing usually has escort sex unselected in the MCM. Will examine. One question is now that I finished the quest I will encounter more captives as I explore like previous version or they will only spawn if I ask the inkeeper/steward?
Blackbird Wanderer Posted May 18, 2022 Author Posted May 18, 2022 8 hours ago, eldritch68 said: Is using Alternate Start a potential issue? I *may* have added SBC or MBC after the start of game, but before I left the starter cell. Next time I'll have both active right from the very beginning, see if that makes a difference. No, shouldn't matter at all. Some have suggested holding off activation until later but so far in testing there have been no issues with a concurrent load/start. 8 hours ago, devildx said: One question is now that I finished the quest I will encounter more captives as I explore like previous version or they will only spawn if I ask the inkeeper/steward? It's not the tail-wags-the-dog that is the Bethesda radiant Quest where the asking is the trigger. The Captives are placed when you render the last one from the last camp, excepting the pause between the 1st and 2nd/3rd for the two Quests. You actually don't even have to ask the innkeepers (or stewards) at all, but your search will be a lot harder. It's entirely possible to stumble upon an undiscovered camp and everything will behave from that point as if you knew about it all along. 1
Irishredneck Posted May 18, 2022 Posted May 18, 2022 9 hours ago, Blackbird Wanderer said: to stumble upon an undiscovered camp I loved that in the previous versions. I always thought it would be cool if one of the guards walks by and gave the quest, like in vanilla. But I am loving this new version. Thank you! 1
Ameirgin Posted May 19, 2022 Posted May 19, 2022 So I tried the mod on a new game, I'm on LE with the .98f version. I was sent to investigate Pinefrost Haven after talking to an innkeeper then the jarl stewart. I barely managed to clear the bandit camp with a lot of followers to help me (i'm a lvl 17 weak erudit and these whisps are so nasty !). I read the journal and got a quest to investigate the vision, but nothing more to it. So I talked to the captive, picked the "let's try to remove the binding option" but nothing happened, so I picked the subjugate option and both of us were kicked in the ass. I don't have any option available to make the captive follow me, just the same options as before : remove ( that does nothing again), subjugate, repeat the capture story, and leave her here. Am I supposed to do anything special so that she follows me to find someone to help her ? Thanks.
Blackbird Wanderer Posted May 19, 2022 Author Posted May 19, 2022 (edited) 11 hours ago, Ameirgin said: Am I supposed to do anything special so that she follows me to find someone to help her ? Yes. There should be a dialogue option after you've failed to remove the restraints once (under the remove branch) where you suggest this may be beyond your skill. If you're still not getting it to display, we can do a Faction scrub and try to see why not. [Edit]: If nothing happens automatically with the release dialogue option, step closer to the Captive after the dialogue closes. Edited May 20, 2022 by Blackbird Wanderer
RomulusAugustulus Posted May 20, 2022 Posted May 20, 2022 Another report: I was sent to Mzinchaleft for Seryne. Found her, killed all bandits, there were no Wisps and no buffed up last bandit. I tried to subjugate her. 1st attept failed, 2nd one success with sex scene, 3rd one she submits, no sex. Her dialogue options are as if I was bringing her to someone for releasing her.
Blackbird Wanderer Posted May 20, 2022 Author Posted May 20, 2022 8 hours ago, RomulusAugustulus said: Found her, killed all bandits, there were no Wisps and no buffed up last bandit. Don't get hung up on their absence. Invoking that response is variable and if you kill the last two bandits in rapid succession you won't get the Last Bandit sequence. Consider that a tactical tip. Along with that would be making sure a Bandit Chief isn't the last one, if you can help it. It can be extra difficult if they are the one to get buffed. 8 hours ago, RomulusAugustulus said: Her dialogue options are as if I was bringing her to someone for releasing her. If you can use FactionSpy to get a snapshot of her Faction status, we may be able to diagnose what's going on with that and where the process may have failed.
hwei Posted May 20, 2022 Posted May 20, 2022 (I am running 98f + Sexy Bandit Captives v0.98f Patch LE on LE) I got he quest "Seek information from an innkeeper" , but Innkeeper no dialog about the SBC ???? Thanks your time !!
Blackbird Wanderer Posted May 20, 2022 Author Posted May 20, 2022 4 hours ago, hwei said: (I am running 98f + Sexy Bandit Captives v0.98f Patch LE on LE) I got he quest "Seek information from an innkeeper" , but Innkeeper no dialog about the SBC ???? Was it installed on a clean save? Any alterations or dependencies that would change anything about the mod? 1
Irishredneck Posted May 20, 2022 Posted May 20, 2022 (edited) 98f on LE I have two of these unending quests. Is there a code or something I could use to get rid of these? Spoiler Yrsa.bmp Edited May 20, 2022 by Irishredneck
hwei Posted May 20, 2022 Posted May 20, 2022 4 hours ago, Blackbird Wanderer said: Was it installed on a clean save? Any alterations or dependencies that would change anything about the mod? I haved use the "FallrimTools - Script cleaner and more V6.0.310" MOD to clean my saved file. https://www.nexusmods.com/skyrim/mods/76776/?tab=description But seems not work ??? How can i continue to play your MOD..............Thanks a lot.
Blackbird Wanderer Posted May 21, 2022 Author Posted May 21, 2022 12 minutes ago, Irishredneck said: 98f on LE I have two of these unending quests. Is there a code or something I could use to get rid of these? Not currently. Did you already rescue her? This can be caused indirectly by interacting with the Captive when the location didn't shift from strategic to tactical. If that is the case, the journal failed to update when she was rescued. There's probably a backup procedure that can be implemented with the SBCRecovery sequence to check the list for valid sites/captives. Will work on that. 1
eldritch68 Posted May 21, 2022 Posted May 21, 2022 (edited) On 5/18/2022 at 11:57 AM, Blackbird Wanderer said: Why some are not detecting remains a mystery, but it doesn't happen in testing, and it doesn't happen uniformly. PAHE is a big problem with a lot of people, but not in testing. Like, we can't even make it happen. Think I've worked it out. More Bandit Camps is up to version 2.7a. Couple of new camps in it. SBC is looking for an older version of the mod, v2.1, the Explorer's version, not the Regular. Both the Explorer and Regular versions of 2.7, have the same .esp name (MoreBanditCamps.esp) to avoid this kind of thing happening. But for 2.1, they had different names (MoreBanditCamps(SSE Explorer'sEdition).esp and MoreBanditCamps(SSE Edition).esp. How difficult is it to change the .esp name that SBC should be looking for? Hopefully not *too* difficult. *edit* Tried downloading and installing MBC 2.1, with the correct .esp name, and SBC still couldn't detect it. Don't suppose you could upload the version you're using, so I could at least get one that works? Edited May 21, 2022 by eldritch68 Additional info
RomulusAugustulus Posted May 21, 2022 Posted May 21, 2022 (edited) On 5/20/2022 at 3:55 PM, Blackbird Wanderer said: If you can use FactionSpy to get a snapshot of her Faction status, we may be able to diagnose what's going on with that and where the process may have failed. You remember when another captive dropped from nowhere when the first one was handeled? Exactly the same happened here again as I reloaded a save from just before entering the vacinity. I subjugated Seryne (with the same outcome, success but wrong dialogue). Since the "new" one (Vanelle) was a former bandit mage, too, I decided to subjugate her. For her, it was an all out success with the correct dialogue. And comparing the factions of the both girls, I was able to correct Seryne (I had to change a "19" to "60", don't ask for the faction...). Edit: The same glitch (subjugated but wrong dialogue) happened again with Adrari in Nilheim. First try was a success, restraints changed color to light green, sex happened. Second try also a success, but restraints changed to white (!) as if subjugation was successfull, sex happened Third try, Adrari resigns to her fate, no sex happens, wrong dialogue Now I again changed factionrank XX00E6B7 (I wrote it down this time) from 19 to 60 and she is now my slut. Edited May 21, 2022 by RomulusAugustulus
rafikzain Posted May 21, 2022 Posted May 21, 2022 (edited) I just want to address the issues I had with this mod (Skyrim SE Anniversary Edition without the Paid Upgrade) : I've setup Immersive and Adult Collection from Nexus using Vortex and Installed the AE Version of SexLab Framework along with SLAL, SLAroused and some animation. - Sometimes the mod's MCM Menu doesn't get added, and when it does it doesn't detect MoreBanditCamps, Genesis Tower Reborn and More Bandit Encampments despite editing the .json file accordingly. - The Curious note doesn't spawn, at all I tried all the specified locations. after I console spawn it, drop it and read it, the quest starts, I ask around and when I get to the bandit camp, the bandits are there but there is no captive on sight, I can still find the Journal on one the leaders corpse, reading it makes the quest proceed but that's all I can't progress further. - I used all the patches, issues still persist. Edited May 21, 2022 by rafikzain
Kanerah Posted May 21, 2022 Posted May 21, 2022 I'm using 98f version, on Special Edition. Everything works fine, but captives have no voiced dialogue, except for initial greetings. For example If I pick a dialogue line, and she responds, there is a long pause/silence ( which is where her response is supposed to kick in), until I can pick another dialogue option. I've tested this with 5 or 6 captives so far: same result each time.
bwaomega Posted May 21, 2022 Posted May 21, 2022 3 hours ago, rafikzain said: I just want to address the issues I had with this mod (Skyrim SE Anniversary Edition without the Paid Upgrade) : I've setup Immersive and Adult Collection from Nexus using Vortex and Installed the AE Version of SexLab Framework along with SLAL, SLAroused and some animation. - Sometimes the mod's MCM Menu doesn't get added, and when it does it doesn't detect MoreBanditCamps, Genesis Tower Reborn and More Bandit Encampments despite editing the .json file accordingly. - The Curious note doesn't spawn, at all I tried all the specified locations. after I console spawn it, drop it and read it, the quest starts, I ask around and when I get to the bandit camp, the bandits are there but there is no captive on sight, I can still find the Journal on one the leaders corpse, reading it makes the quest proceed but that's all I can't progress further. - I used all the patches, issues still persist. I've had some serious doubts about the Collection system, And I will note that 1 of every 8 users reporting say that collection is not working as expected. I think the whole system is too vulnerable to update issues.
rafikzain Posted May 21, 2022 Posted May 21, 2022 (edited) 46 minutes ago, bwaomega said: I've had some serious doubts about the Collection system, And I will note that 1 of every 8 users reporting say that collection is not working as expected. I think the whole system is too vulnerable to update issues. You are right actually, I downgraded with Best of Both patch, and decided to manually download now, I hope it works. Edited May 21, 2022 by rafikzain
Blackbird Wanderer Posted May 22, 2022 Author Posted May 22, 2022 12 hours ago, eldritch68 said: Think I've worked it out. More Bandit Camps is up to version 2.7a. Couple of new camps in it. SBC is looking for an older version of the mod, v2.1, the Explorer's version, not the Regular. There's a JSON file under SKSE\Plugins named "SexyBanditCaptives.json". You can edit the file names to be whatever you need them to be, either because of versions of those mods, or merging.
Blackbird Wanderer Posted May 22, 2022 Author Posted May 22, 2022 5 hours ago, Kanerah said: Everything works fine, but captives have no voiced dialogue, except for initial greetings. That's because not all lines are yet voiced, hence the "WIP" in the title. There are thousands of lines, and some of them need voicing for up to nine different voice types, so it's going to take a while. 14 hours ago, RomulusAugustulus said: (I had to change a "19" to "60", don't ask for the faction...). Don't need to ask. It was XX00E6B7, and the 19 rank means following. Likely that's a leftover from a common process since with "escort" the result is for the Captive to be in a following state. Will take a look at that.
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