Naps-On-Dirt Posted May 27, 2022 Posted May 27, 2022 I don't have PAHE so I can't test that script for you, but if you made one for EFF or SoS I could test those.
Blackbird Wanderer Posted May 27, 2022 Author Posted May 27, 2022 58 minutes ago, RomulusAugustulus said: SBC keeps sending to the same locations more than once. I definitely have killed the bosses there (as you know Skyrim has a sound effect for this) and some of them are outside only or inside only. It sounds like you've exhausted the local environment, especially if you're not running any of the mods that add additional camps. SBC will only choose a camp where there's an SBC marker, and a living Actor with the Boss LocRefType. Everything else is up to he game engine for that selection. Bosses regenerate in 8 days / support scrubs in 30.
Blackbird Wanderer Posted May 27, 2022 Author Posted May 27, 2022 54 minutes ago, Naps-On-Dirt said: I don't have PAHE so I can't test that script for you, but if you made one for EFF or SoS I could test those. Are you having a detection problem with EFF and/or SoS?
RomulusAugustulus Posted May 28, 2022 Posted May 28, 2022 A really minor thing this time: When trying to release a captive, sometimes the restricts come off (disappear) already in the Oblivion plane and this makes the animation for taking them off back in the real world a bit unimmersive.
RomulusAugustulus Posted May 28, 2022 Posted May 28, 2022 And another report: "startquest sbcrecovery" always comes up empty, no matter the value of "sbcknown". But there are now at least six sites with placed captives. I found this with a neat little mod named "NPC Lookup" where I can check for NPCs from a specific mod, relationshiprank (Aquaintace in this case), gender and so on. I get a list and can see the current location. Most are in the mods storage area but some are in known bandit hideouts.
Naps-On-Dirt Posted May 28, 2022 Posted May 28, 2022 13 hours ago, Blackbird Wanderer said: Are you having a detection problem with EFF and/or SoS? Yes, both. Other people have mentioned them too, so I thought they were on the list of known problems. Initially I also had a problem with MBC but that I fixed by changing the name in the json, these two I'm pretty sure I verified while I was in there.
Blackbird Wanderer Posted May 28, 2022 Author Posted May 28, 2022 6 hours ago, RomulusAugustulus said: When trying to release a captive, sometimes the restricts come off (disappear) already in the Oblivion plane and this makes the animation for taking them off back in the real world a bit unimmersive. Have occasionally seen in testing as well; no idea why it happens. 5 hours ago, RomulusAugustulus said: Most are in the mods storage area but some are in known bandit hideouts. Will have to trace a lot of code to figure that one out, and still may not.
eldritch68 Posted May 29, 2022 Posted May 29, 2022 Hi, 0.98f with patch 5. So I've freed 16 so far, of whom I've subjugated 4. When I brought the second pair home, I found to my dismay that the first pair no longer had any 'slut instruction' dialogue, and had reverted to vanilla npc dialogue trees. Can you think of any reason why they might spontaneously de-slutify? They were in a modded player home, Elysium Estate, but it hasn't caused any issues before. Is there a console code I can use to change them back to slut mode?
RomulusAugustulus Posted May 29, 2022 Posted May 29, 2022 (edited) 4 hours ago, eldritch68 said: Hi, 0.98f with patch 5. So I've freed 16 so far, of whom I've subjugated 4. When I brought the second pair home, I found to my dismay that the first pair no longer had any 'slut instruction' dialogue, and had reverted to vanilla npc dialogue trees. Can you think of any reason why they might spontaneously de-slutify? They were in a modded player home, Elysium Estate, but it hasn't caused any issues before. Is there a console code I can use to change them back to slut mode? If they really have complete vanilla NPC dialogue, I guess you are out of luck, but I can't think of anything causing this. This would mean stripping all their specific SBC factions. But what happened to me was that one faction was changed and that's enough to set them from "slut" to some other SBC state. Do they still have white restraints? In this case, check the factionrank of XX00E6B7 and try (save beforehand!) to set it to factionrank 60. This should revert them to sluts. Edited May 29, 2022 by RomulusAugustulus
eldritch68 Posted May 29, 2022 Posted May 29, 2022 3 hours ago, RomulusAugustulus said: If they really have complete vanilla NPC dialogue, I guess you are out of luck, but I can't think of anything causing this. This would mean stripping specific factions. But what happened to me was that one faction was changed and that's enough to set them from "slut" to some other SBC state. Do they still have white restraints? In this case, check the factionrank of XX00E6B7 and try (save beforehand!) to set it to factionrank 60. This should revert them to sluts. Thanks for the advice. It wasn't vanilla dialogue after all, but only dialogue choices added by Flower Girls, SLEN, and several other Sexlab mods. Your solution didn't work, because neither of the girls still had their restraints on, but I've identified the problem by going back to a muuuuuch earlier save. Elysium Estate has a two baths with undress/redress scripts, but the redress scripts aren't re-equipping the Restraints. This isn't a problem I've had with earlier versions of SBC, and I've been using Elysium Estate for years with no issues. So if anybody has advice, I'm all ears.
Blackbird Wanderer Posted May 29, 2022 Author Posted May 29, 2022 2 hours ago, eldritch68 said: Elysium Estate has a two baths with undress/redress scripts, but the redress scripts aren't re-equipping the Restraints. This isn't a problem I've had with earlier versions of SBC, and I've been using Elysium Estate for years with no issues. So if anybody has advice, I'm all ears. Had a similar issue with the pool strip in the Underground Bath House. Couldn't make it not remove them, so had to write an exception to put them back in case they were removed and the Actor was in a specified cell, so would likely have to do a similar thing for Elysium Estate. The better (cleaner and lower demand) way to handle it, however, would be to find the stripping script in the Elysium Estate mod and alter it to not remove the item if it carries the SexLabNoStrip Keyword.
eldritch68 Posted May 29, 2022 Posted May 29, 2022 1 hour ago, Blackbird Wanderer said: Had a similar issue with the pool strip in the Underground Bath House. Couldn't make it not remove them, so had to write an exception to put them back in case they were removed and the Actor was in a specified cell, so would likely have to do a similar thing for Elysium Estate. The better (cleaner and lower demand) way to handle it, however, would be to find the stripping script in the Elysium Estate mod and alter it to not remove the item if it carries the SexLabNoStrip Keyword. Weird that it would suddenly become a problem, having not been one for so long tho. Hey, just wanted to say, I really appreciate the effort you've gone to on the writing side of things. The writing has much improved from previous versions, and I appreciate what appears to be a complete lack of spelling errors, a rarity on Lover's Lab. 1
Blackbird Wanderer Posted May 29, 2022 Author Posted May 29, 2022 1 hour ago, eldritch68 said: Weird that it would suddenly become a problem Many parts of the mod have been redesigned, but may appear the same on the surface -- to the degree it should be considered a different mod with similar characteristics as the previous incarnation(s). However, looking at that stretch of code there was a section muted that may have been deemed obsolete but actually had secondary benefits regarding the auto-strip feature of some mods. Generally those functions are implemented in a too-heavy-handed method and strip everything (which is simpler, but ignores secondary consequences), when only the base few slot items actually need to be removed. Conversely, @EinarrTheRed's Whiterun Revisited (WIP) Breezehome bathing area takes a much more sane approach and leaves rings and necklaces alone, for instance. The SBC restraints occupy SlotMasks 45 and 59. There's really no reason to go pulling things out of those slots, other than clumsy scripting. Will investigate returning the functionality to the script to reapply the restraints, since they are one of several necessary dialogue keys. 1 hour ago, eldritch68 said: Hey, just wanted to say, I really appreciate the effort you've gone to on the writing side of things. The writing has much improved from previous versions, and I appreciate what appears to be a complete lack of spelling errors, a rarity on Lover's Lab. Both elements were priorities. Thank you for noticing. 2
KCOLL Posted May 29, 2022 Posted May 29, 2022 Is it possible to get an update as to what is the current install file and what patch or patches are to be removed or added ? I think it is version F and patch 7 ? textures no longer needed? I seem to be losing it with the addition and subtraction. Just a blond moment I'm sure it will go away. But its starting to hurt!
Blackbird Wanderer Posted May 29, 2022 Author Posted May 29, 2022 21 minutes ago, KCOLL said: Is it possible to get an update as to what is the current install file and what patch or patches are to be removed or added ? I think it is version F and patch 7 ? textures no longer needed? I seem to be losing it with the addition and subtraction. Just a blond moment I'm sure it will go away. But its starting to hurt! Yes, should have v0.98g out in the next 24 hours and that will obviate the need for any of the past patches. 4
KCOLL Posted May 29, 2022 Posted May 29, 2022 thank you blackbird! Your hobby and co- modders work to make mods benefits us all! I think I have been using it since the first day you posted it all 2 or is it3 years ago? Its getting bigger better and fuller. Save all the kidnaped girls gives me heroic deeds to do in skyrim! beautiful! Plus the naughty stuff! Now you have created a new problem I play dragon born gallery. I have become an collector fossils armor weapons books everything! A hall of saved sexy bandit captives all on pedicles a collection! lol. And then you just had to add Elisifs easter egg panties quest! Now I want an hall of panties'! All the NPC panties! Thank god this is just a game and I can turn it off! And walk the straight and narrow. Buy the way I'm not expecting you to do anything. I'm just laughing in words. 1
Blackbird Wanderer Posted May 30, 2022 Author Posted May 30, 2022 On 5/28/2022 at 5:51 AM, Naps-On-Dirt said: On 5/27/2022 at 4:04 PM, Blackbird Wanderer said: Are you having a detection problem with EFF and/or SoS? Yes, both. Other people have mentioned them too, so I thought they were on the list of known problems. Initially I also had a problem with MBC but that I fixed by changing the name in the json, these two I'm pretty sure I verified while I was in there. Invented an alternative method for detection, but will only apply to the mods that regularly fail detection like PAHE and these two. The limitation is they will not be able to be merged into anything else with a different name. i.e., The name becomes locked and no longer user definable . . . maybe.
RomulusAugustulus Posted May 31, 2022 Posted May 31, 2022 Quick note after updating to .98g: 3rd person interactions for captives are working again.
GamerLat Posted May 31, 2022 Posted May 31, 2022 Hi BlackBird, I'm glad you're back at LoversLab, for a while now I've had Performance problems with your SBCCellStalkerScript.pex script, when it runs it degrades a lot my Performance to a CTD, any ideas how to avoid it? ?
xyzxyz Posted May 31, 2022 Posted May 31, 2022 The new version destroyed my save files. I get a CTD whenever I load one after a few seconds in the loading screen.
Blackbird Wanderer Posted May 31, 2022 Author Posted May 31, 2022 2 hours ago, GamerLat said: Hi BlackBird, I'm glad you're back at LoversLab Never left LoversLab. Anything SBC on any other site is pirated material. 2 hours ago, GamerLat said: I've had Performance problems with your SBCCellStalkerScript.pex script Then you're running a version <v0.98x. That script (while present in the current version) is empty and no longer used for anything. It was critical to basic functioning in prior versions, but it constantly polled the surroundings at every cell change so a new method was devised. Upgrade to the new version (requires a save cleaned of all previous SBC material). 1 hour ago, xyzxyz said: The new version destroyed my save files. I get a CTD whenever I load one after a few seconds in the loading screen. Yikes, that's not good. Presuming you're on SSE? That platform has proven brittle when it comes to accepting changes beyond what was initially loaded. Any attempts with a savegame cleaner? Did the load order stay the same? FYI - Just checked and test environment SSE save game accepted the v0.98g update without issue and without cleaning, as did LE. 1
Blackbird Wanderer Posted May 31, 2022 Author Posted May 31, 2022 Anyone getting distortion on some of the voiced lines? We may need to tune down the gain on a few of them but it happens erratically in testing.
xyzxyz Posted May 31, 2022 Posted May 31, 2022 (edited) 11 minutes ago, Blackbird Wanderer said: Yikes, that's not good. Presuming you're on SSE? That platform has proven brittle when it comes to accepting changes beyond what was initially loaded. Any attempts with a savegame cleaner? Did the load order stay the same? FYI - Just checked and test environment SSE save game accepted the v0.98g update without issue and without cleaning, as did LE. I'm playing the LE version and upgraded from f to g without cleaning or starting a new game. The quest wasn't started yet. To be fair the saves are a bit fragile and crash sometimes for no reason or have lags in sexlab animations. Edited May 31, 2022 by xyzxyz
Blackbird Wanderer Posted May 31, 2022 Author Posted May 31, 2022 Just now, xyzxyz said: I'm playing the LE version. Then that's especially baffling. The only changes were to the script and ESP, plus the addition of one set of meshes and textures for a pair of socks. More voice files were added as well, but that shouldn't affect anything.
xyzxyz Posted May 31, 2022 Posted May 31, 2022 9 minutes ago, Blackbird Wanderer said: Then that's especially baffling. The only changes were to the script and ESP, plus the addition of one set of meshes and textures for a pair of socks. More voice files were added as well, but that shouldn't affect anything. I will try it on a new char. As I said my main char is rather fragile and laggy.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now