Blackbird Wanderer Posted April 25, 2022 Author Posted April 25, 2022 5 minutes ago, Irishredneck said: .098f LE There was no mapmarker for Gemane either. I eventually found him in the Bard college, and he gave me the quest That means his RefAlias didn't fill either. Hmmm.
fred200 Posted April 25, 2022 Posted April 25, 2022 55 minutes ago, Blackbird Wanderer said: Indeed, [...] means the RefAliases didn't fill. The Quest giver for that stage, however, is Giraud Gemane at the Bard's College. You went all the way back to Dris? No - Giraud. I just did not remember who I went back to.
fred200 Posted April 25, 2022 Posted April 25, 2022 I should report another intermittent problem: I take a save before starting to subjugate. Occasionally, the captive will lose the coillar and all SBC dialogue after an attempt. Just generic dialogue choices. Then I reload the save and try again. Normally does not fail again. And a question: What does it indicate if no sex after subjugate attempt? I broke something? With the same captive, I can make repeated subjugate attempts, but no sex or collar color change.
Zanallyth Posted April 26, 2022 Posted April 26, 2022 .098f SSE I started a new game with with .098f SSE and when ready, I started the quest but also have the issue with Giraud Gemane giving me [...], so I downgraded to .098e but that didn't help. Started a new game without any version installed, then when ready I installed .098f and immediately did the quest, got the [...] issue again so I activated .098e version, loaded the save before any version was activated, and just made it to Giraud and now the quest works, I did NOT get [...] with .098e, only with .098f.
georg12_2016 Posted April 26, 2022 Posted April 26, 2022 (edited) On 4/15/2022 at 8:31 PM, Blackbird Wanderer said: Presuming you're running v0.98e since you didn't state it as asked on Page 1 of this thread. It would also help to know what cell you're in as some of them have idiosyncrasies. What's happening is either things really aren't dead, and some people have actually had invisible enemies registering or The detection script is hung up First try console: "KillAll" Then leave the area and return. If that solves it, then there was an enemy present If that doesn't solve it, try console set: "Set SBCBanditsDead to 1" If either works, please report back that it did. After completing the "Read Between the Lines Segment" (return to master Uvani wth the translation, I did not show Giraud Gemane the translation) I was prompted to seek information in Winterhold for the main SBC quest after speaking with the innkeeper at Winterhold. Neither the Jarl nor steward had dialogue for SBC, I spoke to the winterhold innkeeper and got the quest to seek more info in Solitude. Did that and got sent to Broken Oar Grotto. Got the update to search for the three girls. -EDIT I spoke to the wrong steward in winterhold, the other one gave me the quest successfully. Here I run into the issue that they don't recognize the bandits being dead. Oddly enough one of the girl's was walking about using the forge. I tried the quoted solution of "Set SBCBanditsDead to 1" which did work for me. I did have to enter it a second time once I got to the third girl. I'm on version 0.98e Edited April 26, 2022 by georg12_2016
Toedy Posted April 26, 2022 Posted April 26, 2022 (edited) 6 hours ago, Blackbird Wanderer said: There's an OnDeath() Event on each Captive to handle exactly this situation. Not sure why it didn't clear the register, but then that sequence was recently reworked and this may now be a logic seam. Will examine which procedure OnDeath() spurs now. No. They're generated by script and are assigned their RefID by the game engine. Unless you've got something exceptionally odd going on with Havok, they should be right there on whatever table/surface they were spawned, unless they just weren't spawned for some bizarre reason. In the rare event they were displaced you would find them on the floor somewhere, and they're not exactly small items. It appears they're not spawning for you; the question remains why? Perhaps unrelated, but perhaps not, check the state of the globalvariable SBCSexLab via the console. Yes, there is. No, you haven't forgotten about it since it's a new feature/method associated with the radiant placement. In the event you've cleared all the vanilla bandit camps and have no other bandit camp mods added, it could be the game engine simply isn't finding a camp with a live Boss. Those Actors take 8 days to regenerate where the Player doesn't return to the site, and resets/restarts if you do before 8 days. 30 days for the rest of the bandits, same logic. There's also a limit of not more than 10 Captives in world at a time (once released they're no longer a Captive) but it doesn't sound like that's the case for you. If you've rescued 29, the chances are the script is pausing for 24 hours, and looking again. It actually looks 10 times, waiting slightly longer between iterations, and if it hits 10 it gives up and starts again in 24 hours. I tried using Additem Menu to grab the Jarls note ( in Riverwood Trader) to see if that would get the quest to start. No luck. What state are we looking for in SBCSexlab? Mine is 1.00. Running 98f on LE. Edited April 26, 2022 by Toedy Forgot last sentence.
ExaltedMidget1 Posted April 26, 2022 Posted April 26, 2022 16 hours ago, Blackbird Wanderer said: What version of SBC? This behavior was seen in non-DW bandits prior to v0.98e, but was addressed with a Faction relationship change. If what you're reporting is from a prior version (v0.98a-d) then you're asking us to waste our time pursuing an already corrected issue. If it's in v0.98e-f and specific to DW Actors, it will be examined. This banner is at the top of the Support Topic opening page in huge letters for a reason. Reveal hidden contents When reporting anything, specify the SBC version you're using, and which platform (LE/SSE/AE) This will accelerate the resolution to your problem! apparently I did not get across what i really meant. I am not currently playing Sky trash, I am currently modding the shit out of it over 200 mods might go for 300, I noticed ppl talking about DW with this mod I was simply reporting on the DW problem with trying to change their factions EtRed made Prettier Bandits because DW slaves were breaking left and right and we determined it to be faction changes... to be honest if you have found way to get DW to play nice PAHA wants what ever code you have that is doing it.
llelx Posted April 26, 2022 Posted April 26, 2022 0.98f and SSE sbc worked well on previous save - great work with this mod! - For this save introduced devious cursed loot + devious followers continued - started this save on 0.98e, played for not long without starting SBC yet and did a clean save update to 0.98f - started sbc quest and received first quest go find [...] at [...] though it gave me a marker at halted stream camp so i thought i was okay on my way over saved and reloaded and the quest disappeared, the captive was not at that place either. cannot get anything to start up again talking to various npcs quite liked my setup with this save so is there one of the quests i could perhaps reset or startquest in console?
nottingham2206 Posted April 26, 2022 Posted April 26, 2022 Sorry to bother you again, another observation/bug report. Skyrim AE 0.98f used. You mentioned that the freed captives should continue looting until they have a weapon better than a dagger and a main body armour piece. In the last few instances I have tried to game this; stripping all the main body armour from corpses to force them to look around a bit more but what happens is they find a weapon and ONE armour piece and find a chair to sit down. (exceptions for a dagger, they look for an upgrade or a bow and they then look for arrows.) This is not how I recall (in the distant past) they used to loot. Also, when sending them off in the past you used to get a gratitude line if you gave them food/drink/gold but that seems absent now. Unsure if any of that is a bug but it used to be one of the most entertaining aspects of this mod for me so would be sad if those were the features stripped. Again, great mod and I'm a big fan of your work.
Blackbird Wanderer Posted April 26, 2022 Author Posted April 26, 2022 9 hours ago, georg12_2016 said: -EDIT I spoke to the wrong steward in winterhold, the other one gave me the quest successfully. There's only one steward for Winterhold, Malur Seloth. 9 hours ago, georg12_2016 said: Oddly enough one of the girl's was walking about using the forge. That's not odd. Some Captives locations are marked as workers or servers. 9 hours ago, georg12_2016 said: I tried the quoted solution of "Set SBCBanditsDead to 1" which did work for me. I did have to enter it a second time once I got to the third girl. It sounds like the scans were still running and there really was another bandit somewhere to make that globalvariable value revert. Broken oar grotto is massive, and there's that side passage where a couple of bandits hang out that don't aggro when you fight the others. The next version activates the bypass for the bandits dead condition whereby you can choose to accept that risk. 24 minutes ago, nottingham2206 said: Unsure if any of that is a bug but it used to be one of the most entertaining aspects of this mod for me so would be sad if those were the features stripped. That aspect hasn't been stripped, but it's also not been tested extensively on SSE/AE. All it would take is a different arrangement of Keywords by Bethesda, or a different processing of the AI Package procedure for Find to screw up how that runs. Will test on SSE. 5 hours ago, llelx said: - started sbc quest and received first quest go find [...] at [...] though it gave me a marker at halted stream camp so i thought i was okay This means the RefAliases did not fill so something broke along the way with this Quest starting up. No, there's no way to console around it, but since it's likely an erratic error due to script lag you may have luck reloading to an earlier point. Alternately, console: "StartQuest SBCRecovery" to display the hidden roster of unknown camps that have been placed. 9 hours ago, Toedy said: I tried using Additem Menu to grab the Jarls note ( in Riverwood Trader) to see if that would get the quest to start. No luck. What state are we looking for in SBCSexlab? Mine is 1.00. Running 98f on LE. That state gets set along the way with several other things, but that tells us the procedure to place the notes was attempted, but the actual placement failed. Why remains a complete mystery. That code has successfully placed notes over a thousand times in testing with zero errors in a test environment.
nottingham2206 Posted April 26, 2022 Posted April 26, 2022 (edited) 36 minutes ago, Blackbird Wanderer said: That state gets set along the way with several other things, but that tells us the procedure to place the notes was attempted, but the actual placement failed. Why remains a complete mystery. That code has successfully placed notes over a thousand times in testing with zero errors in a test environment. Not a problem I am now experiencing, but prior to my (mainly) working SBC install I had to strip out JK's skyrim for the note locations and had a furious time getting SoS to work. After those two problems were resolved, SBC's worked. The interesting thing was the MCM menu was there for SBC but not a single note. JK's removal was an obvious first step but it was replacing a broken SoS dll that got it all working. Edited April 26, 2022 by nottingham2206
RomulusAugustulus Posted April 26, 2022 Posted April 26, 2022 4 hours ago, nottingham2206 said: Not a problem I am now experiencing, but prior to my (mainly) working SBC install I had to strip out JK's skyrim for the note locations Hm, I have the whole set of JK's Skyrim installed (All exterior and all interior minus the castles) and in the about 10 games I started since the relaunch, one note was always in Camillas bedroom (the one to the left) and in one instance in Belethors shop. 1
wHOaMiEH Posted April 26, 2022 Posted April 26, 2022 Hay BlackBird, pretty nice mod you have here. Will there be any player as a sub content(or even player as a bandit captive content)?
Blackbird Wanderer Posted April 26, 2022 Author Posted April 26, 2022 1 hour ago, wHOaMiEH said: Hay BlackBird, pretty nice mod you have here. Thanks! 1 hour ago, wHOaMiEH said: Will there be any player as a sub content(or even player as a bandit captive content)? No, no and, lemme think . . . no. Never. Plenty of mods do that sort of thing; it doesn't fit with the developing story and it's not going to be in this one. Will probably add this to the FAQ, along with the immersion aspects that there won't be male Captives or beast races. 2 hours ago, RomulusAugustulus said: Hm, I have the whole set of JK's Skyrim installed (All exterior and all interior minus the castles) and in the about 10 games I started since the relaunch, one note was always in Camillas bedroom (the one to the left) and in one instance in Belethors shop. They aren't random. They should spawn those places and two others. 6 hours ago, nottingham2206 said: Not a problem I am now experiencing, but prior to my (mainly) working SBC install I had to strip out JK's skyrim for the note locations and had a furious time getting SoS to work. After those two problems were resolved, SBC's worked. Well that's interesting. Is this a mod conflict, or could it be a mod order requirement? SBC is pretty far reaching, but also (quite deliberately) not terribly invasive. The edits it makes are minor, but it certainly should be near the end of the load order. 2
Blackbird Wanderer Posted April 26, 2022 Author Posted April 26, 2022 7 hours ago, nottingham2206 said: Not a problem I am now experiencing, but prior to my (mainly) working SBC install I had to strip out JK's skyrim for the note locations and had a furious time getting SoS to work. After those two problems were resolved, SBC's worked. Downloaded and ran JK's Skyrim, even loading it after SBC. No impact whatsoever to note placement or Quest initiation. SoS shouldn't matter either; it's just a passive detection. 1
nottingham2206 Posted April 26, 2022 Posted April 26, 2022 1 hour ago, Blackbird Wanderer said: Downloaded and ran JK's Skyrim, even loading it after SBC. No impact whatsoever to note placement or Quest initiation. SoS shouldn't matter either; it's just a passive detection. I haven't been modding Skyrim for a couple of years so I'm going to go and check my homework on the right order to Wyrebash/Loot/etc and ensure its not an layer 8 fault with my computer. Will post back if I get it working differently. I mean, it did take me three goes to get SBC to even work so I anticipate an error on my end.
Blackbird Wanderer Posted April 27, 2022 Author Posted April 27, 2022 On 4/25/2022 at 11:09 AM, Naps-On-Dirt said: .98f LE - I've liberated 29 captives and subjugated one, and only have two stuck destinations on my known site list, but no one has heard any rumors in a couple days and my unknown site list (courtesy of sbcrecovery) is completely empty. Is there a time aspect to the sites repopulating that I've forgotten about? Replicated this in testing. Not sure why yet, but further Captive placement is being held up for some reason, likely an unintended consequence of some other change. That's how it goes -- addressing a problem, then addressing the side effect of the fix, ad infinitum. Investigating now.
Blackbird Wanderer Posted April 27, 2022 Author Posted April 27, 2022 On 4/25/2022 at 8:05 PM, kkeller20 said: .098f SSE I started a new game with with .098f SSE and when ready, I started the quest but also have the issue with Giraud Gemane giving me [...], so I downgraded to .098e but that didn't help. Started a new game without any version installed, then when ready I installed .098f and immediately did the quest, got the [...] issue again so I activated .098e version, loaded the save before any version was activated, and just made it to Giraud and now the quest works, I did NOT get [...] with .098e, only with .098f. Good idea, but the code between those two versions regarding that Quest is identical. What you did may have fixed it, but not for the version switching you suppose. More likely the close/restart gave a lagging script a chance to complete and/or the Quest to fully load all the RefAliases that last time.
bytorredoubt Posted April 27, 2022 Posted April 27, 2022 running LE 0.98f, I'm at the bandit camp in (and outside) faldors tooth. This location has caused multiple issues with bandits not generating chiefs and wisps, not registering that i've found captives, captives not playing the "subjugate" animation (though their collar did change color). Most of these were resolved after 3 or 4 reloads and retries... but the one constant is that Ariela always has no SBC dialog at all and it doesn't register as I've located here 1
Blackbird Wanderer Posted April 27, 2022 Author Posted April 27, 2022 1 minute ago, bytorredoubt said: but the one constant is that Ariela always has no SBC dialog at all and it doesn't register as I've located here Does she have colored restraints?
karlpaws Posted April 27, 2022 Posted April 27, 2022 On 4/25/2022 at 5:39 AM, S4WDU5T said: The one that comes to mind that does exactly that is Immersive Citizens - AI Overhaul , in her case I've seen she leaves in the evenings to enjoy a few drinks at the Inn, other NPC's go shopping during the day, just behaviors that make them seem less wooden/more alive With this being mentioned, my memory is recalled and I can confirm that mod does change the behavior patterns of a lot of NPCs. Also of note if you remove the mod mid game, it does not remove the AI packages that were applied to the NPCs, that gets baked in. Nenya was one of several NPCs that normally do not leave "home" that the mod does have leave, and I think Hulda might be another that visits the local marketplace, though she should be generally safe from vampires since I think she was only outside the inn during the day. On 4/25/2022 at 9:48 PM, Toedy said: I tried using Additem Menu to grab the Jarls note ( in Riverwood Trader) to see if that would get the quest to start. No luck. What state are we looking for in SBCSexlab? Mine is 1.00. Running 98f on LE. You might try walking into the back corner behind Lucan. BW put a trigger box (invisible) there that will spawn the note upstairs if you don't have one there. Maybe being in the same location would mean the note is put where it should be.
bytorredoubt Posted April 27, 2022 Posted April 27, 2022 1 hour ago, Blackbird Wanderer said: Does she have colored restraints? Where the color normally shows is black.
Blackbird Wanderer Posted April 27, 2022 Author Posted April 27, 2022 7 hours ago, bytorredoubt said: Where the color normally shows is black. That's the problem then. Console: "AddItem XX0596E9" on her (XX being your SBC load order) and that should fix her. It sounds like a few people are having that issue where the procedure to apply the right set of restraints doesn't complete and they get the disenchanted set. Will investigate.
RomulusAugustulus Posted April 27, 2022 Posted April 27, 2022 (edited) So, now I'm kinda stuck with Morthal. One innkeeper sent me there and the stewards first response sounds like he would have something ("there have been reports recently...") but then "This is all I have for you" and no quest. When other stewards I had been sent to had nothing, at least the journal would update (deleting the quest entry) but here it stays. I have already been around Skyrim once and came back to him - nothing. Found 8 captives up to now, 6 freed, 2 subjugated (1 of them freed afterwards). 0.98e SE Edited April 27, 2022 by RomulusAugustulus
Blackbird Wanderer Posted April 27, 2022 Author Posted April 27, 2022 42 minutes ago, RomulusAugustulus said: So, now I'm kinda stuck with Morthal. One innkeeper sent me there and the stewards first response sounds like he would have something ("there have been reports recently...") but then "This is all I have for you" and no quest. When other stewards I had been sent to had nothing, at least the journal would update (deleting the quest entry) but here it stays. What does console "StartQuest SBCRecovery" tell you? If there are no more unknown sites, then we have the issue currently being investigated where further placements are being suspended.
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