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Posted
1 minute ago, MisterUsername said:

so its unlikely

2 have the problem, 1000 others not, if speaking of probabilities.

Try an older version, check the json is there, what version skse or skyrim.

Is it overwritten by a mod changing flowers etc. etc.

Posted
28 minutes ago, MisterUsername said:

Well your mod is the only one that is doing this...I have all the requirements and someone else has the same issue so its unlikely to be an issue on my end unless you can advise otherwise...

With the 1,000's of mods out there it is quite frequent to have issues when they interact with each other. So it could be a problem on 'your end', but as Tlam said, they do not have their crystal ball on hand to tell what other mods you have...

Posted

Aroused dance V2.0

New very insidious spell added.

You are able to make money with hostiles now....

  • 2 weeks later...
Posted

I cannot figure out why this mod is not triggering on spider egg harvest. I've bumped the chance to trigger Estrus in EC+ and this mod to 100, poison spit hits PC, but then nothing happens. Checked and re-checked requirements are installed, poured through EC+ and this forum for something, but haven't seen another user with the same issue. What other information can I give out that can help diagnose the issue?

Posted (edited)
6 hours ago, warblegarblegarble said:

on spider egg harvest

Post your LO in a spoiler.

As I merged for my setup all addons together (estrus dwemer-, chaurus-, spider) into one mod, it's difficult to analyse otherwise.

 

Double checked spell, this is ok.

If the spell hits you, the chance depends fully on estrus chaurus.

Do other events triggering estrus chaurus work ?

Crank up estrus chance to 100% and all others to 0 for checking out.

How it works:

check chance spell other than estrus (chance), check spell estrus (chance) and all the following stuff.

If spell other than estrus is at 100 %, the estrus spell will never be triggered.

 

 

Edited by Tlam99
  • 4 weeks later...
Posted
20 minutes ago, Mookeylama said:

nioce thanks. could you please tell me the idle stance the ladies have in photo 3 and others?

 

Posted (edited)
On 12/9/2022 at 8:19 PM, Tlam99 said:

 

thanks for your reply, but i don't understand. i'm asking about just the standing idle animation. not  any of the chaurus or estrus mods. just an idle standing that's shown in the pics. hip pushed outward. i downloaded the mods u linked to but see no animation hkx files. anyone know?

 

edit; hmm strange. in your original reply it showed links to other mods, but now that i quoted ur post, i see DAR animation links. strange. but i think my quote had the correct link, so thanks!

Edited by Mookeylama
Posted

addon arousing player dance V3.0

If you have your Hookers of TDF aggressive prostitution dancing, the arousal of onlokkers will explode.

  • 2 weeks later...
Posted (edited)

HA V9.63

tweaked DebugPlayer spell (lesser power) fixes now almost all stuff like running on a spot, cannot sheat/draw weapon, lost control, floating in the air etc.

 

Hint:

If you find something like golden cube ore dibella statue, sell or better, drag to a smelter. Dropping it  might reveal also some stuff.

Last can be very dangerous.

 

Armor

Magigal TrollSkull Helmet

Dibella Ring on equipping it grants a unique Dibella Skin, diferent to the stand alone ones, made to survive.

Edited by Tlam99
  • 2 weeks later...
Posted (edited)
27 minutes ago, nihman said:

dibellas aid

reread the book and the perk will be removed.

With a little drawback, you will get an arousal blessing for 8h.

Hint, go to a temple and pray to get rid earlier of this blessing.

 

Edited by Tlam99
Posted
28 minutes ago, Tlam99 said:

reread the book and the perk will be removed.

With a little drawback, you will get an arousal blessing for 8h.

Hint, go to a temple and pray to get rid earlier of this blessing.

 

thx mate

  • 4 weeks later...
Posted

Useful hints for some effects, spells.

I had the issue, wetfunction did not reset on a follower.

A solution I found, use the vampire transformation spell onto this follower.

As soon as vampire lortd transformation expires, it resets the skin tincluding wet effects.

 

Another one, the annoying bug, player enters alchemy table etc. and stops right away.

Cast player debug and right away enter alchemy crafting. I worked once, however, could not test it further, because this bug appears quite rarely.

If the player debug does not work, transform into vampire or werewolf.

  • 3 months later...
Posted (edited)

Made some changes of the hook into the Succubus Initiation Ritual.

On spawning NPC raping you or your followers, I changed the Kill mechanics of the attacker now to mechanics used in Succubus bow.

(ragdoll on dead)

No download Harvesting Adventures needed but Succubus Initiation Ritual V9.5.2 (latest)

if you want this new mechanics.

Edited by Tlam99
Posted (edited)

what's the huge golden cube? just something to sell that weighs a ton?

oh lol i dropped it and a cocoon spawned but that was it. 

and one more edit lol just had to wait abit for NPC to spawn :D 

Edited by MuchW0W
Posted (edited)
7 hours ago, MuchW0W said:

to sell that

Or smelter, reveals sometimes unique things, sometimes...

Spawn differs, too. This might also contain valuable unique stuff, like tomes, amulets, recipt etc.

Edited by Tlam99
  • 2 weeks later...
Posted

I couldn't get any sex attacks from the spawned enemies. Besides that everything else worked that I triedout.

 

My suggestions is to if you can separate the flora in/around cities so friendly NPCs don't get caught in combat. Bunch of them ended up dying outside whiterun, with 100% summon chances.

Also, add random animal attacks similar to tasty familiar and such from troubles of heroine mod. That mod moves the animal from qasmoke to fuck PC via a summon spell and back to qasmoke afterwards. This way sometimes there's no combat, adds variety and if you can do this in cities/friendly areas that's even better.

Posted (edited)
8 hours ago, ssskn said:

any sex attacks

1. No

2. No

3. No

4. No

This would turn the whole concept of this mod obsolete.

You played how long ? 2 h ?

Cranked up one value, to suppress the whole chains. Max 5% and even this is pretty high.

The dice will be rolled up to 6 times on every trigger event. Using qasmoke npc would need to place hundreds of ACHR npc's, actors into it

with fixed values. The spawns here are random, random abilities whatever.

One must get sweaty hands on picking a flower, open a chest, search a barrel, flip a lever, open dead npc, picking up strange loot, collecting a gold purse,

have a strange encounter, pray at a strange altar,

don't remember everything whats trapped.

 

" ONE NEVER KNOWS WHAT's GOING TO HAPPEN"

 

Even after 100h play time you may not have seen all the possibilities.

 

read this comment, he explains it much better than I can do. You need feeder mods.

 

 

 

Edited by Tlam99
Posted
14 hours ago, Tlam99 said:

1. No

 

kk, i get it. outside the scope of the mod. I did enjoy the mod, so good job.

 

Wonder if it's compatible with cursed loot/ DD enchanted chests?

 

I do use other mods but Ill try some of these from the comment.  And enable defeat again. for some reason mine only triggers with power attacks from creatures, not humans... maybe combat mod like precision is changing the power attacks.

  • 2 weeks later...
Posted (edited)

would appreciate if you could add a description in the MCM to each setting. for example, im not sure what "DayTimeVariable" or "ChanceRandomLoad" actually does in game. also the "NoEarlierThan" option. is that per harvest? is that a time in hours?

 

EDIT: i also got the twisted ring addon. im not sure if that is still being updated or not, but 3 rings have the same description. and im also not sure what the difference between the ring of animals and animal charm is

Edited by mongodog11

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