Tlam99 Posted June 11, 2023 Author Posted June 11, 2023 1 hour ago, mongodog11 said: "DayTimeVariable" or "ChanceRandomLoad" actually does in game. also the "NoEarlierThan" option. is that per harvest? is that a time in hours? One can add a trigger chance in % depending on day time. If all chances are 0, with a daytime var of 3, the chance to trigger would be 3% within the time frame one sets "not earlier -> not later" in h (well 0 to 23...). This variable will be added to the chances for everything. So one can set every chance to 0 and make harvesting save, except at night e.g. RandomLoad is everything except tentacles and the other things like golden cube etc. Like spells hit you, npc spawns and so on. Example: set random 5%, dice will be rolled. did not trigger, next dice roll for estrus. So if one sets everything to 30%, there will be a chance of 100% something happens. Try to set a reasonable value. Like max 5%. Because 5% +5%+5% +5% result chance over 20% (probability higher than 20%, law of low numbers) To add all this to the MCM is not possible, too much to descripe. I tried to make it as flexible as possible within the scope. But this needs to think about how to set it. animal raises arousal on animals and charms them (no more hostile) I will look into description of ring, should show different effects, maybe I missesd something. 1
Tlam99 Posted June 11, 2023 Author Posted June 11, 2023 2 hours ago, mongodog11 said: twisted ring well, the armor had the description like animal, animal charm, all. However, I added the magical effect descrption, too. charm -> calm down, like the charm spell. So this rings raises arousal on animals, everything except npc plus calms them down. No aggro, means SLAC can kick in, they will pursue you. This is valid for everything except NPC. So even the big Dwemer constructs will pursue you.
TheLoverLabCriminal Posted October 16, 2023 Posted October 16, 2023 quick question what nolaterthan and no earlierthan do and what it supose to mean ? 1
Tlam99 Posted October 16, 2023 Author Posted October 16, 2023 1 hour ago, TheLoverLabCriminal said: nolaterthan and no earlierthan time of day. One can set a window, e.g 2 to 6 to incease chance of an event by 1% steps. Time in 24h. 2 means 2h after midnight. So one can reduce global chance (set 0) and make it dangerous within this time frame. The numbers are added. 2% global plus time frame 2% = 4% chance.
Tlam99 Posted October 17, 2023 Author Posted October 17, 2023 Forgot to mention on Dibella's Secret No2. (V9.9 Harvesting Adventures) Remove flag player essential, use wound !!!!! Set minimum health to 0 on wound knockout. This is important, otherwise the protection won't work.
Tlam99 Posted October 21, 2023 Author Posted October 21, 2023 V9.9.1 To update. If you have the new protection perk (Dibella Secrets 2 tome) applied, reread the tome to remove it. Then read the tome again and the new perk will be active.
Guest Posted October 22, 2023 Posted October 22, 2023 (edited) I'm really excited to check out this mod, but first I want to make sure I understand each of the MCM settings. From what I understand ChanceEstrusLoad - the base chance for an estrus attack when gathering ingredients ChanceRandomLoad - the base chance for a 'random' attack when gathering ingredients DayTimeVariable - how the time of day affects the previous chances NoEarlierThan - attacks can not occur before this time NoLaterThan - attacks can not occur after this time (eg if NoEarlierThan is 21 and NoLaterThan is 6 then attacks can ONLY occur between 9pm and 6am) ChanceChestLoaded - the base chance for an attack when looting a container ChanceEggsLoaded - the base chance for an attack when collecting chaurus or chicken eggs, or activating one of those hanging dead rabbits/pheasants/salmon other settings that aren't pictured ChanceNirnTrap 5xChanceSlowSpell - the chance that nirnroot triggers a certain type of attack? maybe? Cubes Vessels Juniper Snowberry - I don't understand this one at all, sorry TransformTimeAmulet- TransformTimeSpell - I don't understand these either . something to do with items and spells added by the mod? does it increase drop chance? Sorry to bother you with this, but please could you tell me if I got anything wrong and explain the last few options to me? Thanks so much for your patience and all your hard work Edited October 22, 2023 by laylajack
Tlam99 Posted October 22, 2023 Author Posted October 22, 2023 (edited) On 10/22/2023 at 5:25 AM, laylajack said: settings Nice, saves me from writing guide. I hate this. Not early thing, this % are added to base chance. Base 0, time frame 2 -> 2% chance. Your MCM looks like an older version. Lots of sttings missing. Eggs is special for spider eggs (no chicken) Nirn trap, there are some very special, sometimes deadly traps. After a while playing you will recognize which ones. Well, you recognize and want run away, puuff, slow walk to escape. Junipers snowberry got a special feature, they spawn golden cubes. Very valuable, track to smelter, one might find something inside. Special gear, tomes etc. Very valuable........sometimes. Or drop it, because it weights a ton, slow walk only. Drop can be quite dangerous, the deities may be annoyed, if you reject their present. In the golden cubes or otherwise, you find amulets, tomes. One is transform wearer of an amulet to transform during battle (werewulf or vamp) or spell tomes, transform into horse, rabbit. This setting allows how long the transform is active. If a vessel spawns in front of you, in most cases an altar, grants good blessing. one can also smash those, good stuff inside, sometimes. Fat rabbits spawn at farms, they might steal you money, hunt them down always. You might find what they have stolen before. Sake with animal spawning at other places, they might steal your gear. Quite difficult to hunt and get your gear back. They can place a heavy object into your luggage, you need to find this in your carried list and drop it......well.. Same with purses spawning, good or bad ? Example transform at work Some people have problems watching this, it's mp4 compressed because of size. Windows player cannot show it. Download and change format ? All in all too much to write, ca. 16000 different outcomes. If your followers harvest (some follower frameworks allow this) don't set high chances, 5% is the pretty high. Low level 10 or below, best set 0 or avoid open chest, pick flowers, whatever. Or no risk no fun. PS: This mod has no masters, but to extend the surprise and have all the SL stuff integrated, twisted rings and succubus initiation ritual is a must. Estrus chaurus, estrus dwemer, estrus spider strongly recommended. Some tips: If you installed this (aminister potions) https://www.nexusmods.com/skyrimspecialedition/mods/24127 You can give to your follwers or npc "Dibella's Well Being", arousal will explode on this npc. Has strong effects increasing S H M stats There are several potions available to give. A very special gift is "Snow Whites Apple" A good way to kill e.g. the Gourmet. (essentials will be knocked out, non essentials die) No bounty ! Video Demo here: If Defeat installed, put in a sack and kill him how you want. All those drinks, food can be handed over via administer potions as they are entered into the food, potion etc. formlists. what IS Harvesting Adventures ? Spoiler Important: If SOS full installed, download the fix SOS faction check. This patches an issue with female pubes. Female pubes are not intended to work on werewulf or vampire. SOS tries to attach on every update. The patch fixes that. Otherwise every attach event triggers an active script in save. Edited October 23, 2023 by Tlam99
Tlam99 Posted October 23, 2023 Author Posted October 23, 2023 On 10/22/2023 at 5:25 AM, laylajack said: MCM settings Latest version MCM should look like this ! Spoiler Spoiler
NigDickRick Posted November 15, 2023 Posted November 15, 2023 What is that mod that describes the players thoughts in the left side of the screen?
Tlam99 Posted December 3, 2023 Author Posted December 3, 2023 Dibella's Secret No2 Tome (Perk) reworked to fit the new Defeat from Banemaster. 1
DonQuiWho Posted December 3, 2023 Posted December 3, 2023 @Tlam99 OOIC, where do the sunglasses in your pic come from? I have a few glasses mods, but don't remember seeing anything quite as cool looking as your version of CSI Winterhold TIA for any pointers DQW
Tlam99 Posted December 3, 2023 Author Posted December 3, 2023 1 hour ago, DonQuiWho said: TIA for any pointer Don't know out of my mind, need tp look, got tons of glasses installed.
DonQuiWho Posted December 3, 2023 Posted December 3, 2023 4 hours ago, Tlam99 said: Don't know out of my mind, need tp look, got tons of glasses installed. Thanks. There's no rush though
Brammer001 Posted January 31, 2024 Posted January 31, 2024 So, are the player toughts on the left, above the SLSO enjoyment bars, from this mod or some other mod? i've never seen that before.
Zandre Posted February 1, 2024 Posted February 1, 2024 I love the idea of the mod but the creator really needs help with translation because the terminology here is so hard to understand and I cannot figure out most of the things they say. This results in me not knowing if my settings are not working and the game is bugged or I set them up horribly. I had random chance set to 0 and was getting spammed by spit attacks on a fresh save so idk. Decided to uninstall for the time being.
DidiDovah Posted February 2, 2024 Posted February 2, 2024 not to rain on your parade but you posted this in the wrong sub-forum this is for non-adult mods and this is a very adult mod 1
ebbluminous Posted February 2, 2024 Posted February 2, 2024 26 minutes ago, DidiDovah said: not to rain on your parade but you posted this in the wrong sub-forum this is for non-adult mods and this is a very adult mod It's been here for nearly 2 years. We'll live
DonQuiWho Posted February 3, 2024 Posted February 3, 2024 12 hours ago, ebbluminous said: It's been here for nearly 2 years. We'll live Eggsactly! But the Diddy one has a point in that those of us who seldom venture into this sub-forum might well have, as I did, missed it for most of time 🪺 DQW 1
Tlam99 Posted February 3, 2024 Author Posted February 3, 2024 (edited) A hint If you change the settings and load an older save, the settings in the MCM will not reflect the actual settings. As it saves/loads settings from a Json, the Json contain the old settings and will only be updated on save and overwrite the actual MCM. Touching a setting forces the new settings to be applied without save/load the game. After a save and not reloading an older save, everything will be fine. Edited February 3, 2024 by Tlam99
Tlam99 Posted February 11, 2024 Author Posted February 11, 2024 Reworked Dibella's Secret No2. Player won't die even on a giant slam on a level1 char. This ensures a reliable trigger for the defeat events. 1
Grumbrum Posted February 11, 2024 Posted February 11, 2024 (edited) I am using Skyrim SE 1.5.97 and the latest MCM Helper 1.5 (Backport). The MCM shows up, there are two categories "Harvesting Adventures" and "Main Page" and both are empty. I have never installed a previous version before, fresh install on an advanced save (level 81). Edited February 11, 2024 by Grumbrum
Tlam99 Posted February 11, 2024 Author Posted February 11, 2024 1 hour ago, Grumbrum said: are empty It's normal, that MCM may take a while. I had mods, where it took 30 min or so. Save and exit to desktop could help.
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