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  • 3 weeks later...
  • 1 month later...
Posted (edited)

Play testing a little tweak.

Fallen Star spawnes too often for my taste.

So I attached a trigger chance to the day time variable in MCM.

Guess will post this release after bit more testing if everything works as intented.

 

 

Edit:

added extra slider for chance

Edited by Tlam99
Posted

This mod is causing tons of game hangs for me.

They temporarily go away when I dispelallspells, I think they might be triggered by the werewolf dibella shrine blessing effects but not sure.

Since they are hangs and not crashes I don't have crash reports to analyse.

Posted (edited)
6 hours ago, Hakuna_Matata said:

game hangs

descripe game hangs (stutter or freeze ?)

when does it happen, crowded area, activating something, got hit by a spell etc.

What is your game version ?

 

The werewolf dibella shrine blessing has a midrange cloak with unequipall for npc.

This is a slow function what can cause a 1 frame stutter if tons of npc's unequip. 

(I will replace this by a skse unequip in future, but it's not top priority.)

 

However, if you got lots of npc's with their own high res skins (not one default), then there might be an immense texture load triggered

in the range of GB.

 

If this function (unequipall) is the reason, because lots of texture loads, think about this:

 

The combination of hardware and game setup should be able to handle all functions in all areas without

game breaking issues. 

 

 

Edited by Tlam99
Posted

It was a freeze not a stutter.

One very annoying and reproducible instance was when I did the Dawnguard quest with the weystone focus.

It happened every time when I crossed the little bridge over the water in the dungeon.

So no, I wouldn't say it's a particularly crowded place.

 

So I'm thinking it's a cloak spell effect causing this?

 

I'm using the latest GOG version of the game.

I have had the unequipall effect trigger in the middle of Riften without issues so I don't think that is it.

Posted (edited)
1 hour ago, Hakuna_Matata said:

Dawnguard quest

This mod does not touch any quests.

If the freeze triggers on very special places, it cannot be related to this mod.

Because it does nothing by itself, only if you harvest a eg flower, touch a switch, barrel etc.

 

The trigger effects are attached to the base objects, this means, it freezes on every place or not.

Because all the plants use the same base objects.

 

Wait in a single cell, don't touch a plant, proceed to this bridge place directly.

If it freezes, it cannot be this mod. Because nothing is active of this mod.

 

 

Freezes like this can be script overload or more likely faulty facegen data.

Do you have npc replacers for some dawnguards ?

Edited by Tlam99
Posted

You may bave overlooked that I told you that the hang goes away if I do a dispelallspells on myself.

So it's a spell, and I think it's one from your mod that does not show as icon in skyui.

The only ones that show in active effects are the werewolf blessing ones. Could be one that does not show in active effects though.

 

Don't get confused by the Dawnguard quest. I forgot what the place is called. It's south of Dragon Bridge.

The point is not the place but that at this place the hang was reproducible even after saving and the loading the save back.

Which means it wasn't ephemeral effects.

 

Also note that my game keeps getting progressively slower with your mod loaded.

That clears up when I save, exit, and reload the game. So I think it's scripts of yours doing endless loops.

The fps drop is from 60 fps to 20 fps and then back to 60 fps.

 

I have other script heavy mods installed too, that may be why you aren't seeing the same effects as badly.

 

If I had to take a guess what's happening here, it's a cloak that touches everyone in the area and that causes some kind of feedback of something touching me back which causes the other script to trigger again. But that's just conjecture.

 

Posted

Another bug report: You introduce fata morganas that will turn werewolf or vampire lord but apparently only partially.

When I'm fighting them (I have turned the killmove probability way up) the game tries to play a killmove animation.

But it plays a killmove animation for human vs human, since your fata morgana started as human. But it is half switched over now which means your fata morgana does not take part in the killmove and isn't killed. That leads to me being unable to kill your fata morgana at all since every kill attempt ends in a killmove animation that does not actually kill.

 

How exactly are you turning into a werewolf or vampire lord? There must be something missing if the game is still trying to play killmove animations for humans.

Posted (edited)

I don't have this problems.

Save clean, no loops. No problem to kill the werewolf, no freeze.

 

Who tries to do a paired animation on animating npc; try to do a killmove on sl acting np's.

Blaming this mod for whileloops, framedrop, fix your game before dropping those unfounded novice guessings.

I gave you a hint where to look for it. Check what causes your script lag before starting blaming.

 

Best is, you deinstall it and I beg you, don't use any of my mods anymore.

Edited by Tlam99
Posted

related to this complain just a demonstration of doing a quest with tons of trigger mods.

 

Skull of corruption.

way to temple, inside, HA spawns (dibellan werewolf, leaves a cursed altar behind on dead), Infection chaurus.

Last image the save with active scripts. Blame it for tons of while loops ;)

 

PS: I ALWAYS play my mods with an old game and a new game and in regular basis check the saves.

I just cannat bear complains without any substance. Complains about a mod in substitude for a shit setup.

 

Spoiler

image.thumb.jpeg.09e65fbb1e350ea739c62a663b98c118.jpegimage.thumb.jpeg.70452c66966e16df8ec186661dcef79d.jpegimage.thumb.jpeg.5d1144f9590421bfddd185791b7312bf.jpegimage.thumb.jpeg.408e0b1de98e46dfda307d520679bf7f.jpegimage.thumb.jpeg.49285f90a68ce160892a516abc258519.jpegimage.thumb.jpeg.7ccde3b5903fe7662f3e3b1c23a3bdbf.jpegimage.thumb.jpeg.b60d8726befef20aa014aa3bd9456b17.jpegimage.thumb.jpeg.5836ee78e8e91fdec439d6f01fdfdb55.jpegimage.thumb.jpeg.137b1888e07c97e7a6a4b26de16a75e0.jpegimage.jpeg.3b1fec2583edd1e41cd9e047fcaa3612.jpeg

 

  • 5 months later...
Posted

I harves a bush and then explosion, and chastity belt and SL Parasite-Spriggan gauntlets, all just unequips. Or even worse, looks unequipped but is till equipped in the inventory.

There are options in the Estrus mod but i am confused whether they TURN OFF the unequipping ir TAKE OFF these items, and whether thoese options even matter for this mod.
Honestly i don't even know where to start looking.

 

Can someone please tell me how to prevent the keyworded items from getting unequipped?

  • 3 weeks later...
Posted

I transformed something into a horse but that is completely invisible :( I can ride it thoug,. as long as i can find it lol.

 

I have Twisted Rings and everything.... any idea what could be missing?

Posted
On 8/28/2025 at 1:43 AM, Tlam99 said:

 

In fact it was a dog. :D Might have been from SL More Creatures mod.

Sorry, i wasn't thinking of it being relevant because everything hinted at just a sort of horse model being invisible, the riding worked. I mean, i wouldn't be surprised of weird behaviour in that case, but what would make the appearance of the horse model depend on what it was before? In my experience, that is often because of a missing mesh or something like that...

Posted
32 minutes ago, effrenatus said:

dog

You can transform a bear into a horse, but not smaller creatures into bigger ones.

Like rabbit into horse won't work. Big to small ok.

  • 8 months later...
Posted

Hi I have a problem with the transform spells. I used the vapire lord one on a conjured minion but every time he is re summoned he is still a vampire lord and he will not turn back any idea how to fix this?

 

Also quick question because I can not find much info on it. How do I activate the faerie chance effects? The only thing I could find was something about needing to equip fairy dust (that the AI found while searching) but I dont know where to get that or how to make it if that is the case

 

Nice mod I quite like it and thanks for suggesting the chantrel mod I had no idea it existed and I quite like it

Posted (edited)
49 minutes ago, thor192 said:

conjured minion

2 timers.

If conjure wears off first, the vamp magic gets lost and the revert does not kick in.

The conjured is disabled as vampire race and will appear as this race.

Only chance I see, load former save or remove this (delete)  minion mod with resaver could work, too.

You don't need to remove the mod. Just delete in the save.

 

 

Faerie

Read the book "dibella's secrets No. 3.

She will appear if you got a deadly blow. E.g. low level a giants hit.

She will disappear after, don,t remember... ca 6min, if you don't recruit her as follower in this time.

With dibellas secret 3, one can jump into the acid lakes hermeaus world.

You cannot die, Dibella protects you. It's not set player essential. Essential setting will not prevent load a save on a hit which kills you.

Edited by Tlam99
Posted (edited)

I really like this mod's basic concepts

 

But, can I ask, is there any way of setting the different components to have different chances?. 

 

I don't like RNG stuff unduly, but it took me ages reading the thread to work out that the 'frequency/risk' options actually referred to setting the specific times of day at which risk was highest! 

 

And secondly, I'd desperately like options to completely turn off those Bl**dy Cubes, and lower the chance of weird Werebeastie encounters!

 

You have some great mods that I have as constants in my games - Tentacle Bows and Arrows give me no end of amusement - but the settings for this one here are just plain weird and hard to handle

 

Obviously, it's your mod, and what you say goes, but if it were practicable to make a couple of changes simply, that would be very helpful - and, if they are not simple, please just say so and don't waste your time unduly on the wishes of some old bloke who might be dead before you managed to actually change anything anyway! 🙂

 

BTW, thanks for your mod stopping Karita disappearing from the game after you have passed Tablet 4I used to behead her with one of @Pamatronic's guillotine mods and watch her head bounce down the mountain, but now being able to enslave, train, and sell her using Trollautokill's DOM mods has a much  more long term fun factor 😉

 

DQW

Edited by DonQuiWho
Posted (edited)
9 hours ago, Tlam99 said:

2 timers.

If conjure wears off first, the vamp magic gets lost and the revert does not kick in.

The conjured is disabled as vampire race and will appear as this race.

Only chance I see, load former save or remove this (delete)  minion mod with resaver could work, too.

You don't need to remove the mod. Just delete in the save.

 

 

Faerie

Read the book "dibella's secrets No. 3.

She will appear if you got a deadly blow. E.g. low level a giants hit.

She will disappear after, don,t remember... ca 6min, if you don't recruit her as follower in this time.

With dibellas secret 3, one can jump into the acid lakes hermeaus world.

You cannot die, Dibella protects you. It's not set player essential. Essential setting will not prevent load a save on a hit which kills you.

Ah dang its fine though I had to delete all my old saves a few days ago because skyrim corrupted a lot of files and wouldnt drop crashing so I had to reinstall the game and all the mods and restart the game with new characters 😅 also the minion was a daedric mentor from another mod and he still worked it just suprised me lol

 

I have all 3 dibella books and have all the perks active I am guessing I never saw her because I dont die often I actually found her for the first time shortly aftwr writing that last post but I didnt know how she spawned so thank you for telling me the method

Keep up the good work I really like these mods

 

Quick question about the books what do the other 2 book's perks do? I am guessing they also work when defeated and if so then should I only use 1 at a time?

Edited by thor192
Posted
6 hours ago, DonQuiWho said:

Bl**dy Cubes, and lower the chance of

2 books.

 

1. cubes off (this has a chance setting, doesn't it work ?)

2. Werebeasts off

would this be ok ?

 

the chances for plants, chest etc.. have different slides.

 

I try to explain.

 

The dice rolles up to 4 times, may be more, need to look into again.

1. roll estrus, 2nd a spell and so on.

Setting every chance to 10% will more or less trigger always an event, like spawn animal thief steal clothing.

1% for the chances is a setting I use.

 

There is a json file which holds the description of the slider. like chance golden cube. One can edit this for better words, grammatical.

 

Posted (edited)
6 hours ago, thor192 said:

other 2 book's perks do? I am guessing they also work when defeated and if so then should I only use 1 at a time?

Edited by thor192

read 1 book only. Reread the ones to turn off the perk.

They do similar things.

No 3 is developed from 1 and 2,  a combination.

 

If defeat (Bane) installed, do not set player essential. Works best with stamina setting and wound in this order.

You need to find the best combination for your setup.

You survive, but you might be defeated after a couple of seconds. Just enough time to run away a bit before knocked out.

Now defeat kicks in with all it's timers.

Edited by Tlam99
Posted
10 hours ago, DonQuiWho said:

And secondly, I'd desperately like options to completely turn off those Bl**dy Cubes, and lower the chance of weird Werebeastie encounters!

for this install the esp provided here.

It modifies the formlists. Install and open in Xedit to see which list involved.

So you can adapt the original Formlist to your needs.

 

PS:

same apllies for spell etc. just formlist edits.

DQW wishlist.7z

Posted
2 hours ago, Tlam99 said:

for this install the esp provided here.

It modifies the formlists. Install and open in Xedit to see which list involved.

So you can adapt the original Formlist to your needs.

 

PS:

same apllies for spell etc. just formlist edits.

DQW wishlist.7z 593 B · 0 downloads

 

Thank you very much! 

 

I'm no techie, but I'll have a look and see what I can manage to do

 

DQW 

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