TDA Posted June 14, 2017 Posted June 14, 2017 Two new anims for the blowjob category. One is a blowjob (153) while the other is a fingering from behind while standing anim (142). Let me know how they can be improved. Anims.zip We can always improve something, but do we have time for this? well, for example on 153 animation (the center of mass of the man looks incorrectly)
ger4 Posted June 22, 2017 Posted June 22, 2017 Two new anims for the blowjob category. One is a blowjob (153) while the other is a fingering from behind while standing anim (142). Let me know how they can be improved. Anims.zip We can always improve something, but do we have time for this? well, for example on 153 animation (the center of mass of the man looks incorrectly) Sorry for the late reply. I'll bear that in mind for the next animation I make.
puddles Posted August 15, 2017 Posted August 15, 2017 made from BSI https://yadi.sk/d/dnu9iwUi3M2tyT So, how do you apply this animation set so they only display with two females?
TDA Posted August 16, 2017 Posted August 16, 2017 made from BSI https://yadi.sk/d/dnu9iwUi3M2tyT So, how do you apply this animation set so they only display with two females? Well, the original animation was for one woman (masturbation), with Dynamic-Idle characteristic and on the beds , I converted it into specialIdle set for LoversSys for two womens...
fejeena Posted August 16, 2017 Posted August 16, 2017 It's a replacer for Lovers/LAPF ani 188. Install like all Lovers animations Put kf files in data\meshes\characters\_male\idleanims\ani2 and the ini in data\ini
TDA Posted September 4, 2017 Posted September 4, 2017 just remake of 04 anim corrected the support of the center of mass, purely visualized, of course. http://www.fastswf.com/NNTIShw https://yadi.sk/d/L9h0HjK53MbUPQ
willwhitt56 Posted November 2, 2017 Posted November 2, 2017 anyone have the link for the Daedra Sutra assistant program, i cant seem to find it
gregathit Posted November 3, 2017 Author Posted November 3, 2017 anyone have the link for the Daedra Sutra assistant program, i cant seem to find it You can't find it because it doesn't work. If you do use it, it will break your game.
TDA Posted November 19, 2019 Posted November 19, 2019 n yes, for a long time there was nothing ... _196.ZIP Compatible with the lapf skeleton, the anim object must be attached by ourselves. 3
ger4 Posted December 20, 2019 Posted December 20, 2019 Is there ant easy way to make animated gifs, I'd like to preview the anims I'm currently wokring on. In the meantime, here's a new handjob. Let me know what you think. It replaced animation 106 so feel free to rename it. 106.7z 1
TDA Posted December 20, 2019 Posted December 20, 2019 15 minutes ago, TDA said: gfycat.com A good hand movement in def3, but the animations are very short, which makes them aggressive in my opinion ... 1
ger4 Posted December 20, 2019 Posted December 20, 2019 1 hour ago, TDA said: gfycat.com A good hand movement in def3, but the animations are very short, which makes them aggressive in my opinion ... What do you reckon a reasonable lenght is?
TDA Posted December 20, 2019 Posted December 20, 2019 19 minutes ago, ger4 said: What do you reckon a reasonable lenght is? I look like this: 1 quick breath 30 fr., slow 60 (so that there is a movement of the chest ) , then, the actor (conditionally female) lies on ground, so her fulcrum (bip01 or pelvis) cannot move so sharply, the back can move (noticeably by the eye) (slightly rotate after the hand’s movement, by inertia). There should also be no separate movements, legs shake in one direction, but the fulcrum in, for example, shakes in the other. But this, of course, ideally, I liked the 3rd phase. The zero phase is very sharp.
gregathit Posted December 20, 2019 Author Posted December 20, 2019 I used Fraps to make preview movies of animations I was working on back in the day. I did it right in blender or from the game, whichever: http://www.naughtymachinima.com/user/gregathit/videos If you are asking about a good amount of frames to have in an animation, it depends on the animation. You can do smooth animations either short or long. It mostly just depends on the range of the animation you want. I posted some blender files a while ago that you can look at if you want. Feel free to do anything you please with them: https://www.loverslab.com/topic/17765-blend-files-for-oblivion-lpk-animations/ 1
ger4 Posted December 21, 2019 Posted December 21, 2019 2 hours ago, gregathit said: smooth animations either short or long. It mostly just depends on the range of the animation you want. I posted some blender files a while ago that you can look at if you Cheers, I'll have a look.
LongDukDong Posted February 25, 2021 Posted February 25, 2021 Finally some Girl on Girl actual works. This was severely neglected. I certainly approve of this.
TDA Posted February 26, 2021 Posted February 26, 2021 On 2/25/2021 at 8:07 AM, LongDukDong said: Finally some Girl on Girl actual works. This was severely neglected. I certainly approve of this. Friend, are you by any chance Ilya Maddison? (he is a master of pseudo irony, known in narrow circles) maybe you are a master too? Or the famous MC? make animations - very difficult and boring, especially when, independently of you, the program makes errors in the solvers. Therefore, it is better if they are a little funny. =========================== actually, this is a satiristic animation .
LongDukDong Posted March 1, 2021 Posted March 1, 2021 Nope. I am none of those you just spoke of. I'm just a poor widdle duck. >o__
TDA Posted May 6, 2021 Posted May 6, 2021 !!!Animation numbers do not match any list or assembly! So, first, save your animations with the same numbers! !! there are a few animations (redesigned that nothing clips through) and a couple of new ones. In some I did not move the collision, so if you have collisions enabled in the lovers animation settings, the actors may shake, so the engine will try to separate the actors. re.avi xani.7z
sunhawken Posted May 6, 2021 Posted May 6, 2021 9 minutes ago, TDA said: !!!Animation numbers do not match any list or assembly! So, first, save your animations with the same numbers! !! there are a few animations (redesigned that nothing clips through) and a couple of new ones. In some I did not move the collision, so if you have collisions enabled in the lovers animation settings, the actors may shake, so the engine will try to separate the actors. re.avi 5.25 MB · 1 download xani.7z 2.27 MB · 0 downloads Your amazing. I myself finally learned how to add BBB to them just have to fine tune it some.
TDA Posted May 6, 2021 Posted May 6, 2021 1 hour ago, sunhawken said: Your amazing. I myself finally learned how to add BBB to them just have to fine tune it some. BBB- in max, done through a spring controller or flex modifier with binding to a vertex (via a script), but this is a waste of time and nerves. Maybe Blender is easier, I don't know. =================== There are only two and a half mine, the rest, I slightly corrected (as it seems to me). Anyway, I do not synchronize by the number of keys (timings are the same, but the number of keys is different) and the hierarchy - lazy, so sometimes there may be a desynchronization in my animations it's just too lazy to do it, and the result is not obvious.
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