Jump to content

Lovers Animations Workshop - New Thread


Recommended Posts

Posted

 

Another animation slight improvement. In the original (not my) animation, everything worked badly   and did not go where it was needed, the 4th phase was from one frame, but the animation is good, I did the 4th phase, and corrected it to make it right.

 

31 fix.zip

  • 2 weeks later...
  • 2 weeks later...
Posted
3 hours ago, Noswald95 said:

which folders do i add these new animation too?

.kf-

Oblivion\Data\meshes\characters\_male\idleanims\ani2

 

ini-

Oblivion\Data\ini

Posted
28 minutes ago, TDA said:

.kf-

Oblivion\Data\meshes\characters\_male\idleanims\ani2

 

ini-

Oblivion\Data\ini

Nice work on the animations. lol, I always try them out when you swing by, I just wish you would write a full tut , for us less knowledgeable. 

Posted (edited)
3 hours ago, sunhawken said:

Nice work on the animations. lol, I always try them out when you swing by, I just wish you would write a full tut , for us less knowledgeable. 

And who wants to do animation seriously - spend a lot of time on it?

 

All tutorials on 3dsmax and animation are on YouTube (in general, not specifically for Oblivion). Just watch how to make skeletal animation for a character on YouTube(skyrim tuts), and if you have any questions about export and import into Oblivion, I will answer these questions as soon as I receive them.

 

What is 3dsMax? Better 2016, download it and see how it works. (So we are only studying this program here and do not make money on it, it doesn't matter where you download it, although be guided by the laws in your country)

Edited by TDA
  • 1 month later...
  • 1 year later...
Posted (edited)

some Skyrim animations from Leito, Billy and Nibles (which were easier to port(

Req/ = anim penis skeleton

 

1.jpg3.jpg2.jpg0.jpg

 

57.ZIP

Edited by TDA
  • 3 weeks later...
  • 2 months later...
Posted

some correction of old animations, and adding semantic stages to them. all for animated-bolt

 

1605590675_cowarmcorressense.jpg.5cb9540dd548a3740cf1ee32868835fc.jpg328273951_cowarmcorressense(2).jpg.0380376cbaef1a3d2b35f161fec8d60a.jpg

 

161.ZIP

 

===========================================================================

20499000_oldcorrslappingand2more(4).jpg.1dc4b8ba05c6ad775f73bb723debe379.jpg1835013630_oldcorrslappingand2more.jpg.1ce605e3d381c378317c14c7fc42cefc.jpg1556084452_oldcorrslappingand2more(2).jpg.4b7eec146d5f13ebcced9b415b4b75c0.jpg763050599_oldcorrslappingand2more(3).jpg.f575326939391c243e8a78fbae44e0b1.jpg

 

152.ZIP

  • 1 year later...
Posted
2 hours ago, LongDukDong said:

@TDA5 How is your experience in manipulating vanilla creature skeletons? You may have said, but I could have forgotten. Inquiring ducks wanna know. >o__

 

 

What's the matter?
Well, I only made a humorous mod with mushrooms that aroused passion among others...
I tried to make a set of animations of an animal from Skyrim, but the Oblivion engine changes the frame rate (regardless of the animation settings) during combat, quickly approaching the enemy.
I don't understand this mechanism, I quit it.

  • 2 months later...
Posted

Hello! I just wanted to say, it's cool to see talented people hard at work! I've just been rediscovering Oblivion and its extensive modding scene since last month, and since two weeks ago the LoverS string of mods too. A precious experience. Wasn't expecting to see people still relatively active with it, I thought it was pretty much a done deal. I've noticed it always comes down to a handful of practically omnipresent, dedicated and talented folks. Thanks to all of you, you trailblazers are a boon to all 😄 And I say this as a fairly light user of Lovers mods, the technical skill is praiseworthy either way. Really looking forward to future developments! (Personally I have a strong preference for femboy-related content... 😙)

  • 1 month later...
Posted (edited)

a mix of old animations, of which the current ones have been reworked (technically problematic and incorrect ones have been replaced or corrected with current ones)

 

3.jpg.320040dc639436496193c1a4ba0b4dca.jpg2.jpg.348471e4175d06c79fdcaeba59511516.jpg11.jpg.8dfd4c2c0a10e0eab673b85369661f29.jpg 

109.7z

 

3.jpg.4e50cfaf75c1ad8009a4eba69c939b9d.jpg2.jpg.d3da74d00ba94e3bcf1f54c87c4b84c6.jpg1.jpg.76deeb6ab68444fd21d547edae1d38e6.jpg

164.7z

 

Edited by TDA5
  • 4 weeks later...
Posted

TDA what animations do you use?  These are not corrections of LAPF animations.

Your last 2 posts:  LAPF ani 109 girl on the floor on her back. Not standing from behind

LAPF ani 164  a  fingering animation. Two fingern in her cunt. Not fucking.

LAPF ani 145 both partners fuck standing. ( And why are offense and defense swapped in your ani 145? The lying girl is Offence and the fucking girl defence. )

 

Wouldn't it be better to call it replacers instead of corrections?

Posted
17 hours ago, Bastak21 said:

What female textures are you using? They look very good

These are races from the Cursed Armor mod (wolfzqrace.esm or wolfzqraceEV85.esm) it seems

 

The textures are not particularly good, it's just the lighting there

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...