TDA Posted May 6, 2021 Posted May 6, 2021 Another animation slight improvement. In the original (not my) animation, everything worked badly and did not go where it was needed, the 4th phase was from one frame, but the animation is good, I did the 4th phase, and corrected it to make it right. 31.avi 31 fix.zip 1
TDA Posted May 18, 2021 Posted May 18, 2021 (edited) some group of unused animations, which are collected in one sequence (need a skeleton with an animated bolt. )115ani2.zip 115.avi Edited May 31, 2021 by TDA
TDA Posted May 31, 2021 Posted May 31, 2021 3 hours ago, Noswald95 said: which folders do i add these new animation too? .kf- Oblivion\Data\meshes\characters\_male\idleanims\ani2 ini- Oblivion\Data\ini
sunhawken Posted May 31, 2021 Posted May 31, 2021 28 minutes ago, TDA said: .kf- Oblivion\Data\meshes\characters\_male\idleanims\ani2 ini- Oblivion\Data\ini Nice work on the animations. lol, I always try them out when you swing by, I just wish you would write a full tut , for us less knowledgeable.
TDA Posted May 31, 2021 Posted May 31, 2021 (edited) 3 hours ago, sunhawken said: Nice work on the animations. lol, I always try them out when you swing by, I just wish you would write a full tut , for us less knowledgeable. And who wants to do animation seriously - spend a lot of time on it? All tutorials on 3dsmax and animation are on YouTube (in general, not specifically for Oblivion). Just watch how to make skeletal animation for a character on YouTube(skyrim tuts), and if you have any questions about export and import into Oblivion, I will answer these questions as soon as I receive them. What is 3dsMax? Better 2016, download it and see how it works. (So we are only studying this program here and do not make money on it, it doesn't matter where you download it, although be guided by the laws in your country) Edited May 31, 2021 by TDA
TDA Posted June 3, 2021 Posted June 3, 2021 4 minutes ago, LongDukDong said: Where's THAT party? I didn't get the invite! censored https://www.nexusmods.com/oblivion/mods/50664
TDA Posted September 12, 2022 Posted September 12, 2022 (edited) some Skyrim animations from Leito, Billy and Nibles (which were easier to port( Req/ = anim penis skeleton 57.ZIP Edited September 12, 2022 by TDA 1
TDA Posted October 1, 2022 Posted October 1, 2022 some sky port (Leito 3 anims) - req-anim penis skeleton 144.ZIP 1
tda2 Posted December 23, 2022 Posted December 23, 2022 some correction of old animations, and adding semantic stages to them. all for animated-bolt 161.ZIP =========================================================================== 152.ZIP 1
TDA5 Posted March 11, 2024 Posted March 11, 2024 On 10/1/2022 at 8:41 AM, TDA said: some sky port (Leito 3 anims) - req-anim penis skeleton 144.ZIP correction 144ani2.zip
LongDukDong Posted March 15, 2024 Posted March 15, 2024 @TDA5 How is your experience in manipulating vanilla creature skeletons? You may have said, but I could have forgotten. Inquiring ducks wanna know. >o__
TDA5 Posted March 15, 2024 Posted March 15, 2024 2 hours ago, LongDukDong said: @TDA5 How is your experience in manipulating vanilla creature skeletons? You may have said, but I could have forgotten. Inquiring ducks wanna know. >o__ What's the matter? Well, I only made a humorous mod with mushrooms that aroused passion among others... I tried to make a set of animations of an animal from Skyrim, but the Oblivion engine changes the frame rate (regardless of the animation settings) during combat, quickly approaching the enemy. I don't understand this mechanism, I quit it.
LongDukDong Posted March 15, 2024 Posted March 15, 2024 Rats... I was hoping for someone with some expertise to craft submissive creature animatics for the vanilla creatures.
Meresti Posted May 22, 2024 Posted May 22, 2024 Hello! I just wanted to say, it's cool to see talented people hard at work! I've just been rediscovering Oblivion and its extensive modding scene since last month, and since two weeks ago the LoverS string of mods too. A precious experience. Wasn't expecting to see people still relatively active with it, I thought it was pretty much a done deal. I've noticed it always comes down to a handful of practically omnipresent, dedicated and talented folks. Thanks to all of you, you trailblazers are a boon to all 😄 And I say this as a fairly light user of Lovers mods, the technical skill is praiseworthy either way. Really looking forward to future developments! (Personally I have a strong preference for femboy-related content... 😙) 1
TDA5 Posted June 28, 2024 Posted June 28, 2024 (edited) a mix of old animations, of which the current ones have been reworked (technically problematic and incorrect ones have been replaced or corrected with current ones) 109.7z 164.7z Edited June 28, 2024 by TDA5 1
TDA5 Posted July 25, 2024 Posted July 25, 2024 (tribadism) correction of a very old animation that annoyed me 145 ani2.zip 1
fejeena Posted July 25, 2024 Posted July 25, 2024 TDA what animations do you use? These are not corrections of LAPF animations. Your last 2 posts: LAPF ani 109 girl on the floor on her back. Not standing from behind LAPF ani 164 a fingering animation. Two fingern in her cunt. Not fucking. LAPF ani 145 both partners fuck standing. ( And why are offense and defense swapped in your ani 145? The lying girl is Offence and the fucking girl defence. ) Wouldn't it be better to call it replacers instead of corrections?
Bastak21 Posted July 25, 2024 Posted July 25, 2024 On 6/28/2024 at 4:13 PM, TDA5 said: a mix of old animations, of which the current ones have been reworked (technically problematic and incorrect ones have been replaced or corrected with current ones) 109.7z 1.18 MB · 4 downloads 164.7z 687.37 kB · 4 downloads What female textures are you using? They look very good
tda4 Posted July 26, 2024 Posted July 26, 2024 17 hours ago, Bastak21 said: What female textures are you using? They look very good These are races from the Cursed Armor mod (wolfzqrace.esm or wolfzqraceEV85.esm) it seems The textures are not particularly good, it's just the lighting there 1
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