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Posted

Thanks I downloaded it to be safe :) I'll contact you later for some setup if it doesn't work. Can you post your default working models etc? I'll do the same and we can compare techniques.

 

Cheers!

Posted

PS: for the fist, I save several hand/fingers useful initial positions to avoid the burden to re-create a fist or flat hand every time .. In the case of your preview, I'd say the bottom will not have clenched her fingers before violently raising, she would have laid the hand flat to help with the raising.

 

 

 

Except that when a fist is shoved inside you with no warning, you probably would clench your fingers.....right?   :P

Anyways, I don't plan on using the animation for anything.  It was just a "WTF would this look like" deal that took me about 10 minutes to make.  I was chuckling the whole time I did it.  While I was doing the from behind group I made a donkey punch animation for the orgasm stage of a doggy style.  I never released it either, as I figured it would be a bit "much" for most folks.  I don't think I even saved it to be honest.  I just made it and laughed my ass off and then went back to work on the real animation.

 

I already edited the handstand animation (all four stages) to remove some of the shaking and tilt the pelvis a bit to allow vaginal penetration.  I'll post an "in game" video later of it.

 

Cheers,

Greg

Posted

Thanks I downloaded it to be safe :) I'll contact you later for some setup if it doesn't work. Can you post your default working models etc? I'll do the same and we can compare techniques.

 

Cheers!

 

Here you go. I use it mostly to view animations, and lately to rotate actors in place. Note it´s a DR6 compatible skeleton. Not sure if there is a skeleton to use DR6, the new penis bones, BBB and other stuff at the same time. 

 

I would probably use it to create animations, but since I can´t get them to work from there, I´ll stick to Blender.

 

One thing, though: Greg already answered me about adding objects to an animation, but I don´t think it´s that simple as just renaming the .nif to match the animation´s number. Since I want the chair or whatever to be at a specific place. So, how is it done in max?

basics.rar

Posted

Kasimir, just use the skeleton I put in the OP.  It is easier to work with for animating.

NOTE:  it is ONLY intended for use in animating and not as a skeleton to use in your main game.

 

The DR6 skeleton is not something you want to be using anyways as it is basically a vanilla one.

 

 

As to adding in objects, just pull them into blender and place them where you want them and when you are satisfied you export them like you would a piece of armor.

After doing all of that you go an rename the nif like I mentioned before.  Don't export the object with the animation included as it isn't needed.

Posted

OP updated with Fingering Pack (3 animations).

Also includes a bonus group 1 animation (53) of a handstand fuck made by Grumpf (and of course touched up by me to be AP compliant).

 

Here is a preview movie of 53 in game.  I'd post it at the usual place but somehow my fucking password has been reset and customer care can't get their shit in order.  Ah well.

 

In game movie file:

Animation 53 in game.7z

Posted

Finally, I can announce my very first animation in 4 stages, built from scratch with Nusbie´s IK armature and polished with 3ds max. 

 

#1 "forced missionary"

 

2 downsides: first, the bbb was done for manga, since I failed in swapping the bodymesh inside the armature, and thus it might not look optimal on other cup sizes. second: I didn´t bother to much with facial expressions. Feel free to add them, but keep in mind it´s a forced animation.

 

Anyway: rate, comment, enjoy.

 

I use manga myself so it works fine, really nice work

 

Posted

OP updated with Fingering Pack (3 animations).

Also includes a bonus group 1 animation (53) of a handstand fuck made by Grumpf (and of course touched up by me to be AP compliant).

 

Here is a preview movie of 53 in game.  I'd post it at the usual place but somehow my fucking password has been reset and customer care can't get their shit in order.  Ah well.

 

In game movie file:

attachicon.gifAnimation 53 in game.7z

 

Greg you're still using a body not B4P compatible, hence the crushing of the butt... You need to remove bones weight from OP1 & OP2 from the bottom and replace them with CheeksBones.

 

Like in those:

 

Otherwise, looks good to me! Cheers.

Posted

Yea, I realized that a bit ago and just have been too lazy to do anything about it.  I'll get around to it sooner or later.

Posted

You can give me the mesh here and I'll do it for you.

 

Thanks, but it isn't necessary.  I can swap out nif files easily enough. ;)  

 

I just took the HGEC mesh we were using for the animated futa and lopped off the dick (ouch!), then optimized it to remove the unneeded dick bones and replaced the old HGEC mesh I had stuck in there that had the butt tied to the boobs.  It wasn't that I couldn't do it, I was just too lazy to be bothered.   :P

 

For me it is just a testing body for positioning.  In my gaming setup I use the HGEC GM body.  That is my preferred body type.  All the others suck in my opinion.   However, I realize that very few share my opinion, so I that is why I do the animations for the HGEC Hcup and DMRA.  

 

Thanks again for the kind offer.

 

 

 

Well, I am trying to wrap up converting Kasimir's most excellent forced missionary to be AP ready.  Shouldn't be too much longer as I have completed 3 of the 4 stages.  Then I will go back to work on group 4 stuff.  Next up will be the hand job pack.  Hopefully I can speed through these.   :s

Posted

 

Greg, are you doing this for a living? :P

 

 

LOL!   :lol:

 

No.  I just have a flexible job right now.   ;)

 

Offtopic:

 

As flexible as your avatar?  ;)

 

/Offtopic

Posted

 

 Next up will be the hand job pack.  Hopefully I can speed through these.   :s

 

I'm strong. I am not going to make a joke by interpreting this sentence, this is below me  :angel: ...

Posted

Greg, I just want to commend you on the great job your doing with the AP animations and allover the forums in general. Sincerely.

:idea: I'm also hoping the flexibility you now have with your time will inspire you to do some pussy animating with the Emily's open vagina later on.... :shy: ...Just kidding, really. :)

Posted

 

 

 Next up will be the hand job pack.  Hopefully I can speed through these.   :s

 

I'm strong. I am not going to make a joke by interpreting this sentence, this is below me  :angel: ...

 

 

 

The funny part is the word "speed" was not my first choice when I typed that.  Initially, I use the word "blow".  As I re-read the post before hitting the submit button, I realized what I had typed and cracked up.  Then I changed it, figuring someone (like YOU) would be compelled to make a snarky comment.   :lol:

Posted

@greg

 

Sorry for my inactivity, I have been out of town for a week. I've quickly reviewed your new packages and the only problems I can find so far is that anim 153 still has no sound, and anim 164 offender has boobs squished together oddly in all stages. Other than that good work, if I find anything else I'll let you know. A lot of these anims are simply excellent.

 

@grumpf

 

Dude, you really need to make more lovers anims like that handstand one... I love it, very erotic. More please! :D

Posted

Legit1337,  good to see you again.  No worries as I haven't been cranking out that many animations lately.

 

Confirmed, I missed changing the ini from 0 to -1 on animation 153.  I'll do that before moving it to the lovers resources thread.

 

164 is squished together for the arm(s) if I remember right.  I'll take a look at it again to see if I overdid it or what.  I'll need to test it in game and to play around with it, so it will be a day or two before I have some kind of answer.

 

 

I also agree that Grumpf needs a fire lit under his ass to crank out some more absolutely awesome animations!!!!   :lol:  :lol:  :lol:  :lol:

If you don't see me for a week or so, it will just be because Grumpf gave me a temp ban.... :P

 

 

And like a bad penny, I just keep on turning up with more progress:  http://www.naughtymachinima.com/video/8067/Lovers-with-PK

 

After completing 158 I have 2 animations left for the hand-job pack.  One is the Northern Table hand-job animation.  Hopefully that one take me as long as some of his other animations have.  I am still hoping to finish up sometime tomorrow.

 

Finish 2 stages of 177 thus far.  Here is a preview of 177 stage 2: http://www.naughtymachinima.com/video/8069/Lovers-with-PK

Posted

Well, I guess I should have kept my mouth shut....  :lol:

 

Now I have to convert another excellent animation into Lovers format.... :P

Posted

BlackBox,  I see nothing wrong with it at all.  The only thing I might do a bit different is use a bit more rotation, rather than movement with the 0p1 and 0p2 bones.  Movement in blender typically looks good, but doesn't always translate well in the game.  You might try testing it in game to see if it ends up stretching the breasts too much.  If it does, then just substitute some of the movement for rotation instead (where it makes sense of course) and see if you like that better.  It is a process of trial and error to get a feel for what things look like in game.  I most certainly still don't have it down pat even after doing bouncing breasts for the last 6 plus months.  Course, as I said, I am a slow learner on things sometimes.   :blush:

 

It all comes down to personal taste, coupled with the type of body that you are using.  Either way the animation is solid.  Good job.

Posted

While not a lovers animation, I decided to start off in blender by trying to add bbb to some of Umpa's dance animations.  Would very much appreciate any feedback or tips on this file.  

 

If you can export it to .kf I can look.

Cheers!

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