legit1337 Posted July 27, 2013 Posted July 27, 2013 @greg Here is a video of the problem. Pretty sure it isn't on my end because it's the ONLY anim I'm having this issue with. http://www.mediafire.com/?1xbyxxhy5l7yh1t
gregathit Posted July 27, 2013 Author Posted July 27, 2013 @greg Here is a video of the problem. Pretty sure it isn't on my end because it's the ONLY anim I'm having this issue with. http://www.mediafire.com/?1xbyxxhy5l7yh1t Unfortunately I think it may really be something on your end. I just fired up the game and made my own movie: http://www.naughtymachinima.com/video/7939/Oblivion-LPK-animation Neither male nor female causes me any issues. I double checked the kf files in my install directory vs the ones I uploaded to the AP resource thread and the are the same. I don't know what else to do at this point. Sorry.
legit1337 Posted July 28, 2013 Posted July 28, 2013 @greg Hmmm. Like I said it only occurs every 3rd time or so. It may be time for a full reinstall . I hate how often I have to do this to keep anomalies from cropping up in my game. Oblivion's engine is very unstable.
gregathit Posted July 28, 2013 Author Posted July 28, 2013 I agree, the game engine does leave much to be desired, however I can't see any point in reinstalling over one little glitch. I would just double check your upperbody mesh and your skeleton.nif file. Try using a different upperbody mesh (via setbody or manual replacement) and see if it occurs then. On my end I will test it by having sex about 4 times or so with that particular animation to see if it appears. I just finished Northern's 186 and am currently getting my ass kicked with Northern's 188 (chair BJ animation). I am bending this poor test dummies cock in ways that just are NOT RIGHT to make things work! I dearly love Northern's animations, but I as I sit here reworking them, I am wishing they were not so dad-gummed long (600 plus frames). Seems to take forever to do just one stage. Once I finish them however, then I'll be back to loving them again. Still shooting for a late Monday release. Cheers.
parzysty Posted July 31, 2013 Posted July 31, 2013 @greg Here is a video of the problem. Pretty sure it isn't on my end because it's the ONLY anim I'm having this issue with. http://www.mediafire.com/?1xbyxxhy5l7yh1t Same happens to me.
gregathit Posted July 31, 2013 Author Posted July 31, 2013 @greg Here is a video of the problem. Pretty sure it isn't on my end because it's the ONLY anim I'm having this issue with. http://www.mediafire.com/?1xbyxxhy5l7yh1t Same happens to me. All I can say is make certain you are using the correct skeleton and try using a different upperbody mesh to see if it happens with it. ---------------------------------- Update: Well........ I missed my Monday release goal for the BJ pack. I am currently working on the final animation for it so it won't be too much longer. Probably take me the rest of the night to finish it and then a few hours tomorrow to test and should be ready for you folks. Ten animations will be included. EDIT 1: Ok, finally finished the last animation for the BJ pack. I still have to export all of them from blender, rename them with Nifscope, make ini files for them and give them a quick test in game. Probably be late tomorrow evening before I have them uploaded. Here is 165's orgasm as a little teaser: http://www.naughtymachinima.com/video/7958/Oblivion-LPK-animation
ger4 Posted August 1, 2013 Posted August 1, 2013 @Greg A quick request, but something that would be useful for breast 'milking' mods, could you put together a breast milking animation based on normal DMRA, possibly in multiple stages (stage 1, milking right breasts, standing, - stage 2, standing, milking both breasts, - stage 3 kneeling and milking breasts, - stages 4, lying on back and milking breasts). If you could get the hand to cup as much of the breast as possible when milking, that would be great. If you don't have time for this don't worry, I just had to ask, Cheers
legit1337 Posted August 2, 2013 Posted August 2, 2013 @greg Sorry greg. I pulled out all my lovers files and re-installed them, using the standard DMRA body with the standard futa animated penis lowerbody and the skeleton included with the pack. Still getting the issue with the cumming phase of anim 112. Like I said it only crops up about a 1/3rd of the time the anim plays. Here's what I do to easily replicate the bug: -Have sex with an NPC. -Go to anim 112. -Go to cumming phase. -If the glitch doesn't show up, immediately reload and repeat. -If it doesn't show up on the first try it always does within 1-3 more tries. I don't know what to say at this point greg :/ unless my installation of oblivion is corrupted somehow (and it just might be ) I think the problem lies within the anim. But the strange thing is this is the only anim I'm having the problem with.
gregathit Posted August 2, 2013 Author Posted August 2, 2013 Try testing the animation with another body via setbody (assuming you have that installed). I am wondering if there is some sort of mesh tear in the DMRA body. Try as I might, I can't seem to replicate the issue with the HGEC Hcup body or HGEC GM body I test with. I'll try testing it again as I test out the BJ pack.
Grumpf Posted August 2, 2013 Posted August 2, 2013 Hi Guys, bedtime here and I need to read this entire thread since I was away from OB for a while... Meanwhile, here's my latest animation (yes it's ridiculously big but it's 'magic''... ri-ight...) http://www.naughtymachinima.com/video/7968/Claudias-little-secret-Gold-Edition-POS55
legit1337 Posted August 2, 2013 Posted August 2, 2013 lol nice grumpf! Any chance for a lovers version?
gregathit Posted August 3, 2013 Author Posted August 3, 2013 lol nice grumpf! Any chance for a lovers version? If he (Grumpf) releases the kf files then I'll turn it into a lovers motion. I hear he is partial to beer....perhaps if you got him drunk and whispered sweat nothings in his ear he might do so...... Had a rough day and got nothing done animation wise. Hopefully with tomorrow being Saturday I can get caught up.
Grumpf Posted August 3, 2013 Posted August 3, 2013 I was about to rotate them myself but Vtoy.zip here we go: NB: You need the big weighted tool, the one using the P bones.
gregathit Posted August 4, 2013 Author Posted August 4, 2013 Ok, Animation update 8 - alpha 1 - BJ animations pack (10 animations) that is LONG overdue is now out. Please give it a test spin. Notes: Animations 186 and 188 are Northern animations and let me tell you they are NOT perfect. I am talking about the animated penis here and NOT the animations themselves. Northern makes REALLY kick ass animations, BUT they are extremely long and very complicated. This makes things very difficult to deal with on my end. I did the best I could whilst balancing spending more time than I can afford to make them decent. To make them perfect would probably take a couple of weeks per animation and I just don't have the time or patience to do that. Now that makes it sound like they are terrible and that really isn't the case. I just want folks to know the blame for things not being perfect needs to fall on my shoulders and NOT on Northern's. Cheers, Greg
ger4 Posted August 4, 2013 Posted August 4, 2013 Ok, Animation update 8 - alpha 1 - BJ animations pack (10 animations) that is LONG overdue is now out. Please give it a test spin. Notes: Animations 186 and 188 are Northern animations and let me tell you they are NOT perfect. I am talking about the animated penis here and NOT the animations themselves. Northern makes REALLY kick ass animations, BUT they are extremely long and very complicated. This makes things very difficult to deal with on my end. I did the best I could whilst balancing spending more time than I can afford to make them decent. To make them perfect would probably take a couple of weeks per animation and I just don't have the time or patience to do that. Now that makes it sound like they are terrible and that really isn't the case. I just want folks to know the blame for things not being perfect needs to fall on my shoulders and NOT on Northern's. Cheers, Greg Really strange bug, THe sound plays fine for all other animation, but the animations in the latest pack all have no sex-noises (i.e. sucking, male moaning). It might just be on my end though, I'm not sure.
gregathit Posted August 4, 2013 Author Posted August 4, 2013 It very well could be the ini files I included. I started including a new section to them: ; Sets of various flags motionflag ... Machine Translation:; -1 - To set the standard value corresponding to the position group (default); The 1 +2 +4 +8 +16 +32 +64 +128 +256 For Penetration Positions Group; This may be an 2 +8 +16 +32 +64 +128 +256 +512 for non-insertion group Positions; Otherwise; 0 - will set to OFF; +1 - Finish will be identified as "a vagina out"; +2 - Offensive position side will issue a "voice gasp normal"; +4 - Defensive position side will issue a "voice gasp normal"; +8 - Offensive position side will issue a "voice gasp finish"; +16 - Defensive position side will issue a "voice gasp finish"; +32 - will ring the "ejaculation sound" to finish ; +64 - will allow finish time "BUKKAKE Effects"; +128 - will allow finish time "Bikunbikun Effects"; (The wav of "fsex" folder by default) that will ring +256 H sound effects; +512 - So that you play the wav of "fera" folder when you play a sound effect ; +1024 - Make sure that you do not play this motion is in direct playback except for using UMIDset xLoversPkrQuest.motionflag to 0 Change the ini files as follows: From (current setting): set xLoversPkrQuest.motionflag to 0 To: set xLoversPkrQuest.motionflag to -1
gregathit Posted August 4, 2013 Author Posted August 4, 2013 I'll fix that in the 1st patch I make......assuming I need to make a patch that is..... Will be working on more group 4 animations and hope to have another 10 pack or so done by next weekend. Cheers, Greg
ger4 Posted August 4, 2013 Posted August 4, 2013 One more thing, one the orgasm of 174, the hands of both the defender and offender briefly seem to 'float away' from where they should be slightly.
ger4 Posted August 5, 2013 Posted August 5, 2013 And on animation 188 (Northern chair bj), I think the right hand of the defender should be on the chair in stage 2 rather than fisted in mid-air. Would give her more 'support'
gregathit Posted August 5, 2013 Author Posted August 5, 2013 One more thing, one the orgasm of 174, the hands of both the defender and offender briefly seem to 'float away' from where they should be slightly. There is a slight tick in the offender that I'm fixing right now. The defender portion probably can't be much better than it is but I'll look. And on animation 188 (Northern chair bj), I think the right hand of the defender should be on the chair in stage 2 rather than fisted in mid-air. Would give her more 'support' Not going to touch this with a 10 foot pole. If you take a look at Northern's animation in blender you will see why. His animations are 600 frames long (often more) with multiple body contortions. This makes things a real bitch to mess with. By all means you are welcome to have at it. I'll even send you the blend files if you like. Getting the AP part done was as far as I am willing to go.
D_ManXX2 Posted August 5, 2013 Posted August 5, 2013 Not going to touch this with a 10 foot pole. If you take a look at Northern's animation in blender you will see why. His animations are 600 frames long (often more) with multiple body contortions. This makes things a real bitch to mess with. By all means you are welcome to have at it. I'll even send you the blend files if you like. Getting the AP part done was as far as I am willing to go. Could you send me the blend file i would like to see it.
legit1337 Posted August 5, 2013 Posted August 5, 2013 @greg Sorry for the delay greg, I have been busy with RL. I have successfully replicated the glitch for anim 112 with an HGEC body (H-cup). First attempt too, video proof available on request. It's probably just one bad frame or something :/. As for the new batch of anims, I agree with Ger4 on the 174 floating hand issue and have a few more: 156 has some mesh tearing issues around the offender's crotch (female offender using standard DMRA body) pictures/video available on request. (I hate having to bust out fraps then convert the video > ) 188 the defender's mouth isn't animated to be open in the second phase. Everything else looks solid except for the missing sound effects.
Grumpf Posted August 5, 2013 Posted August 5, 2013 Note to myself: Leaving for now I've read until page 8. Guys stop chatting already Be back later to finish my reading then I'll jump in. Cheers!
gregathit Posted August 5, 2013 Author Posted August 5, 2013 Could you send me the blend file i would like to see it. PM sent. @greg Sorry for the delay greg, I have been busy with RL. I have successfully replicated the glitch for anim 112 with an HGEC body (H-cup). First attempt too, video proof available on request. It's probably just one bad frame or something :/. As for the new batch of anims, I agree with Ger4 on the 174 floating hand issue and have a few more: 156 has some mesh tearing issues around the offender's crotch (female offender using standard DMRA body) pictures/video available on request. (I hate having to bust out fraps then convert the video > ) 188 the defender's mouth isn't animated to be open in the second phase. Everything else looks solid except for the missing sound effects. Sent you a PM on a possible fix for 112. Did it not work? I fixed 174 and now just need to test (both off and def). I'll put it in a patch once I test it out. I'll look at 156, was it all stages? It didn't happen in my tests as a male. I'll check with a female offender. On 188, animations to mouths are not done with bones. They come from the text entry which can be altered via blender or just nifskope. I'll check the original facial animations that were in Northern's files prior to my alterations to make sure they are the same. If they are not then I'll fix it to match (it is possible I might have deleted or changed something accidentally when I reworked the animation). If they are the same, then there is nothing I can do. I don't have time to play with facial coding. That can be done with just nifskope if someone wants to tinker with it. Guys stop chatting already but mommy said I could chat with these nice folks......and they give me candy.
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