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Posted
1 hour ago, Dela117 said:

Oh I had no idea. so what should I do? Should I uninstall everything TRX related and start a new save?

You don't need a new save. Just execute the option on the SOS MCM to "Reset the Addons" if you remove some addon.

Posted

Is this still suffering from the dual use issue? That is, a female armor / clothing which is ought to be revealing (but its male counterpart is not) cannot be made revealing without making the male counterpart revealing, too. I think this problem cannot be solved while depending on SOS. We would need an independent framework just for female pubic hair. Anyone?

Posted
35 minutes ago, Grumbrum said:

Is this still suffering from the dual use issue? That is, a female armor / clothing which is ought to be revealing (but its male counterpart is not) cannot be made revealing without making the male counterpart revealing, too. I think this problem cannot be solved while depending on SOS. We would need an independent framework just for female pubic hair. Anyone?

The way the slots are handled makes impossible set one slot for females and another for males. But you can make sure that also the male meshes be reveling or use the revealing armor's only on females. Many of my revealing armor's and clothes are revealing for both genders thanks to the Mod of SOS revealing armor's for males and a lot of tweak's of my own. But is a nightmare because those author's that care's by the revealing male equipment don't care for the females and those that make female equipment don't make male so even if you find both genders of the same reveling equipment probably don't match enough.

 

Anyway I'm working on version that will also apply a matching pubic hair tattoo to make sure that you always see the hair even if the 3D can't be equipped.

 

------------------

 

I have on my Tweak's one "Schlongs of Skyrim" tweaked that is more friendly with the detection of revealing armor's. 

Posted (edited)

Did I miss an important step? All the hairs are the same color. Just a white-ish

 

To clarify, the hairs do not change color. no matter what hairstyle, race or haircolor I pick via Racemenu, no colors change.

 

The default is a blonde/white-ish color.

 

Basically what the DDS file looks like, so whatever method to color the hairs is not currently applying for me. 

 

Anyone have a similar problem or find a fix?

Edited by The Lonesome Spirit
Posted
On 7/3/2022 at 12:17 AM, Zentake said:

Hey I seem to be having an issue with this mod. NPCs work fine, but the color on my PC starts off dark (my hair color) then turns blond after half a second.

 

You ever fix the issue, having the same problem?

Posted
On 4/18/2023 at 5:36 AM, The Lonesome Spirit said:

Did I miss an important step? All the hairs are the same color. Just a white-ish

 

To clarify, the hairs do not change color. no matter what hairstyle, race or haircolor I pick via Racemenu, no colors change.

 

The default is a blonde/white-ish color.

 

Basically what the DDS file looks like, so whatever method to color the hairs is not currently applying for me. 

 

Anyone have a similar problem or find a fix?

 

 

You probably are confusing Mods since this is not the only mod for pubic hair's.

 

This Mod work only with the BodySlide meshes of the download page and the pubic hair is selected on the "Schlongs of Skyrim" MCM.

 

My BodySlide meshes have very specific properties that allows me tint the hair using scripts with any color i want. Of course the scripts are made to read the hair color property of the actor and use that value to apply the tint to the pubic hair of that actor without interfere with the others (that is usually the main problem with other hair Mods)

By the way the hair color property of the NPC's usually match the color you see on their hair's, unless you be using some face replacement Mod in which case the author's usually forget to update the property with the right values.

 

  • 4 weeks later...
Posted

Is there an easy way to stop the recoloring of the pubes on the player character? Reason I'm asking for this is because I've been using YPS Immersive Fashion, and dying the hair is also dying the pubic hair.

Posted
4 hours ago, Fulanoo said:

Is there an easy way to stop the recoloring of the pubes on the player character? Reason I'm asking for this is because I've been using YPS Immersive Fashion, and dying the hair is also dying the pubic hair.

YPS changes the "Hair Color" property of the Player. I use the "Hair Color" property to know the color to apply, so there is none option to prevent it.

 

But you can download the Pubic Hair Mod that allow you select the color to apply, and configure it to be used only on the player. 

  • 5 months later...
Posted

After installing mod, whenever I use the mara statue in alternative starts mod or do shegorath quest, my character goes naked.
The script seems having some problem with the teleport(in both case), but I'm not sure...
Anyway, I have installed sos and its requirements, and placed your mod under SOS in load order.

Posted

 

3 hours ago, vpfmelskseh said:

After installing mod, whenever I use the mara statue in alternative starts mod or do shegorath quest, my character goes naked.
The script seems having some problem with the teleport(in both case), but I'm not sure...
Anyway, I have installed sos and its requirements, and placed your mod under SOS in load order.

 

I don't think be my Addons. In general the Alternative Starts have many unattended bugs.

 

For example if you remove or strip the body dress or armor before equip the new one, SOS detect it a a undress even and try to equip the SOS Addon. So there is a big chance than because the natural delay on the SOS spell and scripts the SOS Addon be equiped after the new dress, and of course that will let you naked.

By other side I usually fix the errors reported on the Mods I use, and I stop using most of the Alternative Starts because I most of them the errors reported was so many that try to fix them was pointless. For example one of those Alternative Starts got me a very similar issues where the actor started naked with the clothes on the inventory and after check I found that in that case the Alternative Start was removing all the clothes from the player and giving me new clothes but never tried to equip them. Of course that was just one case and probably is different in your case.

 

By the way even with the SOS RaceMenu installed you have to use the console to unequip the dress if you want to adjust the SOS options because SOS don't even try to equip the Addons unless the actor be naked at least momentarily.

Posted
16 hours ago, OsmelMC said:

For example one of those Alternative Starts got me a very similar issues where the actor started naked with the clothes on the inventory and after check I found that in that case the Alternative Start was removing all the clothes from the player and giving me new clothes but never tried to equip them.


Yes, that's exactly what happened to me.
It also happens when I do sheogarath quest, as I mentioned before.
Like alternative starts, I teleport to the sanctuary, and then bam - charater goes naked.
And I cannot equp my cloth, since the inventory tap is forbidden during the quest.
It's not a big deal, but still it's annoying.
Is there any way that I can prevent this?
What part of scripts is the problem?
Where should I look for?

Posted (edited)

Ok, I found this function at resetscript.

; Event that is triggered when this actor changes from one location to another
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
    Dispel()
EndEvent

It dispel all magical effects, right?
Is there a reason you decided to use just "dispel()"?
What spell exactly did you try to dispel here?
I just changed it to clock/reset/recolor.dispel().
It doesn't strip clothes anymore, but wonder if this would have side effects in the future.


All right, I take my words back.
It happens again.
I will do more tests.

Edited by vpfmelskseh
Posted

Now I'm looking at the original sos scripts.
(Just realized that you mentioned about it in your reply)

I simply put utiliy wait func in the script, to see if that is mere timing problem.
However, I cannot compile the script.
Do you have any idea how to do it?
 

Posted
4 hours ago, vpfmelskseh said:

Now I'm looking at the original sos scripts.
(Just realized that you mentioned about it in your reply)

I simply put utiliy wait func in the script, to see if that is mere timing problem.
However, I cannot compile the script.
Do you have any idea how to do it?
 

The real solution is find the Alternative Start scripts that are equipping the new clothes and removing your default clothes. Once there you can set to TRUE the "EquipItem" parameter that prevent the item from being stripped.

 

Or the best but harder solution, that is equip the new clothes before even try to unequip or remove the default clothes.

Is the hardest because it's probably using one function to remove all the items from the inventory at the same time and that means that even the new clothes will be removed.

 

 

 

Another solution can be removed all the inventory before the actor be teleported and equip the new outfit once the player be on the new location so the player get plenty of time to process the SOS Addons and anything else that is being processed at the start of the game.

The same way you can manually strip yourself before select the Alternative Start without change any code.

Posted
4 hours ago, OsmelMC said:

The real solution is find the Alternative Start scripts that are equipping the new clothes and removing your default clothes. Once there you can set to TRUE the "EquipItem" parameter that prevent the item from being stripped.

The problem is, as I said, it also happens in the vanila quests.
So, rather modifying alternate start scripts, I should look up for sos scripts.

Btw, when teleporting to other places, the clothes were worn then stripped out.
Which means, there is a high chance that the problem is from the natural delay of SOS scripts, as you suggested.

Posted

It turned out, it was such an easy job.
I just added wait func and used commented line that was already in sos script.
But unfortunately, something was going with mo2, so my new scripts was not being applied properly.
So it took quite a time, but finally, I solved the problem.

  • 4 weeks later...
Posted
10 hours ago, ck2modfan said:

Nice work! Please consider arm pit hair that would be compatible with YPS IF.

The only armpit hair's I know, are tattoos and are already compatible with YPS. I don't make the 3D meshes, I only use the ones that someone else made.

  • 3 weeks later...
Posted

Having some trouble with the futa and female addons that seems like it may have been addressed previously. To summarize:

  • Both the female and TRX futa options appear on SOS and are equippable, but the hair for both is invisible (both player and npcs). To be clear, they aren't just inside the character models, but entirely invisible.
  • The male variant works fine.
  • I am using the most up to date mod files on the download page (as of 12/18/2023) as well as build 124 of the TRX mod.
  • I have double checked that everything was built in bodyslide correctly. (I can even see the hair in the original TRX option with prebuilt hair, though it isn't color matched).
  • Looks like I will also need to go through the process of rebasing the sliders for 3BA, but I see the guides on how to do this. Any idea on if/when that will be updated here in case I don't need to do it myself?

I am running the mod in skyrim VR (which is skyrim SE for 99% of modding purposes).

 

Any thoughts on how to fix?

Posted

The TRX FUTA come with and without hair. You have to build on the BodySlide the TRX without hair and then build my BodySlide for the hair's. Even if you don't build my BodySlide hair's, still each one of my Addons comes with a pre build hair so unless you be selecting the wrong Addon on the SOS menu, you should be seeing some hair somewhere over or under the body.

 

Posted
16 hours ago, OsmelMC said:

... You have to build on the BodySlide the TRX without hair and then build my BodySlide for the hair's. Even if you don't build my BodySlide hair's, still each one of my Addons comes with a pre build hair so unless you be selecting the wrong Addon on the SOS menu, you should be seeing some hair somewhere over or under the body.

I appreciate the help, but I don't think that is the problem. I am a relatively experienced modder and have thoroughly scoured your instructions here and on nexus during my own troubleshooting.

 

To summarize briefly, I have built the original TRX option without hair, built all the addon options for the hair, selected each one in the SoS McM and looked inside the character model, and I only see hair on the males regardless of which option I select for females (futa or female, pc or npc, 3BA body). All the plugins are enabled, the versions are the most recent, and I have the male addon last in the load order since it seems to have the most updated script files (though I have tried other addon orders with no change). SoS is definitely loading the addons, they just aren't displaying correctly once equipped.

 

I see this was a problem early on when the meshes snuck in from the LE version, but that seems to have been addressed in all the most recent versions of the mod here and on nexus. Any ideas on how to troubleshoot this?

Posted (edited)
1 hour ago, TheOtherDragonborn said:

and I only see hair on the males regardless of which option I select for females (futa or female, pc or npc, 3BA body)

The hair on the females use the body slot 52 but use the slot 49 when have a penis because the penis need the slot 52.

 

Just make sure that nothing else be using those slots. The slot 49 is usually used by skirts and belts while the slot 52 is used by panties and those cases are fine but the problem is that not everyone follow the same rules. So is a problem when something that isn't related with the pelvis like a ring is using those slots.

 

Using the "More Informative Console" you can easily see on the console all the equiped items by slots 

Edited by OsmelMC
Posted (edited)
8 hours ago, OsmelMC said:

Using the "More Informative Console" you can easily see on the console all the equiped items by slots 

Ok, I added this and after some futzing found that the correct items were equipped in the correct slots (to no avail).

 

HOWEVER, I then took the extra step of to trying this on humans specifically rather than khajit (my entire party) and found that it is working on human npcs.

 

Now that we have that sorted, how do I get them to display on Khajit females (again, males are already working). Is that intentional or is this still considered a bug?

 

Edit: After opening up the esp in tsedit, it does seem like it was intentionally configured to exclude Khajit and Argonians. While I definitely do understand this choice for Argonians, I would still prefer to be able enable/disable the hairs individually within the SOS menu. Could you possibly release a patch to add Khajit to the base addons (at the very least for consistency with the male addon)?

Edited by TheOtherDragonborn
update to post question

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