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Posted

Hi @OsmelMC, hope you had a good week. I just did a fairly involved article for my blog where I use your technical approach to create futanari SOS meshes with 3d pubic hair, and also provide it for several mods that didn't have this feature before. However, the male SOS parts (only - female works fine) are getting an intense red or blue strobe effect when naked. I saw some discussion of glow problems earlier in the thread... can you offer me any advice on how best to fix this problem?

 

ScreenShot1339.png.468a0c49127a5d8052b81060633d8861.png

Posted
14 minutes ago, gregaaz said:

Hi @OsmelMC, hope you had a good week. I just did a fairly involved article for my blog where I use your technical approach to create futanari SOS meshes with 3d pubic hair, and also provide it for several mods that didn't have this feature before. However, the male SOS parts (only - female works fine) are getting an intense red or blue strobe effect when naked. I saw some discussion of glow problems earlier in the thread... can you offer me any advice on how best to fix this problem?

 

ScreenShot1339.png.468a0c49127a5d8052b81060633d8861.png

 

If you see that glow is usually because the scripts are working but the pubic meshes are not compatible:

 

One of the reasons for the incompatibility is probably the ArmorAddon order. The penis and the hair have to be each one in his own NIF file and loaded in the armor on 2 different ArmorAddon (1 for the penis and 1 for the hair).

 

Like you can see on my scripts:

Function ReColor(Actor akActor, bool Force = False)
	if !akActor || akActor == none
		return
	endif
	Armor SOS_Addon = akActor.GetWornForm(0x00400000)as armor
	if SOS_Addon
		ActorBase akActorBase = akActor.GetLeveledActorBase()
		ArmorAddon Addon = SOS_Addon.GetNthArmorAddon(0)
		if !Addon || Addon == none
			return
		endif
        
        

the ReColor function apply the color just to the first ArmorAddon on the Armor (GetNthArmorAddon(0)).

That means that the hair should be always the fist on the ArmorAddon list of the Armor or the penis will try to get the color instead of the hair.

 

 

 

 

 

The Second reason for the incompatibility is the BSLightingShaderProperty in the hair meshes. For that I recommend you to use the "Cathedral Assets Optimizer" or the "SSE NIF Optimizer" to convert the meshes to LE (because the format for SE don't allow you edit all the details), and compare your converted hair meshes with my converted hair meshes  using the "NifSkope"

Make sure of use my last version as reference because the meshes have a lot of new fixes in the BSLightingShaderProperty to enhance the appearance.

 

Posted

Thanks again, @OsmelMC. Based on the information you shared, I was able to resolve the glow issue and get color matching working in a few places where it wasn't. I'm still having some color match issues with the male meshes, including the ones ones that come with the underlying mod, but that's less of a priority because I haven't found a good color-matching body hair resource yet. I'll keep working on it though and go from there.

Posted (edited)
50 minutes ago, gregaaz said:

Thanks again, @OsmelMC. Based on the information you shared, I was able to resolve the glow issue and get color matching working in a few places where it wasn't. I'm still having some color match issues with the male meshes, including the ones ones that come with the underlying mod, but that's less of a priority because I haven't found a good color-matching body hair resource yet. I'll keep working on it though and go from there.

My last changes on the BSLightingShaderProperty of the meshes, make it look very similar to most of the head hair. Of course have very specific textures even with two colors and others not even use the real hair color.

 

Paid special care to the BSLightingShaderProperty on the NifSkope because everyone of the properties there are important, and the "UV Scale" need to be adjusted for each NIF file and tested on the BodySlide to see if the texture is in the right position before try it on the game

Edited by OsmelMC
Posted
26 minutes ago, RGB22111 said:

I don't know if it is, but is it possible to get an ESL/espfe version? 

 

What you meant?

 

 

Posted
1 hour ago, OsmelMC said:

My last changes on the BSLightingShaderProperty of the meshes, make it look very similar to most of the head hair. Of course have very specific textures even with two colors and others not even use the real hair color.

 

Paid special care to the BSLightingShaderProperty on the NifSkope because everyone of the properties there are important, and the "UV Scale" need to be adjusted for each NIF file and tested on the BodySlide to see if the texture is in the right position before try it on the game

 

Thanks, I will try this out tomorrow. I'm actually using your nifs... I wonder if I have an out of date version?

Posted
16 hours ago, RGB22111 said:

I don't know if it is, but is it possible to get an ESL/espfe version? 

I tested the female version after compacting form IDs and adding the ESL flag with SSEEdit, it works.

Posted
3 hours ago, modball said:

I tested the female version after compacting form IDs and adding the ESL flag with SSEEdit, it works.

 

FWIW my experience has been that every SOS part I've tested in the Lab works when compacted. 

Posted
20 hours ago, gregaaz said:

 

Thanks, I will try this out tomorrow. I'm actually using your nifs... I wonder if I have an out of date version?

 

Updating to the latest meshes has significantly improved the look. The colors are still a bit muted, but not pitch black on every actor like before. At some point I'll probably mess around with porting the female hair meshes over and relying on those, since they seem to generally take the color matching better and use a different technical approach that's easier to extend to new models, but I think for now we're in a good place! The final results will be featured in my mod diary for today when I post it. 

Posted

Hello, I'm having an issue with the female mod whereas the male one works fine. The meshes for the pubes appear to be recessed within the female body so the pubes don't show fully. I recall having that issue in the past with the other mod SOS NPC Female Pubics v 2.0.4, I was directed to use the Wbody addon and my issue was resolved. I would really like to try your mod so, if you can give me any advice, I'd appreciate it. Btw, I'm using CBBE 3BA  body.

Posted (edited)
59 minutes ago, AttilaMagyar said:

Hello, I'm having an issue with the female mod whereas the male one works fine. The meshes for the pubes appear to be recessed within the female body so the pubes don't show fully. I recall having that issue in the past with the other mod SOS NPC Female Pubics v 2.0.4, I was directed to use the Wbody addon and my issue was resolved. I would really like to try your mod so, if you can give me any advice, I'd appreciate it. Btw, I'm using CBBE 3BA  body.

Download the BodySlide for COCO body included and build the pubic hair's with the same preset you use for your body. The hard part probably is remember what preset you use for your body.

 

In my case I ended rebuilding all my bodies, armor and clothes just because I was unable to remember the last preset I use for that.

 

 

 

You can also make your own BodySlide for 3BA with just:

1. open the "PubicHairs_CBBE.osp" with the "Outfit Studio"

2. Select one of the outfits in the list

3. On the "File" menu of the menu bar in top of the screen, select "Load Reference..."

4. in the "From Template" option select the "CBBE 3BA Body" or the "Sliders: CBBE 3BA Ref" and hit the "OK" button.

5. On the "Slider" menu of the menu bar in top of the screen, select "Conform Selected" and use the default preset for the "Conforming..." windows. Hit the "OK" button and wait

 

6. Once be ready test one of the Sliders for the VanillaSSE to see if are working on the hair and

7. On the "File" menu of the menu bar in top of the screen, select "Save Project As..." and disable the check at the bottom to "Copy reference shape into output"

8. Hit the "Save" button and repeat all the steps for the rest of the outfits (hair's)

 

 

 

 

I didn't notice the lack of some of the 3BA Sliders and I will added it to the current BodySlide but not soon, unless be highly asked.

 

Edited by OsmelMC
Posted
27 minutes ago, OsmelMC said:

Download the BodySlide for COCO body included and build the pubic hair's with the same preset you use for your body. The hard part probably is remember what preset you use for your body.

 

In my case I ended rebuilding all my bodies, armor and clothes just because I was unable to remember the last preset I use for that.

Okay, will try that thx.

 

Posted
16 minutes ago, AttilaMagyar said:

that did the trick thx, Question? I noticed that you don'tuse the natural bush, any plans of addiing it in the future?

I rename many of the hair's, so probably is already there. If not you can send me his NIF file (prefer the one inside the "CalienteTools/BodySlide/ShapeData/") to include it.

 

 

I can't make the hair's but I'm willing to include any pubic hair you can find; if the author allow it of course.

Posted

Just upgraded to the SOS Pubic Hair for Females Addon (2022-02-18) version. Love all the new style options!

 

I did notice a strange issue on my end. At first I thought the colors were broken, as all options were showing up as dark black. However after fiddling with RaceMenu and via trial and error I determined that any color with a Red component of less than 36 shows up as dark black no matter what. Bright green, bright blue, doesn't matter - will be black until I modify the color to increase the Red component to 36 or higher at which point the color will magically start matching as expected. Not sure if this is some bizarre issue on my end or a bug with the shader itself. I'm not using any other pubic hair mods/scripts.

Posted
2 hours ago, oiquwtpiouepwqou said:

Just upgraded to the SOS Pubic Hair for Females Addon (2022-02-18) version. Love all the new style options!

 

I did notice a strange issue on my end. At first I thought the colors were broken, as all options were showing up as dark black. However after fiddling with RaceMenu and via trial and error I determined that any color with a Red component of less than 36 shows up as dark black no matter what. Bright green, bright blue, doesn't matter - will be black until I modify the color to increase the Red component to 36 or higher at which point the color will magically start matching as expected. Not sure if this is some bizarre issue on my end or a bug with the shader itself. I'm not using any other pubic hair mods/scripts.

 

 

Thanks. I think I made a mistake on the scripts for the minimum value.

Posted
10 hours ago, OsmelMC said:

 

 

Thanks. I think I made a mistake on the scripts for the minimum value.

Removing this block fixes it for me (but I don't use ENB so the glow wasn't going to be an issue for me anyway).

 

if HairColor < 0x222222
	HairColor = 0x222222 ; to prevent red Glow wen Shader type is set to Default and use ENBoost.
endif

 

Posted
2 hours ago, oiquwtpiouepwqou said:

Removing this block fixes it for me (but I don't use ENB so the glow wasn't going to be an issue for me anyway).

 

if HairColor < 0x222222
	HairColor = 0x222222 ; to prevent red Glow wen Shader type is set to Default and use ENBoost.
endif

 

For i know is not only with ENB but most of the users reporting the issue on other Mods was using the ENB.

Posted

I cant see anything in bodyslide to fix the clipping issues, is there a bodyslide available for cbbe, 3ba or something?

 

im not really familiar with xedit or outfit studio

ScreenShot87.png

Posted
On 3/7/2022 at 11:52 AM, Ysgramor07 said:

It is possible to do hair not disappearing then i use 32 body slot?

Yes, you only have to tag the armor as reveling on the SOS MCM.

Of course if the armor or dress also use the slot of the pubic hair then you probably find some conflict.

Take in consideration that you will also get the Schlong showed in case of the male actors.

 

Another solution is also use a tattoo of a pubic hair and that way you will see the hair under the underwear when the 3D hair can't be equipped.

 

For me the optimal solution is use the 2D and 3D hair's together but I'm not working on that yet.

 

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