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LoversTomagoClub 1.04


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Posted

Joburg uses LobersMB for bystanders only if it is loaded. You can disable LoversMB anytime. The only thing you should probably avoid is saving your game while your char is masturbating and THEN disable the mod.

Posted

Okay, I've got the changes I described more or less implemented in a sloppy fashion, where offspring are placed in an as-yet undefined place of learning for cyrodil children on birth and don't actually enter the gameworld until they've "come of age," but damnit if they don't release a new version every other day.  Gonna wait for a more stable version before finalizing.

Posted

Tamago club looks fascinating. However' date=' the download (Hiyoko v1.04aa English + Tomago.esm +Plug-ins.rar) listed doesn't have all the files - TamagoBreak for example. Where can I get these? Apologies if this is covered elsewhere - I have pretty much looked all over the site.

 

Great work folks.

[/quote']

 

I basically have the same question. Been trying to get this mod running for the past couple days but The download seems to be missing TomagoBreak.esp, TomagoTopic.esp, TomagoShop.esp, TamagoConfide.esp and LoversEnounter.esp. I would really appreciate knowing if they are missing or obsolete now?

Thanks

 

Posted

just question. hope i don't brake some rule' date=' my english isn't that good  :-\

 

i got a daughter. in market wanted to test something on guard. i used \"lust\" from MB2, but before spell was cast daughter ran in front of me and got hit by it. i ignored her and continued with experiment but... after her animation ended, she stay on ground and interaction opened her inventory. so my question is, does it happend to anyone else? because if yes, then i will disable MB2, to prevent another accident.

[/quote']

 

Before we get the same discussion again let's just say that a kid created by Hiyoko Club is an NPC just like any other NPC in the game.

Therefore, anything that can happen to an NPC can happen to your kids as well.

 

An NPC lying on the ground seemingly dead after masturbation can happen randomly and is a bug in LoversMB2. One that was supposed to be fixed with the last update, but for me did nothing. It has to do with Magic Effect scripts running on NPCs which are (like so many things in this game) rather unreliable. To fix it just "zone" into another area (should have a load screen). After that the NPC still has the MB2StageToken causing him/her to do the masturbation idle every now and then. This can usually be fixed by letting him/her masturbate again.

 

thing is, that the standart npc stands up and act like nothing happend. not the "born/summoned npc" (i used daughter to point difference betwen two npc). and the question was, if that "death" was problem of my instalation or problem of those mods not working together. because i don't wanna this to happen again.

 

i'm asking on "game level" not "person level".

Posted

MB2 idiotically applies fatigue damage in a way that is sometimes permanent and sometimes even affects NPCs around the masturbator who aren't doing a thing.  Since child NPCs are much much weaker than regular NPCs and are not leveled, their fatigue is much lower so they would be more susceptible to this bug.  Luckily, it's not permanent.  Try casting a powerful fortify+restore fatigue spell on them and see if anything happens.

Guest Donkey
Posted

Sorry, i have deleted every part of this mod from my hard drive. must have mispacked and forgot to place those parts in it, Thesin will need to re-translate those smaller esp's from scratch. They are not very big. Just a few lines needs be translated again. The most work was with those esm files.

Posted

Sorry' date=' i have deleted every part of this mod from my hard drive. must have mispacked and forgot to place those parts in it, Thesin will need to re-translate those smaller esp's from scratch. They are not very big. Just a few lines needs be translated again. The most work was with those esm files.

[/quote']

 

Thank you for the reply. At least now I know I’m not completely incompetent in getting a mod functioning.

 

Posted

Discovered yet another interesting bug w/ the Jap version.

 

Upon loading the mod for the first time or a clean save, sperm is not generated.  This may simply be because the script takes a long time to process (every sperm that is used by Tamago is its own object  :o), but you need to save and reload before things start fully working.

Posted

I've been using it for about 3 days now and haven't had any problems so far.

I've kept the default values (except for the female creatures rate and some stuff in TamagoBreak) and my girl is now first day pregnant with ... a mountain lion (shit happens).

The only bug I've seen so far is that apparently all female vendors are trying to sell their womb!  :o

One had an ovum for sale as well.

Guest Donkey
Posted

I have seen this when i was still playing with it. I had been trying to get a workaround for this, but it is an engine limitations. if they make it invisible. you would no longer be able to see your own womb in your inventory.

 

The logical way would be is make it invincible, but make it a spell effect. so you can only view your womb with the womb spell.

Posted

It doesn't seem like a big deal.  It's actually kind of funny.  I looted some wombs and gave them to various men and they all got preggers.

Posted

Actually, most of the time at work today I thought about the "womb for sale"-problem... the only possible solution imho is to make the womb an equipable item and force all females to wear it.

But since I started modding just yesterday, I can't see a way to make an item equipable and not waste an equip-slot; and using the tail is never an option imho. ;)

 

I'll have a look into CursedArmor to see how wolfzq did it there. as far as I remember there are two items you are forced to wear as soon as you equip the armor - and I cannot recall the second one occupying an equip-slot... or does it?

Posted

Actually' date=' most of the time at work today I thought about the \"womb for sale\"-problem... the only possible solution imho is to make the womb an equipable item and force all females to wear it.

But since I started modding just yesterday, I can't see a way to make an item equipable and not waste an equip-slot; and using the tail is never an option imho. ;)

 

I'll have a look into CursedArmor to see how wolfzq did it there. as far as I remember there are two items you are forced to wear as soon as you equip the armor - and I cannot recall the second one occupying an equip-slot... or does it?

[/quote']

 

It is very simple, actually. Just make a new cloth/armor in the CS, and don't give it any slot. It will warn you that the item needs a biped slot to be selected, but just ignore it. You can still equip it in-game and it won't take any of the equipable slots. If there are any enchantments or scripts associated, these will continue working as well.

Posted

Relying on something being equipped is risky.  NPCs often have issues wearing stuff they don't usually expect to wear, and companions are much worse since they may be changing equipment far more often than other NPCs.  I've had trouble getting NPCs to wear even cosmetic accessories like rings and such.

 

One thing I would suggest is to maybe turn the womb object into a type of key or ponderobject.  They are non-consumable and only ever show up when you directly open a character's inventory.

Posted

Womb for sale is not that much of a problem. Just have to ignore it. Who would buy a used womb anyway? ^^

I noticed another bug in the original version. The pregnancy day count when clicking the womb seems to be broken. It always says "pregnancy day #0". I was fearing that the whole pregnancy is stuck, but after sleeping a few more days the last part of the message said "second trimester", and LoversSetBody started showing as well.

So it's probably all OK, just the message needs fixing.

Posted

I've been using it for about 3 days now and haven't had any problems so far

The only bug I've seen so far is that apparently all female vendors are trying to sell their womb!  :o

One had an ovum for sale as well.

 

Odd, I didn't think quest items could be sold.  Perhaps an even bigger bug at work here?

Posted

I wonder how does the game handle NPCs that respawn, such as bandits and the like?  Quick inventory check shows that female bandits have wombs, so I'm guessing they also become fertile and in theory could become pregnant.  But since they get reset every few days (even if left, pardon the pun, unmolested) then that rules out them ever actually having children, correct?

 

Or is there a way to make them more permanent?  Disable all NPC respawning, maybe?

Guest Donkey
Posted

from when i was still testing this plug-in it is possible. i used the other mod like lovers magic, or rapeslave turning them into sexslave. then use fast travel a couple of times and when you return even bandits could become pregnant. but if your not using that, i don't think they will be able due to respawning.

Posted

Is the current version (1.04?) supposed to work? What ever version Donkey first uploaded worked brilliantly for me once all the missing files were uploaded unfortunately I deleted the archive file because I ended up with about half a dozen slightly different named downloads of TomagoClub and couldn't figure out which was the most recent. I had NPC's getting impregnated and everything worked, but with the version that's currently up I get OBSE errors whenever an NPC has sperm and an egg in their inventory (probably the mod trying to run the scripts to create the fertilized egg but failing) and the egg never becomes fertilized. The PC pregnancy does seem to work though as I was able to produce a child once.

Posted

You need a clean save and make sure the sperm and eggs haven't been somehow "corrupted" through mods that mess with the way you view a character's inventory such as CM Partner's and Toaster's.

Guest
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