whitesword77 Posted November 17, 2021 Author Posted November 17, 2021 (edited) 12 hours ago, anadenkun said: Nude mod is under development? I don’t think anyone is working on it… I thought a nude mod for this game would come faster because there’s already a nude model in the game… you just need to add nipple and vagina to it, but i guess not many people are interested in doing it. someone in this thread did manage to add a nipple though, but they didn’t share the file Edited November 18, 2021 by digimaster7
hilbo75 Posted November 18, 2021 Posted November 18, 2021 (edited) looks like moderchan is busy. they got their account locked by gust for something unrelated and they deleted all their pictures off of twitter so im sure they have their hands full right now lol. worth noting that their twitter is back up and they didnt say anything about quitting. if koei tecmo is cracking down though then that will scare off other japanese modders for a while at least. back when ryza came out moderchan didnt release any nude stuff for months specifically to avoid this situation. i guess the other thing is that the game ended up being pretty good and fairly long so people might just be busy playing it lol. you dont unlock all the characters in the game for a while either. Edited November 18, 2021 by hilbo75
lewdvetica Posted November 18, 2021 Posted November 18, 2021 Sorry if this is a dumb question but is there a way to contact any camera modders or check if someone is working on a camera mod for this game? I literally would pay to get this mod done. T-T
zenchan Posted November 18, 2021 Posted November 18, 2021 3 hours ago, digimaster7 said: I don’t think anyone is working on it… I thought a nude mod for this game would come faster because there’s already a nude model in the game… you just need to add nipple and vagina to it, but i guess not many people are interested in doing it. someone in this thread did manage to add a nipple though, but they didn’t share the file The Silver Vox is working on it, but needs time for the 3D nipples and 3D vagina. At the moment there is only topless mod.
luke571 Posted November 18, 2021 Posted November 18, 2021 5 hours ago, zenchan said: The Silver Vox is working on it, but needs time for the 3D nipples and 3D vagina. At the moment there is only topless mod. Does it support 3DMigoto?
victoryluzon Posted November 18, 2021 Posted November 18, 2021 (edited) 2 hours ago, luke571 said: Does it support 3DMigoto? Yes it does, It is included in the mod https://www.patreon.com/posts/blue-reflection-58537046 the post is free. But you need to sign up for free with Patreon Edited November 18, 2021 by victoryluzon
luke571 Posted November 18, 2021 Posted November 18, 2021 4 hours ago, victoryluzon said: Yes it does, It is included in the mod https://www.patreon.com/posts/blue-reflection-58537046 the post is free. But you need to sign up for free with Patreon oh,thank you
Guest Posted November 18, 2021 Posted November 18, 2021 I'm sorry. Does anyone know why and how to fix the disappearance of the body borders when editing and exporting iv+vb in blender?
The Butler Posted November 18, 2021 Posted November 18, 2021 (edited) 45 minutes ago, parapara said: I'm sorry. Does anyone know why and how to fix the disappearance of the body borders when editing and exporting iv+vb in blender? It looks like there are more issues than that..... Spoiler As for the borderline issue, the mod author may have forgot to include the shader hash together with. ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB This will happen to all other models This can fix a bunch of issues, like missing/incorrect shadows, borderline and a few more. If you have time you can fix it yourself. Simple Guide..... You can add this to the bottom of d3d.ini [CommandlistFIX] ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB ; ------- For each girl/costume -------; [ShaderOverride_ID] ;replace ID with your desired name hash = XXXXXXXXXXXX ; Shader hash goes here run = CommandlistFIX ; ---------------------------------------; Edited November 18, 2021 by The Butler cleaning
Guest Posted November 19, 2021 Posted November 19, 2021 11 hours ago, The Butler said: It looks like there are more issues than that..... Reveal hidden contents As for the borderline issue, the mod author may have forgot to include the shader hash together with. ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB This will happen to all other models This can fix a bunch of issues, like missing/incorrect shadows, borderline and a few more. If you have time you can fix it yourself. Simple Guide..... Reveal hidden contents You can add this to the bottom of d3d.ini [CommandlistFIX] ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB ; ------- For each girl/costume -------; [ShaderOverride_ID] ;replace ID with your desired name hash = XXXXXXXXXXXX ; Shader hash goes here run = CommandlistFIX ; ---------------------------------------; The ini that I created is ;;;;;;;;;; Replace AO_body Mesh [Resource_VB_AO_body] type = Buffer stride = 68 filename = 10.vb [Resource_IB_AO_body] type = Buffer format = DXGI_FORMAT_R16_UINT filename = 10.ib [TextureOverride_Mesh_AO_body] ; hash of vb0 hash = ab1123af match_first_index = 7002 vb0 = Resource_VB_AO_body ib = Resource_IB_AO_body handling = skip drawindexed = auto and will be Do I need to add something to this? Or do I need to dump the edges separately? I would appreciate it if you could elaborate a bit more on this.
The Butler Posted November 19, 2021 Posted November 19, 2021 (edited) 6 hours ago, parapara said: The ini that I created is ;;;;;;;;;; Replace AO_body Mesh [Resource_VB_AO_body] type = Buffer stride = 68 filename = 10.vb [Resource_IB_AO_body] type = Buffer format = DXGI_FORMAT_R16_UINT filename = 10.ib [TextureOverride_Mesh_AO_body] ; hash of vb0 hash = ab1123af match_first_index = 7002 vb0 = Resource_VB_AO_body ib = Resource_IB_AO_body handling = skip drawindexed = auto and will be Do I need to add something to this? Or do I need to dump the edges separately? I would appreciate it if you could elaborate a bit more on this. As I said you need to add shaders, At the current state you are simply replacing the meshes, but you didn't tell the game you did so. That's where the command I said before comes into play. That commands makes the game recheck the meshes properly adding shadows, outlines and so on.. You can have a separed .ini file with [CommandlistFIX] ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB And using the info you used above as example it will look like this. [ShaderOverride_AO_Body_Mesh] hash = XXXXXXXXXXX run = CommandlistFIX ;;;;;;;;;; Replace AO_body Mesh [Resource_VB_AO_body] type = Buffer stride = 68 filename = 10.vb [Resource_IB_AO_body] type = Buffer format = DXGI_FORMAT_R16_UINT filename = 10.ib [TextureOverride_Mesh_AO_body] ; hash of vb0 hash = ab1123af match_first_index = 7002 vb0 = Resource_VB_AO_body ib = Resource_IB_AO_body handling = skip drawindexed = auto As you may already know, Shaders hash = 4,5 keys on numpad. Edited November 19, 2021 by The Butler
Guest Posted November 19, 2021 Posted November 19, 2021 (edited) 6 hours ago, The Butler said: As I said you need to add shaders, At the current state you are simply replacing the meshes, but you didn't tell the game you did so. That's where the command I said before comes into play. That commands makes the game recheck the meshes properly adding shadows, outlines and so on.. You can have a separed .ini file with [CommandlistFIX] ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB And using the info you used above as example it will look like this. [ShaderOverride_AO_Body_Mesh] hash = XXXXXXXXXXX run = CommandlistFIX ;;;;;;;;;; Replace AO_body Mesh [Resource_VB_AO_body] type = Buffer stride = 68 filename = 10.vb [Resource_IB_AO_body] type = Buffer format = DXGI_FORMAT_R16_UINT filename = 10.ib [TextureOverride_Mesh_AO_body] ; hash of vb0 hash = ab1123af match_first_index = 7002 vb0 = Resource_VB_AO_body ib = Resource_IB_AO_body handling = skip drawindexed = auto As you may already know, Shaders hash = 4,5 keys on numpad. Thank you very much for the details. I've tried everything, and it seems that I've made a fundamental mistake. The d3d.ini I was using was the one from Bullet Girls, so I couldn't determine if the commands you gave me were working... I used the standard d3d.ini and made some additions, and I can confirm that the commands are working. The current result is the same as the one in the Bullet Girls d3d.ini [ShaderRegex_BulletGirlsSwapAll]. shader_model = ps_4_0 ps_5_0 if $costume_mods && (!frame_analysis || $dump_modded_meshes) If $costume_mods && (!frame_analysis || $dump_modded_meshes) checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = ps-t3 checktextureoverride = ps-t3 checktextureoverride = ps-t4 ; Enable mesh replacement by either vertex or indexbuffer hash, must be done After texture replacements, because this will replace the draw call: ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB endif The effect seems to be the same as with The problem seems to be that the borders of the edited mesh file disappear along with the lining(?) of the clothes. this result suggests that there may be a mistake in the skip command to remove the clothes, so I'll try some other things. Edited November 19, 2021 by parapara
The Butler Posted November 19, 2021 Posted November 19, 2021 (edited) 2 hours ago, parapara said: Thank you very much for the details. I've tried everything, and it seems that I've made a fundamental mistake. The d3d.ini I was using was the one from Bullet Girls, so I couldn't determine if the commands you gave me were working... I used the standard d3d.ini and made some additions, and I can confirm that the commands are working. The current result is the same as the one in the Bullet Girls d3d.ini [ShaderRegex_BulletGirlsSwapAll]. shader_model = ps_4_0 ps_5_0 if $costume_mods && (!frame_analysis || $dump_modded_meshes) If $costume_mods && (!frame_analysis || $dump_modded_meshes) checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = ps-t3 checktextureoverride = ps-t3 checktextureoverride = ps-t4 ; Enable mesh replacement by either vertex or indexbuffer hash, must be done After texture replacements, because this will replace the draw call: ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB endif The effect seems to be the same as with The problem seems to be that the borders of the edited mesh file disappear along with the lining(?) of the clothes. this result suggests that there may be a mistake in the skip command to remove the clothes, so I'll try some other things. I haven't even installed the game yet. I'll install it and do some test here. If you can provide the files you're using will also help. EDIT: After a quick test, Shader responsible for outlines are vb 6b22934e87d60e11 ps 0b6dcdb714f3064c So you may have changed it at some point.... Barebone test simply removing ib from swimsuits. Spoiler Kokoro Hoshinimiya Uniform Yep removing Uniforms gives a way better body figure instead of removing it from bikinis. Edited November 20, 2021 by The Butler
Guest Posted November 20, 2021 Posted November 20, 2021 3 hours ago, The Butler said: I haven't even installed the game yet. I'll install it and do some test here. If you can provide the files you're using will also help. EDIT: After a quick test, Shader responsible for outlines are vb 6b22934e87d60e11 ps 0b6dcdb714f3064c So you may have changed it at some point.... Barebone test simply removing ib from swimsuits. Hide contents Kokoro Hoshinimiya Uniform Yep removing Uniforms gives a way better body figure instead of removing it from bikinis. I have confirmed that the outline disappears just by importing and then exporting (unedited) in blender. The outlines are still there in the original ib+vb data without going through blender. Perhaps I'm forgetting a move before the blender export ... But I'm a beginner who touched blender for the first time with FATAL FRAME MOBW, so I don't know what that move is. It seems that after editing, with or without normalization, the outline information is missing just by going through the blender. I'm sure it would be manageable if it were possible to extract the edges like in Bullet Girls; but Translated with www.DeepL.com/Translator (free version) In case you're wondering, I use the skip command to erase all uniforms and underwear, so the only editing I do in Blender is mesh deformation for nipple protrusions and simple cracks in the female genitals. I have not yet reached the point where I can add new vertices and objects.
fiore99 Posted November 20, 2021 Posted November 20, 2021 2 hours ago, parapara said: I have confirmed that the outline disappears just by importing and then exporting (unedited) in blender. The outlines are still there in the original ib+vb data without going through blender. Perhaps I'm forgetting a move before the blender export ... But I'm a beginner who touched blender for the first time with FATAL FRAME MOBW, so I don't know what that move is. It seems that after editing, with or without normalization, the outline information is missing just by going through the blender. I'm sure it would be manageable if it were possible to extract the edges like in Bullet Girls; but Translated with www.DeepL.com/Translator (free version) In case you're wondering, I use the skip command to erase all uniforms and underwear, so the only editing I do in Blender is mesh deformation for nipple protrusions and simple cracks in the female genitals. I have not yet reached the point where I can add new vertices and objects. As for the disappearance of outline after exporting from Blender, discussion on pages 57 and 58 of Atelier Ryza modding thread below and Edit3DMig_ver1.0.zip provided by takofoods on page 58 will be helpful. https://www.loverslab.com/topic/132178-atelier-ryza-ever-darkness-and-the-secret-hideout
Guest Posted November 20, 2021 Posted November 20, 2021 1 hour ago, fiore99 said: As for the disappearance of outline after exporting from Blender, discussion on pages 57 and 58 of Atelier Ryza modding thread below and Edit3DMig_ver1.0.zip provided by takofoods on page 58 will be helpful. https://www.loverslab.com/topic/132178-atelier-ryza-ever-darkness-and-the-secret-hideout Oh, !!!!!? This is great information, thank you! You've made it so easy to fix those missing outlines! Thanks to The Butler and fire99 for all their help!
zenchan Posted November 20, 2021 Posted November 20, 2021 7 minutes ago, parapara said: Oh, !!!!!? This is great information, thank you! You've made it so easy to fix those missing outlines! Thanks to The Butler and fire99 for all their help! Nice work^^ Is there already a place to download it or is it still under development? The Silver Vox managed to fix a few bug fixes and in 2 to 3 days Mod Pack V2 will be out: https://www.patreon.com/posts/blue-reflection-58537046
Guest Posted November 20, 2021 Posted November 20, 2021 I'm still working on it. I've been stagnant due to the body outline problem, so I haven't been able to play the game yet, so I've only been able to work on the initial four characters. The modeling is also amateurish (I'm personally satisfied with this). In case you're wondering about my specifications, the skirt is always off. The skirt is always off, and the jacket is always on for winter clothes (since there is nothing inside). The shirt can be switched on and off for summer clothes. Panties can be switched on and off. Basically, this is the way I make my work. Also, in the process of creation, it looked more erotic to leave the necktie than to be completely naked, so I left the necktie as shown in the picture. Translated with www.DeepL.com/Translator (free version) Some of the outfits will be without skirts, due to the fact that the same hash is used for the summer and winter outfits. The other colors are the same mesh as the regular colors, so they will inevitably be the same. The shirt can be switched on and off for summer clothes. Panties can be switched on and off. The skirt is always off, and the jacket is always on for winter clothes
zenchan Posted November 20, 2021 Posted November 20, 2021 25 minutes ago, parapara said: I'm still working on it. I've been stagnant due to the body outline problem, so I haven't been able to play the game yet, so I've only been able to work on the initial four characters. The modeling is also amateurish (I'm personally satisfied with this). In case you're wondering about my specifications, the skirt is always off. The skirt is always off, and the jacket is always on for winter clothes (since there is nothing inside). The shirt can be switched on and off for summer clothes. Panties can be switched on and off. Basically, this is the way I make my work. Also, in the process of creation, it looked more erotic to leave the necktie than to be completely naked, so I left the necktie as shown in the picture. Translated with www.DeepL.com/Translator (free version) Some of the outfits will be without skirts, due to the fact that the same hash is used for the summer and winter outfits. The other colors are the same mesh as the regular colors, so they will inevitably be the same. The shirt can be switched on and off for summer clothes. Panties can be switched on and off. The skirt is always off, and the jacket is always on for winter clothes I like it. I would be happy if you make the mod available for us users to download. When it's done and you're satisfied. Or can you possibly offer your current works for downloading? You're the first with full nude mod. Then we can test and tell you bugs ^^ as you like ^^
Guest Posted November 20, 2021 Posted November 20, 2021 (edited) On 11/20/2021 at 5:34 PM, zenchan said: I like it. I would be happy if you make the mod available for us users to download. When it's done and you're satisfied. Or can you possibly offer your current works for downloading? You're the first with full nude mod. Then we can test and tell you bugs ^^ as you like ^^ For now, here are the initial four mods. It is still undergoing adjustments, so there are still various bugs. There is still a gap in the border between the buttocks and legs of the AO. I've only been able to check the wetness of the default costume. The texture of the body is just painted for positioning purposes, so it is in a lazy state. This can be easily fixed by yourself, so please redraw it to your liking. Please note that the behavior may be affected by editing the d3d.ini file. If there are still silhouettes of clothes around the body, try replacing them with the d3d.ini that I use. Press 1 to switch the display for summer shirts. To change the display of panties, press 2. The old version has been removed due to the release of the updated version. Edited November 29, 2021 by parapara
zenchan Posted November 20, 2021 Posted November 20, 2021 Great job. Looks good. Plans to undress all the girls? 2
Guest Posted November 20, 2021 Posted November 20, 2021 Eventually, all of us will. But I'm still thinking about the tights character...
zenchan Posted November 21, 2021 Posted November 21, 2021 21 hours ago, parapara said: Eventually, all of us will. But I'm still thinking about the tights character... Either remove the tights or try to swap with socks? Or do you use the swimsuit for the nude mod? Then the shower scenes wouldn't be so funny anymore.
bachou1234 Posted November 21, 2021 Posted November 21, 2021 (edited) On 11/13/2021 at 6:54 PM, zenchan said: Silver Fox is working on various mods for the game. That's why I didn't upload any pictures. The mods are initially for members only, but after a while they are accessible to everyone. Pics : this looks like crap, i can't believe people actually paying money for this does anyone know if we can swap costumes like the first game ? that's all i need Edited November 21, 2021 by bachou1234
Guest Posted November 21, 2021 Posted November 21, 2021 4 hours ago, zenchan said: Either remove the tights or try to swap with socks? Or do you use the swimsuit for the nude mod? Then the shower scenes wouldn't be so funny anymore. The character wearing the tights was hollow inside the tights. I haven`t proceeded to the point where the character appears because I`m just browsing the data. Also, the inside of HINAKO's underwear was hollow... This is also a problem for me as a beginner.
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