Chase Roxand Posted August 30, 2011 Author Posted August 30, 2011 Oh, thanks. I sort of did the dialog in one pass. I'll fix that next time I have the editor open. Finally got Oblivion set up again. Sort of lost my installation a while back (but not progress on LoversBitch). Hopefully I'll be getting to work soon, even though I've got class again.
Ragged Robin Posted August 30, 2011 Posted August 30, 2011 Oh' date=' thanks. I sort of did the dialog in one pass. I'll fix that next time I have the editor open. Finally got Oblivion set up again. Sort of lost my installation a while back (but not progress on LoversBitch). Hopefully I'll be getting to work soon, even though I've got class again. [/quote'] That's good news Chase. I was aware that it was going to take you a while, but I also knew that you'd be back on the project as soon as you could. I'm certain the next update will be a pleasure to play. Good health and fortune to you.
KindMan Posted September 1, 2011 Posted September 1, 2011 Puppy nifs on Shy: http://shy.jsphr.net/upload/img/ups30193.7z Could be used for future quests or to flesh out the dog house some more.
Tom21 Posted September 1, 2011 Posted September 1, 2011 How About: Maigrets Battle Dogs - Rocky and Spike by Maigrets http://www.tesnexus.com/downloads/file.php?id=40209 and: Maigrets My Dog Rosie by Maigrets http://www.tesnexus.com/downloads/file.php?id=39419 Or for the Boys: Maigrets Pink Pet Sheep by Maigrets http://www.tesnexus.com/downloads/file.php?id=39416
littleman Posted September 1, 2011 Posted September 1, 2011 Yah but, they asked for their stuff to not be used in this type of setting.
rowdythehermit Posted September 2, 2011 Posted September 2, 2011 Caedynn vs her Bloodhound ... 75 mounts - 0 knots. Can anyone beat that?
anonohwulf Posted September 4, 2011 Posted September 4, 2011 player.additem xx021778 (xx = the mods 'formID' value, which is displayed in the tooltip when you mouse over loversbitch in the oblivion mod manager launcher. the number apparently varies depending on the load order. Adds 'ring of knotting', which apparently makes every 'interaction' with canines result in a knotting. Useful tip for anyone else who didn't know, like me until just a min ago... If you see something you want from a mod, but can't seem to get in game legit, and you try to spawn it with the console but it says it's an invalid object... Here's what you do... Take the ID from the construction set, the one that didn't work... Cut out the first 2 numbers, and replace them the same way as in the example above for that ring. I noticed a lot of mods seem to have cool stuff that you can pop into your inventory or spells list, but not unless you know that trick... Should be a damn mention of that in a sticky or something imo. lol.
Eradawn Posted September 6, 2011 Posted September 6, 2011 Maera sirius is in the wolf cave you have tp navigate thrpugh the cave to find her. Have a question about the questline with the party in leyawin , the count havent any new dialogs after an day, is thats the end for first a that point ? Sorry readed 10 sites before didnt find anything of that. and can the other quests beeing improved with their parts i mean does they go any further?. example hellhound quest ( yes done already but still in questlog ) something like these i mean , have 3 quests there in the log.
jojaporms Posted September 6, 2011 Posted September 6, 2011 she's not there, I even killed the statue wolf at the end. And also is there a mirror link for the Creature vs NPC animations posted on the 1st page, the link is broken?
Eradawn Posted September 6, 2011 Posted September 6, 2011 You can find it in the lovers directory list who are all lover mods are listed. should be easier to find if you use it when you open the lovers pk thread there on top 4 threads with important things. one of thesee is the list with all lovers mod in the entire loverslabforum Hoped it helped when not i post a link.
panther Posted September 6, 2011 Posted September 6, 2011 Maera sirius is in the wolf cave you have tp navigate thrpugh the cave to find her. Have a question about the questline with the party in leyawin ' date=' the count havent any new dialogs after an day, is thats the end for first a that point ? Sorry readed 10 sites before didnt find anything of that. and can the other quests beeing improved with their parts i mean does they go any further?. example hellhound quest ( yes done already but still in questlog ) something like these i mean , have 3 quests there in the log. [/quote'] If you miss the quest time just go to the locked door at the far end of the hall up the stairs and use a lock pick to open it. the quest will continue if you speak to the count a couple of times in that room. Had the same problem myself and done this by pure chance. Hope it helps.
Eradawn Posted September 6, 2011 Posted September 6, 2011 Well thank you i will try this . and will be back soon with hopefully suceed.
belgianwiz Posted September 8, 2011 Posted September 8, 2011 any news on when it will be upgraded to v0.6?
Chase Roxand Posted September 8, 2011 Author Posted September 8, 2011 Good news: I'm working on 0.6. Bad news: I forgot all of the little things that I need to do that have been mentioned over the last 20 pages or so. >_>
Guest Posted September 9, 2011 Posted September 9, 2011 Good news: I'm working on 0.6. Bad news: I forgot all of the little things that I need to do that have been mentioned over the last 20 pages or so. >_> That's really great to here chase. If I may, I have few suggestions that I hope you consider for the next update. These are small, not huge quest ideas. 1. Make the breeding kennels bigger. It wouldn't matter to me (and possibly others) if you used the imperial prisons cell or the ayleid ruin room with cells as long as there is an explanation. The animations getting messed up through clipping is a total boner killer if you know what I mean. 2. Respawning wolf cave. I really liked the wolf cave and It's a shame that you only can go through it once. Also, a respawning "Trapped In Oblivion" quest would be great as well. 3. Also, do you get payed for bringing in dog trainers? If not, that would be cool to add. Of course not a substantial amount for each dog bitch but a few gold would be nice. It would make the store feel more like a business. 4. To add onto the business aspect, maybe add customers to the store, potions/other products that could be made through dog sex (custom items from this mod). I hope these aren't too far out there and too far away from what you were originally shooting for for .6/other updates. Even if you don't add or consider these suggestions it is your mod and we would be all happy with whatever you create Chase. Thank you for your time.
HentaiGnome Posted September 9, 2011 Posted September 9, 2011 Good news: I'm working on 0.6. Bad news: I forgot all of the little things that I need to do that have been mentioned over the last 20 pages or so. >_> This is most excellent news! I recently had to reformat my computer due to a hardware upgrade and I've been reluctant to set everything back up given how tedious Oblivion mod installations can be. But your mod update may be a sole reason enough for me to return lol. TL;DR I'm seriously looking forward to the update.
Jexsam Posted September 9, 2011 Posted September 9, 2011 Bigger kennels are very much needed. Haven't encountered any other bugs of note. As for wishes. Some repeatable dog shows in less than savory and/or unexpected locations for petty sums of gold would be awesome. Anvil and Bravil come to mind as great places. Just a little something for those of us who prefer bestial exhibitionism over torture. :3
Chase Roxand Posted September 9, 2011 Author Posted September 9, 2011 That's really great to here chase. If I may' date=' I have few suggestions that I hope you consider for the next update. These are small, not huge quest ideas. 1. Make the breeding kennels bigger. It wouldn't matter to me (and possibly others) if you used the imperial prisons cell or the ayleid ruin room with cells as long as there is an explanation. The animations getting messed up through clipping is a total boner killer if you know what I mean. 2. Respawning wolf cave. I really liked the wolf cave and It's a shame that you only can go through it once. Also, a respawning "Trapped In Oblivion" quest would be great as well. 3. Also, do you get payed for bringing in dog trainers? If not, that would be cool to add. Of course not a substantial amount for each dog bitch but a few gold would be nice. It would make the store feel more like a business. 4. To add onto the business aspect, maybe add customers to the store, potions/other products that could be made through dog sex (custom items from this mod). I hope these aren't too far out there and too far away from what you were originally shooting for for .6/other updates. Even if you don't add or consider these suggestions it is your mod and we would be all happy with whatever you create Chase. Thank you for your time. [/quote'] 1. That's actually a pretty big request for me, since I'm awful at lining up stuff in the editor. It might be easier just to go back to how the kennels worked way back in the first few versions (one open kennel). 2. Considering that the pregnancy quest will involve going back there, I suppose respawning would be a good idea. 3. Yes, you do. However, I set it up so that you have to hang out in the kennels to earn gold. 4. There have been a for a version of this where other people get to be the "bitch". I'll consider it, but I've got plenty of other things to take care of and I'm not sure how much longer I'll work on this after v0.6.
kingofhyrule Posted September 9, 2011 Posted September 9, 2011 Chase if you don't mind I have two questions. 1. I was wondering what we do with the pup's we give birth too? Do we sell them, or can we use them as followers? 2. How long do you stay pregnant before giving birth? I want to ask this because if they follow you around, and you can have them frequently you could breed an army.
RogueMage Posted September 9, 2011 Posted September 9, 2011 Great news! 1. I agree with bigger kennels. 2. Repeatable dog-shows: agree. Gives this secret-forbidden-society-feeling Some kind of competition may be interesting as well. 3. Bug: I often 'parked' the dog in my shop/home to guard it and went adventuring alone. I got the heat and had to go on all fours in the dungeon without my dog present and without the chance to get up and fight my way out. I suggest to check if the dog is in the same cell as the player. 4. Bug: When finishing the dogsex and the dog goes first your get the option to go again but you get the human-positions-menu and then both are standig around stiff. I don't know if this can be prevented but it would be nice to either not get the choice or to choose something for the dog/bitch. (-> extender). 5. My bitch rewarded the canite often in the dungeon. After finishing it often flew into a wall and stuck there/couldn't get out by itself until the next load-door. Maybe an emergency spell or a special check for that would be great. All together the mod runs pretty smooth and is a lot of fun. Cannot await to see how it continous. Thx for the hours of fun this mod gave me.
Chase Roxand Posted September 9, 2011 Author Posted September 9, 2011 Chase if you don't mind I have two questions. 1. I was wondering what we do with the pup's we give birth too? Do we sell them' date=' or can we use them as followers? 2. How long do you stay pregnant before giving birth? I want to ask this because if they follow you around, and you can have them frequently you could breed an army. [/quote'] 1. Not sure what I'll do with the puppies. They won't be followers, though. And they won't grow up. I might leave it up to the player (as in, you get a few options). 2. Like the rest of the mod, it'll be on a real timer, not an in-game timer. I haven't picked an exact time yet, but you'll have to be playing the entire time. No skipping through it all by sleeping. I need to dig up the armors that exist for the pregnant body mesh so you don't have to run around naked the entire time. Great news! 1. I agree with bigger kennels. 2. Repeatable dog-shows: agree. Gives this secret-forbidden-society-feeling Some kind of competition may be interesting as well. 3. Bug: I often 'parked' the dog in my shop/home to guard it and went adventuring alone. I got the heat and had to go on all fours in the dungeon without my dog present and without the chance to get up and fight my way out. I suggest to check if the dog is in the same cell as the player. 4. Bug: When finishing the dogsex and the dog goes first your get the option to go again but you get the human-positions-menu and then both are standig around stiff. I don't know if this can be prevented but it would be nice to either not get the choice or to choose something for the dog/bitch. (-> extender). 5. My bitch rewarded the canite often in the dungeon. After finishing it often flew into a wall and stuck there/couldn't get out by itself until the next load-door. Maybe an emergency spell or a special check for that would be great. All together the mod runs pretty smooth and is a lot of fun. Cannot await to see how it continous. Thx for the hours of fun this mod gave me. 1. They'll probably be different "kennels", then. Like I said, one big one with a few dogs in it. The way it is now is too much trouble. 2. Definitely doing more dog shows. I just need a more dynamic system of doing it, since making the first quest for it took damn near forever. 3. Oh, right, that's one of the things I have to fix. Completely forgot about "In Heat". 4. Human-positions-menu? Not sure what you're talking about. 5. The dog will warp to you if it's too far away. But I might add a warp option to the Bitch Bone. EDIT: So it looks like those puppy meshes from a page or two back aren't rigged with a skeleton. So it looks like the only options for "puppies" are immobile objects or miniature dogs.
GSBmodders Posted September 9, 2011 Posted September 9, 2011 Chase if you don't mind I have two questions. 1. I was wondering what we do with the pup's we give birth too? Do we sell them' date=' or can we use them as followers? 2. How long do you stay pregnant before giving birth? I want to ask this because if they follow you around, and you can have them frequently you could breed an army. [/quote'] 1. Not sure what I'll do with the puppies. They won't be followers, though. And they won't grow up. I might leave it up to the player (as in, you get a few options). 2. Like the rest of the mod, it'll be on a real timer, not an in-game timer. I haven't picked an exact time yet, but you'll have to be playing the entire time. No skipping through it all by sleeping. I need to dig up the armors that exist for the pregnant body mesh so you don't have to run around naked the entire time. Great news! 1. I agree with bigger kennels. 2. Repeatable dog-shows: agree. Gives this secret-forbidden-society-feeling Some kind of competition may be interesting as well. 3. Bug: I often 'parked' the dog in my shop/home to guard it and went adventuring alone. I got the heat and had to go on all fours in the dungeon without my dog present and without the chance to get up and fight my way out. I suggest to check if the dog is in the same cell as the player. 4. Bug: When finishing the dogsex and the dog goes first your get the option to go again but you get the human-positions-menu and then both are standig around stiff. I don't know if this can be prevented but it would be nice to either not get the choice or to choose something for the dog/bitch. (-> extender). 5. My bitch rewarded the canite often in the dungeon. After finishing it often flew into a wall and stuck there/couldn't get out by itself until the next load-door. Maybe an emergency spell or a special check for that would be great. All together the mod runs pretty smooth and is a lot of fun. Cannot await to see how it continous. Thx for the hours of fun this mod gave me. 1. They'll probably be different "kennels"' date=' then. Like I said, one big one with a few dogs in it. The way it is now is too much trouble. 2. Definitely doing more dog shows. I just need a more dynamic system of doing it, since making the first quest for it took damn near forever. 3. Oh, right, that's one of the things I have to fix. Completely forgot about "In Heat". 4. Human-positions-menu? Not sure what you're talking about. 5. The dog will warp to you if it's too far away. But I might add a warp option to the Bitch Bone. EDIT: So it looks like those puppy meshes from a page or two back aren't rigged with a skeleton. So it looks like the only options for "puppies" are immobile objects or miniature dogs. [/quote'] It may be possible to rig those by fallowing the fox turorial in blenders noob to pro. or is it a seperate tutorial i'm thinking of. its been awhile
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