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LoversBitch 0.5b


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Posted

To make clearer what koocamunga said, it just needs to be 10 different dogs, not 10 differend kinds of dog. Each city has at last two roaming dogs, so it's not a big problem (and there are more elsewhere, eg at Weynon).

Posted

There's allso some in "Druid Mod Remade" can turn into a Bear, Deer, bird, Lion, and 3 Wolf forms! "Curse of Hircine" Werewolf forms!!

Posted

There's allso some in "Druid Mod Remade" can turn into a Bear' date=' Deer, bird, Lion, and 3 Wolf forms! "Curse of Hircine" Werewolf forms!!

[/quote']

 

Druid Mod remade just crash my game though.

Even if I start a new game, it ask fi I want to be a druid, then crash.

Posted

Will It Works for me I'v Done did all the Quests and got all the forms, Wolf forms is fast way to around do not need a Horse! And did you get "Druid Mod Remade Patch 1_3"?

 

============

Requirements

============

 

----------------------------------------------

Oblivion script Extender (OBSE) v0018 or later

----------------------------------------------

Druid Mod Remade will not load without it.

Link:

http://obse.silverlock.org/

- And please remember to launch Oblivion with the OBSE Launcher.

Posted

There's allso some in "Druid Mod Remade" can turn into a Bear' date=' Deer, bird, Lion, and 3 Wolf forms! "Curse of Hircine" Werewolf forms!!

[/quote']

 

 

 

Aside the druid mods, Curse of Hircine, and Midas, there's another mod that allows you to turn into a wolf. Its called Lithian's Nature of the Beast and its a vampirism overhaul. I use it and love it and the transformations to a wolf, bat, and mist and real stable.

Posted

Will It Works for me I'v Done did all the Quests and got all the forms' date=' Wolf forms is fast way to around do not need a Horse! And did you get "Druid Mod Remade Patch 1_3"?

 

============

Requirements

============

 

----------------------------------------------

Oblivion script Extender (OBSE) v0018 or later

----------------------------------------------

Druid Mod Remade will not load without it.

Link:

http://obse.silverlock.org/

- And please remember to launch Oblivion with the OBSE Launcher.

[/quote']

 

Well, I'm running the steam version of Oblivion, so OBSE is kind of wonky for me.

 

But I'll try out ver 1.3 in a bit.

Posted

HOOO WHY Did They Make Some Games just for Steam!!! Like Red Faction: Armageddon,

Dungeon Siege 3, Armored Core: Front Mission Evolved, Dragon Age 2, Fallout: New Vagas..Ea..Ea..Ea.. If They Do THAT to "The Elder Scrolls V: Skyrim" May Have to KILL Somebody!!!!!!!

Posted

HOOO WHY Did They Make Some Games just for Steam!!! Like Red Faction: Armageddon' date='

Dungeon Siege 3, Armored Core: Front Mission Evolved, Dragon Age 2, Fallout: New Vagas..Ea..Ea..Ea.. If They Do THAT to "The Elder Scrolls V: Skyrim" May Have to KILL Somebody!!!!!!!

[/quote']

 

Well, Steam is great for games that doesn't use alot of modding.

 

I bought Oblivion when it first came out, even got one of those metal coin, but lost that copy when I traveled abroad, the country I'm in, to import an US copy of Oblivion, cost 2.5 time it's normal cost, so Steam was an option to me.

 

For Skyrim, I might just buy it from Amazon and have it shipped abroad.

Posted

I'm playing the Steam Oblivion GotY Edition and I'm running about 250 Mods ... not any more problems than with my Oblivion DVD copy (German, so I bought the Steam Edition to be able to play in English with all the English mods).

Posted

Steam version may have been a problem months (if not years) ago in the past, but with the latest OBSE it should rarely be an issue as to which version you got (Steam or retail). Any problems you encounter regarding Oblivion will most likely be applicable to both versions at the same time, and happens due to an error with the mod itself or a conflict with other mods, assuming that you followed the installation steps properly. While I personally don't own a retail copy of Oblivion on the PC, I can guarantee that just about any mod out there works properly on the Steam version. And I've tried quite a lot of mods, too.

 

Back on topic, I do have to thank the posters that helped me with my quest problem. I was finally able to proceed with it but now I think I've reached the end of the quest. Putting everything into perspective, I didn't realize how short this quest was. I didn't even get to encounter the other unique dogs, like Tundra Wolf and Hellhound. I look forward to a future update from the mod developer. :)

Posted

I'v got:

 

The Elder Scrolls: Arena

The Elder Scrolls I: Redguard

The Elder Scrolls II: Daggerfall

The Elder Scrolls III: Morrowind Game of the Year Edition

The Elder Scrolls III: Morrowind Tribunal

The Elder Scrolls III: Morrowind Bloodmoon

The Elder Scrolls IV: Oblivion Game of the Year Edition

The Elder Scrolls IV: Oblivion Shivering Isles

 

And Whating for The Elder Scrolls V: Skyrim....

Posted

I'v got:

 

The Elder Scrolls: Arena

The Elder Scrolls I: Redguard

The Elder Scrolls II: Daggerfall

The Elder Scrolls III: Morrowind Game of the Year Edition

The Elder Scrolls III: Morrowind Tribunal

The Elder Scrolls III: Morrowind Bloodmoon

The Elder Scrolls IV: Oblivion Game of the Year Edition

The Elder Scrolls IV: Oblivion Shivering Isles

 

And Whating for The Elder Scrolls V: Skyrim....

 

What? No Battlespire? You are hereby condemned to exile!

Posted

chase Will you ever release the next version?:huh: Its been too long ' date='even my dog will said that.

[/quote']

 

Good news everyone, I actually, finally, noticed the report button! (Usually on the left side...I'm really not blind...stop judging me)

Posted

@HentaiGnome "I didn't even get to encounter the other unique dogs, like Tundra Wolf and Hellhound. I look forward to a future update from the mod developer." You dont say where the quest ended for you, Im assuming you got the message from the count of Leyawin? You can get the hellhound, try looking near Kvatch. I did find the Stone dog (I had to cheat) but its not been activated yet, perhaps in the next update.

Posted

There is a Stone Wolf in the Arcane University, i saw him even in the Talos Plaza one time, but even if he knotted on me few times, i never got a bone, so his AI routines seems not implemented yet.

 

Even if the autor mentioned that there is a slightly chance to encounter Horny, Tundra and some other special wolfes in the wilderness, i have still not found them :(

I can get all the special canines using the console, but whitout AI nor command bones, they are pretty useless.

I will try to use MAD companions spell on the "not yet implemented AI" wolfes, it's worth a try at least :)

 

In my personal "wish" list for future updates:

 

Make it possible for the PC to enter in the cities whitout losing her wild companion. I know he is not supposed to be tamed and/or put in a kennel, but losing him is very sad (and frustrating).

He should have an option to be "freed", so my girl can say goodbye to him on her free will.

 

An "expansion" pack whit feline companions!! :D

Tigers, leopards, black panthers, all in another shop whit another seller, not necessarily whit another quest (it would be too much awesome), same animations as in the last animation pack for canines adapted to felines (it shouldn't be too hard to do).

Posted

I had the stone wolf as wa wild companion (took a looong time), so it's "finished" in that regard, but you cannot get it permanently in the kennel as you can the hellhound (at least I haven't found an obvious way for that). I never saw one of the other special dogs.

 

I second the feline idea =) The dibella temple mod has nice ones, unfortunately they have a special skeleton, so they don't work with lovers :/

 

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