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LoversBitch 0.5b


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Posted

I have a similar problem and I finally figured out it has something to do with the Trapped in Oblivion quest. After completing it I can´t load the game without causing a crash of the game but earlier saves work fine.

Posted

I have a similar problem and I finally figured out it has something to do with the Trapped in Oblivion quest. After completing it I can´t load the game without causing a crash of the game but earlier saves work fine.

 

Yup! Same here. I thought it might be that LoversBitch doesn't play nice with LoversWithPKRev90 in some way. It was created when Rev 89 was the current version and ran perfectly under that. I didn't comment, as I assumed that when Chase posts 0.6 will be Rev 90 friendly.

Posted

I have a similar problem and I finally figured out it has something to do with the Trapped in Oblivion quest. After completing it I can´t load the game without causing a crash of the game but earlier saves work fine.

 

Yup! Same here. I thought it might be that LoversBitch doesn't play nice with LoversWithPKRev90 in some way. It was created when Rev 89 was the current version and ran perfectly under that. I didn't comment' date=' as I assumed that when Chase posts 0.6 will be Rev 90 friendly.

[/quote']

 

the strange thing is that I run it with rev 89...i was to lazy to update the game yet..maybe I should do it

Posted

Hi,

 

I have a quick question. I have spent to just with it to translate LoversBitch into German, so far everything also functions very well, up to the fact that the Dogs never Knot. Also not if they actually, would always have to do, because of

"set xloversbitchquest.alwaysknot to 1".

 

What this can lie with, where I have translated, nevertheless, into the Scripts only messege texts between those "translated here".

 

And all together the complete translation by hand was made.

 

P.S Excuse for my bad English I can read and understand quite well it, but to write / say something, I need translator. here I used this:

 

http://www.online-translator.com/Default.aspx/Text

 

Posted

You probably don't have Lovers with PK.esp as a master on your version of LoversBitch.esp.

 

Also, about the rev90 thing. I could have sworn that I'm running rev90 and am not having issues.

Posted

this mod is so much fun thanx alot for sharing chase! can u plz tell me when will we see the next release? how long it will take? since i cant wait im sure others are same

Posted

You probably don't have Lovers with PK.esp as a master on your version of LoversBitch.esp.

 

Also' date=' about the rev90 thing. I could have sworn that I'm running rev90 and am not having issues.

[/quote']

 

Chase, It was an assumption on my part that any problems I was getting were related to my moving over to 90 from 89. I dld and ran 0.5b before 90 was fully translated and available which ran fine. If, as you say, you were running 90 at the time, I must be mistaken and apologise. I shall look further afield for a culprit.

My apologies.

Posted

So does LoversBitch work with rev91 or not? I've been holding off from installing my favorite mod cause I thought it didnt work with newer loversPK.

Posted

Also, not to be a pest, but would it be possible to have a way to name them something other than "Character's [insert Breed Here]"? I know we can use setactorfullname, but it still attaches the owner's name at the front.

 

Love this mod though. You do good work.

Posted

I've now got the mod to work, but for some reason the animations don't. I've just been "training" in the celler but all that happens is my character is stripped, she remains standing and the dog just sits there calmly watching as the PC moans in extasy and eventually the animation jumps to her at a 45 degree angle (dog still sitting) and then to about 70 degrees (dog still sitting). Eventually I'm covered with cum but there was no animations :(

 

Anyone know how to fix this problem?

 

I'm sorry if this has been asked before but I don't really want to search through 125 pages...

Posted

Hi all. I registered two days ago to get access to a lot of fine mods and I must say that this one here is the one that's been the most fun. After I found out what I was doing wrong and managed to get it to do what it is supposed to do, that is.

I still get a coupla problems (crashes when exiting locales or dogs "pumping" in the air) but still a bit thank you to Chase Roxand and all those who helped bettering the mod.

 

Well, off to Raena, now.

Posted

I've now got the mod to work' date=' but for some reason the animations don't. I've just been "training" in the celler but all that happens is my character is stripped, she remains standing and the dog just sits there calmly watching as the PC moans in extasy and eventually the animation jumps to her at a 45 degree angle (dog still sitting) and then to about 70 degrees (dog still sitting). Eventually I'm covered with cum but there was no animations :(

 

Anyone know how to fix this problem?

 

I'm sorry if this has been asked before but I don't really want to search through 125 pages...

[/quote']

 

I'm not sure if you got all of the requirements met, the creator of the mod as stated this:

 

Requirements:



Oblivion.esm (Shivering Isles version)

Lovers with PK.esm

LoversCreature.esm

Lovers with PK.esp

OBSE v0020

 

(Download LoversCreatures here and the Lovers Creatures Anim Project here)

 

*** Make sure that LoversBitch is loaded anywhere after "Lovers with PK.esp" ***

*** If you use a Bashed Patch' date=' place this after your Bashed Patch ***

*** You MUST have Shivering Isles for this to work ***[/b']

 

I strongly suggest that you also download the extra Creature vs NPC animations found here. If not, the only dog/wolf animation you'll have is the dull default one.

 

If you got all of that and still can't get the animations to work, then it's most likely a mod conflict with something else, or wrong load order.

 

Hi all. I registered two days ago to get access to a lot of fine mods and I must say that this one here is the one that's been the most fun. After I found out what I was doing wrong and managed to get it to do what it is supposed to do' date=' that is.

I still get a coupla problems (crashes when exiting locales or dogs "pumping" in the air) but still a bit thank you to Chase Roxand and all those who helped bettering the mod.

 

Well, off to Raena, now.

[/quote']

 

Not sure about the crashes when exiting, but I have noticed the dogs humping in the air also. But for me that only happens if I try to train with the dogs on the left-side cells. The ones on the right seem to be okay.

Posted

I, too, want to thank Chase for an awesome mod. Way, way better than I expected, and I'm looking forward to .60.

 

After reading through a number of pages, I'm not going to go back and quote other folks, but here are some thoughts.

 

-Someone posted "Can we have our dog rape our companions [to burn off lust, and for the lulz]. He mentioned giving them some sort of token. I think that's a great idea, especially as they're you're companions, i.e. part of the pack. The Alpha is going to think all these bitches are his Betas, you just might be the Alpha Bitch.

 

-I as well would be grateful if someone with designer skills were to get Chase some larger cells.

 

-I think a more expansive version of the "hey, you want to go bang some dogs?" NPC thing would be awesome. Maybe you have to pay some folks, maybe you have to get some others some Skooma. Some would come along for the sheer perverse joy.

Posted

-I think a more expansive version of the "hey' date=' you want to go bang some dogs?"[/b'] NPC thing would be awesome. Maybe you have to pay some folks, maybe you have to get some others some Skooma. Some would come along for the sheer perverse joy.

 

....reading that gave me a slight chubby....idk why. Listen to this man Chase, we need "Hey, you want to go bang some dogs" DLC for 0.6

Posted

in xLoversBitchQuestScript

;Check Lust Levels
.......
		set lustNext to (GetRandomPercent * .35) + 5  ; change .35 or 5 to something greater or
		set dogsLust to dogsLust + (GetRandomPercent * 0.025) ; change 0.025 to something smaller
.......

If i'm right' date=' this will lower canine lust gain.

[/quote']

 

I tried to do this, as it can get tedious, especially when running other mods that make you bang stuff as well, but I'm getting an error when trying to save the script in TES Construction Set: "'Script xLoversBitchQuestScript', line 7 Script command "string_var" not found".

 

Am I doing something wrong?

 

Also expansion of the quest ideas:

 

1) Punishing the dog abuser. So there's some woman who treats her dog like shit. Therefore, the only moral thing to do is to kidnap her, dose her with pheremones, and throw her and her dog in the kennels until she realizes that she's really just a bitch.

 

2) Recruiting a more full-time assistant for Rena (i.e. a set NPC, not a random). Give her a more robust AI, including having a training cell for her for some time periods, but also puttering around and handling other items. Your quests could include recruiting her, introducing her to the concept, and training her yourself.

Posted

in xLoversBitchQuestScript

;Check Lust Levels
.......
		set lustNext to (GetRandomPercent * .35) + 5  ; change .35 or 5 to something greater or
		set dogsLust to dogsLust + (GetRandomPercent * 0.025) ; change 0.025 to something smaller
.......

If i'm right' date=' this will lower canine lust gain.

[/quote']

 

I tried to do this, as it can get tedious, especially when running other mods that make you bang stuff as well, but I'm getting an error when trying to save the script in TES Construction Set: "'Script xLoversBitchQuestScript', line 7 Script command "string_var" not found".

 

Am I doing something wrong?

 

 

 

Are you running the CS through obse_loader.exe with the -editor switch? I think you'll need to have a pretty recent version of OBSE installed, too.

Posted

in xLoversBitchQuestScript

;Check Lust Levels
.......
		set lustNext to (GetRandomPercent * .35) + 5  ; change .35 or 5 to something greater or
		set dogsLust to dogsLust + (GetRandomPercent * 0.025) ; change 0.025 to something smaller
.......

If i'm right' date=' this will lower canine lust gain.

[/quote']

 

I tried to do this, as it can get tedious, especially when running other mods that make you bang stuff as well, but I'm getting an error when trying to save the script in TES Construction Set: "'Script xLoversBitchQuestScript', line 7 Script command "string_var" not found".

 

Am I doing something wrong?

 

 

 

Are you running the CS through obse_loader.exe with the -editor switch? I think you'll need to have a pretty recent version of OBSE installed, too.

 

No, I'm not. I'm not sure how I would do that, but I'll do a search and give it a whirl. I've got the Steam version, which might complicate it with OBSE, natch.

 

[edit]

 

Yeah, if I do that, I get an error. There are instructions included for running oblivion with steam and OBSE, but nothing about the construction set.

 

[reedit]

 

Ok, it looks like I may have solved it. If I run Oblivion, so therefore am signed in to Steam, I can do the -editor trick. Yup, thanks for the tip, got me started in teh right direction.

Posted

 

 

Are you running the CS through obse_loader.exe with the -editor switch? I think you'll need to have a pretty recent version of OBSE installed' date=' too.

[/quote']

 

No, I'm not. I'm not sure how I would do that, but I'll do a search and give it a whirl. I've got the Steam version, which might complicate it with OBSE, natch.

 

[edit]

 

Yeah, if I do that, I get an error. There are instructions included for running oblivion with steam and OBSE, but nothing about the construction set.

 

Oh boy. Well, I don't know how much this is going to help. The traditional way to run the CS with the switch is:

 

  • Make a shortcut to obse_loader.exe (right-click and drag, then release and hit "create shortcut here" is one way)
  • Edit the properties of the shortcut (right-click and hit properties) and add -editor at the very end of the Target line.
  • Then, just run that shortcut to get the editor open.

 

I have honestly no idea what's different with the Steam version of Oblivion, but I imagine there's a way to make that work.

Posted

 

 

Are you running the CS through obse_loader.exe with the -editor switch? I think you'll need to have a pretty recent version of OBSE installed' date=' too.

[/quote']

 

No, I'm not. I'm not sure how I would do that, but I'll do a search and give it a whirl. I've got the Steam version, which might complicate it with OBSE, natch.

 

[edit]

 

Yeah, if I do that, I get an error. There are instructions included for running oblivion with steam and OBSE, but nothing about the construction set.

 

Oh boy. Well, I don't know how much this is going to help. The traditional way to run the CS with the switch is:

 

  • Make a shortcut to obse_loader.exe (right-click and drag, then release and hit "create shortcut here" is one way)
  • Edit the properties of the shortcut (right-click and hit properties) and add -editor at the very end of the Target line.
  • Then, just run that shortcut to get the editor open.

 

I have honestly no idea what's different with the Steam version of Oblivion, but I imagine there's a way to make that work.

 

No worries, got it figured out, and you set me on the path. I have to run Oblivion (so I'm logged in to Steam), and then I can start it with -editor.

Posted

I have a small issue with the external download link. I keep getting the 509 error since yesterday with no chance of downloading the file :(. Already tried both in the afternoon and in early hours.

Posted

Can't download :(

The dropbox page says:

 

Error (509)

This account's public links are generating too much traffic and have been temporarily disabled!

 

Could someone upload it to mediafire/megaupload or some other upload service?

Posted

WOW! i found this just a few days ago and it has taken over my oblivion life..LOL

Awesome wonderful! thank you so much for this.

 

I have played OB since it came out and could only find the posses one, it was like christmas in Oct..hehe

 

Ruff!

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