nyaalich Posted June 6, 2014 Posted June 6, 2014 If it wasn't clear, I wasn't talking about having FOMM open while the GECK is open. Irrelevant anyway as that I should be zipping my esps for the very reason that jaam mentioned.
prideslayer Posted June 6, 2014 Author Posted June 6, 2014 that's my (second I think) merge request . Ok.. I saw two and then one got pulled or disappeared or something I thought? I'll look again as soon as I am able. If it wasn't clear, I wasn't talking about having FOMM open while the GECK is open. Irrelevant anyway as that I should be zipping my esps for the very reason that jaam mentioned. I know. Jaam was, that's why I quoted him and not you.
RitualClarity Posted June 6, 2014 Posted June 6, 2014 I expected the two of you to back and forth another message or two, not burn through an entire page. Yes, entirely my fault for opening that door, an error I'm correcting.
nyaalich Posted June 7, 2014 Posted June 7, 2014 If it wasn't clear, I wasn't talking about having FOMM open while the GECK is open. Irrelevant anyway as that I should be zipping my esps for the very reason that jaam mentioned. I know. Jaam was, that's why I quoted him and not you. As that miscommunication has been plaguing my week left and right, I just wanted to point out that it was not one of my (getting less frequent) fuck-ups. I expected the two of you to back and forth another message or two, not burn through an entire page. Yes, entirely my fault for opening that door, an error I'm correcting. There was a door? I just remember ritual complimenting the wrong mod/program in the wrong thread.
Halstrom Posted June 7, 2014 Posted June 7, 2014 If it wasn't clear, I wasn't talking about having FOMM open while the GECK is open. Irrelevant anyway as that I should be zipping my esps for the very reason that jaam mentioned.Yeah besides all the energy it saves transmitting an extra 34kb larger file saving a bunch of tree's or coal resources Yeah dating is the reason I do it, it also means people are forced to keep backups on their PC if they want to roll back. It makes my backups easy to find too and prevents me accidently overwriting backup files.
RitualClarity Posted June 8, 2014 Posted June 8, 2014 FOMM> GECK dating? I don't understand that and how it keeps backups etc.
Halstrom Posted June 8, 2014 Posted June 8, 2014 Well I was referring to the naming for the zip packaging of the file
nyaalich Posted June 8, 2014 Posted June 8, 2014 GECK does make backups (NV does anyway), but talking about how you'll know what version of something you have installed since not all mod authors have clearly defined build numbers. For example, if i actually zipped the Bangatron! with the date, you could just compare the name/date in FOMM's Package Manager to the last updated date in the thread title instead of wondering which version you have without having an answer. Some people are more diligent about moving and deleting things than I am.
RitualClarity Posted June 8, 2014 Posted June 8, 2014 Thanks I thought it was some sort of secret handshake or trick that I was unaware of between GECK and FOMM.
nyaalich Posted June 8, 2014 Posted June 8, 2014 No. You're the only one with the classified secrets.
Alugrad Posted June 8, 2014 Posted June 8, 2014 Is this a standalone download or do I need to download Fallout Mod Manager off of Nexus then download this? If it isn't do I just download this or is there some hoops I have to jump through? I apprciate any help I'm pretty new to modding my games.
RitualClarity Posted June 8, 2014 Posted June 8, 2014 Is this a standalone download or do I need to download Fallout Mod Manager off of Nexus then download this? If it isn't do I just download this or is there some hoops I have to jump through? I apprciate any help I'm pretty new to modding my games. No you should only need this/these From the OP. Requirements - Windows w/ .Net 3.5 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract to an empty directory and run! Screenshots After starting the program from FOMM.exe it will prompt you for whatever you need to set it up .. Then start installing the mods. If you are unsure of the installation or other features there are some links in my sig that can help give more clarifications. Happy modding.
DeadSomething Posted June 9, 2014 Posted June 9, 2014 the latest version works just fine for me on fo3.
niveuseverto Posted June 10, 2014 Posted June 10, 2014 Is this a standalone download or do I need to download Fallout Mod Manager off of Nexus then download this? If it isn't do I just download this or is there some hoops I have to jump through? I apprciate any help I'm pretty new to modding my games. No you should only need this/these From the OP. Requirements - Windows w/ .Net 3.5 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract to an empty directory and run! Screenshots After starting the program from FOMM.exe it will prompt you for whatever you need to set it up .. Then start installing the mods. If you are unsure of the installation or other features there are some links in my sig that can help give more clarifications. Happy modding. .net framework v4+
RitualClarity Posted June 10, 2014 Posted June 10, 2014 Is this a standalone download or do I need to download Fallout Mod Manager off of Nexus then download this? If it isn't do I just download this or is there some hoops I have to jump through? I apprciate any help I'm pretty new to modding my games. No you should only need this/these From the OP. Requirements- Windows w/ .Net 3.5 Runtime- Fallout 3 and/or Fallout New VegasInstallation- Extract to an empty directory and run!Screenshots After starting the program from FOMM.exe it will prompt you for whatever you need to set it up .. Then start installing the mods. If you are unsure of the installation or other features there are some links in my sig that can help give more clarifications. Happy modding. .net framework v4+ just copying from the op
prideslayer Posted June 10, 2014 Author Posted June 10, 2014 It was in the update log/spoiler, but not in the main requirement list -- that still said 3.5 until I updated it.
RitualClarity Posted June 10, 2014 Posted June 10, 2014 Ah yes.. the pretty yellow text on the top. I just grabbed the section that stated "requirements" .. didn't think to look above. Anyway. Yea for the update Currently using the 1.14.10.8 version.
Kaitol Posted June 10, 2014 Posted June 10, 2014 With the newest version after I select a game, its just closes and nothing happens. Previous version worked fine. Kinda sucks because I was just in the middle of re-installing New Vegas and that's kinda out the window with this not working. And yes, I have net framework 4.
RitualClarity Posted June 10, 2014 Posted June 10, 2014 Did you start FNV at least once normally? Allow it to set up itself before installing or attempting to install mods? Not that it is the solution but it is a good practice that I started doing and has good results. Also make sure you have .net 4+ I don't believe net4+ comes with Windows 7 or before. (without an updated.)
Kaitol Posted June 11, 2014 Posted June 11, 2014 I have windows 8, And have tried installing .net framework 4 several times, and each time it tells me I already have the latest version, and I ran New Vegas after installing it. The old version mod manager did run a few times while installing NVSE and the extender, but the next time I tried to open it, it said it needed to update itself, but than crashed every time, So I went here, downloaded the latest version, and it promptly refuses to run after selecting a game.
RitualClarity Posted June 11, 2014 Posted June 11, 2014 Windows 8 has net 4.5 already installed. http://msdn.microsoft.com/en-us/library/windows/desktop/hh848079%28v=vs.85%29.aspx. You should be good there. Don't know what your problem with getting FOMM running could be.
Kaitol Posted June 12, 2014 Posted June 12, 2014 Well I managed to get past it not doing anything by changing the fomm.exe.config line "NetFx40_LegacySecurityPolicy enabled" from true to false, now however it gives a popup that says its trying to update some of its files, and crashes. At least this time it gives a dump file though. Thursday, June 12, 2014 - 12:23:22 PM Fomm 0.14.10.8 OS version: Microsoft Windows NT 6.2.9200.0 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at Fomm.BackgroundWorkerProgressDialog.System.IDisposable.Dispose() at Fomm.InstallLogUpgraders.Upgrader.PerformUpgrade() at Fomm.InstallLogUpgraders.InstallLogUpgrader.UpgradeInstallLog() at Fomm.Program.Main(String[] args)
prideslayer Posted June 12, 2014 Author Posted June 12, 2014 FOMM won't work with that edit in place. From the error it looks like just what it says; The InstallLog.xml is corrupt. Either it's actually corrupt, or a newer NMM version that screws it up even worse than what FOMM can repair has been used.
nyaalich Posted June 12, 2014 Posted June 12, 2014 I imagine FOMM standing up, shaking its head, and just walking away.
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