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SexoutNG - 2.6.81 - 11-Oct-2013


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Posted

Is Super Mutant animation 1415 bugged? Its in another folder from the rest of the animations and wont play in geck. My Sexout is outdated though so maybe its been fixed since. Wondering if maybe I should re-submit the animation pairs.

Posted

 

:blink: You can make a FOMOD script check for an update here? :blink:

"fomod scripts" are just C# scripts. They can do anything any C# program or script can do. Unless the interpreter has some network access restrictions, it should be possible.

 

:cool:

Posted

Is Super Mutant animation 1415 bugged? Its in another folder from the rest of the animations and wont play in geck. My Sexout is outdated though so maybe its been fixed since. Wondering if maybe I should re-submit the animation pairs.

 

Yea it is beck11 :D

 

Yea I am not sure of the animation number but one animation the Toon is twisted completely around and through the SM. That animation is where she would be held straddling the SM waist with his hands on her hips and her leaning backwards. It happened sometime in the recent Sexout versions. The older versions I used If memory serves me correctly worked correctly. I just spend a couple of days downloading all fresh and current mods I am using and it still does that (as of the previous version of Sexout haven't tested this one yet as it is rare for SM sex in my game) 

 

Is there a way in game to see the animation number when one "bugs out" repetitively? At least then I can give a better info.  :blush: 

Posted

Is Super Mutant animation 1415 bugged? Its in another folder from the rest of the animations and wont play in geck. My Sexout is outdated though so maybe its been fixed since. Wondering if maybe I should re-submit the animation pairs.

Yeah I think that's the one that's spun around or something like ritual said. I'll have to check them out again to be sure, but it hasn't been fixed/updated since it was found.

Posted

I thought it was something wrong with my old install and things being out of date for me. I haven't had the chance to test it out yet with the shinny new Sexout download yet.

 

On a separate note I think I figured out how to tell which animation is running. If hit the command during the act it shows an animation. This is what is needed to help point out any specific animations that might be having an issue correct? Forgive me I am sure most people on this thread already know how to do this.

Posted

I thought it was something wrong with my old install and things being out of date for me. I haven't had the chance to test it out yet with the shinny new Sexout download yet.

 

On a separate note I think I figured out how to tell which animation is running. If hit the command during the act it shows an animation. This is what is needed to help point out any specific animations that might be having an issue correct? Forgive me I am sure most people on this thread already know how to do this.

During the animation, open the console and click one of the actors involved. In their inventory (type 'inv') there will be some SexoutNGAnimCounter items. However many of those tokens they have indicates the animation playing. If there are 200, then anim #200 is playing.

Posted

Is the sexout position script still in use? I recall some new positioning system being implemented last time I was active so maybe its been made redundant now. I've been forced to use it from now on out due to bugs and also its much faster then having to go back and redo animation in blender.

Posted

There is an external positioning mod that astymma made, however every user needs to run it and make the adjustments themselves as there's no easy way right now to share the positioning data.

 

It might be possible to fix it in nifskope instead, unless the animation was baked, in which case that's extremely tedious. Fixing it in blender is (usually) just a matter of ensuring that the export of each .kf does not translate or rotate the skeletons -- at least I think this was all that was required.

 

There is an ability to set default corrections to an animation. This requires someone to do the testing with the offset vars and then send me a 'report' on what the values are so I can include them in the next core release. I prefer to not use this method though since it requires a new sexout release, and increases the size of the positioning script which is already near the size limit imposed by the engine. The more often I do that, the more likely it is that future animations will require it as well, since whatever the "problem" is in the blend file or kf export isn't being addressed. I'm loathe to use it if the animators/blend files are available to fix the problem "the right way", it was created to adjust old (pre-NG) animations imported from sexus, AP, etc.

 

I will quickly run into the script size limit and have find a clean way to split it apart without breaking things or adding more positioning delays if I start adding more corrections.

Posted

Thanks for the update! Appreciate all the work you guys have done to SexoutNG and all its plugins.

I just hope I don't screw up the update and overwrite the wrong meshes and textures. 

 

 

 

 

 

 

 

 

Posted

I am honestly lost. I haven't played since summer and with this updates I dunno what is outdated and what isn't. With this latest update should I deactivate Slavery.esm, legion.esm and things like kings.esp?

Posted

Slavery.esm, Legion.esm and Kings.esp are not apart of Sexout NG. 
 

 

You need to update both SexoutNG and Tryouts for the plugins you mentioned. 

 

 

 

 

Posted

I am honestly lost. I haven't played since summer and with this updates I dunno what is outdated and what isn't. With this latest update should I deactivate Slavery.esm, legion.esm and things like kings.esp?

I would remove Sexout  and Tryouts and all mods that related to them. Also SSR can be disabled and removed if you replace / upgrade those mods that require SSR. SSR isn't going to be supported any more.

 

That being said, first read the changes done in Tryouts. There are sections that are being reworked and repaired. If you like access to these parts of the game perhaps you might want to wait until they have been finished to update for Tryouts. You also might find some nice new tasty additions to parts of Tryouts that you will decide you just have to play. :D

 

I don't believe upgrading Sexout should be an issue for the older Tryouts if you decide to stick with it while your favorite part or section is worked on.

Posted

Slavery.esm, Legion.esm and Kings.esp are not apart of Sexout NG.

SexoutSlavery IS now a part of Sexout. It's been moved to sexout and out of Tryouts since more mods than just Tryouts use it. The Slavery ESM has been removed from the official thread for that mod.

Posted

For some reason with the latest version I don't have the medical scanner somehow... Also no pregnancies happen regardless of been fertile and have sperms on me.

Everything was working with the older version though.

 

Using the latest SCR (20131001.1) & Pregnancy (20131003.1)

Posted

For some reason with the latest version I don't have the medical scanner somehow... Also no pregnancies happen regardless of been fertile and have sperms on me.

Everything was working with the older version though.

 

Using the latest SCR (20131001.1) & Pregnancy (20131003.1)

I'd say it's nothing to do with SexoutNG itself, it's working fine for me with latest SCR & Pregnancy, try a process of elimination. Medical scanner is part of Drugging & Pregnancy.

Posted

For some reason with the latest version I don't have the medical scanner somehow... Also no pregnancies happen regardless of been fertile and have sperms on me.

Everything was working with the older version though.

 

Using the latest SCR (20131001.1) & Pregnancy (20131003.1)

 

 

 

For some reason with the latest version I don't have the medical scanner somehow... Also no pregnancies happen regardless of been fertile and have sperms on me.

Everything was working with the older version though.

 

Using the latest SCR (20131001.1) & Pregnancy (20131003.1)

I'd say it's nothing to do with SexoutNG itself, it's working fine for me with latest SCR & Pregnancy, try a process of elimination. Medical scanner is part of Drugging & Pregnancy.

 

I have had some issues with the medical scanner in the past  as well. I haven't really tried it recently with the newest version of the SCR /Preg yet. Perhaps after I finish some projects I have that I am working on.. ;)  I will check and see if this still happens with me as well. It might very well be some mod is gone and hijacked the scanner... :ph34r:

Posted

Scanner is fully into Drugging now.  It wont show up unless its loaded.  I noticed the same thing til i had a hunch and read the Drugging Post, and it mentions the scanner is there.

Posted

Scanner is fully into Drugging now.  It wont show up unless its loaded.  I noticed the same thing til i had a hunch and read the Drugging Post, and it mentions the scanner is there.

The Medical Scanner is still an item in SCR but it's activated by drugging which contains the med scanners drugging code, it's supposed to be activated by Pregnancy too, but now I think about it, I forgot to do that bit of code in Pregnancy.

Posted

That was an old OP and the Site has made many upgrades and changes since then.

 

That might be so, but since it is a stickied post it is worth editing with a fixed link

Posted

I've run into a problem were if I set sexout.bEnableKOCons = 0 and sexout.bDoKOCons = 0 the sex animations will hang.  I think I fixed it by changing the playidles in  script SexoutNGEffectBaseScriptF from SexoutReset to SexoutNGReset.

 

 

Posted

 

That was an old OP and the Site has made many upgrades and changes since then.

 

That might be so, but since it is a stickied post it is worth editing with a fixed link

 

Yes you are right. Just it might take some time for Prideslayer to fix the link. That is if the link is even recoverable. Hopefully it can be obtained even if copied to a newer page. Recently there were a lot of maintenance going on and many pages archived etc.

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