preserotri Posted May 16, 2022 Posted May 16, 2022 i have a suspicion that the spid effect is only applied to the first defined male actor in a scene. meaning in multi actor SL scenes only the first gets schlongified, while the others still have underwear.
aragonit Posted June 5, 2022 Posted June 5, 2022 Instead of using Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | F to distribute the schlong also to females (I use SOS for pubic hair for females), it would be easier to change the original Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | M to Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | NONE So both genders get covered. 2
aragonit Posted June 8, 2022 Posted June 8, 2022 I couldn't get it to work in a normal new game, so I started with this mod unchecked, did all the initial MCM configurations, saved, quit, then added this mod for the next run. All Schlongs are there and distribution is probably according to my settings. I don't know how to check if the cloak is off, but I went to a far off place with coc and every guy had a schlong, which shouldn't be possible if the SPID file didn't work. 1
ivan565 Posted July 8, 2022 Posted July 8, 2022 How do you install this patch? does it need to overwrite anything? thanks in advance.
belegost Posted July 10, 2022 Posted July 10, 2022 (edited) I was kinda hesitant in writing this for a long time, but I've seen enough circumstantial evidence on this forum by people mentioning this, that it probably might be a wider problem affecting other people not just me. Namely, certain NPC and NPC factions do not get schlongs ditributed properly. The main culprits are bandits and thalmor. On a new game, whenever I encounter bandits for the first time, they do not have have schlongs when stripped (they are either wearing pants or having a hole in the spot). Opening MCM shows they should have one - as the schlong is listed, but I need to disable then enable the schlong on that actor for it to appear. Usually its enough to do it once per actor type, but if the higher level version of the bandit appears, say a marauder, they need to be assigned schlong manually again for it to appear. Interesting to note it that this problems is tied mostly to non-orc bandits - nord, khajiit, etc. Orc bandits seem to all have their schlongs distributed and appearing correctly. The problem is also present with certain thalmor - Ancano in the College and Ondolemar in Understone Keep also have no schlongs initially and that happens every single new game, sporting a nice hole instead, though according to MCM they should have one. They also often are naked for some reason, requiring disable/enable for the clothes to appear, though I am not sure if that is tied to SoS Uncloaked or not. Sometimes male thalmor encountered in the wilderness also have this issue, but not all of them. And yes, I am certain I have SoS and SPID installed correctly, I actually had been encountering this issue ever since I switched to Uncloked version in September last year, across various mod profiles and with different load orders. It doesn't really break anything but I still need to go to MCM every time I see this on a new playthrough. For the record, I am still using Skyrim SE 1.5.97, SoS SE and SPID SE, not AE. Edited July 10, 2022 by belegost 2
GhostRidr Posted August 20, 2022 Posted August 20, 2022 Does this work with AE? I installed this abd it seems to ve working (npcs all getting schlongs) but I seem to have developed some random crashes now. 1
cbeyond8027 Posted November 4, 2022 Posted November 4, 2022 I got this to work so to start I appreciate chuck making this, but I did find some issues I needed to fix before Igot it to work. I’m posting this in case it helps anyone else. When I opened the esp up in xedit I saw a lot of error warnings and also noticed that the spell reference in the SPID distro file has the wrong formID for SOS. I tried reinstalling, redownloading, ect to make sure this issue wasn’t on my end but I got the same results. It only took of few minutes to correct the errors in xedit (the correct values are pretty obvious i.e. if you see an error for the config section you want to click the drop down in the error and link it to the config object from the SOS esp) and to fix the SPID you just need to adjust the referenced formID. After that works fine. Has anyone else needed to fix the esp or spid file to get this to work? Is it built for another version of SOS SE other than 1.1.4? Seems plenty of folks have got this to work but I haven’t seen anyone talk about this issue.
babalooch Posted December 3, 2022 Posted December 3, 2022 (edited) On 11/4/2022 at 11:40 AM, cbeyond8027 said: I got this to work so to start I appreciate chuck making this, but I did find some issues I needed to fix before Igot it to work. I’m posting this in case it helps anyone else. When I opened the esp up in xedit I saw a lot of error warnings and also noticed that the spell reference in the SPID distro file has the wrong formID for SOS. I tried reinstalling, redownloading, ect to make sure this issue wasn’t on my end but I got the same results. It only took of few minutes to correct the errors in xedit (the correct values are pretty obvious i.e. if you see an error for the config section you want to click the drop down in the error and link it to the config object from the SOS esp) and to fix the SPID you just need to adjust the referenced formID. After that works fine. Has anyone else needed to fix the esp or spid file to get this to work? Is it built for another version of SOS SE other than 1.1.4? Seems plenty of folks have got this to work but I haven’t seen anyone talk about this issue. Hmm. That is strange. I'm looking at this in xEdit right now, I don't see any errors at all. I even checked for them. All I see is an essentially identical script record, one that overwrites another, sure, but the entries are identical. Config, actor spell, are all referencing what they are supposed to be. I'm using SOS 1.1.4 + the .dd for AE .640 from the SOS thread. I'm trying this because my game's npc male have schlongs, but females have no pubes, and I've tried everything else. And, I looked in the download section: this file has not been updated. On game start, this thing ran as expected I think, at least the SPID log reflects that. The updated file format is below, just cut/paste this over what's in the existing _DISTR.ini from this mod. Yeah, I consoled Lydia in, and looked at her with NFF. She's got this spell on her for sure. Even after all that, I STILL don't see pubes. Man. Well, I guess I'll move on to the next attempt to fix this then. Keyword = ActorTypeSoSU|ActorTypeNPC Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeSoSU|NONE|NONE|NONE Edited December 3, 2022 by babalooch
KingstonPrince7 Posted December 18, 2022 Posted December 18, 2022 are you going to upload this someday?
AceofWind Posted December 19, 2022 Posted December 19, 2022 Ooh, this actually fixes the issue with some male NPCs having their underwear appear on top of their clothes, thanks for this!
Guest Posted December 22, 2022 Posted December 22, 2022 It's not compatible with Schlong of SAM Light, more precisely with SOS VectorPlexus Regular Dummy plugin. I started a new game, made sure that mod loads after those plugins. But Male npc have double dick problem (underwear and dick).
BeranabusBarnes Posted January 10, 2023 Posted January 10, 2023 (edited) Everything appears to work fine for me with this mod, aside from the fact that custom races aren't being given SOS addons. Seems like that has to be done manually regardless of cloak or SPID. Edited January 10, 2023 by BeranabusBarnes
sofzx Posted January 22, 2023 Posted January 22, 2023 On 1/9/2023 at 7:35 PM, BeranabusBarnes said: Everything appears to work fine for me with this mod, aside from the fact that custom races aren't being given SOS addons. Seems like that has to be done manually regardless of cloak or SPID. isn't an issue with this spid file. That's how SOS work. Like you said, manually is the only option.
belegost Posted February 22, 2023 Posted February 22, 2023 Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both. This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it. 1
BeranabusBarnes Posted February 23, 2023 Posted February 23, 2023 (edited) 17 hours ago, belegost said: Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both. This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it. Not having any issues with the two on my end. Edited February 23, 2023 by BeranabusBarnes
theman123 Posted April 15, 2023 Posted April 15, 2023 On 2/22/2023 at 11:02 PM, BeranabusBarnes said: Not having any issues with the two on my end. Do you use AE or SE?
BeranabusBarnes Posted April 16, 2023 Posted April 16, 2023 23 hours ago, theman123 said: Do you use AE or SE? SE. 1
ichwarte0801 Posted May 25, 2023 Posted May 25, 2023 (edited) On 2/22/2023 at 8:11 PM, belegost said: Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both. This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it. Have you figured how to solve this, i'm having the same problems. With DLL fix + sos uncloaked no schlong distributed without sos uncloaked everything is fine. Newest SPID and SPID log said the file loaded fine. PS: Nevermind, after created new game just save and reload the save will fix the problem. Edited May 25, 2023 by ichwarte0801
zergface Posted June 16, 2023 Posted June 16, 2023 Anyone has this but for 3d pubic hairs by osmelmc?
gregaaz Posted June 18, 2023 Posted June 18, 2023 (edited) A small FYI for folks who make prisoner outfits skimpy: by default, Roggvir does not have the ActorTypeNPC keyword, which means he won't be targeted by the SPID. Unless the user either goes into xEdit and gives Roggvir the keyword, or updates the SPID file to specifically target him, he'll have a hole in his crotch during his brief life. Edit: on a related note, has anyone solved the issue of actors getting the "No Schlong" option assigned to them? Because I'm running into that as well. Edited June 19, 2023 by gregaaz
Caco Demon Posted August 26, 2023 Posted August 26, 2023 Just a heads up to users of this mod and OsmelMC's SOS/Mod tweaks: SOS Uncloaked wasn't made to work with SOS mod tweaks, so you will have problems with SOS failing to distribute schlongs correctly. From my own experience, all NPCs will basically be stuck with 'No Schlong' and you will have to manually apply one to them (which is a real pain in the ass for each and every NPC you come across). I would instead suggest you either use this mod and regular SOS (which has a slew of problems, particularly with losing SOS addons if the mod load order changes), or not using SOS Uncloaked and using OsmelMC's version of SOS instead. OsmelMC has stated that they will be updating the tweaked SOS mod with SOS Uncloaked functionality in the next version, so you could alternatively wait for the update and get the best of both worlds. Just hoping that happens soon. ? 1
Caco Demon Posted August 29, 2023 Posted August 29, 2023 On 8/26/2023 at 7:23 PM, Caco Demon said: Just a heads up to users of this mod and OsmelMC's SOS/Mod tweaks: SOS Uncloaked wasn't made to work with SOS mod tweaks, so you will have problems with SOS failing to distribute schlongs correctly. From my own experience, all NPCs will basically be stuck with 'No Schlong' and you will have to manually apply one to them (which is a real pain in the ass for each and every NPC you come across). I would instead suggest you either use this mod and regular SOS (which has a slew of problems, particularly with losing SOS addons if the mod load order changes), or not using SOS Uncloaked and using OsmelMC's version of SOS instead. OsmelMC has stated that they will be updating the tweaked SOS mod with SOS Uncloaked functionality in the next version, so you could alternatively wait for the update and get the best of both worlds. Just hoping that happens soon. ? Updating to keep those interested in the loop. OsmelMC has released the the new SOS tweaks, so give that a try. Pretty sure it means you no longer need SOS Uncloaked, as his tweak includes that functionality. Check thread comments for more info. 1
Guest Posted March 14, 2024 Posted March 14, 2024 I have a bunch of mods installed and while it distributes to males fine, for some reason even though I have a bunch of futa mods, including a "no futa" mod, sometimes they don't get distributed to NPCs and they have the "no schlong" property instead. should I use the futa SPID mod instead to distribute schlongs? This seems to effect Bijin NPCs in particular?
sweetinsanity9 Posted March 14, 2024 Posted March 14, 2024 13 hours ago, cuntbag said: I have a bunch of mods installed and while it distributes to males fine, for some reason even though I have a bunch of futa mods, including a "no futa" mod, sometimes they don't get distributed to NPCs and they have the "no schlong" property instead. should I use the futa SPID mod instead to distribute schlongs? This seems to effect Bijin NPCs in particular? It effects all female npcs! I have immersive wenches installed so some of the photos include those. I believe Bijin NPCs will work as well as long as they register as female in the game
Guest Posted March 15, 2024 Posted March 15, 2024 10 hours ago, sweetinsanity9 said: It effects all female npcs! I have immersive wenches installed so some of the photos include those. I believe Bijin NPCs will work as well as long as they register as female in the game Thanks for the reply. Does it still result in them being nude when you encounter them and does it distribute them as SoS records or as equipable futa cock in inventory?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now