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Schlongs of Skyrim Uncloaked


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Posted

i have a suspicion that the spid effect is only applied to the first defined male actor in a scene. meaning in multi actor SL scenes only the first gets schlongified, while the others still have underwear.

  • 3 weeks later...
Posted

Instead of using
Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | F

 

to distribute the schlong also to females (I use SOS for pubic hair for females), it would be easier to change the original

 

Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | M

 

to

 

Spell = 0x000012E9 - Schlongs of Skyrim.esp | ActorTypeSoSU | NONE | NONE | NONE

 

So both genders get covered.

Posted

I couldn't get it to work in a normal new game, so I started with this mod unchecked, did all the initial MCM configurations, saved, quit, then added this mod for the next run. All Schlongs are there and distribution is probably according to my settings. I don't know how to check if the cloak is off, but I went to a far off place with coc and every guy had a schlong, which shouldn't be possible if the SPID file didn't work.

  • 5 weeks later...
Posted (edited)

I was kinda hesitant in writing this for a long time, but I've seen enough circumstantial evidence on this forum by people mentioning this, that it probably might be a wider problem affecting other people not just me.

 

Namely, certain NPC and NPC factions do not get schlongs ditributed properly. The main culprits are bandits and thalmor. On a new game, whenever I encounter bandits for the first time, they do not have have schlongs when stripped (they are either wearing pants or having a hole in the spot). Opening MCM shows they should have one - as the schlong is listed, but I need to disable then enable the schlong on that actor for it to appear. Usually its enough to do it once per actor type, but if the higher level version of the bandit appears, say a marauder, they need to be assigned schlong manually again for it to appear. Interesting to note it that this problems is tied mostly to non-orc bandits - nord, khajiit, etc. Orc bandits seem to all have their schlongs distributed and appearing correctly.

 

The problem is also present with certain thalmor - Ancano in the College and Ondolemar in Understone Keep also have no schlongs initially and that happens every single new game, sporting a nice hole instead, though according to MCM they should have one. They also often are naked for some reason, requiring disable/enable for the clothes to appear, though I am not sure if that is tied to SoS Uncloaked or not.  Sometimes male thalmor encountered in the wilderness also have this issue, but not all of them.

 

And yes, I am certain I have SoS and SPID installed correctly, I actually had been encountering this issue ever since I switched to Uncloked version in September last year, across various mod profiles and with different load orders. It doesn't really break anything but I still need to go to MCM every time I see this on a new playthrough.

 

For the record, I am still using Skyrim SE 1.5.97, SoS SE and SPID SE, not AE.

Edited by belegost
  • 1 month later...
Posted

Does this work with AE? I installed this abd it seems to ve working (npcs all getting schlongs)  but I seem to have developed some random crashes now.  

  • 2 months later...
Posted

I got this to work so to start I appreciate chuck making this, but I did find some issues I needed to fix before Igot it to work. I’m posting this in case it helps anyone else.
 

When I opened the esp up in xedit I saw a lot of error warnings and also noticed that the spell reference in the SPID distro file has the wrong formID for SOS. I tried reinstalling, redownloading, ect to make sure this issue wasn’t on my end but I got the same results. It only took of few minutes to correct the errors in xedit (the correct values are pretty obvious i.e. if you see an error for the config section you want to click the drop down in the error and link it to the config object from the SOS esp) and to fix the SPID you just need to adjust the referenced formID. After that works fine.

 

Has anyone else needed to fix the esp or spid file to get this to work? Is it built for another version of SOS SE other than 1.1.4? Seems plenty of folks have got this to work but I haven’t seen anyone talk about this issue.

  • 4 weeks later...
Posted (edited)
On 11/4/2022 at 11:40 AM, cbeyond8027 said:

I got this to work so to start I appreciate chuck making this, but I did find some issues I needed to fix before Igot it to work. I’m posting this in case it helps anyone else.
 

When I opened the esp up in xedit I saw a lot of error warnings and also noticed that the spell reference in the SPID distro file has the wrong formID for SOS. I tried reinstalling, redownloading, ect to make sure this issue wasn’t on my end but I got the same results. It only took of few minutes to correct the errors in xedit (the correct values are pretty obvious i.e. if you see an error for the config section you want to click the drop down in the error and link it to the config object from the SOS esp) and to fix the SPID you just need to adjust the referenced formID. After that works fine.

 

Has anyone else needed to fix the esp or spid file to get this to work? Is it built for another version of SOS SE other than 1.1.4? Seems plenty of folks have got this to work but I haven’t seen anyone talk about this issue.

Hmm. That is strange. I'm looking at this in xEdit right now, I don't see any errors at all. I even checked for them. All I see is an essentially identical script record, one that overwrites another, sure, but the entries are identical. Config, actor spell, are all referencing what they are supposed to be.

 

I'm using SOS 1.1.4 + the .dd for AE .640 from the SOS thread. I'm trying this because my game's npc male have schlongs, but females have no pubes, and I've tried everything else. :( And, I looked in the download section: this file has not been updated.

 

On game start, this thing ran as expected I think, at least the SPID log reflects that. The updated file format is below, just cut/paste this over what's in the existing _DISTR.ini from this mod. Yeah, I consoled Lydia in, and looked at her with NFF. She's got this spell on her for sure.

 

Even after all that, I STILL don't see pubes. Man. Well, I guess I'll move on to the next attempt to fix this then.

Keyword = ActorTypeSoSU|ActorTypeNPC
Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeSoSU|NONE|NONE|NONE
Edited by babalooch
  • 3 weeks later...
Posted

It's not compatible with Schlong of SAM Light, more precisely with SOS VectorPlexus Regular Dummy   plugin. I started a new game, made sure that mod loads after those plugins.

But Male npc have double dick problem (underwear and dick). 

 

  • 3 weeks later...
Posted (edited)

Everything appears to work fine for me with this mod, aside from the fact that custom races aren't being given SOS addons. Seems like that has to be done manually regardless of cloak or SPID.

Edited by BeranabusBarnes
  • 2 weeks later...
Posted
On 1/9/2023 at 7:35 PM, BeranabusBarnes said:

Everything appears to work fine for me with this mod, aside from the fact that custom races aren't being given SOS addons. Seems like that has to be done manually regardless of cloak or SPID.

isn't an issue with this spid file. That's how SOS work. Like you said, manually is the only option. 

  • 1 month later...
Posted

Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link

 

SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both.

 

This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it.

Posted (edited)
17 hours ago, belegost said:

Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link

 

SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both.

 

This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it.

 

Not having any issues with the two on my end.

Edited by BeranabusBarnes
  • 1 month later...
  • 1 month later...
Posted (edited)
On 2/22/2023 at 8:11 PM, belegost said:

Seems like uncloaked version has an issue with SoS PapyrusUtil DLL fix: link

 

SoS stops distributing schlongs to all actors when the fix is installed over the uncloaked version. Any previously distributed schlongs remain, but new actors will not get one. This is very evident on new game. No actor gets schlongified at all even if they are eligible for it, manual distribution is required. Seems like you can either use uncloaked version or the DLL crash fix, but not both.

 

This issue occurs on 1.5.97. I have not tested this on AE, as I don't use it.

Have you figured how to solve this, i'm having the same problems. With DLL fix + sos uncloaked no schlong distributed without sos uncloaked everything is fine. Newest SPID and SPID log said the file loaded fine.

PS: Nevermind, after created new game just save and reload the save will fix the problem.

Edited by ichwarte0801
  • 3 weeks later...
Posted (edited)

A small FYI for folks who make prisoner outfits skimpy: by default, Roggvir does not have the ActorTypeNPC keyword, which means he won't be targeted by the SPID. Unless the user either goes into xEdit and gives Roggvir the keyword, or updates the SPID file to specifically target him, he'll have a hole in his crotch during his brief life. 

 

Edit: on a related note, has anyone solved the issue of actors getting the "No Schlong" option assigned to them? Because I'm running into that as well.

Edited by gregaaz
  • 2 months later...
Posted

Just a heads up to users of this mod and OsmelMC's SOS/Mod tweaks:

 

SOS Uncloaked wasn't made to work with SOS mod tweaks, so you will have problems with SOS failing to distribute schlongs correctly. From my own experience, all NPCs will basically be stuck with 'No Schlong' and you will have to manually apply one to them (which is a real pain in the ass for each and every NPC you come across). I would instead suggest you either use this mod and regular SOS (which has a slew of problems, particularly with losing SOS addons if the mod load order changes), or not using SOS Uncloaked and using OsmelMC's version of SOS instead.

 

OsmelMC has stated that they will be updating the tweaked SOS mod with SOS Uncloaked functionality in the next version, so you could alternatively wait for the update and get the best of both worlds. Just hoping that happens soon. ?

Posted
On 8/26/2023 at 7:23 PM, Caco Demon said:

Just a heads up to users of this mod and OsmelMC's SOS/Mod tweaks:

 

SOS Uncloaked wasn't made to work with SOS mod tweaks, so you will have problems with SOS failing to distribute schlongs correctly. From my own experience, all NPCs will basically be stuck with 'No Schlong' and you will have to manually apply one to them (which is a real pain in the ass for each and every NPC you come across). I would instead suggest you either use this mod and regular SOS (which has a slew of problems, particularly with losing SOS addons if the mod load order changes), or not using SOS Uncloaked and using OsmelMC's version of SOS instead.

 

OsmelMC has stated that they will be updating the tweaked SOS mod with SOS Uncloaked functionality in the next version, so you could alternatively wait for the update and get the best of both worlds. Just hoping that happens soon. ?

Updating to keep those interested in the loop. OsmelMC has released the the new SOS tweaks, so give that a try. Pretty sure it means you no longer need SOS Uncloaked, as his tweak includes that functionality. Check thread comments for more info.

  • 6 months later...
Posted

I have a bunch of mods installed and while it distributes to males fine, for some reason even though I have a bunch of futa mods, including a "no futa" mod, sometimes they don't get distributed to NPCs and they have the "no schlong" property instead. should I use the futa SPID mod instead to distribute schlongs? This seems to effect Bijin NPCs in particular?

 

Posted
13 hours ago, cuntbag said:

I have a bunch of mods installed and while it distributes to males fine, for some reason even though I have a bunch of futa mods, including a "no futa" mod, sometimes they don't get distributed to NPCs and they have the "no schlong" property instead. should I use the futa SPID mod instead to distribute schlongs? This seems to effect Bijin NPCs in particular?

 

It effects all female npcs! I have immersive wenches installed so some of the photos include those. I believe Bijin NPCs will work as well as long as they register as female in the game

Posted
10 hours ago, sweetinsanity9 said:

It effects all female npcs! I have immersive wenches installed so some of the photos include those. I believe Bijin NPCs will work as well as long as they register as female in the game

Thanks for the reply. Does it still result in them being nude when you encounter them and does it distribute them as SoS records or as equipable futa cock in inventory?

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