Jump to content

HDT Ahegao Tongues and Expressions for SexLab


Recommended Posts

Posted
On 9/16/2022 at 2:46 PM, SilenSE said:

I had the same problem...I edited the source file excluding Argonian Race from the control and recompiling .pex file.
You can try install this and tell me if works for you!

ArgonianRace FIX.7z 3.22 kB · 4 downloads

Sorry took me so long, to respond, havent played SSE in a while, Project Zomboid has me hoocked.

I tried it, and it worked like a charm

Thank you so much!

  • 1 month later...
Posted (edited)

Who knows why with this mod my character stop opening mouth with tongues and blowjobs? I have this mod on Legendary Edition and its works good, but on SE i have this problem.

ScreenShot3.png

Edited by Jesus_Pskov
Posted (edited)
On 11/11/2022 at 3:31 PM, Jesus_Pskov said:

Who knows why with this mod my character stop opening mouth with tongues and blowjobs? I have this mod on Legendary Edition and its works good, but on SE i have this problem.

 

I know this sounds annoying put just put all the tongues in your inventory and just equip one and unequip....i've only ever had this happen once at 80fps after an animation inside a building. just select the option in the MCM. its a little annoying yes but thats all you have to do.

Edited by thexelx
Posted
On 9/12/2022 at 5:04 PM, zzaee said:

Hi.  Did anybody fix the characters´ bug when they close their mouth during oral sex? I read something in this thread about editing a .psc and compile into a .pex afterwards with the function ¨ ForceOpenMouth = true ¨ but I don´t know if that fixes it or if anybody made a patch with that modification.  If anybody can help I´d appreciate it.

 

 

 

 

 

Would also like to know.  Using SL 1.63 SE and shes chewing on all the dongs because of ahegao HDT lol

  • 4 weeks later...
Posted
On 12/20/2022 at 10:07 AM, DenMagpie said:

I have a problem. The physics of language works for men, but not for women. The tongue is also too high, as if stuck to the palate of the mouth.

yea me too, don't know how to fix this.

  • 2 weeks later...
Posted

could someone do a recompile where tongues have no min/max duration if equipped manually? i tried doing it myself but it seems like a more complex thing, and just removing timers makes them always on. this mod is still super nice and i hope the author is doing ok

Posted (edited)
On 11/20/2021 at 8:28 PM, Lango3537 said:

This mod seems to cause the schlongs to flicker every few seconds during animations, does anyone else have this problem?

I noticed same. Did you ever fix it?

Edited by Hannibal139
Grammatical error
Posted
3 hours ago, Hannibal139 said:

I noticed same. Did you ever fix it?

I'm pretty sure it was improved camera for me that caused it since i switched to Immersive First Person View the problem when away

Posted
1 hour ago, Lango3537 said:

I'm pretty sure it was improved camera for me that caused it since i switched to Immersive First Person View the problem when away

really? I don't have improved camera installed. 

  • 2 weeks later...
Posted
On 11/23/2022 at 12:05 AM, Kingslayer101 said:

For LE users its still the old 1.25 version? Also I cant seem to get the tongue to show up :/

 

same here

Posted
On 9/24/2021 at 6:33 AM, alex77r4 said:

 

Are you sure you are using my ASA version without mix it with another version or another mod that can generate the sounds?

Because in my source code you can read this:

  Reveal hidden contents

Alias code:

Remove:

        ;sound LingaFX = Game.GetFormFromFile(0x0000AF25, "AhegaoTongues.esp") As Sound
        ;I not want others sounds in the sex act
        ;LingaFX.play(ActorRef)

Add:

    ;sound LingaFX = Game.GetFormFromFile(0x0000AF25, "AhegaoTongues.esp") As Sound
    ;I not want others sounds in the sex act
    ;LingaFX.play(ActorRef)

Tongue Code:

Event OnEquipped(Actor akActor)

    ;sound LingaFX = Game.GetFormFromFile(0x0000AF25, "AhegaoTongues.esp") As Sound
    ;I not want others sounds in the sex act
    ;LingaFX.play(akActor);

Event OnUnequipped(Actor akActor)
;    GetEquippedArmorInSlot only works in Special
;    if !akActor.GetEquippedArmorInSlot(55); don't close the mouth if another tongue is in.

;    GetWornForm works in Legendary AND Special
;    Yes, is a bit more slow but increase compatiblity and
;    allow use the mod in Legendary whitout chage a single line of code
    if !akActor.GetWornForm(0x02000000); don't close the mouth if another tongue is in.
    
        ;sound LingaFX = Game.GetFormFromFile(0x0000AF25, "AhegaoTongues.esp") As Sound
        ;I not want others sounds in the sex act
        ;LingaFX.play(akActor);    

 

I totally disable the sounds because, expressly, i not want it.

 

 

 

That is a Render Bug that not have solution. If you read the 11 pages you can see how the creator fight against the Render Bug in all the possible ways to try show the tongue in the player character. If you look the code you can see lines like:

if (ActorRef==game.getPlayer()) ; do it again because Todd 

because is the only thing that we can made. I repeat, is a Render Bug that not have solution.

 

 

 

What do you mean with that?

The lip sync and expression switch is made by SexLab. If we disable expression and lip sync in SexLab, of course, we not have it.

Maybe do you want have lip sync, managed by SexLab, when the actor not have tongue?

And what happen with the Ahegao expressions when the actor not have tongue? Maybe you not want it?

But, of course, i presume you not want SexLab expressions and lip sync when the actor have tongue out, true?

Explain us how we can mix all that in a Dynamic way.

 

 

That is how is made the mod and i not change it. In the MCM you have the parameter: Average tongue duration in seconds

With description: "Once the tongue comes out, it will stay out for more or less this many seconds."

That mean, when the tongue go out, the tongue and the expression not change for that time.

But is not a exact time, the code have a random range. If you enable the console log you can see the line:

Tongue Lock status is: 1 will now wait between x and y seconds

 

 

 

Because, really, the oral opening is managed by SexLab Beta9 or Utility Plus using the same property i'm using, called ForceOpenMouth.

When the animation have the oral tags the mouth is forcible open by SexLab Beta9 or Utility Plus, no matter if the actor have tongue or not have it. But, when the animation NOT have the oral tags, the mouth is closed until the tongue show and, of course, i activate the property.

 

So there’s no way to preserve the base sexlab expressions?  Cause those are pretty crucial imo.  Disabling them makes the portions of sex scenes before the tongue straight up awkward 

Posted
2 hours ago, no_way said:

So there’s no way to preserve the base sexlab expressions?  Cause those are pretty crucial imo.  Disabling them makes the portions of sex scenes before the tongue straight up awkward 

 

NO. We can't have two mods putting diferent expressions over the same actor at the same time. One mod break the expresions of the other. That look very weird.


You have two options. First Option: Llover the threshold or/and increase the excitement to force the tongues show more early.

Second Option: Upgrade to Utility Plus by Osmel that have ahegao tonges and expresions integrated along side with the normal SexLab expresions.

Note that the ahegao expresions in Utility Plus are DISABLED by default. You must go to the Expressions page of the MCM and enable it one by one.

Posted (edited)

Heya! It is possible to add tag filter (configurable in the MCM may be) for turn off ahegao when, example, is blowjob or kissing sexscene? Blowjob especially, because female close her mouth. Or integrate Better Blowjobs please.

P.S.: unfortunally tongues and DD blindfolds occupies the same 55th slot :( 

Edited by Alis_999
Posted
On 12/23/2022 at 12:56 AM, Duskyer said:

For those who can't get the mouth to open, what worked for me was uninstalling EFA Mouth.

Expressive facegen morphs or Expressive facial animations? and which files specifically?

Posted
On 9/12/2022 at 5:04 PM, zzaee said:

Hi.  Did anybody fix the characters´ bug when they close their mouth during oral sex? I read something in this thread about editing a .psc and compile into a .pex afterwards with the function ¨ ForceOpenMouth = true ¨ but I don´t know if that fixes it or if anybody made a patch with that modification.  If anybody can help I´d appreciate it.

 

 

 

 

 

Where did you read this?

 

Posted
2 hours ago, no_way said:

Where did you read this?

 

 

 

Good question. I´d start looking in this thread but if isn´t here I can´t help you much, and I´d like it... this mod is close to perfection related to expression but that flaw is really annoying.

Posted (edited)
21 hours ago, zzaee said:

 

 

Good question. I´d start looking in this thread but if isn´t here I can´t help you much, and I´d like it... this mod is close to perfection related to expression but that flaw is really annoying.

Yeah I've searched the whole thread for any mention of a pex or psc file but nothing.

 

Seems like something an experienced coder/modder could fix fairly easily but that is NOT me haha

Edited by no_way
Posted
23 hours ago, no_way said:

Expressive facegen morphs or Expressive facial animations? and which files specifically?

I can't remember which one specifically, but I do remember that it changed the teeth. Could try turning off both, testing it and seeing which one it is.

Posted
27 minutes ago, no_way said:

Yeah I've searched the whole thread for any mention of a pex or psc file but nothing.

 

Seems like something an experienced coder/modder could fix fairly easily but that is NOT me haha

 

 

Only thing I managed to do is rising the excitament threshold and disable tongues. Then the characters keep their mouth open for longer. Also you have to disable this lips sync thing , I think... like 80% of time works but remember that there are random expressions so in my opinion is very far from acceptable. Sorry I couldn´t help you with your search.

Posted (edited)
On 9/23/2021 at 5:32 PM, alex77r4 said:

A week has passed since the last comment from the creator and I presume they have personal problems, maybe in the family, maybe at work, who knows ... But I think we can't wait any longer and I'm going to post my own version. I don't want to do it, I always prefer that the creator makes all the modifications, so that he learns while he does it, releases a new version and give it official support.

 

My ASA version is based on 1.31 and, like the original, doesn't use ConsoleUtil, because never was necessary, and can be slified.

 

I add all my suggestions so that all people can benefit from it. I will detail the changes:

1 - Removed all references to ObjectsID and GetFormFromFile allowing merge, slify and move freely in load order.
2 - Added support for SLAA = SexLab Add Actor.
3 - Added 40 aliases to have up to 50 simultaneous actors with tongues.
4 - Removed the overwriting of SexLab files but adding a NEW REQUIREMENT: SexLab 1.63 Beta9 or Osmel Utility Plus.

 

My ASA version does NOT include sslBaseExpression or sslBaseVoice but force us to install:
In Legendary: SexLab 1.62 + Utility Plus by Osmel
In Special: SexLab 1.63 Beta9 or Beta7/8 + Utility Plus

 

You must follow two steps more:
1 - Disable expression and LipSync in SexLab MCM

  Reveal hidden contents

200466959_TESV2021-09-2316-26-41-28_MOD.png.0d197f70d8a60d4e7bf5699d64269015.png


2 - Go to Expression and lower the slider to 40%

  Reveal hidden contents

946113517_TESV2021-09-2316-26-53-75_MOD.png.7782d504272f8009ae7550dfed61cc71.png

 

AhegaoTongues1.31-ASA.zip 3.12 MB · 511 downloads

 

That's it, you have the mod working with Utility Plus, SLSO, Extended Voices, Better Blowjobs... almost any other mod...
I only include NON-HDT meshes because are the only meshes that work on Legendary and I assume they work on Special.
If you want the HDT-SMP mesh download it from the main page and replace my mesh.

 

Of course, I strongly recommend to the creator include my changes in the official version.

 

With this version, it seems to me that I didn't check too much (my game starts in 10 minutes). But perhaps with this option, emotions work worse, more intermittently, skip some stages. Possibly placebo.
But for sure, this mod does not work with one of my favorite Onean followers. I've been looking for a reason for a long time, I just thought what to say about it.
I haven't checked for other issues, this is what I found when I first started the game.

Edited by Soldream
  • 3 weeks later...
Posted (edited)

Works pretty well! Running it on Skyrim AE 1.6.640

 

Only thing is I found the tongues a bit too "bright" for my liking, so I edited the texture in Photoshop to make it a bit darker. I think that makes it look more realistic and less "cartoony". Also some of the tongue shapes I felt didn't really "work" for me, so I replaced them with the ones I did like (just overwrote them with the ones I did like and renamed).

 

Also it would have been nice to have the option to make the expression persistent and not timed. i.e. once it triggers it's there until the scene ends. But not a huge deal.

 

 

ScreenShot62 (2).png

Edited by SwissCheeseConnoisseur

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...