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HDT Ahegao Tongues and Expressions for SexLab


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Posted
5 hours ago, Throwaway4Nexus said:

 

Ah, yes, any file that overwrites the same SSLBaseExpression and SSLBaseVoice will need a patch. For now, make sure Ahegao is the last one to load. If you use MO2, sort it to the bottom in the left panel. Probably Separate Orgasms is overwriting some files from Ahegao instead of the other way around. Make sure Ahegao loads last and nothing overwrites it.

I've done all that in MO2 and I'm using the 1.67 version of SLO. The newest Ahegao version shows that it overwrites something from SLO, but the older version doesn't show that it overwrites anything from SLO. Both have the same problem. I have a feeling it's something to do with the NPC's re-equiping something mid scene.

Posted
12 hours ago, Throwaway4Nexus said:

 

I use Defeat SE too and I don't see this issue -I posted a screenshot a few pages back. Could some other mod be conflicting? Aheago doesn't really touch the sex animations, it just adds armors dynamically and changes the actors' faces

 

I don't know. Looking into the topic it seems I'm not alone to encounter it (victim going back to tied up position during animations).

 

And it's only in animations initiated by defeat. With other mods like eager npc it works well.

 

Usually I put your mod last to make it overwrite everything, but it didn't change anything.

 

Is it possible to look at your install order (and which other mods you use) to see if I can found the cause ?

 

 

Posted (edited)
On 9/28/2021 at 1:58 AM, Throwaway4Nexus said:

Post some screenshots and I'll tell you how normal they are -they shouldn't be too different from the ones I posted with the file here. I have CotR too and it works to my satisfaction, which of course is subjective. To answer your question: you can control how fast or slow the actors reach 100 intensity, but you can't make that 100 into an 80 or less. The next update, if there is one, will have a slider for that.

 

Thanks for getting back, I circumvented the issue by making some changes to your _AhegaoAlias.psc source script. Toned down the maximum intensity of 100 to 60, and changed the intensity of single eyebrow movements up/down. Also disabled the angry/pained expressions, sometimes SL anims have messed up tags for aggressor/victim and they get inappropriately intense angry faces (I also personally don't like nonconsensual stuff). Other than that, the mod works good, thank you very much. SL was lacking in the facial animation department severely, and your mod fixed this issue by 80% (for me at least).

Edited by dd_apb
Posted (edited)
On 9/28/2021 at 4:54 AM, Throwaway4Nexus said:

Whoah, yeah, I definitely don't get that. When you said "flicker" I thought you meant the tongue, but it's the entire HDT system resetting itself. I have HDT too, but I don't see this flickering at all. Does anyone else see this? Which version of HDT are you on? I suspect that's going to be relevant.

 

I also have HDT-SMP stuff resetting itself, but only when I equip objects with complex physics and geometry (like some hairs, or clothing articles).

Edited by dd_apb
Posted

Hello there, just to let you know about an issue I have concerning this mod's expressions and blowjobs scenes in Sexlab (maybe it has been already reported, or maybe it's just on my end).

 

Basically whenever a sexlab scene containing blowjobs is playing, the mouth stays closed (but move a little when an actor moans). Before, when I did not installed this mod, everything worked fine, but I think there's might be a conflict there.

 

Any idea on how to make the mouth staying opened during blowjob scenes please ?

Posted

So after some testing I found out that (for me) the conflict is strictly between Defeat and this mod. The same back to tied up glitch happened without SLSO installed. The glitch does not happen without Ahegao. I'm clueless on what to do or even why this is happening.

Posted
21 hours ago, BeefyJackal said:

So after some testing I found out that (for me) the conflict is strictly between Defeat and this mod. The same back to tied up glitch happened without SLSO installed. The glitch does not happen without Ahegao. I'm clueless on what to do or even why this is happening.

Same for me...

Posted (edited)

Is there a way to disable the Tongues from being added to the inventory?. The Tongues with the face just don't look good for me, also for some reason when the tongues change the actor clips into the floor for a few seconds.

Edited by donglin216
Posted

Not sure if anyone else is experiencing this, but with a male character v1.31 causes the "hide head" feature of Immersive First Person View to not work properly.  The head will keep popping back up after a few seconds of it being hidden by IFPV.  I switched back to v1.25 and the problem went away and everything works fine again.  One of the changelogs says 1.30+ no longer uses ConsoleUtils, could the new method cause this?  Anyone else having this problem or is it just my load order/mods being wonky?  I messed with settings, disabling things in MCM but it didn't make a difference on v1.31 as far as the hide head bug goes.

Posted
On 10/5/2021 at 4:53 PM, telefonfulke said:

Is there a way to disable the faces of males? Or a way to only enable the ahegao face for my player? Amazing mod btw :) 

 

Options are in the MCM for Player, Males and All Females. Just tick which you want.

Posted

Hello, I would like to install this mod, but I don't know which file I should download haha, I am a SE user

Posted
5 minutes ago, BeefyJackal said:

I'm having an issue with npc unequipping glasses during scenes. I've set the glasses at "never remove" in the Sexlab MCM, yet they still unequip them. 

Probably, both the glasses and the tongue, use the same Partitions. Since they cannot be used together, one of the two is removed .

To verify, activate the tongues in the inventory , put on your glasses and your tongue. If the glasses are removed, the cause is the Partitions itself. For tongue it is 55_Unarmed

Posted
1 hour ago, Lestat1627 said:

Probably, both the glasses and the tongue, use the same Partitions. Since they cannot be used together, one of the two is removed .

To verify, activate the tongues in the inventory , put on your glasses and your tongue. If the glasses are removed, the cause is the Partitions itself. For tongue it is 55_Unarmed

YES!! I changed the Slots and now they stay on. Cheers mate! 

Posted

I'm not sure why but I think this mod makes my character go transparent when it activates. Not invisible. But transparent. I don't have any mods which would turn my pc transparent or anything. 

Posted

Using ahegao will cause the female voice of SL and slso to fail. This is really a disastrous consequence. I don't know what happened to it, but everything returned to normal after I unloaded ahegao, but I'm not willing to give up ahegao's expression. This is really a disaster.

  • 2 weeks later...
Posted

SPAM

ERROR:  (A1081ECE): Does not have face animation data, and therefore cannot have their expression o.
stack:
    [ (A1081ECE)].Actor.ClearExpressionOverride() - "<native>" Line ?
    [0_LingaQuest (FE01A814)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 244
    [0_LingaQuest (FE01A814)]._AhegaoQuest.clearAliasByTid() - "_AhegaoQuest.psc" Line 216
    [0_LingaQuest (FE01A814)]._AhegaoQuest.OnSexLabEnd() - "_AhegaoQuest.psc" Line 194

Posted (edited)

I've been messing around with the scripts and trying to see what's causing my problems but I can't seem to pinpoint what is going on. My goal is to be able to just get a version of this where I can either manually equip the tongue and it'll do an ahegao face during a scene and/or have a sexlab expression that can just equip it with the mfg presets without the all the randomizing. 

 

The issue I'm running into is with the unequipping I believe, whenever the tongues are unequipped it seems to do 4 main things: light flicker (in response to facelight or quick light), some HDT SMP messes up (body seems fine but hair is not), mouth not being open when swapping between tongues, and the wet textures from wet function redux being reset or removed.  I also noticed that @urbon had a similar HDT SMP problem, but their problem affected mainly the body. 

 

These issues all happen only within a Sexlab scene + freecam, so I'm not sure what the difference here is between them so I can get to fixing it. What I did to narrow this down was I swapped sslBaseVoice and BaseExpression to sexlab's version and removed the OnInit() and OnSexLabStart() functions in _AhegaoQuest. I noticed that people said that there is a TFC render bug about the tongue not showing, but the tongue shows fine from what you can see in the videos I'll attach. The issue is everything else around it, so I'm unsure if this is the same bug. 

 

Some extra things I've tried is in the onEquipped() function in _AhegaoTongue, I added a QueueNiNodeUpdate() which actually make the problem show up every time even in non-freecam and non-sexlab scenes. 

 

Seems like mostly everyone else is not having issues so it could be due to one of my other mods conflicting, but I do let Ahegao fully overwrite.

 

Videos: 

 

Spoiler

Sexlab with Facelight:

 

No Sexlab: 

 

Sexlab without Light:

 

 

Edited by eyeballjones
Forgot to add videos
Posted (edited)
5 hours ago, eyeballjones said:

I've been messing around with the scripts and trying to see what's causing my problems but I can't seem to pinpoint what is going on. My goal is to be able to just get a version of this where I can either manually equip the tongue and it'll do an ahegao face during a scene and/or have a sexlab expression that can just equip it with the mfg presets without the all the randomizing. 

 

The issue I'm running into is with the unequipping I believe, whenever the tongues are unequipped it seems to do 4 main things: light flicker (in response to facelight or quick light), some HDT SMP messes up (body seems fine but hair is not), mouth not being open when swapping between tongues, and the wet textures from wet function redux being reset or removed.  I also noticed that @urbon had a similar HDT SMP problem, but their problem affected mainly the body. 

 

These issues all happen only within a Sexlab scene + freecam, so I'm not sure what the difference here is between them so I can get to fixing it. What I did to narrow this down was I swapped sslBaseVoice and BaseExpression to sexlab's version and removed the OnInit() and OnSexLabStart() functions in _AhegaoQuest. I noticed that people said that there is a TFC render bug about the tongue not showing, but the tongue shows fine from what you can see in the videos I'll attach. The issue is everything else around it, so I'm unsure if this is the same bug. 

 

Some extra things I've tried is in the onEquipped() function in _AhegaoTongue, I added a QueueNiNodeUpdate() which actually make the problem show up every time even in non-freecam and non-sexlab scenes. 

 

Seems like mostly everyone else is not having issues so it could be due to one of my other mods conflicting, but I do let Ahegao fully overwrite.

 

Videos: 

 

  Reveal hidden contents

Sexlab with Facelight:

 

 

No Sexlab: 

 

 

Sexlab without Light:

 

 

 

 

Wow! After almost 2 days of searching my mods I think I found the issue (with my modlist). I hope someone else can confirm this was their issue as well  @urbon?  But having a shlong (or pubic hair managed by shlongs of skyrim in my case) will cause these issues. 

 

EDIT: I recompiled Schlongs of Skyrim with just one update to a script and it seemed to fix it for the pubic hair. It turns out that the script was also using QueueNiNodeUpdate() (thanks to your investigation on the problem with that function) for a function UpdateNiNodes(). So I commented that part out and now this mod works perfectly with the pubic hair. I'll continue investigations to see if it has any unintended side effects, but I'm curious if it was unwise of me to just essentially remove that line since it seems to serve a purpose, I'm just not sure what. 

 

I will attach the 1 script I changed if anyone wants to test it out too 

SOS Ahegao Patch.zip

 

Edited by eyeballjones
Updated with Patch
Posted
On 9/28/2021 at 12:21 PM, ascendentkunglao said:

I'm using HPH and is their anyway of figuring out why my Orc waifu's Ahegao expression is almost clipping through her lips?  Has their been any troubelshooting or adjustments needed?

I think it's because it adds tongue item since Baka's Fill Her Up have the same tongue animation and it was never clipping through. I have a custom follower with basically the same problem as you.

Posted (edited)
On 10/28/2021 at 3:11 AM, eyeballjones said:

 

Wow! After almost 2 days of searching my mods I think I found the issue (with my modlist). I hope someone else can confirm this was their issue as well  @urbon?  But having a shlong (or pubic hair managed by shlongs of skyrim in my case) will cause these issues. 

 

EDIT: I recompiled Schlongs of Skyrim with just one update to a script and it seemed to fix it for the pubic hair. It turns out that the script was also using QueueNiNodeUpdate() (thanks to your investigation on the problem with that function) for a function UpdateNiNodes(). So I commented that part out and now this mod works perfectly with the pubic hair. I'll continue investigations to see if it has any unintended side effects, but I'm curious if it was unwise of me to just essentially remove that line since it seems to serve a purpose, I'm just not sure what. 

 

I will attach the 1 script I changed if anyone wants to test it out too 

SOS Ahegao Patch.zip 14.21 kB · 1 download

 

Hi! I didn't use anything related with pubic hair managed by schlongs. Should I use the script?

 

When I use the free camera the issue is gone... 

Edited by urbon
Posted
1 hour ago, urbon said:

Hi! I didn't use anything related with pubic hair managed by schlongs. Should I use the script?

 

When I use the free camera the issue is gone... 

 

Oh definitely not then, my script won't do anything for you in that case. Very interesting, since I thought my issue was the same as what the mod author was with the freecam render bug. 

But what it probably is that you have some mod that reacts to things on Equipped or Unequipped and it does something funky in there. In my case it was a NiNodeUpdate in SOS but it seems like yours is not the case. Try taking a look at your modlist for something like that and disable it and see if it fixes it. If you can't find anything, you can post your modlist and me or someone else can take a guess? 

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