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AAF Nuka Ride: A Porn Studio Mod


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Posted
34 minutes ago, JB. said:

😰 😰 😭 Берегите себя 🙏

Thank you. I'll try to post it later. I checked the scene in the game that mkioplkop wrote about. Yes, the scene doesn't move forward with Maxson. Please see what's going on.

Posted
18 minutes ago, Reinherz99 said:

i thought this update was for nora, well i have to wait a a little longer i guess

 

It's all Norita, lots of fun too if you haven't tried it yet :).  Sounds like Nora is maybe later in the year or next year, not sure if JB is decided.  He said he was going to work on Commonwealth Slavers before coming back.

Posted (edited)
8 hours ago, mirabiliss said:

First draft of the basic mods and load order for left and right panels in MO2 attached.

 

It's been a while so I've forgotten where half my mods were downloaded from or a lot of the specific tweaks supposed to be made. But this should be a start for asking people if they have all the mods and loaded in this order.

 

I have almost all of the links bookmarked and all of them archived on my NAS, I'm a real tinfoil hat person when it comes to mods.  This is what I use:

 

modlist.txtloadorder.txt

 

Looking at JB's comments on yours:

- Interior NavCut Fix - I assumed is included in Buffout 4 NG (and I think that is right), but sometimes words are hard to understand.

- I use UAP, so I don't have Leito staged

- I also don't have a few of the ones noted as missing which I assume is his loadout.

- I use FO4 Photo Mode, because well I never went looking for SAM hard enough (I think it's another Discord only mod?)  otherwise most (not all) I do have.

 

I can also throw out the High FPS Fix settings & X-Cell settings if it's useful.  But High FPS is basically:

DisableBlackLoadingScreens=true

DisableAnimationOnLoadingScreens=true

InGameFPS=59.995

 

And X-Cell settings is really disabling Buffout 4 NG's settings for memory management recommended on their mod page, because X-Cell supposedly has better functions.

 

Should be noted that I am using Simple FO4 Downgrader (which is why I have the later version of UFO4P & CFM).

 

Edited by dav42
Posted

а может кто по братски, актуальный перевод скинуть? на версию 6.9.1d

 

 

 

Posted
8 hours ago, JB. said:

🤣🤣

 

I can block the door so it doesn't happen again next time. My suggestion: Go back inside, facing the stairs. Look at the door.

 

SetStage _NR_Chores 230

 

And activate autosaves. For having a million plugins activated, I thought you were someone more cautious. 😝

I explicitly have autosaves disabled due to my caution. I've had too many cases where an autosave activated while scripts were running, causing a corrupted save. 

 

A million plugins, eh? Challenge accepted? :P

Posted
6 minutes ago, mk1234s said:

а может кто по братски, актуальный перевод скинуть? на версию 6.9.1d

 

 

 

Don't know if there are any. 

Posted
8 minutes ago, MysticDaedra said:

A million plugins, eh? Challenge accepted? :P

 

I'm pretty sure your up to the task.  :)  I see a lot of plugin merging in your future tho.  I was looking at merging plugins and I was like nah I am not going to install all this shit to do it, and xEdit can't do it without a script apparently (which doesn't sound like that is the favored method).

 

 

Posted
1 hour ago, JB. said:

BTW, in the "fight" against Maxson, did the song play throughout the fight or did it end as soon as it started?

Mnn let me think. Yeah I think the song played fine. It was like a day or two ago when I played that save so I cannot be 100% sure

Posted

In Nuka-World there are corpses hanging in the air, and in Good Neighborhood there is a motorcycle in the scene texture.
In the list of loading Nuka Ride is almost at the end. I can't figure out which mod is interfering.
Has anyone encountered this?

loadorder.txt modlist.txt

Posted
1 hour ago, Reinherz99 said:

i thought this update was for nora, well i have to wait a a little longer i guess

I just counted to ten and I still feel like saying things that could lead to my expulsion.

Posted
55 minutes ago, _Nomad_ said:

Thank you. I'll try to post it later. I checked the scene in the game that mkioplkop wrote about. Yes, the scene doesn't move forward with Maxson. Please see what's going on.

Indeed, I have discovered the cause. I will do an update tonight because many may get stuck here. 

Posted
4 minutes ago, mk1234s said:

In Nuka-World there are corpses hanging in the air, and in Good Neighborhood there is a motorcycle in the scene texture.
In the list of loading Nuka Ride is almost at the end. I can't figure out which mod is interfering.
Has anyone encountered this?

loadorder.txt 12.58 kB · 1 download modlist.txt 28.89 kB · 1 download

Almost only counts with Horseshoes, hand grenades & Nuclear Bombs. It needs to be in a last load to make it priority.    :cool:

Posted

Will there be a plot twist?) For example, a ship with a UFO will crash and the aliens will seize power. That is, they will be another faction.

Posted
9 hours ago, JB. said:

Hehehe, I disabled the “open locked doors” perk in Sex Attributes myself to encourage a little investigation in that place. The key is there, that's for sure.

 

A quests in Sanctuary sounds great, but you have to consider that many have probably already built on Sanctuary, which means that complex quests (with packages) are going to have a lot of problems.

Thanks JB I thought as much with the lock but it's like a good book and just wanted to turn the page and see what happens next lol

So my sister is no longer available as a companion is that me or something you added in,would be nice to travel with her

Posted
9 minutes ago, Caveman 74 said:

Almost only counts with Horseshoes, hand grenades & Nuclear Bombs. It needs to be in a last load to make it priority.    :cool:

Previously, the mod was at the end of loading, this does not solve the problem.

Posted
5 minutes ago, Hoobu said:

Thanks JB I thought as much with the lock but it's like a good book and just wanted to turn the page and see what happens next lol

So my sister is no longer available as a companion is that me or something you added in,would be nice to travel with her

I forgot to answer that. The sister must be blocked for plot reasons. But when you finish the last quest of this route, she will already be available.

 

The last quest (Heart of Steel) will display its objective a few seconds after my “end of mod” message, by the way. 

Posted
3 hours ago, JB. said:

 

This had been reported to me, but I couldn't reproduce it. Are you two using the Nuka World Patch? This is the "vanilla" version. 👇🏼Looks fine. 

 

image.png

 

 

I had this same issue on multiple runs on older versions including my current run on 6.9.1, the OB is always behand the door. I do use the Nuka World Patch.

 

I don't think I posted here yet, but also wanted to thank you for this mod as well as commonwealth slavers, they are hands down my favorite fo4 mods!

Posted (edited)
21 minutes ago, mk1234s said:

Previously, the mod was at the end of loading, this does not solve the problem.

 

Probably the easiest thing to do is install Better Console, click on whatever it is that is bothering you, and if it's form id starts with FF then disable the mod and start a new save game (because that means the script is spawning them and it's baked into your save, and well it's possible this won't point to something useful), if it's form id is something else then it's a load order issue, and if that doesn't work disable the mod and start a new save game (because you shouldn't remove mods in a running save game).

 

Better Console should tell you the last changed plugin hopefully.  Otherwise it's the rule of halving mods until you find the cause, or looking through the mod descriptions.  Easiest thing is to just use a unique loadout for NR.

Edited by dav42
Posted
4 hours ago, rilieAP said:

I've had this issue for a bit, not sure if anyone else has seen, but figured I'd report it since I remembered to grab a pic. During the quest Training Day when I go upstairs to grab beers for the guys, I grab the beers, get the black screen where you teleport the OB, Patti & Dallas upstairs.  All good except the OB spawns behind the door.  I can talk to him, but the door never opens, so it looks funny of course.  If I console him & 'moveto player' him into the hallway, he leans against the door as he should.  Not game breaking but I figured I'd report it. image.thumb.png.e469ef617589561321367f14f40755f2.png

I had a similar problem in this place when I played through the game a long time ago on version 6.7 or 6.8 (I don't remember exactly). The big boss was standing, but I couldn't talk to him. The dialogue didn't start. Restarting the save helped.

Posted
3 hours ago, JB. said:

Are you two using the Nuka World Patch?

I am, and it has been happening since 6.9 for me, so it could be the patch, not sure. 

 

I also right now have an issue that the OB anal plug training is not increasing even though I have had it inserted for the past couple days.  I'm trying to see if it is the keywords Complex Sorter adds for ECO, but I have used this setup for years while testing NR in the past, so it feels like a new issue here.

Posted
28 minutes ago, dav42 said:

 

Probably the easiest thing to do is install Better Console, click on whatever it is that is bothering you, and if it's form id starts with FF then disable the mod and start a new save game (because that means the script is spawning them and it's baked into your save, and well it's possible this won't point to something useful), if it's form id is something else then it's a load order issue, and if that doesn't work disable the mod and start a new save game (because you shouldn't remove mods in a running save game).

 

Thanks for the answer.
I spent time and disabled all unnecessary objects with the "disable" command. I hope this will not cause problems in the future.

 

Quote

 Otherwise it's the rule of halving mods until you find the cause, or looking through the mod descriptions.  Easiest thing is to just use a unique loadout for NR.

 

Now I have a minimal set of mods left in the build that I do not want to disable.

Since there will be a loss of graphics and other functionality. I like to go through this mod and simultaneously walk around the Commonwealth.

 

 

Posted (edited)
35 minutes ago, mk1234s said:

I spent time and disabled all unnecessary objects with the "disable" command. I hope this will not cause problems in the future.

 

It's not what I would do, but good luck.

 

35 minutes ago, mk1234s said:

Now I have a minimal set of mods left in the build that I do not want to disable.

Since there will be a loss of graphics and other functionality. I like to go through this mod and simultaneously walk around the Commonwealth.

 

The procedure is how you identify conflicts (without getting into something far more complicated).  Maybe the blunt way to say this is I won't go through your mod list and figure it out, you have to either wait for someone to point out the specific conflict or do it yourself.  I gave you some tips to figure it out yourself in lieu of waiting forever for a response.

 

But if you adjusted the load order (unclear), then that probably means it is a cell that is not overridden by JB (very unlikely if we are talking nuka world) or it's spawned dynamically (which they might come back).  I know there are some mods out there that spawn more crap in raider camps, never used them but assuming it is either a cell override or a script spawning items and placing them, it's the only two things that come to mind on how to do that.

 

One other thing that comes to mind is if you have a precombines mod (i.e. Previsibines Repair Pack aka PRP) that installed them loose, but maybe someone more authoritative could speak to load order of assets but I believe loose are last (or loose files win conflicts) -- not 100% sure and have never bothered to test it but it makes sense since many loose file replacer mods work.  JB has precombines in his archive file.

Edited by dav42
Posted (edited)

6.9.1e

Photo488.png.255c1d6641d97ab83e1a9919921

 

  • Safe to update midsave. 
  • An important fix for those who play in hardcore mode. Anal pain when sitting down prevented Nora or Norita from initiating some scripted dialogue scenes. Thanks to @mkioplkop!
  • The butt plug anal training was failing. Fixed. Equip and unequip the butt plug to fix it.Thanks to @rilieAP!

  • The anal pain failed to fade away when the timer ran out. Fixed.  You'll have to get your character ass fucked once and the timer will start running, though.

 

 

Edited by JB.
Posted
24 minutes ago, dav42 said:

 

It's not what I would do, but good luck.

 

 

The procedure is how you identify conflicts (without getting into something far more complicated).  Maybe the blunt way to say this is I won't go through your mod list and figure it out, you have to either wait for someone to point out the specific conflict or do it yourself.  I gave you some tips to figure it out yourself in lieu of waiting forever for a response.

 

 

I listened to your advice about "Better Console", at the first opportunity I will try to understand the problem and solve it not by a hack in the form of the "disable" command. Since most likely, as you said, these objects will return.

 

Quote

I know there are some mods out there that spawn more crap in raider camps, never used them but assuming it is either a cell override or a script spawning items and placing them, it's the only two things that come to mind on how to do that.

 

In my opinion, the game is transformed with such mods, as the world becomes more saturated. But it's a matter of taste.
I have mods that make the world creepy by adding the appropriate decor. I think "Better Console" will help me figure out which plugin is responsible for the decor in the form of corpses.
Thanks again for the advice.

 

Now I can't continue the game due to the lack of an up-to-date translation in my native language.

That's why I decided to translate the mod myself using the program "ESP-ESM Translator". I'll start with version 6.8. I watched the guide on youtube, I think I can do it. I'd like to ask a question first.

 

Dear JB.,

Are there any recommendations or advice?) That is, have you provided anything for localizers? Maybe there is a file with text that can be quickly run through a translator and imported into the mod by the program. I really don't want to waste time when there is a quick solution. Perhaps this is a stupid question, I apologize, I have not done this before.

Posted
5 minutes ago, mk1234s said:

I have mods that make the world creepy by adding the appropriate decor. I think "Better Console" will help me figure out which plugin is responsible for the decor in the form of corpses.
Thanks again for the advice.

 

Yeah one thing to mention is for things placed dynamically it looks like Better Console can't track that (it just says undefined), so hopefully it is a cell placement from a plugin.  Precombines may also not show up in Better Console, so your YMMV may vary.  Precombines you can actually turn it off through an INI setting (but you game will run like shit, so I would just do it to confirm it but hopefully you know if you installed a precombines mod).  IIRC precombines are weird in console, and I can't remember if it shows as single object or what it looks like in better console, I want to say they are not selectable in console.

 

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