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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 minute ago, Oshee_it_ImLost said:

Ran into a small problem that I'm not smart enough to fix. After the whole rescue from the Overboss and Farmer, the overboss gets stuck running on the upper floor. I've searched here for a solution but have yet to find one using "overboss" as a keyword. I've tried reloading a few times, and attempted to use the set stage command, but have failed there too. Is there an ID number to the Overboss so I can try teleporting him to me?, or should I try something else?.... Everything else so far has worked great for me other than a few animations that would not play, but I just figured that was my fault as well, it must be something that I did not download :) Screenshot attached.

 

Do you see those yellow rods there interrupting his path? I removed them. That means you have another mod overwriting and putting those back on. Give my mod more priority in your load order and uninstall things like PRP if you have it.

Posted (edited)
1 hour ago, JB. said:

Do you see those yellow rods there interrupting his path? I removed them. That means you have another mod overwriting and putting those back on. Give my mod more priority in your load order and uninstall things like PRP if you have it.

I've been slowly disabling different mods to try and figure out which one is causing it, I've also moved NR to the last mod in my order. So far no luck, I would not think a mod like scrap everything, or the settlement cleaner bot would cause any problems, but so far I am at a loss as to what it might be. Unless ... sense I moved NR and repositioned all the mods, would I have to start over to allow things to kinda reset ?? (and I did re-install all of NR so they are in order and at the bottom so they overwrite anything)

 

  

Edited by Oshee_it_ImLost
Posted (edited)
5 minutes ago, Oshee_it_ImLost said:

I've been slowly disabling different mods to try and figure out which one is causing it, I've also moved NR to the last mod in my order. So far no luck, I would not think a mod like scrap everything, or the settlement cleaner bot would cause any problems, but so far I am at a loss as to what it might be. Unless ... sense I moved NR and repositioned all the mods, would I have to start over to allow things to kinda reset ??

  

It's a possibility. You should reload a save before Andrew Station has loaded. But I've been thinking, since it's just that silly thing, open the console and click on those rods and type: disable

 

 

image.png.c44bb69c2b19f93de4a00b562cb4777e.png

Edited by JB.
Posted (edited)
17 minutes ago, JB. said:

It's a possibility. You should reload a save before Andrew Station has loaded. But I've been thinking, since it's just that silly thing, open the console and click on those rods and type: disable

 

 

image.png.c44bb69c2b19f93de4a00b562cb4777e.png

 

I did try that before, reloading the cell after disabling mods. I will try to click them, but when I tried before the PC could not move from the cross, tried TCL and so forth. I will get the number that I could pull up and post it here in a few min :)... no matter where I click I only get  

 

image.jpeg

Edited by Oshee_it_ImLost
Posted
59 minutes ago, Oshee_it_ImLost said:

 

I did try that before, reloading the cell after disabling mods. I will try to click them, but when I tried before the PC could not move from the cross, tried TCL and so forth. I will get the number that I could pull up and post it here in a few min :)... no matter where I click I only get  

 

image.jpeg

 

The bars are there in my game as well, they are also not selectable in the console for me either.  I am pretty much just using the recommended mod list and Nuka Ride is at the bottom of the load order.  So your not alone on this.

 

Posted
11 hours ago, dav42 said:

 

Yeah that's an issue with NAF, it's not fully fixed.  BTW, i think you are correct on the cause.  It seems to be when the PC is near a wall, NAF can't kick the camera in 3rd person because of collisions I guess.

 

One thing I will mention that is different with NAF is that garage scene returning from Goodneighbor the dialogue and pop-up out of the load screen always works perfectly with NAF, and never works with AAF (it seems to skip William's dialogue and pop-up always).

Not fully fixed...? Now that's scary...

 

I just recently update NAFi and NAFB, to latest version 0.96 and 1.00 respectively, disable No Collision Camera Mod, and then load save in the Stream, just before Bulldog kidnapped Nora. Spawn in the prison cell, Bulldog decide to slap Nora's ass (Sexual Harrassment kicking), and thus Bulldog is INSIDE the cell with Nora, try to talk with Bulldog, nothing happened. Decide to do Tcl, go outside the cell, Sexual Harrassment dialog start, after that Bulldog dialog proceed normally. Sex scene is flowing good, the second one too (with Torture Device). Perfect I think... Even the scene with Nisha's Slave inserting Drugs, is now proceeding...

 

About William's dialog in Atom's Garage, with NAFB 0.902 the dialog fire very rapidly. My solution is to type "hidemenu dialoguemenu), walk a little bit far from William, wait 5 sec-ish, and then come closer to William again, dialogue proceed normally... Idk with AAF tho...

 

Before my laptop got reset, I use AAF, but the Nuka Ride is not installed because...well...I just out it in Vortex just like that, so yeah, that zip file with all those optional file, "got installed", and yes, nothing happened...🙄

Posted (edited)
25.02.2025 в 13:39, Enkidu222 сказал:

нет, потому что для анимации мы возвращаемся к 1.00, а потом вы снова становитесь на свой рост. иногда вы остаетесь на 1.00, так это весело, и актер выглядит моложе (для дорог Норита)

Привет. Попробовал этот мод. Рост 0.80. После сцены AFF не становитесь своим ростом.

This can be played for fun only in vanilla without AFF. Looks interesting.

 

Edited by _Nomad_
Posted
8 minutes ago, SamGr said:

Not fully fixed...? Now that's scary...

 

It's not a huge problem, really.  As far as I know playing in first person the PC will always be invisible, but I usually play third person anyways, and the edge cases where the camera is force to first person is pretty small in this mod.  Mostly for me it was the first investor meeting (rimjob scene) on the Nora route.

 

There are a few issues with NAF Bridge, but overall the experience is great. 

Posted (edited)
35 minutes ago, dav42 said:

 

The bars are there in my game as well, they are also not selectable in the console for me either.  I am pretty much just using the recommended mod list and Nuka Ride is at the bottom of the load order.  So your not alone on this.

 

 Launch FO4edit and load your current mod list then expand the NukaRide pluggin. Under Cell>Block 4>Sub-Block 0 you got the andrew station cell from the game, see if there is no other mod overwritting the cell

PS : use FO4Edit as a viewing tool, do not modify anything if you have no idea how to use it

Spoiler

2025-03-04 003859.png

 

Edited by Benjou1
Posted
6 minutes ago, Benjou1 said:

 Launch FO4edit and load your current mod list then expand the NukaRide pluggin. Under Cell>Block 4>Sub-Block 0 you got the andrew station cell from the game, see if there is no other mods overwritting the cell

2025-03-04 003859.png

 

Yeah no conflicts in that cell, plenty of conflicts out there but nothing in that cell.  Nuka Ride is the bottom of load order, only thing following it is Nuka Ride World Patch.  This would seem to be maybe a precombine issue?

Posted
2 minutes ago, dav42 said:

 

Yeah no conflicts in that cell, plenty of conflicts out there but nothing in that cell.  Nuka Ride is the bottom of load order, only thing following it is Nuka Ride World Patch.  This would seem to be maybe a precombine issue?

try to check the same cell but from the base Fallout4.esm , then expand the persistent and temporary sub sections. if the lines are white there no changes to the base game, if the lines are colored (green/yellow/red) that means there is a mod modifying the base game.

Posted
10 minutes ago, dav42 said:

 

Yeah no conflicts in that cell, plenty of conflicts out there but nothing in that cell.  Nuka Ride is the bottom of load order, only thing following it is Nuka Ride World Patch.  This would seem to be maybe a precombine issue?

I also got exp like you. The OB sometimes walks like usual route, and then he arrived in front of your cross. This is where its usually get really interesting, because the first time I thought it stuck. The solution is to change into 1st person, then talk with OB.

 

About your problem, OB stuck at the railing, I got that too, and my solution is to wait, around 3 mins or so, after that the OB just pop under the railing..., and then everything proceed as normal. 

 

Btw I don't use PRP, because in my "before laptop wipe out", PRP conflict with Videos of the Wasteland (basically you can't repair the screen in Starlight Drive-In).

Posted
3 hours ago, Oshee_it_ImLost said:

Ran into a small problem that I'm not smart enough to fix

Click on the OB and type moveto player and that'll fix it.  

For that quest it's a good idea to get his refID before going  to the creek. I've had him get stuck off screen. You can also just toggle fly cam tfc to find him.

Posted
Just now, Benjou1 said:

try to check the same cell but from the base Fallout4.esm , then expand the persistent and temporary sub sections. if the lines are white there no changes to the base game, if the lines are colored (green/yellow/red) that means there is a mod modifying the base game.

 

Yeah just yellow and white.  If I am looking at the right placed object ref, 9C718, it does appear to be part of a precombined mesh that is not delivered with NR.  And that ref is moved vertically outside of the cell, but I assume you would have to do that with all of the elements part of the precombined mesh and duplicate the pieces you want to keep or break the precombined mesh or generate a new one?  I don't know much about CK other than how to start it and navigate around (painfully).

Posted (edited)

Precombines turned off, the rails are not there.  Precombines on the rails are there.  I am either too lazy to learn or too dumb to fix this myself.  :)

 

Spoiler

image.png.838664a009cfd6a6652aaeed7a114dd0.png

 

Edited by dav42
Posted
35 minutes ago, dav42 said:

Precombines turned off, the rails are not there.  Precombines on the rails are there.  I am either too lazy to learn or too dumb to fix this myself.  :)

 

  Reveal hidden contents

image.png.838664a009cfd6a6652aaeed7a114dd0.png

 

I wonder if the culprit is one of those F4edit cleanups.  I can make a prefered path for the Overboss, trick I learned from Izzy a few months ago. Basically it forces the Overboss to follow a path marked by me, instead of trying to cross the rails. 

Posted (edited)

Sorry, guys. Apparently some of my automatic cleanups put the railings back on. But I did pre-combines and pre-vis just now, for Andrew Station, and it will never have them again for the next update.

 

Fallout44_3_202500_36_41.png.a9288bd4ec8c585f773368d2ef552a4f.png

 

 

Edited by JB.
Posted (edited)

Talking about the next update  and talking about pre-combines and previs. I have finished the Kali quest. I didn't think it was right for Corsican to send Norita to Drumlin Diner, so for Kali's quest I rebuilt the train station.

 

 

The quest also had to be completely restructured.

 

 

Spoiler

Fallout422_2_202520_53_56.png.8b1ad5b31b15dbe106ae5cd7a09f7b1f.pngFallout423_2_202501_06_56.png.ad7a314cc3121558f080f727fc19c418.pngPhoto346.png.4395da4aadea24f649bdfcfd81640e39.pngPhoto359.png.30a5ee4c51d029298c1a3b4fd377f022.pngPhoto349.png.843cd73459c026b5131aa79eaf4908e2.pngPhoto348.png.29b5fc876c4ae4447c296042de507252.pngFallout43_3_202515_40_06.png.f76a30fc68b785309aa046ee9ced6ab3.png

 

Next quest, “Dolled Up”, with optional cosmetic surgery. This time I want to try something different and I want Norita to travel back in time again, during the anesthesia. I have asked Konata for permission and she agreed to let me use one of her exteriors to do pre-war quest! 💖 To travel there (from pre war Sanctuary to the pre war Plaza) we will use bicycles. I got them from here.

 

Spoiler

Photo362.png.8773d6f70c53d179ba269a9d75806d4f.png

 

 

I only have three more quests left and I'll finish 6.9, so I don't think there's much more to go. 

 

I will include this tomorrow in the post pined.

Edited by JB.
Posted
1 hour ago, JB. said:

Говоря о следующем обновлении  и говоря о прекомбинациях и превизах. Я закончил квест Кали. Я не думал, что Корсикану было правильно отправлять Нориту в закусочную Драмлин, поэтому для квеста Кали я перестроил железнодорожную станцию.

 

 

Квест также пришлось полностью переработать.

 

 

  Раскрыть скрытое содержимое

Fallout422_2_202520_53_56.png.8b1ad5b31b15dbe106ae5cd7a09f7b1f.pngFallout423_2_202501_06_56.png.ad7a314cc3121558f080f727fc19c418.pngФото346.png.4395da4aadea24f649bdfcfd81640e39.pngФото359.png.30a5ee4c51d029298c1a3b4fd377f022.pngФото349.png.843cd73459c026b5131aa79eaf4908e2.pngФото348.png.29b5fc876c4ae4447c296042de507252.pngFallout43_3_202515_40_06.png.f76a30fc68b785309aa046ee9ced6ab3.png

 

Следующий квест, «Dolled Up», с необязательной косметической операцией. На этот раз я хочу попробовать что-то другое, и я хочу, чтобы Норита снова отправилась назад во времени, во время анестезии. Я попросила разрешения у Конаты, и она согласилась позволить мне использовать один из ее экстерьеров для выполнения довоенного квеста!  💖 Чтобы добраться туда (из довоенного Святилища в довоенную Плазу), мы будем использовать велосипеды. Я взяла их здесь.

 

  Раскрыть скрытое содержимое

Фото362.png.8773d6f70c53d179ba269a9d75806d4f.png

 

 

У меня осталось всего три задания, и я закончу 6.9, так что не думаю, что осталось много дел. 

 

Я включу это завтра в пост Pined.

Thank you for your great work. You make us happy again. Oh-oh-oh my poor Norita will still be waiting near the Vault with Duke for a long time to play 6.9. Well, they will tell each other jokes.

Posted
9 hours ago, JB. said:

Talking about the next update  and talking about pre-combines and previs. I have finished the Kali quest. I didn't think it was right for Corsican to send Norita to Drumlin Diner, so for Kali's quest I rebuilt the train station.

 

 

The quest also had to be completely restructured.

 

 

  Reveal hidden contents

Fallout422_2_202520_53_56.png.8b1ad5b31b15dbe106ae5cd7a09f7b1f.pngFallout423_2_202501_06_56.png.ad7a314cc3121558f080f727fc19c418.pngPhoto346.png.4395da4aadea24f649bdfcfd81640e39.pngPhoto359.png.30a5ee4c51d029298c1a3b4fd377f022.pngPhoto349.png.843cd73459c026b5131aa79eaf4908e2.pngPhoto348.png.29b5fc876c4ae4447c296042de507252.pngFallout43_3_202515_40_06.png.f76a30fc68b785309aa046ee9ced6ab3.png

 

Next quest, “Dolled Up”, with optional cosmetic surgery. This time I want to try something different and I want Norita to travel back in time again, during the anesthesia. I have asked Konata for permission and she agreed to let me use one of her exteriors to do pre-war quest! 💖 To travel there (from pre war Sanctuary to the pre war Plaza) we will use bicycles. I got them from here.

 

  Reveal hidden contents

Photo362.png.8773d6f70c53d179ba269a9d75806d4f.png

 

 

I only have three more quests left and I'll finish 6.9, so I don't think there's much more to go. 

 

I will include this tomorrow in the post pined.

 

Is it possible to go back in time WITHOUT the cosmetic surgery?

Posted
7 hours ago, _Nomad_ said:

Thank you for your great work. You make us happy again. Oh-oh-oh my poor Norita will still be waiting near the Vault with Duke for a long time to play 6.9. Well, they will tell each other jokes.

 

You don't have to hang out with duke if you've completed Norita to where it ends rn. You can visit Cole over and over and over. That works just fine. 🥰😁

Posted
19 minutes ago, reflum001 said:

 

Is it possible to go back in time WITHOUT the cosmetic surgery?

Yeah, the idea is that all routes have access to this quest. The thing is, how do she get there?

 

We have a Norita who loves the Overboss and, while she doesn't want to do cosmetic surgery, she wants the special vaginal piercing with his initials. She will go to the operating room, where she will be anesthetized.

 

We have a Norita who does not want such a piercing (because eight labial rings!). The surgeon can put it in without compromising her hymen, but it's just too wild for her, or mabye she isn't his girl so she has no obligation. Maybe she will go to the operating room to accompany another character, and some problem with the oxygen tank will put her to sleep. Or maybe she'll eat a cupcake that's not quite cooked right and fall back down in there. 

 

I'm interested in the idea of Sophie being there in the operating room to accompany the characters, eating a cupcake too, and starting to hallucinate all together in the pre-war. But I have to think about it over a cup of coffee.

 

I hope to define it well in the next few days.

 

Posted (edited)
2 hours ago, JB. said:

Yeah, the idea is that all routes have access to this quest. The thing is, how do she get there?

 

We have a Norita who loves the Overboss and, while she doesn't want to do cosmetic surgery, she wants the special vaginal piercing with his initials. She will go to the operating room, where she will be anesthetized.

 

We have a Norita who does not want such a piercing (because eight labial rings!). The surgeon can put it in without compromising her hymen, but it's just too wild for her, or mabye she isn't his girl so she has no obligation. Maybe she will go to the operating room to accompany another character, and some problem with the oxygen tank will put her to sleep. Or maybe she'll eat a cupcake that's not quite cooked right and fall back down in there. 

 

I'm interested in the idea of Sophie being there in the operating room to accompany the characters, eating a cupcake too, and starting to hallucinate all together in the pre-war. But I have to think about it over a cup of coffee.

 

I hope to define it well in the next few days.

 

 

After re-reading and reflecting, I think your ideas are just great the way they are.

Edited by reflum001

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